Run: 2026-02-19-01KHTR5P57D1CMPQXRVR99T2J4

Run Details

Duration:
25.3s
Cost:
$0.031800
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain pelted Detective Quinn's face as she sprinted after the hooded figure weaving through Chalk Farm Road. Her shoes splashed through puddles, sending ripples across the reflections of neon signs and street lamps. Three blocks of pursuit had led nowhere - every time she closed the gap, her target slipped away like smoke. The figure darted down a narrow alley. Quinn's hand brushed the grip of her service weapon as she rounded the corner. Empty. But a metallic clang echoed from behind a skip bin. She edged forward, water dripping from her short grey hair. A flash of movement - the figure emerged from behind the bin and bolted toward a rusty maintenance door set into the brick wall. Quinn recognized the familiar olive skin and curly dark hair of Tomás Herrera in the brief glimpse she caught. The former paramedic she'd been monitoring for months. "Police! Stop right there!" Quinn's voice carried over the drumming rain. Herrera yanked the door open and disappeared inside. Quinn reached the entrance seconds later, chest heaving. The door opened to a set of stairs descending into darkness. Stale air wafted up from below, carrying traces of incense and something else - something that made her nose itch. Her watch showed 11:47 PM. She'd radioed her position twenty minutes ago, but backup was still en route. Standard procedure said wait. But Herrera knew something about Morris's disappearance - she was certain of it. Three years of dead ends, and finally a solid lead. Quinn pulled out her torch and started down the stairs. The beam cut through darkness, illuminating crumbling concrete walls covered in strange symbols painted in what looked like dried blood. Her training screamed at her to retreat, but she pressed on. The stairs ended at a defunct Underground platform. Quinn swept her light across empty tracks and abandoned ticket barriers. A bone-white token lay on the ground, carved with spiraling patterns. She pocketed it without thinking. Voices echoed from further down the tunnel. Quinn killed her torch and crept forward, letting her eyes adjust to the dim emergency lights. The tunnel opened into a vast chamber that shouldn't exist on any Underground map. Stalls lined the curved walls, selling items that defied explanation - bottles of swirling mist, jewelry that moved on its own, weapons that seemed to drink in what little light reached them. The air crackled with energy that made her skin crawl. Dozens of people in dark cloaks browsed the merchandise, speaking in hushed tones. She spotted Herrera's familiar Saint Christopher medallion glinting as he pushed through the crowd. He was heading toward another tunnel on the far side. "Show your token or leave." A gravelly voice behind her made Quinn spin around. A massive figure loomed in the shadows, eyes gleaming an unnatural amber. Quinn's hand went to her pocket, fingers closing around the bone token. "This what you're looking for?" The figure studied it for a long moment. "Welcome to the Veil Market. Mind the rules - no cops, no photos, no trouble." Her pulse quickened. This was far beyond anything in her experience. Everything about this place was wrong, impossible. But Herrera was getting away, and with him her only link to Morris's fate. Quinn squared her shoulders and stepped into the market. The crowd parted around her - whether responding to her military bearing or sensing she didn't belong, she couldn't tell. The weight of her gun was reassuring against her hip as she followed Herrera's trail, trying to look like she knew where she was going. She had crossed some invisible line. There would be no backup here, no protocols to follow. Just her own judgment and whatever waited in the shadows of this impossible place.
