NC Bench
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Run: 2026-02-19-01KHTR4DSTQBY3JYTV5HNEZJ06
Run Details
Model:
GPT-4.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
54.5s
Cost:
$0.020466
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
19.50%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
89.14%
Name drop frequency
(details)
88.27%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
56.93%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.68%
Sentence opener variety
(details)
90.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
36.58%
Subject-first sentence starts
(details)
90.09%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
25.00%
Dialogue tag variety (said vs. fancy)
(details)
85.0442%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Snap.
The ancient oak twig gave
under Aurora’s boot,
sharply
louder than it should be in the Grove’s hush.
She reeled back, grounding herself
with one hand against a standing stone slick with moss. Faster now, heart in her throat.
This was supposed to be
a quick job. In, out, done before anyone missed her at the flat.
Yu-Fei’s delivery bag still swung
from her shoulder, absurd among the wildflowers and ring of trees.
She scanned the grove for
the foxglove cluster, then caught herself.
Something moved near that knot
of bluebells, teasing the corner of her sight. Nothing. Maybe.
Aurora let out a shaky
breath, pulled her jacket tighter. Clothes meant nothing here,
really
. The Grove ignored the seasons. Damp clung to her skin regardless, earthy and sharp.
She pressed her thumb into
the faint crescent scar at her wrist. Old habit, grounding, or superstition.
Sometimes hard to tell the
difference.
The Heartstone Pendant ticked against
her chest when she moved, warm even through denim, faintly alive. It shouldn’t have felt hot, not unless a portal—no, not now. Not tonight, surely.
She unclipped the chain, letting
the pendant fall into her palm.
Crimson gleam, like a heart
cut open.
The glow didn’t brighten, but
the heat pressed insistent, nested and
clandestine
.
A shout echoed in the
distance. Male? Impossible to place, swallowed by the boundary oaks. Her skin prickled. Wrong direction, surely.
She’d come here on Eva’s
dare: fetch the mushroom ring that only grew in Isolde’s Grove, prove there’s no magic left in old fairy tales.
Now the silence buzzed with
the promise of something unseen. Another twig snapped, not hers. Aurora stiffened.
The air rippled cold without
wind. Her ears strained after movement. Her own breath, ragged now, loud enough to summon whatever watched her out of hiding. She pivoted, cradling the pendant. Joke’s over, Eva.
You smug, pint-sized menace, Aurora
thought, trying for a laugh, but her mouth stayed grim. The world pressed close. Bark peeled back from the stones in angry curls. Flowers bowed away from her boots. The wildness of the place
pulsed
. Hungry.
Her torch stuttered as she
flicked
it on. The beam staggered across endless shadows. Petal shapes curled and snapped shut before the light,
as if hiding
. A white moth tumbled from nowhere, slammed itself into her cheek with a powdery wingbeat, then vanished into the brambles. Aurora jerked away, wiped her face with the hem of her sleeve. A
whisper
, too nearby: “Malphora…” She spun, heart
pounding
. No one stood there.
Only the trees, and between
them, the thickening air. She stepped forward, breath rattling. “Who’s there?” No answer. Just movement in the darkness, swelling shapes that slid from the corner of her gaze when she
tried to
focus. Wrong colours, like oil-slicked water. The torch’s circle of safety shrank. The ancient oaks, normally solid and watchful,
seemed to
lean in, faces half formed where knots and fungus bulged from their bark. Aurora backed up, bumping into bitter, ancient wood.
She jammed the Heartstone into
her pocket, hand trembling. The pendant
pulsed
harder. A drumbeat, internal, like a second heart desperate to warn her. She gritted her teeth. Feet tangled in brambles, she stumbled, skidding to her knees. Mud streaked her jeans, cold and slick, but she got up before shame could catch her.
Her bag swung wide, and
a bell pepper meant for a delivery rolled into the daisies. Pointless, absurd.
She swallowed and said, voice
cracking, “I just came for the ring. Then I’ll go. I swear.” No response. The grove held its breath. She fished for her phone, needing the
familiar
LED glare, but the screen refused to wake. Dead. Hadn’t she
charged
it before leaving?
