Run: 2026-02-19-01KHTR45R70KD1GK1PRKE1TBGB

Run Details

Duration:
49.8s
Cost:
$0.001276
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae-Forged Blade pulsed faintly as Aurora Carter stepped through the ancient oak standing stones. The air shifted, thicker and more vibrant, tinged with the scent of wildflowers that bloomed year-round despite the season. She paused, her bright blue eyes scanning the clearing. The ground beneath her feet was soft, almost spongy, and the light seemed to dance in hues of gold and green. "Isolde said this would be a place of answers," Aurora muttered, her voice barely above a whisper. She fingered the Heartstone Pendant hanging from a silver chain around her neck. It pulsed with a warmth that felt both familiar and unsettling. Beside her, Nyx, the Shade, shifted from a solid form to a swirling mist of living shadow. Their presence was a constant whisper, a reminder of the worlds beyond the Veil. "The Grove is ancient," Nyx said, their voice a soft breeze. "But it is also a trap. Be wary." Aurora nodded, her grip tightening on the slender, leaf-shaped dagger. The blade, forged in the Fae Courts, felt cold and reassuring against her palm. She moved forward, each step deliberate, her senses heightened by the otherworldly atmosphere. The clearing was larger than she had anticipated, a hidden pocket between Earth and the Fae realm where time moved differently. An hour inside could be minutes or days outside, and the air was filled with a peculiar hum, as if the very plants and trees were whispering their secrets. As they ventured deeper into the grove, the tall oaks gave way to a tangled maze of vines and ferns. The light grew softer, filtered through a canopy of leaves that shimmered with a silvery sheen. Aurora could hear the distant sound of water, the gentle murmur of a stream, and the occasional rustle of unseen creatures. The ground was carpeted with a thick layer of moss, and wildflowers dotted the landscape in bursts of brilliant color. "Isolde must be nearby," Aurora said, her voice steady. She pulled a piece of parchment from her pocket, a map she had been given by the Half-Fae seer. The symbols on the map were intricate and unfamiliar, but they seemed to guide her instinctively. "We need to find the heart of the grove. She said it holds the key to what we seek." Nyx drifted ahead, their form flickering between solid and incorporeal. "The heart is well-guarded. The Fae are capricious, and the Grove is their playground. We must be cautious." The path twisted and turned, leading them deeper into the heart of the grove. The light grew dimmer, and the air cooler. Aurora could feel the Fae presence growing stronger, a tingling sensation that made her skin prickle. She paused, her eyes narrowing as she noticed a glimmer of movement ahead. A figure emerged from the shadows, ethereal and ageless, with silver hair that seemed to flow like water. Her eyes were pale lavender, and her form cast no shadow. "Isolde," Aurora said, relief flooding through her. "We need your help." The seer's lips curved into a faint smile. "Aurora Carter. I have been expecting you. But you bring a Shade. Interesting." Nyx solidified, standing a few feet away from Isolde. "We seek answers, and we understand the price. What do you require?" Isolde's gaze shifted to the Heartstone Pendant. "The Veil weakens during the winter solstice, and it strengthens during the summer solstice. You carry a piece of Dymas, a realm of excess and indulgence. The Heartstone is a key, but it can also be a curse. What do you intend to do with the knowledge you seek?" Aurora stepped forward, her voice resolute. "We need to find a way to stop a greater darkness. The Heartstone and the Fae-Forged Blade are the only tools we have. Can you help us?" Isolde's smile widened, revealing a glimpse of sharp, pointed teeth. "I can, but the price is steep. You must uncover the truth hidden within the Grove. The heart of this place holds a secret that has been lost to time. Find it, and the answers you seek will be revealed." Aurora nodded, her determination unwavering. "We'll find it. Whatever it takes." Isolde gestured towards a thicket of thorny vines that seemed to part at her command. "The heart lies beyond. But beware, the Grove is not a place of easy answers. The Fae are fond of riddles and tricks. You must be clever and quick." Aurora and Nyx exchanged a glance, and then they moved towards the thorny vines. The thorns snagged at their clothes, but the Fae-Forged Blade sliced through them effortlessly. They emerged into a clearing where a small, crystal-clear stream wound its way through the forest. The water glinted in the filtered light, and the air was filled with the sweet scent of blooming flowers. "Isolde was right," Nyx whispered. "The Grove is a maze of