Run: 2026-02-19-01KHTR4AF971N7FW7652QESKX5

Run Details

Duration:
11.4s
Cost:
$0.038580
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter’s heartbeat resounded louder than her footsteps, each pulse a reminder of her solitude in The Fae Grove. She glanced at the ancient oak standing stones marking the boundary, their dark forms casting elongated shadows. Rory clutched the Heartstone Pendant, its faint inner glow a small comfort in the unsettling surroundings. "Eva better be right about this place," Rory muttered under her breath, her voice barely breaking the stillness around her. The path ahead seemed to stretch forever, lit sparingly by moonlight filtering through the dense canopy. Wildflowers, defiant against the season, bloomed all around her, filling the air with an incongruous sweetness. She wasn’t sure how long she'd been walking. The grove had the unnerving habit of playing tricks with time — an hour inside could mean minutes or days beyond its borders. She came here at Eva's behest, her friend’s voice on the phone tinged with urgency. "Meet me in the Grove. Midnight." No explanations. No reasons. Rory's bright blue eyes scanned the shadows, alert to the night sounds. Something wasn't right. She’d felt it the moment she stepped through the standing stones. A chill, like skeletal fingers on her spine, warned her that she wasn't alone. A rustle to her left snapped her head in that direction. The bushes swayed, but no breeze stirred. Rory forced herself to keep moving, her right hand sliding into her coat pocket to grip the small portable torch there. "Stay calm, Rory," she whispered. The grove fed on fear, she'd been told. But fear was hard to bury when whispers skittered at the edges of hearing, resembling distant, melodic giggles. Rory's breath caught; her fingers tightened around the Heartstone. It pulsed faintly, a reminder of its presence and perhaps its purpose. Half-seeing shapes danced in her peripheral vision. The nagging sensation of being watched made her skin crawl. She swung the torch’s beam across the underbrush, heart thrumming with the irrational certainty that something hungry prowled just beyond the light. "Eva!" she called out, her voice sounding harsh and too loud. No answer, just the ongoing chorus of unseen insects and the rustle of unseen movements. Stepping into a small glade, Rory paused to take in her surroundings. Moonlight revealed a derelict gazebo at the centre, overgrown with ivy and suffused with an aura of long-forgotten memories. It was a place designed for trysts and secret meetings but was now cloaked in an air of melancholy abandonment. If Eva was going to appear, this would be the spot. "Eva!" she called again, louder this time. Silence... then a soft whisper. "Aurora..." Rory spun around, torch held high. Nothing. No one. She approached the gazebo, each step crunching softly on the gravel path. Inside, the structure seemed oddly warmer despite the decaying wood and chipped tiles. The Heartstone’s glow intensified slightly. A gust of wind—but no, not wind—brushed her ear, carrying a faint scent of rosemary and thyme, homely spices incongruous with the setting. It was the smell of a kitchen, of home. Rory’s stomach clenched with sudden, overpowering nostalgia. Just then, the wooden floor creaked sharply. Rory stepped back, torch trained on the spot. Her breaths came shallow and quick, eyes darting to every dark corner. "Rory..." The voice was clearer this time, though still distant, barely above a breath. "Eva, if you’re playing tricks..." she trailed off, knowing her friend was hardly the jesting type in such matters. A movement to the side drew her attention. There, on one of the benches covered in ivy, sat a shadowy figure, obscured but familiar. Rory's pulse quickened. She moved closer, torch tilting to reveal... Nothing. Just an empty bench, the ivy swaying gently as if disturbed. Just as she turned to retreat, the Heartstone Pendant grew uncomfortably warm against her chest. Rory gasped, clutching it through her shirt. The night thickened around her, a velvety darkness pressing in from all sides. Suddenly, a cold grip seized her wrist. Rory screamed, flailing with the torch, its beam cutting mad, erratic arcs through the enchanting darkness. "Rory!" The shout was real this time, a voice she recognized instantly. "Eva?" she croaked, yanking her arm free. She swung the torch again, desperate, until it landed on a familiar form. Eva stood at the edge of the glade, eyes wide with alarm. "Rory, we need to get out of here, now!" "What’s happening?" Rory demanded, stumbling towards her friend. "Explanation later!" Eva snapped, grabbing her arm. "Move!" They ran, feet barely touching the ground. Behind them, the whispers grew louder, rising to a cacophony of sinister laughter. The Heartstone around Rory’s neck pulsed in tandem with her racing heart, a beacon in the enveloping dread. Bursting through the standing stones felt like surfacing from deep water. They stumbled into the mundane reality of Richmond Park, night sounds replaced by the far-off hum of the city. Eva slumped against a tree, chest heaving. "It's breaking through," she gasped. Rory grabbed her shoulders. "What's breaking through, Eva?" "Something ancient," Eva replied, eyes dark with fear. "An old night terror drawn by fae magic. We need to destroy that pendant... before it finds an anchor here." The Heartstone at Rory’s chest felt like a brand, burning its warning. “Then we destroy it. Tonight.” As the ancient trees seemed to shiver with the last echoes of otherworldly laughter, Rory knew the night had far from ended. The true darkness had only begun to unveil itself.
