Run: 2026-02-19-01KHTR1WS5PS8MB8TH9Z7VJB18

Run Details

Duration:
11.3s
Cost:
$0.003451
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cloying scent of rotting fruit clung to the heavy air as Aurora Carter pushed through the twisted undergrowth, the strap of her satchel digging into her shoulder. Nyx glided silently beside her, their shadowy form flickering at the edge of her vision. "We've arrived." Isolde's otherworldly voice drifted out from the gloom, her silver hair a beacon in the murky light. The Half-Fae seer stood before a ring of ancient standing stones, their surfaces etched with unfamiliar runes. Aurora hesitated, her fingers tracing the faint glow of the Heartstone pendant at her throat. "Are you sure this is the right place? It feels..." She struggled to find the words, a shiver running down her spine. Isolde's pale eyes met hers, unblinking. "The veil between realms is thin here. We must be cautious." Without another word, she stepped through the archway formed by the stones, her footsteps leaving no trace. Nyx paused, their violet gaze sweeping the perimeter. "I sense... old magic. Powerful." They turned to Aurora, their voice a bare whisper. "Are you certain you wish to proceed?" Aurora's jaw tightened with resolve. "I have to." She gripped the pendant, drawing strength from its faint warmth, then followed Isolde through the boundary. The world shifted, colors bleeding together in a dizzying swirl. A sharp, earthy scent filled Aurora's lungs, and beneath her boots, the ground was soft and loamy. As her vision cleared, she found herself standing in a lush, verdant glen, the sky above an impossible shade of amber. "Remarkable." Isolde's voice held a note of wonder as she trailed her fingers along the twisted bark of an ancient oak. "The Fae realm indeed." Aurora's gaze swept across the scene, taking in the towering trees, the riot of wildflowers in bloom, and the distant sound of birdsong. An unearthly stillness hung over the grove, as if time itself had slowed to a crawl. Nyx's incorporeal form flickered and solidified, their footsteps leaving deep impressions in the moss-covered earth. "Be wary. We are not alone here." As if summoned by the Shade's words, a figure emerged from the trees — a woman with hair like spun silver, her pale lavender eyes shining with an otherworldly light. "Isolde." Aurora breathed the name, a mix of relief and trepidation in her tone. She squared her shoulders, the Fae-forged blade at her side suddenly a comforting weight. "We've come seeking your counsel." The seer inclined her head, a faint smile playing at the corners of her lips. "I have been expecting you, Aurora Carter." Her gaze slid to Nyx, her expression unreadable. "And you, Shade. You have strayed far from your domain." Nyx's eyes narrowed, their voice a low, rumbling growl. "I go where I will, Seer. Your kind hold no sway over me." Isolde's eyes narrowed, but her voice remained steady. "Then you would do well to remember that this is *my* realm, Shade. Here, I am the master." She turned back to Aurora, gesturing to the grove. "Come. There is much we must discuss." Aurora shared a wary glance with Nyx, then followed the seer deeper into the glen. The air grew thicker, pulsing with an ancient, primal energy that sent shivers down her spine. Isolde led them to a small clearing ringed by more standing stones, their surfaces etched with intricate patterns. "This is the heart of the Fae Grove," Isolde murmured, her fingers tracing the runes. "A sacred place, where the veil between realms is at its thinnest." She fixed Aurora with an intense stare. "You have come seeking answers, have you not?" Aurora nodded, reaching into her satchel. "I... I've been having these dreams. Visions, really." She withdrew the Heartstone pendant, its crimson depths glowing faintly. "And this." She held it out to Isolde. "It was given to me, but I don't know by whom or why." Isolde's expression softened, and she gently took the pendant, cradling it in her palms. "The Heartstone..." Her voice was barely above a whisper. "A powerful artifact, forged in the fires of Dymas." She raised her gaze to Aurora. "And you, child of Earth, have been chosen to bear its burden." Aurora felt a chill run down her spine. "Chosen? For what purpose?" She glanced at Nyx, who hovered silently at the edge of the clearing, their violet eyes unreadable. Isolde's