secrets. But we are closer to the heart." Aurora knelt by the stream, her fingers brushing the cool, clear water. The surface shimmered, reflecting her face in a distorted, almost dreamlike way. She felt a tingle of power, a resonance that suggested the Heartstone was responding to something nearby. She stood, her eyes scanning the clearing, and then she saw it—a small, ornate door carved into the trunk of a massive oak tree. The door was covered in intricate, glowing symbols, and it seemed to pulse with a life of its own. "Look," Aurora said, pointing to the door. "This must be the heart of the Grove." Nyx approached the door, their form flickering. "The symbols are ancient. They speak of a power that has been sealed away. But why here, in the Grove?" Aurora placed the Fae-Forged Blade against the door, and the symbols began to glow more brightly. The wood of the door seemed to melt away, revealing a small, dark chamber within. Aurora took a deep breath and stepped inside, her heart pounding with a mix of fear and excitement. The chamber was dim, illuminated by a faint, pulsing light that seemed to come from the walls themselves. In the center of the room, on a pedestal of pure white stone, rested a small, glittering crystal. The crystal pulsed with a warm, golden light, and the air around it was filled with a sense of ancient, forgotten power. Aurora reached out, her fingers trembling as she touched the crystal. The warmth spread through her, and she felt a surge of knowledge, a flood of visions that swirled through her mind. She saw the Grove as it once was, a place of untold magic and wonder, and she saw the darkness that threatened to consume it. She saw the Heartstone and the Fae-Forged Blade as keys to a greater battle, a conflict that spanned the realms of Earth, Hel, and the Fae. When the visions faded, Aurora opened her eyes, her breath coming in ragged gasps. "We need to take this to Isolde. It's the key to everything." Nyx nodded, their form solidifying once more. "But the Grove will not let us leave easily. The Fae will test us." Aurora sheathed the Fae-Forged Blade and carefully placed the crystal in a pouch around her neck. "Then we will face whatever comes. Together." They emerged from the chamber, the door of the oak tree closing behind them with a soft click. The clearing was unchanged, but the air felt different, charged with a sense of impending revelation. Aurora and Nyx turned to face the thorny vines, their determination unshaken. The Grove had given them what they sought, but the true test was yet to come. The Fae were waiting, and the path ahead was fraught with danger and uncertainty. But Aurora was ready. She had the Heartstone, the Fae-Forged Blade, and the knowledge she had gained. And she had Nyx by her side. The road ahead was long, but they would face it together, no matter what lay in their path.
created_at"2026-02-19T10:46:25.814Z" 2/19/2026, 10:46:25 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1382
moderation_latency(null)
generation_time49711
tokens_prompt5360
tokens_completion1943
native_tokens_prompt4949
native_tokens_completion1749
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00127599
router(null)
provider_responses
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endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-0af82a49e4dd4157b1d0af1baeb91696"
is_byokfalse
latency64
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497985-p3QMh1MKjWT0EmsdeDHl"
upstream_id"cmpl-0af82a49e4dd4157b1d0af1baeb91696"
total_cost0.00127599
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provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0
effectiveRatio0
88.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1336
totalAiIsmAdverbs3
found
0
adverb"barely above a whisper"
count1
1
adverb"very"
count1
2
adverb"carefully"
count1
highlights
0"barely above a whisper"
1"very"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1336
totalAiIsms31
found
0
word"pulsed"
count3
1
word"tinged"
count1
2
word"scanning"
count2
3
word"dance"
count1
4
word"whisper"
count2
5
word"warmth"
count2
6
word"familiar"
count1
7
word"reminder"
count1
8
word"otherworldly"
count1
9
word"shimmered"
count2
10
word"intricate"
count2
11
word"could feel"
count1
12
word"unwavering"
count1
13
word"crystal"
count5
14
word"resonance"
count1
15
word"pulse"
count1
16
word"pounding"
count1
17
word"sense of"
count2
18
word"charged"
count1
highlights
0"pulsed"
1"tinged"
2"scanning"
3"dance"
4"whisper"
5"warmth"
6"familiar"
7"reminder"
8"otherworldly"
9"shimmered"
10"intricate"
11"could feel"
12"unwavering"
13"crystal"
14"resonance"
15"pulse"
16"pounding"
17"sense of"
18"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences71
matches
0"felt a tingle"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount8
narrationSentences71