created_at"2026-02-19T10:47:15.371Z" 2/19/2026, 10:47:15 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1475
moderation_latency325
generation_time24849
tokens_prompt1140
tokens_completion963
native_tokens_prompt1125
native_tokens_completion835
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0318
router(null)
provider_responses
0
endpoint_id"d4fb79bd-9786-4932-af81-b83040e9f4e4"
id"d1f96f03-8e6f-4b26-b591-49362c1bcdb3"
is_byokfalse
latency1475
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498035-dGPmaQ6sC6FVEiSN0Juf"
upstream_id"d1f96f03-8e6f-4b26-b591-49362c1bcdb3"
total_cost0.0318
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount617
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount617
totalAiIsms11
found
0
word"echoed"
count2
1
word"familiar"
count2
2
word"standard"
count1
3
word"glinting"
count1
4
word"loomed"
count1
5
word"gleaming"
count1
6
word"pulse"
count1
7
word"quickened"
count1
8
word"weight"
count1
highlights
0"echoed"
1"familiar"
2"standard"
3"glinting"
4"loomed"
5"gleaming"
6"pulse"
7"quickened"
8"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences50
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences50
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences52
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords623
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
57.41% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount594
uniqueNames11
maxNameDensity1.85
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Quinn11
Chalk1
Farm1
Road1
Tomás1
Herrera6
Morris2
Underground2
Saint1
Christopher1
persons
0"Detective"
1"Quinn"
2"Tomás"
3"Herrera"
4"Morris"
5"Saint"
6"Christopher"
places
0"Chalk"
1"Farm"
2"Road"
globalScore0.574
windowScore0.833
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount2
matches
0"looked like dried blood"
1"weapons that seemed to drink in what little light reached them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount623
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences52
matches(empty)
59.11% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean36.65
std13.08
cv0.357
sampleLengths
053
142
251
311
447
545
641
735
837
955
1024
1126
1217
1323
1432
1554
1630
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences50
matches(empty)
74.21% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs106
matches
0"was heading"
1"was going"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences52
ratio0.115
matches
0"Three blocks of pursuit had led nowhere - every time she closed the gap, her target slipped away like smoke."
1"A flash of movement - the figure emerged from behind the bin and bolted toward a rusty maintenance door set into the brick wall."
2"Stale air wafted up from below, carrying traces of incense and something else - something that made her nose itch."
3"But Herrera knew something about Morris's disappearance - she was certain of it."
4"Stalls lined the curved walls, selling items that defied explanation - bottles of swirling mist, jewelry that moved on its own, weapons that seemed to drink in what little light reached them."
5"The crowd parted around her - whether responding to her military bearing or sensing she didn't belong, she couldn't tell."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount589
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.02037351443123939
lyAdverbCount4
lyAdverbRatio0.006791171477079796
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences52
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences52
mean11.98
std5.84
cv0.487
sampleLengths
017
116
220
37
414
51
610
710
824
919
108
1111
128
138
1411
1520
165
1713
184
1913
2010
2110
2220
2311
248
2511
2611
275
287
2916
3014
3132
3210
3313
3414
3510
3614
3712
3812
395
408
4115
423
438
447
4514
469
4720
4825
496
71.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4423076923076923
totalSentences52
uniqueOpeners23
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences49
matches
0"Just her own judgment and"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences49
matches
0"Her shoes splashed through puddles,"
1"She edged forward, water dripping"
2"Her watch showed 11:47 PM."
3"She'd radioed her position twenty"
4"Her training screamed at her"
5"She pocketed it without thinking."
6"She spotted Herrera's familiar Saint"
7"He was heading toward another"
8"Her pulse quickened."
9"She had crossed some invisible"
ratio0.204
41.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences49
matches
0"Rain pelted Detective Quinn's face"
1"Her shoes splashed through puddles,"
2"The figure darted down a"
3"Quinn's hand brushed the grip"
4"She edged forward, water dripping"
5"A flash of movement -"
6"Quinn recognized the familiar olive"
7"The former paramedic she'd been"
8"Quinn's voice carried over the"
9"Herrera yanked the door open"
10"Quinn reached the entrance seconds"
11"The door opened to a"
12"Her watch showed 11:47 PM."
13"She'd radioed her position twenty"
14"Quinn pulled out her torch"
15"The beam cut through darkness,"
16"Her training screamed at her"
17"The stairs ended at a"
18"Quinn swept her light across"
19"A bone-white token lay on"
ratio0.837
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences49
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"Stale air wafted up from below, carrying traces of incense and something else - something that made her nose itch."
1"Stalls lined the curved walls, selling items that defied explanation - bottles of swirling mist, jewelry that moved on its own, weapons that seemed to drink in …"
2"The crowd parted around her - whether responding to her military bearing or sensing she didn't belong, she couldn't tell."
3"The weight of her gun was reassuring against her hip as she followed Herrera's trail, trying to look like she knew where she was going."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
78.7073%