NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTR180GBN9N7T9NVY281PRQ
Run Details
Model:
GPT-4o, May 13th (temp=0)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
15.0s
Cost:
$0.047375
Provider:
Azure
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.53%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
96.59%
Emotion telling (show vs. tell)
(details)
94.16%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
42.31%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
90.15%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.25%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
17.70%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
76.72%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
38.89%
Dialogue tag variety (said vs. fancy)
(details)
72.8435%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's breath caught in her
throat as she stumbled through the shimmering boundary of the Fae Grove.
The air changed instantly, thickening
with the scent of wildflowers and ancient magic. She glanced back at Nyx, their shadowy form slipping through the veil with ease, and then at Isolde, who moved with the grace of someone who belonged here. "Keep close,"
Isolde's voice was a soft
command, her pale lavender eyes
scanning
the grove. "Time behaves differently here."
Aurora nodded, her fingers brushing
the Heartstone Pendant at her neck.
The deep crimson gem pulsed
faintly, a
reminder
of the Hel portal they had narrowly escaped.
She tightened her grip on
the Fae-Forged Blade, its cold touch a comfort in this strange place.
The grove was a riot
of colour and sound. Wildflowers bloomed in impossible hues, their petals shimmering with an inner light.
The trees, ancient oaks twisted
into fantastical shapes, whispered secrets in a language Aurora couldn't understand.
She could hear the faint
hum of magic, a low thrumming that
resonated
in her bones. "Is it always like this?"
Aurora asked, her voice barely
more than a
whisper
.
Isolde glanced at her, a
small smile playing on her lips. "The grove is alive. It responds to those who enter. Be respectful, and it will guide you."
Nyx moved ahead, their form
shifting between solid and incorporeal as they explored. "This place... it remembers,"
they murmured, their voice a
whisper
on the wind.
Aurora followed, her eyes wide
with wonder.
She had never seen anything
like this.
The grove seemed to stretch
on forever, a labyrinth of beauty and danger.
She could feel the weight
of centuries pressing down on her, the history of the Fae Courts
etched
into every leaf and stone. They came to a clearing, marked by ancient oak standing stones. The air here was different, heavier with magic. Aurora could see faint trails of light weaving between the stones, a delicate
dance
of power. "These stones mark the heart of the grove,"
Isolde said, her voice reverent
. "It is here that the veil between worlds is thinnest." Aurora stepped closer, her heart
pounding
.
She could feel the pull
of the magic, a siren call that beckoned her forward.
She reached out, her fingers
brushing the surface of one of the stones.
It was warm to the
touch, pulsing with a life of its own. "Careful,"
Nyx warned, their violet eyes glowing faintly
. "The magic here is old and unpredictable." Aurora nodded, pulling her hand back.
She could feel the power
thrumming beneath her skin, a heady rush that made her dizzy. She took a deep breath, trying to steady herself. "Why did you bring us here?"
she asked, turning to Isolde
. The seer met her gaze, her expression
unreadable
. "You seek answers, do you not? The grove can provide them, but it will not be easy. The path to knowledge is fraught with danger." Aurora swallowed hard, her grip tightening on the Fae blade. "I'm ready." Isolde nodded, her silver hair shimmering in the dappled light. "Very well. Follow me."
They moved deeper into the
grove, the air growing cooler and the light dimmer. Aurora
could feel
the magic thickening around them, a
tangible
presence that pressed against her skin.
She could hear the faint
rustle of leaves, the distant call of strange creatures.
They came to a small
pool, its surface mirror-smooth and reflecting the sky above. Isolde knelt by the water's edge, her fingers trailing through the water. "This is the Pool of Visions,"
she said softly
. "It can show you the past, the present, and the possible futures." Aurora knelt beside her, peering into the water.
She could see faint images
swirling beneath the surface, glimpses of people and places she didn't recognize.
She felt a shiver run
down her spine
. "How does it work?" she asked. Isolde's eyes met hers, a hint of sadness in their
depths
. "You must offer a piece of yourself. A memory, a secret, something precious. The pool will take it and, in return, show you what you seek." Aurora hesitated, her mind
racing
. She had so many questions, so many things she needed to know. But what could she offer? She thought of her past, of the pain and the loss. She thought of Evan, of the scars he had left on her heart. She took a deep breath, her decision made. She reached into her pocket and pulled out a small, worn photograph. It was of her parents, taken on their wedding day. She had carried it with her ever since she left Cardiff, a
reminder
of the life she had left behind. She held the photograph over the pool, her hand trembling. "I offer this,"
she said, her voice barely more than a whisper
. The water rippled, the image of her parents dissolving into the
depths
. Aurora felt a sharp
pang
of loss, but she pushed it aside. She needed answers. The pool
began to
glow, the images beneath the surface growing clearer. Aurora leaned forward, her heart
pounding
. She could see a figure, tall and shadowy, standing at the edge of a cliff. She could see the Heartstone Pendant around their neck, pulsing with a dark light. "Who is that?"
