Run: 2026-02-19-01KHTR4H5VBJP4A2W3B7S49X32

Run Details

Duration:
22.3s
Cost:
$0.002051
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory locked eyes with the stranger, her mind stumbling to reconcile the boy she once knew with the man standing before her. It had been years since they'd last spoken, and the distance showed in every line on his face. He smiled, and the familiarity of it was a gut punch. The sounds of The Raven's Nest swirled around them – the clinking of glasses, the hum of conversation, and the soft throb of jazz music. Rory's gaze never wavered from his, her thoughts reeling with the realization that this was indeed her childhood friend, the one she'd shared countless memories with. What had happened to him? He broke the silence, his voice deeper than she remembered. "Rory, it's been ages." She nodded, her smile feeling forced. "Evan. Long time no see." Evan's eyes, once bright and full of life, now seemed dull, like the spark within him had been extinguished. His hair, once a rich brown, had given way to a dull grey, and his posture, once confident, now slumped under some unseen weight. "What brings you here?" Rory asked, trying to keep her tone light. Evan's gaze drifted around the bar, his eyes lingering on the photographs on the walls before returning to hers. "Just passing through. Thought I'd grab a drink." Rory raised an eyebrow. "Passing through? You're not exactly the type to wander into places without a reason." Evan chuckled, the sound tired. "I suppose not. I was in the area, and I remembered this place. Thought I'd see if it was still the same." Rory snorted. "The Raven's Nest never changes. It's a time capsule." Their conversation was stilted, the weight of unspoken words hanging between them like a challenge. They'd once been inseparable, sharing every secret and dream with each other. Now, the distance between them felt insurmountable. A bartender, a man with a wild look in his eye, slid a whiskey in front of Evan. "On the house, mate. Welcome back." Evan raised the glass, his eyes meeting Rory's. "To old times, then?" Rory hesitated, unsure if she was ready to revisit the past. But something in Evan's gaze made her nod, and she raised her own glass. "To old times." The whiskey burned down her throat, and she set the glass down, her eyes locked on Evan's. "So, what have you been up to all these years?" Evan's smile was a thin-lipped thing, a poor imitation of the boy she once knew. "This and that. I've been keeping busy." Rory leaned in, her voice low. "Evan, we both know that's not true. What's going on? You look...different." He sighed, his shoulders sagging under the weight of his secrets. "I've just been through a lot, that's all. You know how it is." Rory's eyes narrowed. "No, I don't. You're not the same person I grew up with. What happened to you?" Evan's gaze drifted away, his eyes focusing on some point beyond her shoulder. "Life happened, Rory. It has a way of doing that to people." The tension between them grew, a living, breathing thing that pulsed with every beat of their hearts. Rory felt it, a familiar sensation that brought back memories of their arguments and fights. But this was different. This was the weight of regret, of choices made and paths not taken. A silence fell between them, heavy with unspoken words. The sounds of the bar seemed to recede, leaving only the two of them, suspended in time. Rory broke the silence, her voice barely above a whisper. "I'm sorry, Evan. I'm sorry I wasn't there for you." Evan's eyes snapped back to hers, a flash of pain crossing his face before he looked away. "You were busy with your own life, Rory. I didn't expect you to be." The words hung in the air, a challenge, a reproach, and a reminder of the distance between them. Rory felt it, the weight of her choices, the weight of time. As they sat there, the silence between them grew, a chasm that seemed impossible to bridge. The past and present collided, and Rory realized that some wounds might never fully heal.