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1323
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
55.09% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions74
wordCount1001
uniqueNames16
maxNameDensity1.9
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae-Forged6
Blade6
Aurora19
Carter1
Heartstone5
Pendant2
Nyx10
Shade1
Veil1
Fae12
Courts1
Earth2
Half-Fae1
Isolde4
Grove2
Hel1
persons
0"Blade"
1"Aurora"
2"Carter"
3"Pendant"
4"Nyx"
5"Shade"
6"Courts"
7"Isolde"
places
0"Heartstone"
1"Veil"
2"Fae"
globalScore0.551
windowScore0.667
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"hair that seemed to flow like water"
1"vines that seemed to part at her command"
2"light that seemed to come from the walls themselves"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1323
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean45.62
std23.88
cv0.523
sampleLengths
064
141
250
387
477
563
628
780
811
921
1021
1156
1233
1350
1411
1544
1663
1719
1884
1915
2027
2149
2258
2383
2426
2521
2623
2776
2842
70.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences71
matches
0"was filled"
1"was carpeted"
2"been given"
3"was filled"
4"was covered"
5"was filled"
6"was unchanged"
73.42% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs158
matches
0"were whispering"
1"was responding"
2"were waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences88
ratio0.011
matches
0"She stood, her eyes scanning the clearing, and then she saw it—a small, ornate door carved into the trunk of a massive oak tree."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1012
adjectiveStacks2
stackExamples
0"slender, leaf-shaped dagger."
1"small, crystal-clear stream"
adverbCount22
adverbRatio0.021739130434782608
lyAdverbCount8
lyAdverbRatio0.007905138339920948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean15.03
std7.24
cv0.482
sampleLengths
015
119
29
321
417
513
611
717
814
911
108
1110
1214
1313
1421
1529
1620
1716
1821
1920
209
2119
2216
2319
2410
2518
2614
278
2816
2913
3018
3111
327
334
348
3513
369
3712
387
3949
406
4127
4210
4340
445
456
4615
4729
4814
4914
43.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.25
totalSentences88
uniqueOpeners22
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences70
matches
0"She paused, her bright blue"
1"She fingered the Heartstone Pendant"
2"It pulsed with a warmth"
3"Their presence was a constant"
4"She moved forward, each step"
5"She pulled a piece of"
6"She paused, her eyes narrowing"
7"Her eyes were pale lavender,"
8"They emerged into a clearing"
9"She felt a tingle of"
10"She stood, her eyes scanning"
11"She saw the Grove as"
12"She saw the Heartstone and"
13"They emerged from the chamber,"
14"She had the Heartstone, the"
ratio0.214
2.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences70
matches
0"The Fae-Forged Blade pulsed faintly"
1"The air shifted, thicker and"
2"She paused, her bright blue"
3"The ground beneath her feet"
4"Aurora muttered, her voice barely"
5"She fingered the Heartstone Pendant"
6"It pulsed with a warmth"
7"Their presence was a constant"
8"Nyx said, their voice a"
9"Aurora nodded, her grip tightening"
10"The blade, forged in the"
11"She moved forward, each step"
12"The clearing was larger than"
13"An hour inside could be"
14"The light grew softer, filtered"
15"Aurora could hear the distant"
16"The ground was carpeted with"
17"Aurora said, her voice steady"
18"She pulled a piece of"
19"The symbols on the map"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
50.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount7
matches
0"The air shifted, thicker and more vibrant, tinged with the scent of wildflowers that bloomed year-round despite the season."
1"An hour inside could be minutes or days outside, and the air was filled with a peculiar hum, as if the very plants and trees were whispering their secrets."
2"Aurora could feel the Fae presence growing stronger, a tingling sensation that made her skin prickle."
3"She felt a tingle of power, a resonance that suggested the Heartstone was responding to something nearby."
4"The chamber was dim, illuminated by a faint, pulsing light that seemed to come from the walls themselves."
5"The warmth spread through her, and she felt a surge of knowledge, a flood of visions that swirled through her mind."
6"She saw the Heartstone and the Fae-Forged Blade as keys to a greater battle, a conflict that spanned the realms of Earth, Hel, and the Fae."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"Aurora muttered, her voice barely above a whisper"
1"Nyx said, their voice a soft breeze"
2"Aurora said, her voice steady"
63.04% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Aurora muttered (mutter)"
1"Nyx whispered (whisper)"
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0.333
effectiveRatio0.174
69.1120%