NC Bench
Overview
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Run: 2026-02-19-01KHTR5J007YWEBTM2JKJX3K0T
Run Details
Model:
Qwen 2.5 72B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
46.0s
Cost:
$0.001253
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.05%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
87.69%
Emotion telling (show vs. tell)
(details)
14.93%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
19.20%
Name drop frequency
(details)
66.67%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.70%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
4.78%
Subject-first sentence starts
(details)
74.63%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
71.05%
Dialogue tag variety (said vs. fancy)
(details)
76.3231%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The moment the oak standing
stones
loomed
before them, Aurora's skin prickled with an unfamiliar energy.
The air thickened, carrying the
scent of wildflowers despite the season.
She paused, scanning the boundary
between the mortal and Fae worlds. "Are you sure this is the right place?"
Eva murmured, her voice a
mere
whisper
carried on the wind. Aurora nodded, stepping closer.
The Heartstone pendant around her
neck
pulsed
faintly, a warm
reminder
of the path she followed. "It has to be. Isolde wouldn't lie."
Eva's eyes darted to the
ancient stones, their surfaces
etched
with
intricate
runes that
seemed to
shift and
dance
in the dim light. "Feels like we're stepping into a fairy tale."
Aurora chuckled, though the nervous
edge in her voice betrayed her true feelings. "Let's just hope it has a happy ending."
They crossed the boundary, and
instantly, the world changed.
The air grew cooler, tinged
with the sweet scent of honeysuckle. Wildflowers bloomed in vibrant patches, their colors more intense than anything Aurora had seen on Earth.
The sky above was a
pale lavender, casting an ethereal glow over everything. "Wow,"
Eva breathed, her eyes wide
with wonder. "It's like stepping into a different reality."
Aurora's footsteps were silent on
the soft, moss-covered ground.
She noticed that neither of
them left any footprints, a
reminder
of the Fae magic at play. "Isolde mentioned the grove. She said time moves differently here."
Eva nodded, her gaze drifting
to the towering trees that surrounded them.
Their leaves shimmered with an
otherworldly
light, casting
intricate
shadows on the ground. "What do you think she wants?" "Only one way to find out,"
Aurora replied, leading the way
deeper into the grove.
The path widened, leading them
to a small clearing where a
crystal
-clear stream meandered through the undergrowth.
The water sparkled with an
inner luminescence, and the sound of rushing water mingled with the distant calls of unseen birds.
They followed the stream, the
air growing more humid with each step. The flora became increasingly exotic, with flowers that
pulsed
with a soft,
rhythmic
glow and trees whose bark
seemed to
ripple like water. Aurora reached out to touch a vine wrapped around a nearby tree, and it retreated as if startled by her touch. "What did you find?"
Eva asked, her curiosity piqued
. "Nothing. It just... moved away." Aurora shook her head, marveling at the strange properties of this place. As they continued, the grove revealed more of its secrets. Stone altars adorned with offerings of fruit and flowers stood at intervals, and small, ornate statues of Fae figures dotted the landscape. One statue caught Aurora's eye—a graceful figure with wings that spread wide, holding a chalice filled with what
looked like liquid moonlight
. "Isolde said she could help us,"
Aurora mused aloud, her voice reverent
. "But I can't shake the feeling that there's more to this than meets the eye." Eva nodded, her expression serious. "We need to be careful. The Fae are known for their tricks."
They reached a particularly dense
area of the grove where the trees grew so close together that the light became dim and the air thick with a heavy, sweet aroma. The path narrowed, and Aurora felt
a sense of unease
settle in her
stomach
.
She slowed her pace, her
senses on high alert. "What is that smell?" Eva asked, wrinkling her nose.
Before Aurora could answer, a
faint
whisper
carried on the breeze. "Welcome, mortals, to the Fae Grove. Tread
lightly
, for here the ancient magic still holds sway." Aurora's heart
skipped a beat
. The voice was faint but unmistakably female, carrying a tone of both invitation and warning. "Isolde?" The
whisper
echoed
again, closer this time. "Yes, Aurora. I am here. Follow the water. It will lead you to me." Aurora glanced at Eva, who nodded in agreement.
They followed the stream as
it wound through the thick undergrowth, the path becoming more defined. The air grew colder, and the light dimmed further, casting long, ominous shadows.