she asked, her voice trembling
. Isolde's expression was
grave
. "That is Belphegor, Prince of Gluttony. He seeks the Heartstone, and he will stop at nothing to get it." Aurora
felt a chill
run
down her spine
. She had heard of Belphegor, of his insatiable hunger for power. She had never imagined she would come face to face with him. "What do we do?"
she asked, her voice barely more than a whisper
. Isolde's eyes met hers, a steely determination in their
depths
. "We fight. We protect the Heartstone and the veil. We do whatever it takes." Aurora nodded, her
resolve
hardening. She had come this far, and she wasn't about to back down now. She would face whatever came, and she would do it with everything she had. Nyx's voice broke the
silence
, a low
whisper
that
sent shivers down
Aurora's spine. "We are not alone." Aurora turned, her heart
pounding
. She could see shadows moving at the edge of the clearing, dark shapes that
seemed to
melt into the trees.
She tightened her grip on
the Fae blade, her
pulse
racing
. "Prepare yourselves,"
Isolde said, her voice calm and steady
. "They are coming." Aurora took a deep breath, her eyes fixed on the approaching shadows. She
could feel
the magic thrumming in the air, a wild, untamed force that made her blood sing. She was ready. The first of the creatures emerged from the trees, a twisted, nightmarish thing with glowing red eyes and razor-sharp claws. It let out a low, guttural growl, its gaze fixed on Aurora. She raised the Fae blade, its cold light cutting through the darkness. "Come on,"
she muttered, her voice steady
. "Let's see what you've got." The creature lunged, and Aurora met it head-on, her blade flashing in the dim light. The fight had begun.
created_at
"2026-02-19T10:44:49.817Z"
2/19/2026, 10:44:49 AM
model
"openai/gpt-4o-2024-05-13"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1043
moderation_latency
(null)
generation_time
14911
tokens_prompt
5338
tokens_completion
1753
native_tokens_prompt
4855
native_tokens_completion
1540
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.047375
router
(null)
provider_responses
0
endpoint_id
"ef6b0afa-fd92-4db6-96e0-b8f0e5e4734b"
id
"chatcmpl-DAvoYM6rS1QDPtIHVQlmWHZW72YGD"
is_byok
false
latency
510
model_permaslug
"openai/gpt-4o-2024-05-13"
provider_name
"Azure"
status
200
api_type
"completions"
id
"gen-1771497889-S27buipEk9HBqeAMTVNZ"
upstream_id
"chatcmpl-DAvoYM6rS1QDPtIHVQlmWHZW72YGD"
total_cost
0.047375
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Azure"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
1
adverbTags
0
"she said softly [softly]"
dialogueSentences
27
tagDensity
0.481
leniency
0.963
rawRatio
0.077
effectiveRatio
0.074
91.53%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1181
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"softly"
count
1
highlights
0
"very"
1
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1181
totalAiIsms
37
found
0
word
"scanning"
count
1
1
word
"pulsed"
count
1
2
word
"reminder"
count
2
3
word
"resonated"
count
1
4
word
"whisper"
count
5
5
word
"could feel"
count
5
6
word
"weight"
count
1
7
word
"etched"
count
1
8
word
"dance"
count
1
9
word
"pounding"
count
3
10
word
"unreadable"
count
1
11
word
"tangible"
count
1
12
word
"down her spine"
count
2
13
word
"depths"
count
3
14
word
"racing"
count
2
15
word
"pang"
count
1
16
word
"grave"
count
1
17
word
"chill"
count
1
18
word
"resolve"
count
1
19
word
"silence"
count
1
20
word
"sent shivers down"
count
1
21
word
"pulse"
count
1
highlights
0
"scanning"
1
"pulsed"
2
"reminder"
3
"resonated"
4
"whisper"
5
"could feel"
6
"weight"
7
"etched"
8
"dance"
9
"pounding"
10
"unreadable"
11
"tangible"
12
"down her spine"
13
"depths"
14
"racing"
15
"pang"
16
"grave"
17
"chill"
18
"resolve"
19
"silence"
20
"sent shivers down"
21
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
96.59%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
3
narrationSentences
88
matches
0
"e with wonder"
1
"felt a shiver"
2
"felt a chill"
94.16%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
88
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
102
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1177
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
42.31%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
975
uniqueNames
14
maxNameDensity
2.15
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Fae
6
Grove
1
Nyx
4
Isolde
11
Aurora
