Run: 2026-02-19-01KHTR1CEFG3ZEDW997PB7EMXR

Run Details

Duration:
39.2s
Cost:
$0.002047
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter stepped off the last bus of the evening, her eyes scanning the deserted road that led to the Fae Grove. The trees loomed before her, their branches tangled in a way that seemed almost... deliberate. She shivered, despite the thickness of her coat, and began the walk down the winding path. The air was heavy with the scent of damp earth and decaying leaves, a smell that was both familiar and yet, somehow, off. Rory's senses prickled as she walked, her ears straining to pick up any sound that didn't belong. The only response was the soft crunch of gravel beneath her feet and the distant hooting of an owl. She had come to the Grove seeking answers, hoping to find some clue as to the strange occurrences that had been plaguing her since she'd received the mysterious Heartstone Pendant. The pendant itself seemed to be pulsing with a faint, warm light, as if urging her forward. As she walked, the trees seemed to close in around her, their branches creaking softly in the stillness. Rory's heart quickened, her breath catching in her throat. She'd been to the Grove before, but never at night, and never alone. A sense of unease crept over her, a feeling that she was being watched. She pushed the feeling aside, telling herself she was just spooked. The Grove was a place of ancient power, a nexus of fae energy that could be unsettling to mortals. But she'd come too far to turn back now. The path opened up into a clearing, and Rory's eyes adjusted to the dim light. The ancient oak standing stones loomed before her, their twisted trunks seeming to writhe and twist in the flickering moonlight. She approached the stones, feeling the familiar tingle of fae energy emanating from them. But something was wrong. The energy felt... off, somehow. Discordant. Rory's skin prickled as she reached out a hand to touch the nearest stone. A faint rustling noise came from the underbrush, and Rory's head jerked towards the sound. She waited, frozen, as the rustling grew louder, and then stopped. The silence was oppressive, heavy with anticipation. Rory took a deep breath and turned back to the stones. As she did, she caught a glimpse of movement out of the corner of her eye. She spun around, but there was nothing there. "Hello?" she called out, her voice barely above a whisper. The only response was the creaking of the trees, and the distant hooting of the owl. Rory's heart was racing now, her senses on high alert. She knew she wasn't alone in the Grove. She could feel it. She turned back to the stones, her hand reaching out to touch the nearest one once more. As she did, she felt a sudden jolt of energy, a spark of power that seemed to leap from the stone to her fingertips. The world around her seemed to shift, the trees blurring and distorting as if reflected in a funhouse mirror. Rory's vision wavered, and she stumbled, her hand grasping wildly for the stone to steady herself. And then, just as suddenly, everything was still. The trees stopped creaking, the owl stopped hooting, and the rustling in the underbrush ceased. The silence was absolute, a heavy blanket that suffocated her. Rory's eyes adjusted slowly to the dim light, and she saw that she was no longer alone in the clearing. A figure stood before her, its features indistinct and shrouded in shadow. "Who are you?" Rory demanded, trying to keep her voice steady. The figure didn't respond. It simply stood there, its presence seeming to fill the clearing, to press in on her from all sides. Rory's heart was racing, her breath coming in short gasps. She knew she had to get out of there, to get back to the safety of her flat above Silas' bar. But her legs seemed rooted to the spot, unable to move. The figure took a step closer, its features still indistinct. Rory's eyes were fixed on it, her mind racing with possibilities. And then, just as suddenly as it had appeared, the figure vanished. Rory was left standing alone in the clearing, the silence around her oppressive and heavy. She knew she had to get out of there, to get back to civilization before it was too late. But as she turned to flee, she heard a faint whisper in her ear. "You shouldn't have come here." Rory spun around, but there was no one there. The whisper seemed to come from all around her, echoing off the trees. And then, everything went black.