They rounded a bend, and
the stream opened into a small, tranquil pool. Lilies floated on the surface, their petals a deep, almost black purple. In the center of the pool, a figure stood, her silver hair
cascading
down to her waist and her pale lavender eyes piercing through the dim light. "Isolde," Aurora whispered, her voice filled with reverence. The seer stepped forward, her movements graceful and
otherworldly
. "Aurora, Eva. You have come far to seek my aid. The path ahead is fraught with danger, but the rewards are great." Eva approached, her eyes fixed on the seer. "What do you know about our mission?" Isolde's lips curved into a mysterious smile. "Much, and yet not enough. The threads of fate are tangled, and the future is a
tapestry
of many possibilities. But know this: the Heartstone you carry is a key to the realms beyond. It will guide you, but it also draws danger." Aurora's hand instinctively went to the pendant. "What kind of danger?" "Demons of Hel, seekers of dark power, and those who would use you for their own ends,"
Isolde replied, her voice soft but firm
. "The Heartstone draws them as a flame draws moths. You must be vigilant." Eva's brow
furrowed
. "And what of the Fae-Forged Blade you gave Aurora?" "The blade is a gift from the Fae Courts, a weapon against those who seek to harm you. But it is not without its own secrets. Use it wisely, for it can cut through more than just flesh." Aurora's mind
raced
with the implications. "What do you mean?" Isolde's eyes glowed faintly. "The blade can sever ties that bind, unveil truths long hidden. It is a tool of both power and revelation. Be careful what you wish to know." The air around them
seemed to
hum with energy, the shadows flickering as if alive. Aurora
felt a shiver
run
down her spine
. "Is there anything else we should know?" "There is much you must discover on your own,"
Isolde said, her voice taking on a melancholic tone
. "But know this—beware the shadows. They hide more than they reveal." Eva's gaze darted to the trees, her instincts on high alert. "Shadows?" Aurora's hand tightened around the Fae-Forged Blade. "Isolde, what do you mean?" A faint
whisper
carried on the wind, a
voice that seemed to come from everywhere and nowhere
. "The shadows are where the truth lies. But they are also where the lies hide." The seer's eyes met Aurora's, her expression somber. "You must be prepared to face the darkness within as well as without. The journey you undertake will test your will and your
resolve
." Aurora took a deep breath, steeling herself for what lay ahead. "Thank you, Isolde. We'll remember your words." Isolde nodded, a melancholic smile playing on her lips. "May the light guide you, and the shadows protect you. Go now, and may your path be clear." As they turned to leave, the grove
seemed to
shift around them, the trees and flowers blurring into a
tapestry
of movement. The air grew thicker, and the path ahead
seemed to
beckon them onward. Aurora and Eva exchanged a
determined
look, their
resolve
steeled
by the seer's cryptic warnings. With a final glance back at the tranquil pool and the
enigmatic
figure of Isolde, they set off, their hearts heavy with the
weight
of the journey that lay ahead. The grove
echoed
with the whispers of the Fae, a
reminder
that the line between reality and the unknown was thinner than they had ever imagined.
created_at
"2026-02-19T10:47:11.111Z"
2/19/2026, 10:47:11 AM
model
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5360
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1921
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4949
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1691
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
1
adverbTags
0
"Aurora mused aloud [aloud]"
dialogueSentences
38
tagDensity
0.263
leniency
0.526
rawRatio
0.1
effectiveRatio
0.053
96.05%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1267
totalAiIsmAdverbs
1
found
0
adverb
"lightly"
count
1
highlights
0
"lightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1267
totalAiIsms
39
found
0
word
"loomed"
count
1
1
word
"scanning"
count
1
2
word
"whisper"
count
4
3
word
"pulsed"
count
2
4
word
"reminder"
count
3
5
word
"etched"
count
1
6
word
"intricate"
count
2
7
word
"dance"
count
1
8
word
"tinged"
count
1
9
word
"footsteps"
count
1
10
word
"shimmered"
count
1
11
word
"otherworldly"
count
2
12
word
"crystal"
count
1
13
word
"rhythmic"
count
1
14
word
"sense of"
count
1
15
word
"stomach"
count
1
16
word
"skipped a beat"
count
1
17
word
"echoed"
count
2
18
word
"cascading"
count
1
19
word
"tapestry"
count
2
20
word
"furrowed"
count
1
21
word
"raced"
count
1
22
word
"down her spine"
count
1
23
word
"resolve"
count
2
24
word
"determined"
count
1
25
word
"steeled"
count
1
26
word
"enigmatic"
count
1
27
word
"weight"
count
1
highlights
0
"loomed"
1
"scanning"
2
"whisper"
3
"pulsed"
4
"reminder"
5
"etched"
6
"intricate"
7
"dance"
8
"tinged"
9
"footsteps"
10
"shimmered"
11
"otherworldly"
12
"crystal"