She jammed it back in
her pocket, clawing for composure. Footsteps. Behind her, light but sure, circling. A woman’s laughter, sweet and slow, drifted through the trees. Mocking. Aurora’s throat closed. She started walking for the standing stones,
calculating
the fastest route out. Each step
echoed
, heavy and reluctant. The air thickened. Time loosened its grip, seconds slithering into minutes, gut-wired dread clutching at her spine. She kept her head down, eyes darting to left and right. “Roryyyy…” Someone drew her name out, voice syrupy and old, knotted with bruised syllables. “Show yourself.” A ripple passed through the wildflowers. The torch
flickered
again, then died, beam crushed by a darkness that moved. Shapes gathered between the trees, suggestion of limbs and twisting faces that melted and reformed. Something like a woman hovered on the edge of the stone ring, her outline bleeding into vine and bark. Eyes like empty wells fixed on Aurora, hollow and greedy. The Heartstone in Aurora’s pocket seared her palm. The woman-thing smiled with too many teeth. Leaves burst from her mouth, tongue black and knotted. Her voice layered over itself, seven-fold, old and hungry. “You owe the Grove, child.” She couldn’t breathe. Aurora pressed her back against the nearest stone, looking for a gap, an exit, anything. Moss squelched beneath her boots, roots writhed under the earth, grasping. “I don’t owe you anything. I just want to leave.” The wind, not wind at all, yanked her hair back, strands caught by invisible fingers. The wildflowers keened, rising in pitch, and the air thickened with copper and honey and rot. Claws scratched the outer stones. Not roots. Fingers, raw and bark-armoured, reached for her bag—her jacket—her skin. Aurora batted them away, panic a live animal in her gut. She fumbled for the Heartstone, wrapped trembling fingers around the pendant and yanked it free. It blazed in her hand. Crimson light, unnatural and defiant, split the shadows.
Wherever it touched, the half-formed
creatures shied away, skin blistering, whitening to ash. The pendant’s heat swallowed her palm, but she
clenched her fist
tighter. The woman-thing screamed—a sound filled with hollow centuries—and the stones shivered in reply. More creatures swarmed, leaking from roots and boles, all hungry eyes and gnashing mouths. Aurora flung her bag at the nearest one, heard it yelp in something that might have been delight or pain. She ran, shoving the pendant forward, path opening in waves of repulsion. Every step twisted beneath her, ground shifting, time fracturing. The boundary stones
loomed
. She sprinted now, Heartstone a
beacon
, her body burning, until she saw—impossibly—her own footprints, doubled back on themselves. The ground
pulsed
. The shadows coiled. A voice, guttural and right beside her now: “Stay. Belong.” Aurora lunged, pendant first, over the edge of the stone ring. The world convulsed. She tasted copper and dirt. A hand closed around her ankle. Hungry. She screamed. The Grove screamed back.
created_at
"2026-02-19T10:46:34.052Z"
2/19/2026, 10:46:34 AM
model
"openai/gpt-4.1-2025-04-14"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1208
moderation_latency
(null)
generation_time
54391
tokens_prompt
4560
tokens_completion
1795
native_tokens_prompt
4065
native_tokens_completion
1542
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.020466
router
(null)
provider_responses
0
endpoint_id
"c235abe8-11cc-42d3-95ad-72f4d198287a"
id
"resp_057d62b90fad8853016996ea0a23a88190b5fd0ba154a52f10"
is_byok
false
latency
109
model_permaslug
"openai/gpt-4.1-2025-04-14"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771497994-fkhdbIVdAGui4sz0fonB"
upstream_id
"resp_057d62b90fad8853016996ea0a23a88190b5fd0ba154a52f10"
total_cost
0.020466
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
91.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1118
totalAiIsmAdverbs
2
found
0
adverb
"sharply"
count
1
1
adverb
"really"
count
1
highlights
0
"sharply"
1
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
19.50%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1118
totalAiIsms
18
found
0
word
"scanned"
count
1
1
word
"clandestine"
count
1
2
word
"echoed"
count
2
3
word
"silence"
count
1
4
word
"pulsed"
count
3
5
word
"flicked"
count
1
6
word
"whisper"
count
1
7
word
"pounding"
count
1
8
word
"familiar"
count
1
9
word
"charged"
count
1
10
word
"footsteps"
count
1
11
word
"calculating"
count
1
12
word
"flickered"
count
1
13
word
"loomed"
count
1
14
word
"beacon"
count
1
highlights
0
"scanned"
1
"clandestine"
2
"echoed"
3
"silence"
4
"pulsed"
5
"flicked"
6
"whisper"
7
"pounding"
8
"familiar"
9
"charged"
10
"footsteps"
11
"calculating"
12
"flickered"
13
"loomed"
14
"beacon"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched her fist"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
126
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
126
filterMatches
(empty)
hedgeMatches
0
"tried to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
133
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1102
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
89.14%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1068
uniqueNames
6
maxNameDensity
1.22
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Aurora
13
Grove
4
Heartstone
5
Pendant
1
Eva
2
Isolde
1
persons
0
"Aurora"
1
"Grove"
2
"Heartstone"
3
"Pendant"
4
"Eva"
places
0
"Isolde"
globalScore
0.891
windowScore
1
88.27%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
2
matches
0
"as if hiding"
1
"Something like a woman hovered on the edge o"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1102
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
133
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
26.24
std
21.35
cv
0.814
sampleLengths
0
19
1
79
2
2
3
52
4
60
5
56
6
33
7
49
8
58
9
5
10
17
11
5
12
2
13
55
14
17
15
63
16
17
17
7
18
33
19
18
20
38
21
11
22
1
23
13
24
2
25
63
26
8
27
25
28
5
29
29
30
10
31
31
32
43
33
38
34
13
35
55
36
22
37
6
38
10
39
11
40
8
41
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
126
matches
0
"was supposed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
204
matches
(empty)
56.93%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
7
semicolonCount
0
flaggedSentences
4
totalSentences
133
ratio
0.03
matches
0
"It shouldn’t have felt hot, not unless a portal—no, not now."
