NC Bench
Overview
About
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Run: 2026-02-19-01KHTR5ZHSXC4DRH03PPA4EHKE
Run Details
Model:
Hermes 3 70B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
5m 7s
Cost:
$0.000789
Provider:
NextBit
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.98%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
3.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
86.17%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
75.00%
Missing dialogue indicators (quotation marks)
(details)
56.73%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
94.50%
Paragraph length variance
(details)
88.55%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
97.51%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
80.42%
Sentence opener variety
(details)
56.50%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
84.75%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
25.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
84.6188%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The wrongness crept over her
slowly
. At first, Rory thought perhaps it was just the lateness of the hour messing with her head. But the further she ventured into the Grove, the more the little hairs on the back of her neck stood on end, the more she could've sworn eyes watched her from the deep shadow of the ancient oaks.
Something about this place wasn't
right. Moonlight filtered through the canopy, casting eerie, shifting shadows across the ground. The standing stones
loomed
ahead, gnarled and twisted with age.
Rory shivered, pulling her coat
tighter around her as she neared the boundary of the Grove.
She'd been drawn here by
whispers of an "
otherworldly
" grove in Richmond Park.
Talk of a place where
Fae magic lingered. Where time moved differently.
Rory needed to know if
the tales were true. To see for herself. A twig snapped behind her. Rory whirled around, heart
pounding
. But the shadows revealed nothing. "Get a grip,"
she muttered, pressing a hand
to her
racing
heart. Damn these stories, getting in her head. Still, curiosity dragged her feet forward until she stood before the towering oaks, their branches gnarled like arthritic fingers reaching for the starlit sky.
Injust in front of the
stones, Rory stopped, a strange reluctance seizing her.
She glanced down at the
Heartstone pendant resting against her chest. Its crimson surface
pulsed
faintly, the inner glow intensifying.
It seemed to be guiding
her to this place. But why? "Fuck it," Rory whispered.
If she didn't do this
now, she never would. On a deep breath, she crossed over, stepping between two of the giant oak
sentinels
. The air
shimmered
and rippled, like passing through an invisible waterfall. Goosebumps
raced
along Rory's skin.
She emerged on the other
side, into the true Grove. And froze.
The clearing was just as
she'd heard - wildflowers carpeting the ground in a vibrant
tapestry
that shouldn't exist at this time of year. Glowing fireflies zipped and twirled about the glade in dizzying patterns. But the beauty
was tainted
by the
oppressive
weight
of thedim, creeping feeling of wrongness. Rory felt...unwelcome here. Like she was
being warned
off. "Or invited in," a small voice in her head whispered. A shiver
traced
her spine. I shouldn't be here. The thought blindsided Rory.
She turned to retrace her
steps to the
comforting
normalcy
of the real world. Except the standing stones
were gone
. Rory blinked, spinning in a slow circle. No oaks, no archway out.
Just endless forest pressing in
on her.
Her heart rate spiked, palms
slicking with nervous sweat. She was trapped here. A scream sliced through the deathly hush,
chilling
the blood in Rory's veins. She whirled toward the sound, instinctively reaching for a weapon she didn't have. The
echoes
faded. The scream hadn't come from a human throat. Bird, she told herself. Just a bird. She didn't believe it. Rory edged forward, compelled by some force she couldn't name. The wildflowers
seemed to
glow brighter, enticing her deeper into the grove's heart. A childlike part of her longed to
dance
among them, to twirl and laugh. But the logical part screamed at her to run, to flee before it was too late.
She didn't know how long
she walked in the strange twilight gloaming. Long enough for her feet to ache.
She paused, looking down at
her feet. The wildflowers had crept over her boots, twining around her ankles like small, botanical hands trying to drag her down. With a startled yelp, Rory stumbled back, ripping the verdant vines from her legs with desperate hands.
Her breathing came hard and
fast, fogging the
chill
night air. "Too far,"
she gasped, ready to turn
tail. Except behind her, the forest had changed. Gnarled, spindly branches clawed at the indigo sky, the once-distant fireflies now hovering unnaturally close, suffusing the air with their sickly glow. The trees, the flowers, even the shadows
seemed to
have spread, to grownwhile she
wasn't looking
. And the screams came again. Closer this time. Multiple dire calls sounding in some unholy chorus. Humans, animals, something else - Rory couldn't tell.
They all blended into a
cacophony
of pain and terror that set her teeth on edge. The logical voice in her head shrieked at her to move. Rory ran, leaping over shadowy mounds and crashing through brush. Vines snapped at her heels like lashings whips, wicked thorns tearing at her clothes and skin. Up ahead, an outcropping of black stone rose from the forest floor. Resembling the standing stones, the boulders promised safety, a place to catch her breath. Rory sprinted for them, scrabbling up the rocks. Safe for the moment, she crouched, trying to catch her breath. The forest stretched endlessly around her, an undulating carpet of deadly flowers and grasping trees. No escape in sight. No way back. Fear cramped her lungs, making it hard to breathe. This was Fae magic, she realized numbly. Old, powerful. Dangerous.