created_at"2026-02-19T10:46:37.506Z" 2/19/2026, 10:46:37 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency184
moderation_latency(null)
generation_time19170
tokens_prompt4663
tokens_completion1017
native_tokens_prompt4207
native_tokens_completion921
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020512
router(null)
provider_responses
0
endpoint_id"c0841471-73f1-4511-b47f-ac2643802026"
is_byokfalse
latency2958
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"Hyperbolic"
status(null)
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endpoint_id"59c87462-40b6-4231-91cf-6d0f8f25e8b9"
id"cmpl-9db5fe40171e477eb6255a2a8a2a52a1"
is_byokfalse
latency74
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497997-jRfQ9cbD6d7GO0dVOTay"
upstream_id"cmpl-9db5fe40171e477eb6255a2a8a2a52a1"
total_cost0.0020512
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
92.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount690
totalAiIsmAdverbs1
found
0
adverb"barely above a whisper"
count1
highlights
0"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount690
totalAiIsms20
found
0
word"throb"
count1
1
word"wavered"
count1
2
word"silence"
count4
3
word"weight"
count6
4
word"eyebrow"
count1
5
word"unspoken"
count2
6
word"tension"
count1
7
word"pulsed"
count1
8
word"familiar"
count1
9
word"whisper"
count1
10
word"reminder"
count1
highlights
0"throb"
1"wavered"
2"silence"
3"weight"
4"eyebrow"
5"unspoken"
6"tension"
7"pulsed"
8"familiar"
9"whisper"
10"reminder"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count1
1
label"weight of words/silence"
count1
2
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"the weight of unspoken words"
2"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences40
matches(empty)
71.43% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences40
filterMatches(empty)
hedgeMatches
0"happened to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords690
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
24.27% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount517
uniqueNames4
maxNameDensity2.51
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Evan"
discoveredNames
Raven1
Nest1
Evan10
Rory13
persons
0"Raven"
1"Nest"
2"Evan"
3"Rory"
places(empty)
globalScore0.243
windowScore0.333
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences34
glossingSentenceCount2
matches
0"seemed dull like the spark within him had been extinguished"
1"seemed impossible to bridge"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount690
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences57
matches
0"realized that some"
85.51% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean26.54
std11.92
cv0.449
sampleLengths
051
156
214
311
443
512
627
718
827
911
1034
1124
1212
1328
1427
1522
1618
1724
1819
1925
2049
2126
2220
2331
2430
2531
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences40
matches
0"been extinguished"
1"was stilted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs83
matches(empty)
92.73% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences57
ratio0.018
matches
0"The sounds of The Raven's Nest swirled around them – the clinking of glasses, the hum of conversation, and the soft throb of jazz music."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount517
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.029013539651837523
lyAdverbCount3
lyAdverbRatio0.005802707930367505
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean12.11
std5.91
cv0.488
sampleLengths
022
118
211
325
426
55
610
74
86
95
1019
1124
1212
1319
148
154
1614
175
1822
192
209
2115
2212
237
2418
256
268
274
2811
2914
303
3117
3210
3315
347
356
3612
3711
3813
393
4016
4113
4212
4317
4415
454
4613
479
4817
4910
68.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.42105263157894735
totalSentences57
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences39
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences39
matches
0"It had been years since"
1"He smiled, and the familiarity"
2"He broke the silence, his"
3"She nodded, her smile feeling"
4"His hair, once a rich"
5"Their conversation was stilted, the"
6"They'd once been inseparable, sharing"
7"He sighed, his shoulders sagging"
ratio0.205
24.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount34
totalSentences39
matches
0"Rory locked eyes with the"
1"It had been years since"
2"He smiled, and the familiarity"
3"The sounds of The Raven's"
4"Rory's gaze never wavered from"
5"He broke the silence, his"
6"She nodded, her smile feeling"
7"Evan's eyes, once bright and"
8"His hair, once a rich"
9"Rory asked, trying to keep"
10"Evan's gaze drifted around the"
11"Rory raised an eyebrow."
12"Evan chuckled, the sound tired."
13"Their conversation was stilted, the"
14"They'd once been inseparable, sharing"
15"A bartender, a man with"
16"Evan raised the glass, his"
17"Rory hesitated, unsure if she"
18"The whiskey burned down her"
19"Evan's smile was a thin-lipped"
ratio0.872
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences39
matches
0"Now, the distance between them"
ratio0.026
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Rory locked eyes with the stranger, her mind stumbling to reconcile the boy she once knew with the man standing before her."
1"Evan's gaze drifted around the bar, his eyes lingering on the photographs on the walls before returning to hers."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"Rory asked, trying to keep her tone light"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
75.8352%