created_at"2026-02-19T10:46:30.64Z" 2/19/2026, 10:46:30 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency303
moderation_latency(null)
generation_time11245
tokens_prompt4560
tokens_completion1463
native_tokens_prompt4065
native_tokens_completion1217
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.03858
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAvqAmSzQZiFbmWx7PbJvGRXLrHLY"
is_byokfalse
latency291
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497990-HaYx5jkeEDuMuJD3JlXV"
upstream_id"chatcmpl-DAvqAmSzQZiFbmWx7PbJvGRXLrHLY"
total_cost0.03858
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
18.18% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount2
adverbTags
0"she called again [again]"
1"a voice she recognized instantly [instantly]"
dialogueSentences19
tagDensity0.579
leniency1
rawRatio0.182
effectiveRatio0.182
72.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount910
totalAiIsmAdverbs5
found
0
adverb"softly"
count1
1
adverb"slightly"
count1
2
adverb"sharply"
count1
3
adverb"gently"
count1
4
adverb"suddenly"
count1
highlights
0"softly"
1"slightly"
2"sharply"
3"gently"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount910
totalAiIsms23
found
0
word"footsteps"
count1
1
word"pulse"
count2
2
word"reminder"
count2
3
word"tinged"
count1
4
word"scanned"
count1
5
word"chill"
count1
6
word"pulsed"
count2
7
word"silence"
count1
8
word"whisper"
count1
9
word"structure"
count1
10
word"stomach"
count1
11
word"familiar"
count2
12
word"quickened"
count1
13
word"cacophony"
count1
14
word"sinister"
count1
15
word"racing"
count1
16
word"beacon"
count1
17
word"echoes"
count1
18
word"otherworldly"
count1
highlights
0"footsteps"
1"pulse"
2"reminder"
3"tinged"
4"scanned"
5"chill"
6"pulsed"
7"silence"
8"whisper"
9"structure"
10"stomach"
11"familiar"
12"quickened"
13"cacophony"
14"sinister"
15"racing"
16"beacon"
17"echoes"
18"otherworldly"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences78
matches
0"d with urgency"
1"k with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords906
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
47.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount831
uniqueNames10
maxNameDensity2.05
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Carter1
Fae1
Grove1
Heartstone6
Pendant2
Eva6
Rory17
Silence1
Richmond1
Park1
persons
0"Carter"
1"Heartstone"
2"Pendant"
3"Eva"
4"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore0.477
windowScore0.667
32.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount3
matches
0"seemed oddly warmer despite the decaying wood and chipped tiles"
1"felt like surfacing from deep water"
2"felt like a brand, burning its warning"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount906
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean25.17
std15.14
cv0.602
sampleLengths
052
120
263
325
440
539
613
739
839
926
1062
117
126
139
1430
1539
1627
1714
1819
1934
2012
2135
2223
2312
2420
2521
268
278
2838
2930
3012
318
3228
3312
345
3531
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs145
matches(empty)
40.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount1
flaggedSentences3
totalSentences84
ratio0.036
matches
0"The grove had the unnerving habit of playing tricks with time — an hour inside could mean minutes or days beyond its borders."
1"Rory's breath caught; her fingers tightened around the Heartstone."
2"A gust of wind—but no, not wind—brushed her ear, carrying a faint scent of rosemary and thyme, homely spices incongruous with the setting."
87.88% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount835
adjectiveStacks1
stackExamples
0"cutting mad, erratic arcs"
adverbCount38
adverbRatio0.045508982035928146
lyAdverbCount18
lyAdverbRatio0.02155688622754491
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean10.79
std5.83
cv0.54
sampleLengths
019
117
216
320
416
516
68
723
815
98
102
1112
123
1311
1414
1511
167
1721
185
198
2018
219
2212
237
2410
2522
2611
2715
2812
2919
3020
3111
327
331
344
351
366
371
382
3912
4013
415
4223
439
447
457
468
4712
4814
4919
61.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.39285714285714285
totalSentences84
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences70
matches
0"then a soft whisper."
1"Just then, the wooden floor"
2"Just an empty bench, the"
3"Suddenly, a cold grip seized"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences70
matches
0"She glanced at the ancient"
1"She wasn’t sure how long"
2"She came here at Eva's"
3"She’d felt it the moment"
4"It pulsed faintly, a reminder"
5"She swung the torch’s beam"
6"she called out, her voice"
7"It was a place designed"
8"she called again, louder this"
9"She approached the gazebo, each"
10"It was the smell of"
11"Her breaths came shallow and"
12"she trailed off, knowing her"
13"She moved closer, torch tilting"
14"she croaked, yanking her arm"
15"She swung the torch again,"
16"They ran, feet barely touching"
17"They stumbled into the mundane"
ratio0.257
52.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences70
matches
0"Aurora Carter’s heartbeat resounded louder"
1"She glanced at the ancient"
2"Rory clutched the Heartstone Pendant,"
3"Rory muttered under her breath,"
4"The path ahead seemed to"
5"Wildflowers, defiant against the season,"
6"She wasn’t sure how long"
7"The grove had the unnerving"
8"She came here at Eva's"
9"Rory's bright blue eyes scanned"
10"Something wasn't right."
11"She’d felt it the moment"
12"A chill, like skeletal fingers"
13"A rustle to her left"
14"The bushes swayed, but no"
15"Rory forced herself to keep"
16"The grove fed on fear,"
17"Rory's breath caught; her fingers"
18"It pulsed faintly, a reminder"
19"Half-seeing shapes danced in her"
ratio0.814
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences70
matches
0"If Eva was going to"
1"Just as she turned to"
ratio0.029
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"Just an empty bench, the ivy swaying gently as if disturbed."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"Rory muttered, her voice barely breaking the stillness around her"
1"she called out, her voice sounding harsh and too loud"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount7
fancyTags
0"Rory muttered (mutter)"
1"she whispered (whisper)"
2"she called out (call out)"
3"she croaked (croak)"
4"Rory demanded (demand)"
5"Eva snapped (snap)"
6"she gasped (gasp)"
dialogueSentences19
tagDensity0.474
leniency0.947
rawRatio0.778
effectiveRatio0.737
78.2929%