13
"rhythmic"
14
"sense of"
15
"stomach"
16
"skipped a beat"
17
"echoed"
18
"cascading"
19
"tapestry"
20
"furrowed"
21
"raced"
22
"down her spine"
23
"resolve"
24
"determined"
25
"steeled"
26
"enigmatic"
27
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of unease"
87.69%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
3
narrationSentences
67
matches
0
"e with wonder"
1
"a sense of unease"
2
"felt a shiver"
14.93%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
67
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
95
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
43
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1261
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
19.20%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
49
wordCount
841
uniqueNames
8
maxNameDensity
2.62
worstName
"Aurora"
maxWindowNameDensity
4
worstWindowName
"Aurora"
discoveredNames
Aurora
22
Fae
5
Heartstone
1
Earth
1
Eva
12
Fae-Forged
1
Blade
1
Isolde
6
persons
0
"Aurora"
1
"Fae"
2
"Eva"
3
"Isolde"
places
(empty)
globalScore
0.192
windowScore
0.333
66.67%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
2
matches
0
"looked like liquid moonlight"
1
"voice that seemed to come from everywhere and nowhere"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1261
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
95
matches
0
"noticed that neither"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
29.33
std
14.72
cv
0.502
sampleLengths
0
38
1
19
2
27
3
31
4
21
5
49
6
15
7
36
8
31
9
53
10
56
11
9
12
17
13
54
14
27
15
17
16
53
17
9
18
27
19
21
20
21
21
37
22
52
23
8
24
31
25
15
26
50
27
11
28
37
29
12
30
38
31
10
32
31
33
30
34
29
35
12
36
12
37
32
38
32
39
18
40
27
41
50
42
56
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
67
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
140
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
95
ratio
0.011
matches
0
"One statue caught Aurora's eye—a graceful figure with wings that spread wide, holding a chalice filled with what looked like liquid moonlight."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
845
adjectiveStacks
1
stackExamples
0
"soft, moss-covered ground."
adverbCount
27
adverbRatio
0.03195266272189349
lyAdverbCount
9
lyAdverbRatio
0.010650887573964497
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
95
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
95
mean
13.27
std
7.59
cv
0.572
sampleLengths
0
16
1
11
2
11
3
19
4
4
5
16
6
7
7
23
8
8
9
13
10
8
11
9
12
11
13
16
14
13
15
8
16
7
17
9
18
17
19
10
20
12
21
13
22
6
23
15
24
17
25
21
26
12
27
23
28
21
29
9
30
17
31
10
32
22
33
22
34
12
35
15
36
5
37
12
38
30
39
14
40
9
41
9
42
11
43
16
44
5
45
15
46
1
47
7
48
14
49
8
60.70%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.3894736842105263
totalSentences
95
uniqueOpeners
37
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
67
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
9
totalSentences
67
matches
0
"She paused, scanning the boundary"
1
"They crossed the boundary, and"
2
"She noticed that neither of"
3
"Their leaves shimmered with an"
4
"They followed the stream, the"
5
"They reached a particularly dense"
6
"She slowed her pace, her"
7
"They followed the stream as"
8
"They rounded a bend, and"
ratio
0.134
4.78%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
61
totalSentences
67
matches
0
"The moment the oak standing"
1
"The air thickened, carrying the"
2
"She paused, scanning the boundary"
3
"Eva murmured, her voice a"
4
"Aurora nodded, stepping closer."
5
"The Heartstone pendant around her"
6
"Eva's eyes darted to the"
7
"Aurora chuckled, though the nervous"
8
"They crossed the boundary, and"
9
"The air grew cooler, tinged"
10
"Wildflowers bloomed in vibrant patches,"
11
"The sky above was a"
12
"Eva breathed, her eyes wide"
13
"Aurora's footsteps were silent on"
14
"She noticed that neither of"
15
"Eva nodded, her gaze drifting"
16
"Their leaves shimmered with an"
17
"Aurora replied, leading the way"
18
"The path widened, leading them"
19
"The water sparkled with an"
ratio
0.91
74.63%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
67
matches
0
"Before Aurora could answer, a"
ratio
0.015
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
1
matches
0
"One statue caught Aurora's eye—a graceful figure with wings that spread wide, holding a chalice filled with what looked like liquid moonlight."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
6
matches
0
"Eva murmured, her voice a mere whisper carried on the wind"
1
"Eva breathed, her eyes wide with wonder"
2
"Eva asked, her curiosity piqued"
3
"Aurora mused aloud, her voice reverent"
4
"Isolde replied, her voice soft but firm"
5
"Isolde said, her voice taking on a melancholic tone"
71.05%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
3
fancyTags
0
"Eva murmured (murmur)"
1
"Eva breathed (breathe)"
2
"Aurora whispered (whisper)"
dialogueSentences
38
tagDensity
0.211
leniency
0.421
rawRatio
0.375
effectiveRatio
0.158
76.3231%