lips curved in a faint smile. "That, I'm afraid, is not for me to say." She pressed the pendant back into Aurora's hand, her fingers lingering. "The answers you seek lie beyond the veil, in the realm of Hel." Aurora's heart sank. "Hel? As in... the Underworld?" She gripped the pendant tightly, feeling its warmth seep into her skin. "How am I supposed to go there? It's the realm of the dead, isn't it?" "Not the dead, child." Isolde's voice held a note of urgency. "The damned. Those who have been cast out from the living world, condemned to walk the darkened halls of Hel for eternity." She placed a hand on Aurora's arm, her touch feather-light. "You must go there, Aurora. For the sake of all the realms, you *must*." Aurora's mind raced, a thousand questions swirling in her head. But before she could voice any of them, a sharp, discordant sound echoed through the grove, making the very air vibrate. Nyx's form flickered, their voice laced with alarm. "The veil... it's weakening." They turned to Aurora, their violet eyes glowing with an unearthly light. "We must leave. *Now*." Aurora felt a surge of panic, her fingers tightening around the Heartstone pendant. "But Isolde—" The seer's expression was solemn. "I will remain here, to guard the threshold." She raised a hand, forestalling Aurora's protest. "This is my purpose, child. *Go*. Follow the path of the Heartstone, and it will lead you where you need to be." Aurora opened her mouth to argue, but Nyx's hand closed around her arm, their grip like iron. "There is no time. We must *go*." With a last, lingering glance at Isolde, Aurora allowed Nyx to pull her back through the archway of standing stones, the world blurring around her. As the Fae Grove faded from view, a single word echoed in her mind, spoken in Isolde's whisper-soft voice: "*Beware.*"
created_at"2026-02-19T10:45:11.087Z" 2/19/2026, 10:45:11 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency702
moderation_latency(null)
generation_time10932
tokens_prompt5338
tokens_completion1575
native_tokens_prompt5559
native_tokens_completion1649
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003451
router(null)
provider_responses
0
endpoint_id"8661a1db-b0cf-4eb2-ba04-c2a79f698682"
id"msg_01TR3X8co5PYG3R7Aq5gHapb"
is_byokfalse
latency690
model_permaslug"anthropic/claude-3-haiku"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771497911-lEAnjTqhKt3VqXmIGNTW"
upstream_id"msg_01TR3X8co5PYG3R7Aq5gHapb"
total_cost0.003451
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences40
tagDensity0.525
leniency1
rawRatio0.048
effectiveRatio0.048
71.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1040
totalAiIsmAdverbs6
found
0
adverb"suddenly"
count1
1
adverb"really"
count1
2
adverb"gently"
count1
3
adverb"barely above a whisper"
count1
4
adverb"tightly"
count1
5
adverb"very"
count1
highlights
0"suddenly"
1"really"
2"gently"
3"barely above a whisper"
4"tightly"
5"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1040
totalAiIsms33
found
0
word"otherworldly"
count2
1
word"gloom"
count1
2
word"beacon"
count1
3
word"etched"
count2
4
word"tracing"
count2
5
word"down her spine"
count2
6
word"footsteps"
count2
7
word"whisper"
count3
8
word"resolve"
count1
9
word"warmth"
count2
10
word"remarkable"
count1
11
word"flickered"
count2
12
word"trepidation"
count1
13
word"comforting"
count1
14
word"weight"
count1
15
word"unreadable"
count2
16
word"sent shivers down"
count1
17
word"intricate"
count1
18
word"depths"
count1
19
word"chill"
count1
20
word"raced"
count1
21
word"echoed"
count2
highlights
0"otherworldly"
1"gloom"
2"beacon"
3"etched"
4"tracing"
5"down her spine"
6"footsteps"
7"whisper"
8"resolve"
9"warmth"
10"remarkable"
11"flickered"
12"trepidation"
13"comforting"
14"weight"
15"unreadable"
16"sent shivers down"
17"intricate"
18"depths"
19"chill"
20"raced"
21"echoed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes narrowed"
80.36% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences56
matches
0"d with resolve"
1"felt a chill"
2"a surge of panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences56
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences74
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords6
totalWords1036
ratio0.006
matches
0"my"
1"must"
2"Now"
3"Go"
4"go"
5"Beware."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount717
uniqueNames10
maxNameDensity3.07
worstName"Aurora"