1
"Fingers, raw and bark-armoured, reached for her bag—her jacket—her skin."
2
"The woman-thing screamed—a sound filled with hollow centuries—and the stones shivered in reply."
3
"She sprinted now, Heartstone a beacon, her body burning, until she saw—impossibly—her own footprints, doubled back on themselves."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1084
adjectiveStacks
1
stackExamples
0
"smug, pint-sized menace,"
adverbCount
34
adverbRatio
0.03136531365313653
lyAdverbCount
10
lyAdverbRatio
0.00922509225092251
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
133
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
133
mean
8.29
std
5.4
cv
0.651
sampleLengths
0
1
1
18
2
15
3
6
4
8
5
10
6
16
7
11
8
13
9
1
10
1
11
10
12
5
13
5
14
9
15
12
16
5
17
6
18
16
19
11
20
3
21
11
22
7
23
12
24
6
25
1
26
8
27
3
28
3
29
25
30
10
31
5
32
2
33
6
34
5
35
15
36
5
37
3
38
15
39
4
40
9
41
6
42
6
43
1
44
8
45
6
46
12
47
20
48
12
49
4
70.68%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.45112781954887216
totalSentences
133
uniqueOpeners
60
90.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
111
matches
0
"Sometimes hard to tell the"
1
"Only the trees, and between"
2
"Just movement in the darkness,"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
111
matches
0
"She reeled back, grounding herself"
1
"She scanned the grove for"
2
"She pressed her thumb into"
3
"It shouldn’t have felt hot,"
4
"She unclipped the chain, letting"
5
"Her skin prickled."
6
"She’d come here on Eva’s"
7
"Her ears strained after movement."
8
"Her own breath, ragged now,"
9
"She pivoted, cradling the pendant."
10
"You smug, pint-sized menace, Aurora"
11
"Her torch stuttered as she"
12
"She spun, heart pounding."
13
"She stepped forward, breath rattling."
14
"She jammed the Heartstone into"
15
"She gritted her teeth."
16
"Her bag swung wide, and"
17
"She swallowed and said, voice"
18
"She fished for her phone,"
19
"She jammed it back in"
ratio
0.261
36.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
94
totalSentences
111
matches
0
"The ancient oak twig gave"
1
"She reeled back, grounding herself"
2
"This was supposed to be"
3
"Yu-Fei’s delivery bag still swung"
4
"She scanned the grove for"
5
"Something moved near that knot"
6
"Aurora let out a shaky"
7
"Clothes meant nothing here, really."
8
"The Grove ignored the seasons."
9
"She pressed her thumb into"
10
"The Heartstone Pendant ticked against"
11
"It shouldn’t have felt hot,"
12
"She unclipped the chain, letting"
13
"Crimson gleam, like a heart"
14
"The glow didn’t brighten, but"
15
"A shout echoed in the"
16
"Her skin prickled."
17
"She’d come here on Eva’s"
18
"Another twig snapped, not hers."
19
"The air rippled cold without"
ratio
0.847
90.09%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
111
matches
0
"Now the silence buzzed with"
1
"Wherever it touched, the half-formed"
ratio
0.018
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
1
matches
0
"She swallowed, voice cracking,"
25.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"She swallowed (swallow)"
dialogueSentences
8
tagDensity
0.125
leniency
0.25
rawRatio
1
effectiveRatio
0.25
85.0442%