21
Heartstone
2
Pendant
2
Hel
1
Fae-Forged
1
Blade
1
Courts
1
Evan
1
Cardiff
1
Belphegor
1
persons
0
"Nyx"
1
"Isolde"
2
"Aurora"
3
"Blade"
4
"Courts"
5
"Evan"
places
0
"Fae"
1
"Grove"
2
"Cardiff"
globalScore
0.423
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1177
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
102
matches
(empty)
90.15%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
40
mean
29.43
std
13.7
cv
0.466
sampleLengths
0
58
1
19
2
44
3
53
4
14
5
28
6
26
7
50
8
35
9
23
10
47
11
15
12
31
13
11
14
33
15
12
16
14
17
44
18
47
19
33
20
6
21
37
22
46
23
50
24
22
25
27
26
47
27
8
28
23
29
31
30
13
31
24
32
32
33
18
34
36
35
12
36
33
37
32
38
24
39
19
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
88
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
172
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
102
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
979
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.020429009193054137
lyAdverbCount
9
lyAdverbRatio
0.009193054136874362
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
102
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
102
mean
11.54
std
5.07
cv
0.439
sampleLengths
0
17
1
13
2
28
3
15
4
4
5
11
6
16
7
17
8
9
9
12
10
16
11
16
12
14
13
11
14
17
15
13
16
13
17
7
18
7
19
13
20
23
21
11
22
8
23
16
24
13
25
10
26
6
27
15
28
13
29
13
30
8
31
7
32
6
33
16
34
9
35
11
36
8
37
25
38
10
39
2
40
10
41
4
42
14
43
16
44
14
45
14
46
12
47
9
48
12
49
8
37.25%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.2647058823529412
totalSentences
102
uniqueOpeners
27
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
87
matches
(empty)
ratio
0
17.70%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
87
matches
0
"She glanced back at Nyx,"
1
"She tightened her grip on"
2
"She could hear the faint"
3
"they murmured, their voice a"
4
"She had never seen anything"
5
"She could feel the weight"
6
"They came to a clearing,"
7
"She could feel the pull"
8
"She reached out, her fingers"
9
"It was warm to the"
10
"She could feel the power"
11
"She took a deep breath,"
12
"she asked, turning to Isolde"
13
"They moved deeper into the"
14
"She could hear the faint"
15
"They came to a small"
16
"she said softly"
17
"She could see faint images"
18
"She felt a shiver run"
19
"She had so many questions,"
ratio
0.506
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
86
totalSentences
87
matches
0
"Aurora's breath caught in her"
1
"The air changed instantly, thickening"
2
"She glanced back at Nyx,"
3
"Isolde's voice was a soft"
4
"Aurora nodded, her fingers brushing"
5
"The deep crimson gem pulsed"
6
"She tightened her grip on"
7
"The grove was a riot"
8
"Wildflowers bloomed in impossible hues,"
9
"The trees, ancient oaks twisted"
10
"She could hear the faint"
11
"Aurora asked, her voice barely"
12
"Isolde glanced at her, a"
13
"Nyx moved ahead, their form"
14
"they murmured, their voice a"
15
"Aurora followed, her eyes wide"
16
"She had never seen anything"
17
"The grove seemed to stretch"
18
"She could feel the weight"
19
"They came to a clearing,"
ratio
0.989
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
87
matches
(empty)
ratio
0
76.72%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
5
matches
0
"She could hear the faint hum of magic, a low thrumming that resonated in her bones."
1
"She could feel the pull of the magic, a siren call that beckoned her forward."
2
"She could feel the power thrumming beneath her skin, a heady rush that made her dizzy."
3
"Nyx's voice broke the silence, a low whisper that sent shivers down Aurora's spine."
4
"She could feel the magic thrumming in the air, a wild, untamed force that made her blood sing."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
9
matches
0
"Aurora asked, her voice barely more than a whisper"
1
"they murmured, their voice a whisper on the wind"
2
"Isolde said, her voice reverent"
3
"Nyx warned, their violet eyes glowing faintly"
4
"she said, her voice barely more than a whisper"
5
"she asked, her voice trembling"
6
"she asked, her voice barely more than a whisper"
7
"Isolde said, her voice calm and steady"
8
"she muttered, her voice steady"
38.89%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
3
fancyTags
0
"they murmured (murmur)"
1
"Nyx warned (warn)"
2
"she muttered (mutter)"
dialogueSentences
27
tagDensity
0.444
leniency
0.889
rawRatio
0.25
effectiveRatio
0.222
72.8435%