She'd trespassed somewhere she damn
well shouldn't have. Time
seemed to
contract, expand, loop. Minutes passed, or hours. Rory crouched, barely daring to breathe, searching for a path, any path, out of this cursed place. The Heartstone
pulsed
, warm against her chest, chasing back some of her fear. Were the Fae toying with her, drawing out her fear and confusion for their own amusement? Would they let her go? Beneath her, the boulders
began to
tremble, to groan. Cracks snaked up the surface of the stone, widening. Rory gasped as one handhold crumbled, sending her sliding several feet down the rockface.
She scrabbled for purchase, but
the rock continued to break apart, to buckle. With a sharp cry, Rory lost her grip entirely and tumbled to the forest floor, landing hard
amidst
the grasping flowers. Dazed, she rolled, trying to escape their snaking tendrils. But not fast enough. One wrapped her wrist, pricking deep enough to draw blood with its thorns. The Heartstone
pulsed
. Once. Twice. On the third beat, a blinding flash of crimson erupted from the gemstone, bathing the grove in its eerie light. The vines recoiled with unnatural hisses, faces in their leaves contorted in agony. Rory staggered to her feet as the vines withered, crumbling to ash. An opening appeared in the trees, the original oaks back, archway clear. The sounds of the forest were muted, hushed. Moving on wooden legs, Rory stumbled toward the exit.
She couldn't look away from
the Heartstone as she walked, its glow mesmerizing, seeming to draw her forward. One step over the boundary, back in Richmond Park proper, Rory collapsed, chest heaving. The Heartstone's glow faded, though the gem remained warm,
comforting
against her fluttering
pulse
. Her breath came in ragged gulps, mind reeling. Whatever just happened, she'd
been guided
here for a reason. The pendant, the warnings, some part of her whispered. But for what purpose? One thing was certain. She'd just walked through a place of ancient power, of old magic. And it let her go. For now. With shaking hands, Rory hauled herself up, weaving on unsteady legs. She looked back at the standing stones, the Grove just visible beyond them. Part of her swore she saw glowing eyes watching her from the shadows. She hadn't
been released
yet. Fear was an icepick in her veins, but still she turned and walked away, out of the fae realm, feet leading her back to the mortal world, wholly unprepared for the truths the night would bring.
created_at
"2026-02-19T10:47:24.99Z"
2/19/2026, 10:47:24 AM
model
"nousresearch/hermes-3-llama-3.1-70b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3628
moderation_latency
(null)
generation_time
307160
tokens_prompt
1060
tokens_completion
1920
native_tokens_prompt
932
native_tokens_completion
1697
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0007887
router
(null)
provider_responses
0
endpoint_id
"19e60da4-d0e0-4799-a949-ea786279a5cb"
id
"cmpl-aeca57171c274c9593d7d30d49c37ad3"
is_byok
false
latency
3521
model_permaslug
"nousresearch/hermes-3-llama-3.1-70b"
provider_name
"NextBit"
status
200
api_type
"completions"
id
"gen-1771498045-u1tngfTRECpuK1VZQb06"
upstream_id
"cmpl-aeca57171c274c9593d7d30d49c37ad3"
total_cost
0.0007887
cache_discount
(null)
upstream_inference_cost
0
provider_name
"NextBit"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
95.98%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1243
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
3.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1243
totalAiIsms
24
found
0
word
"loomed"
count
1
1
word
"otherworldly"
count
1
2
word
"pounding"
count
1
3
word
"racing"
count
1
4
word
"pulsed"
count
3
5
word
"sentinels"
count
1
6
word
"shimmered"
count
1
7
word
"raced"
count
1
8
word
"tapestry"
count
1
9
word
"oppressive"
count
1
10
word
"weight"
count
1
11
word
"traced"
count
1
12
word
"comforting"
count
2
13
word
"normalcy"
count
1
14
word
"chilling"
count
1
15
word
"echoes"
count
1
16
word
"dance"
count
1
17
word
"chill"
count
1
18
word
"cacophony"
count
1
19
word
"amidst"
count
1
20
word
"pulse"
count
1
highlights
0
"loomed"
1
"otherworldly"
2
"pounding"
3
"racing"
4
"pulsed"
5
"sentinels"
6
"shimmered"
7
"raced"
8
"tapestry"
9
"oppressive"
10
"weight"
11
"traced"
12
"comforting"
13
"normalcy"
14
"chilling"
15
"echoes"
16
"dance"
17
"chill"
18
"cacophony"
19
"amidst"
20
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
126
matches
(empty)
86.17%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
5
narrationSentences
126
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
126
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
38
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1244
ratio
0
matches
(empty)
75.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
1
matches
0
"Bird, she told herself."
