Run: 2026-02-19-01KHTR3AP8Y6CG8P622BHD62S3

Run Details

Duration:
16.1s
Cost:
$0.006210

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant lay heavy against Rory’s collarbone, its crimson glow bleeding through her shirt like a slow, steady heartbeat. She adjusted the strap of her backpack, the weight of the takeout containers inside shifting with the motion. The standing stones loomed ahead, their gnarled oaks twisting into the night sky, branches clawing at the moon. She shouldn’t have come. Not after dark. Not after the last time. But Eva had been insistent. *"It’s the only place they won’t look for you. The Grove doesn’t answer to Hel’s rules."* And Rory had run out of options. The pendant had led her here, its warmth pulsing against her skin like a warning. The air smelled wrong. Too sweet, like rotting flowers. The wildflowers that usually carpeted the grove were wilted, their petals blackened at the edges. The standing stones cast jagged shadows, their surfaces slick with something that wasn’t dew. Rory stepped between them. The world tilted. The trees stretched taller, their bark peeling back like flayed skin. The moon hung too low, its light pooling in the center of the grove like spilled milk. She swallowed hard. The pendant flared hot against her chest. A twig snapped. She spun. Nothing. Just the wind—if it was wind—rustling the leaves in a rhythm that didn’t match the breeze outside. Her breath came too fast. The shadows between the trees seemed to breathe with her. *"You’re imagining things."* Another snap. Closer. Rory backed toward the stones. The pendant’s glow flickered, dimming like a dying ember. The air thickened, pressing against her skin. A whisper slithered through the trees, too soft to make out, too deliberate to be the wind. *"Who’s there?"* Silence. Then—a laugh. High, brittle, like breaking glass. Her pulse hammered in her throat. The shadows at the edge of the grove shifted, stretching longer, darker. A figure stepped forward—no, not stepped. It *unfolded* from the darkness, limbs too long, joints bending the wrong way. Its face was a smooth, featureless mask, save for the mouth. Too wide. Too many teeth. Rory’s fingers closed around the pendant. The crimson light flared, casting the thing in a bloody glow. It hissed, recoiling, but only for a second. Then it smiled. *"Little lost lamb,"* it crooned, voice like nails on slate. *"The Grove is hungry tonight."* The trees groaned. The ground beneath Rory’s feet trembled. The standing stones pulsed with a sickly light, their edges bleeding into the air like ink in water. She ran. Branches lashed at her arms, snagging her sleeves, her hair. The whispers followed, a chorus of voices hissing her name. The pendant burned against her skin, its light guttering. The exit—where was the exit? The stones should have been right there. Right— A hand closed around her ankle. She screamed, kicking, but the grip was iron. The thing from the trees loomed over her, its face splitting open like a flower. *"You don’t belong here,"* it whispered. *"But we’ll keep you."* The pendant went dark. The last thing Rory saw was the trees leaning in, their branches knitting together like fingers closing around a throat.
total_cost0.00621

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount521
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount521
totalAiIsms11
found
0
word"weight"
count1
1
word"loomed"
count2
2
word"warmth"
count1
3
word"flickered"
count1
4
word"whisper"
count1
5
word"silence"
count1
6
word"pulse"
count1
7
word"trembled"
count1
8
word"pulsed"
count1
9
word"the last thing"
count1
highlights
0"weight"
1"loomed"
2"warmth"
3"flickered"
4"whisper"
5"silence"
6"pulse"
7"trembled"
8"pulsed"
9"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences62
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
52.71% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords38
totalWords516
ratio0.074
matches
0"\"It’s the only place they won’t look for you. The Grove doesn’t answer to Hel’s rules.\""
1"\"You’re imagining things.\""
2"\"Who’s there?\""
3"unfolded"
4"\"Little lost lamb,\""
5"\"The Grove is hungry tonight.\""
6"\"You don’t belong here,\""
7"\"But we’ll keep you.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
76.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount479
uniqueNames4
maxNameDensity1.46
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Rory7
Eva1
persons
0"Pendant"
1"Rory"
2"Eva"
places(empty)
globalScore0.769
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences34
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount516
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences66
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean22.43
std17.83
cv0.795
sampleLengths
056
112
243
338
44
541
63
735
83
93
1038
112
128
1353
1428
1515
1627
172
1842
196
2033
214
2220
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"were wilted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs92
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences66
ratio0.076
matches
0"Just the wind—if it was wind—rustling the leaves in a rhythm that didn’t match the breeze outside."
1"Then—a laugh."
2"A figure stepped forward—no, not stepped."
3"The exit—where was the exit?"
4"Right—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount484
adjectiveStacks1
stackExamples
0"lay heavy against Rory’s"
adverbCount19
adverbRatio0.03925619834710744
lyAdverbCount3
lyAdverbRatio0.006198347107438017
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean7.82
std5.66
cv0.724
sampleLengths
020
118
218
34
43
55
65
723
815
94
105
1115
1214
134
143
1511
1617
173
187
193
202
211
2217
235
2410
253
262
271
285
299
307
3117
322
331
342
355
366
3712
386
3913
4011
412
423
436
4411
458
463
4710
485
493
34.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3333333333333333
totalSentences66
uniqueOpeners22
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences52
matches
0"Too sweet, like rotting flowers."
1"Just the wind—if it was"
2"Too many teeth."
3"Then it smiled."
ratio0.077
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences52
matches
0"She adjusted the strap of"
1"She shouldn’t have come."
2"She swallowed hard."
3"Her breath came too fast."
4"Her pulse hammered in her"
5"It *unfolded* from the darkness,"
6"Its face was a smooth,"
7"It hissed, recoiling, but only"
8"it crooned, voice like nails"
9"She screamed, kicking, but the"
ratio0.192
46.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences52
matches
0"The Heartstone Pendant lay heavy"
1"She adjusted the strap of"
2"The standing stones loomed ahead,"
3"She shouldn’t have come."
4"The pendant had led her"
5"The air smelled wrong."
6"The wildflowers that usually carpeted"
7"The standing stones cast jagged"
8"Rory stepped between them."
9"The world tilted."
10"The trees stretched taller, their"
11"The moon hung too low,"
12"She swallowed hard."
13"The pendant flared hot against"
14"A twig snapped."
15"Her breath came too fast."
16"The shadows between the trees"
17"Rory backed toward the stones."
18"The pendant’s glow flickered, dimming"
19"The air thickened, pressing against"
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences52
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount1
matches
0"The standing stones cast jagged shadows, their surfaces slick with something that wasn’t dew."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"it whispered (whisper)"
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio1
effectiveRatio0.286
80.3758%