maxWindowNameDensity5.5
worstWindowName"Aurora"
discoveredNames
Aurora22
Carter1
Half-Fae1
Heartstone3
Isolde13
Nyx10
Shade1
Fae-forged1
Fae3
Grove1
persons
0"Aurora"
1"Carter"
2"Isolde"
3"Nyx"
4"Shade"
places
0"Fae"
1"Grove"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1036
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences74
matches(empty)
51.88% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean34.53
std11.45
cv0.332
sampleLengths
043
136
237
334
429
524
648
725
839
922
1030
1133
1240
1322
1442
1549
1642
1745
1850
1929
2040
2135
2257
2331
2428
2515
2642
2724
2844
291
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences56
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs114
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences74
ratio0.014
matches
0"As if summoned by the Shade's words, a figure emerged from the trees — a woman with hair like spun silver, her pale lavender eyes shining with an otherworldly light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount721
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.023578363384188627
lyAdverbCount11
lyAdverbRatio0.015256588072122053
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences74
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences74
mean14
std6.85
cv0.489
sampleLengths
028
115
219
317
415
522
66
728
88
914
107
115
1219
1310
1417
1521
1621
174
1823
1916
2015
217
2230
2314
2414
255
2615
2715
2810
299
3013
318
3227
337
3415
3516
3618
3715
3819
398
406
4118
428
4313
4414
459
4615
4712
488
4921
63.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.3783783783783784
totalSentences74
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences56
matches(empty)
ratio0
98.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences56
matches
0"She struggled to find the"
1"They turned to Aurora, their"
2"She gripped the pendant, drawing"
3"She squared her shoulders, the"
4"Her gaze slid to Nyx,"
5"She turned back to Aurora,"
6"She fixed Aurora with an"
7"She withdrew the Heartstone pendant,"
8"She held it out to"
9"Her voice was barely above"
10"She raised her gaze to"
11"She glanced at Nyx, who"
12"She pressed the pendant back"
13"She gripped the pendant tightly,"
14"She placed a hand on"
15"They turned to Aurora, their"
16"She raised a hand, forestalling"
ratio0.304
13.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences56
matches
0"The cloying scent of rotting"
1"Nyx glided silently beside her,"
2"Isolde's otherworldly voice drifted out"
3"The Half-Fae seer stood before"
4"Aurora hesitated, her fingers tracing"
5"She struggled to find the"
6"Isolde's pale eyes met hers,"
7"Nyx paused, their violet gaze"
8"They turned to Aurora, their"
9"Aurora's jaw tightened with resolve."
10"She gripped the pendant, drawing"
11"The world shifted, colors bleeding"
12"A sharp, earthy scent filled"
13"Isolde's voice held a note"
14"Aurora's gaze swept across the"
15"An unearthly stillness hung over"
16"Nyx's incorporeal form flickered and"
17"Aurora breathed the name, a"
18"She squared her shoulders, the"
19"The seer inclined her head,"
ratio0.893
89.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences56
matches
0"As if summoned by the"
ratio0.018
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount3
matches
0"The cloying scent of rotting fruit clung to the heavy air as Aurora Carter pushed through the twisted undergrowth, the strap of her satchel digging into her sho…"
1"An unearthly stillness hung over the grove, as if time itself had slowed to a crawl."
2"As if summoned by the Shade's words, a figure emerged from the trees — a woman with hair like spun silver, her pale lavender eyes shining with an otherworldly l…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount8
matches
0"She struggled, a shiver running down her spine"
1"They turned, their voice a bare whisper"
2"Aurora breathed, a mix of relief and trepidation in her tone"
3"Her gaze slid, her expression unreadable"
4"Isolde murmured, her fingers tracing the runes"
5"She withdrew, its crimson depths glowing faintly"
6"She pressed, her fingers lingering"
7"They turned, their violet eyes glowing with an unearthly light"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"Isolde's otherworldly (be)"
1"Aurora breathed (breathe)"
2"Isolde murmured (murmur)"
3"She pressed (press)"
dialogueSentences40
tagDensity0.1
leniency0.2
rawRatio1
effectiveRatio0.2
74.4746%