56.73%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1233
uniqueNames
9
maxNameDensity
1.87
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Rory
23
Grove
4
Richmond
2
Park
2
Fae
3
Damn
1
Heartstone
5
Except
2
One
3
persons
0
"Rory"
1
"Fae"
2
"Damn"
3
"One"
places
0
"Grove"
1
"Richmond"
2
"Park"
3
"Heartstone"
globalScore
0.567
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
90
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1244
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
126
matches
(empty)
94.50%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
29.62
std
14.24
cv
0.481
sampleLengths
0
61
1
6
2
38
3
38
4
5
5
22
6
31
7
44
8
28
9
26
10
2
11
59
12
15
13
22
14
6
15
19
16
13
17
44
18
4
19
53
20
46
21
28
22
53
23
40
24
37
25
34
26
42
27
18
28
27
29
34
30
32
31
34
32
26
33
38
34
32
35
27
36
28
37
31
38
23
39
24
40
18
41
36
88.55%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
126
matches
0
"been drawn"
1
"was tainted"
2
"being warned"
3
"were gone"
4
"been guided"
5
"been released"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
235
matches
0
"wasn't looking"
97.51%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
2
totalSentences
126
ratio
0.016
matches
0
"The clearing was just as she'd heard - wildflowers carpeting the ground in a vibrant tapestry that shouldn't exist at this time of year."
1
"Humans, animals, something else - Rory couldn't tell."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1232
adjectiveStacks
1
stackExamples
0
"warm, comforting against her"
adverbCount
47
adverbRatio
0.03814935064935065
lyAdverbCount
15
lyAdverbRatio
0.012175324675324676
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
126
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
126
mean
9.87
std
6.14
cv
0.622
sampleLengths
0
6
1
17
2
38
3
6
4
12
5
10
6
16
7
13
8
8
9
4
10
9
11
4
12
5
13
5
14
5
15
12
16
7
17
24
18
13
19
11
20
9
21
9
22
2
23
4
24
9
25
15
26
11
27
5
28
10
29
2
30
24
31
11
32
15
33
3
34
6
35
10
36
5
37
4
38
4
39
14
40
6
41
7
42
5
43
7
44
9
45
4
46
13
47
13
48
3
49
8
80.42%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.49206349206349204
totalSentences
126
uniqueOpeners
62
56.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
118
matches
0
"Just endless forest pressing in"
1
"Just a bird."
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
118
matches
0
"She'd been drawn here by"
1
"she muttered, pressing a hand"
2
"She glanced down at the"
3
"Its crimson surface pulsed faintly,"
4
"It seemed to be guiding"
5
"She emerged on the other"
6
"I shouldn't be here."
7
"She turned to retrace her"
8
"Her heart rate spiked, palms"
9
"She was trapped here."
10
"She whirled toward the sound,"
11
"She didn't believe it."
12
"She didn't know how long"
13
"She paused, looking down at"
14
"Her breathing came hard and"
15
"she gasped, ready to turn"
16
"They all blended into a"
17
"She'd trespassed somewhere she damn"
18
"She scrabbled for purchase, but"
19
"She couldn't look away from"
ratio
0.203
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
74
totalSentences
118
matches
0
"The wrongness crept over her"
1
"Something about this place wasn't"
2
"Moonlight filtered through the canopy,"
3
"The standing stones loomed ahead,"
4
"Rory shivered, pulling her coat"
5
"She'd been drawn here by"
6
"Talk of a place where"
7
"Rory needed to know if"
8
"A twig snapped behind her."
9
"Rory whirled around, heart pounding."
10
"she muttered, pressing a hand"
11
"Injust in front of the"
12
"She glanced down at the"
13
"Its crimson surface pulsed faintly,"
14
"It seemed to be guiding"
15
"The air shimmered and rippled,"
16
"Goosebumps raced along Rory's skin."
17
"She emerged on the other"
18
"The clearing was just as"
19
"Rory felt...unwelcome here."
ratio
0.627
84.75%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
118
matches
0
"To see for herself."
1
"If she didn't do this"
ratio
0.017
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
3
matches
0
"The clearing was just as she'd heard - wildflowers carpeting the ground in a vibrant tapestry that shouldn't exist at this time of year."
1
"The wildflowers had crept over her boots, twining around her ankles like small, botanical hands trying to drag her down."
2
"They all blended into a cacophony of pain and terror that set her teeth on edge."
25.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
1
matches
0
"she gasped, ready to turn tail"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
4
fancyTags
0
"she muttered (mutter)"
1
"Rory whispered (whisper)"
2
"her head whispered (whisper)"
3
"she gasped (gasp)"
dialogueSentences
5
tagDensity
0.8
leniency
1
rawRatio
1
effectiveRatio
1
84.6188%