created_at"2026-02-19T10:44:54.358Z" 2/19/2026, 10:44:54 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency460
moderation_latency(null)
generation_time36150
tokens_prompt4605
tokens_completion1122
native_tokens_prompt4135
native_tokens_completion983
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020472
router(null)
provider_responses
0
endpoint_id"c0841471-73f1-4511-b47f-ac2643802026"
is_byokfalse
latency2935
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"Hyperbolic"
status(null)
1
endpoint_id"59c87462-40b6-4231-91cf-6d0f8f25e8b9"
id"cmpl-c86d676aac3a454caaa29f9f7c7c9a63"
is_byokfalse
latency87
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497894-3b09Gw3G69ZoP1ZXVwpi"
upstream_id"cmpl-c86d676aac3a454caaa29f9f7c7c9a63"
total_cost0.0020472
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
67.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount771
totalAiIsmAdverbs5
found
0
adverb"softly"
count1
1
adverb"barely above a whisper"
count1
2
adverb"suddenly"
count2
3
adverb"slowly"
count1
highlights
0"softly"
1"barely above a whisper"
2"suddenly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount771
totalAiIsms22
found
0
word"scanning"
count1
1
word"loomed"
count2
2
word"familiar"
count2
3
word"quickened"
count1
4
word"sense of"
count1
5
word"silence"
count3
6
word"oppressive"
count2
7
word"anticipation"
count1
8
word"whisper"
count3
9
word"racing"
count3
10
word"could feel"
count1
11
word"wavered"
count1
12
word"echoing"
count1
highlights
0"scanning"
1"loomed"
2"familiar"
3"quickened"
4"sense of"
5"silence"
6"oppressive"
7"anticipation"
8"whisper"
9"racing"
10"could feel"
11"wavered"
12"echoing"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"sense of foreboding"
count1
1
label"air was thick with"
count1
highlights
0"A sense of unease"
1"The air was heavy with"
96.75% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences59
matches
0"A sense of unease"
1"y with anticipation"
21.79% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences59
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences60
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords771
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
57.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount760
uniqueNames6
maxNameDensity1.84
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Carter1
Fae1
Grove5
Heartstone1
Pendant1
Rory14
persons
0"Carter"
1"Rory"
places
0"Fae"
1"Grove"
globalScore0.579
windowScore0.667
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount3
matches
0"as if urging her forward"
1"power that seemed to leap from the stone to her fingertips"
2"seemed rooted to the spot, unable to move"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount771
matches(empty)
55.56% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences60
matches
0"feeling that she"
1"saw that she"
93.71% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean32.13
std15.36
cv0.478
sampleLengths
053
159
247
354
439
549
624
733
835
910
1016
1122
1241
1335
1433
1532
1611
1723
1842
1933
2048
215
2222
235
93.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences59
matches
0"were fixed"
1"was left"
54.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs137
matches
0"was being"
1"was racing"
2"was racing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences60
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount644
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.03881987577639751
lyAdverbCount8
lyAdverbRatio0.012422360248447204
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences60
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences60
mean12.85
std6.02
cv0.468
sampleLengths
022
114
21
316
423
517
619
730
817
918
109
1113
1214
1311
1419
159
1615
1720
1814
194
203
212
221
2314
2415
2511
267
2711
2816
298
3010
3116
3210
338
344
3517
3624
3719
3816
398
4015
4110
4220
4312
4411
454
4619
4710
4821
4911
43.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.25
totalSentences60
uniqueOpeners15
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences56
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences56
matches
0"She shivered, despite the thickness"
1"She had come to the"
2"She'd been to the Grove"
3"She pushed the feeling aside,"
4"She approached the stones, feeling"
5"She waited, frozen, as the"
6"She spun around, but there"
7"she called out, her voice"
8"She knew she wasn't alone"
9"She could feel it."
10"She turned back to the"
11"It simply stood there, its"
12"She knew she had to"
13"She knew she had to"
ratio0.25
49.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences56
matches
0"Aurora Carter stepped off the"
1"The trees loomed before her,"
2"She shivered, despite the thickness"
3"The air was heavy with"
4"Rory's senses prickled as she"
5"The only response was the"
6"She had come to the"
7"The pendant itself seemed to"
8"Rory's heart quickened, her breath"
9"She'd been to the Grove"
10"A sense of unease crept"
11"She pushed the feeling aside,"
12"The Grove was a place"
13"The path opened up into"
14"The ancient oak standing stones"
15"She approached the stones, feeling"
16"The energy felt..."
17"Rory's skin prickled as she"
18"A faint rustling noise came"
19"She waited, frozen, as the"
ratio0.821
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences56
matches(empty)
ratio0
38.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount6
matches
0"The air was heavy with the scent of damp earth and decaying leaves, a smell that was both familiar and yet, somehow, off."
1"She had come to the Grove seeking answers, hoping to find some clue as to the strange occurrences that had been plaguing her since she'd received the mysterious…"
2"The pendant itself seemed to be pulsing with a faint, warm light, as if urging her forward."
3"As she did, she felt a sudden jolt of energy, a spark of power that seemed to leap from the stone to her fingertips."
4"The world around her seemed to shift, the trees blurring and distorting as if reflected in a funhouse mirror."
5"Rory's heart was racing, her breath coming in short gasps."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"she called out, her voice barely above a whisper"
1"Rory demanded, trying to keep her voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she called out (call out)"
1"Rory demanded (demand)"
dialogueSentences3
tagDensity0.667
leniency1
rawRatio1
effectiveRatio1
64.7071%