Run: 2026-02-19-01KHTR6AA0867EAM0R99BETY8G

Run Details

Duration:
35.2s
Cost:
$0.066654
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crackle of static made Aurora's teeth ache. Through the shimmering portal, she glimpsed fragments of amber light, like sunsets trapped in glass. "Second thoughts?" Nyx's whispered voice drifted beside her. "Just remembering the last time I walked into another realm." Aurora flexed her left wrist, the crescent scar a pale reminder. "Ended up running from a pack of hellhounds." "Dymas holds different dangers." Isolde's silver hair caught the ethereal light as she gestured toward the portal. "The Prince of Gluttony prefers more... subtle forms of entrapment." The Heartstone pendant pulsed warmly against Aurora's chest as she stepped through. Heat washed over her skin, not unpleasant but intense, like standing too close to a bonfire. The ground beneath her feet felt oddly springy, giving slightly with each step. "The soil here is alive," Isolde said, her bare feet leaving no impression in the dark earth. "It remembers what it once was, before Belphegor's corruption." Aurora surveyed their surroundings. Massive trees dotted the landscape, their trunks spiraling upward like baroque columns. But instead of leaves, their branches dripped with what looked like crystallized honey, each droplet catching and fracturing the amber light from above. "Don't touch the sap." Nyx's shadowy form rippled. "It answers to the Prince's will." A sound like distant wind chimes drew their attention. Through the trees, Aurora spotted what she first took for a flock of birds. As they drew closer, she realized they were actually scraps of parchment, floating on air currents, each one covered in elaborate recipes written in gleaming ink. "Lost souls," Isolde murmured. "Chefs who traded their mortality for culinary secrets." The path ahead split around a fountain that defied gravity. Liquid silver flowed upward in spiraling ribbons, forming elaborate patterns before dissolving into mist. The air tasted of spices Aurora couldn't name, making her mouth water even as her instincts screamed caution. "The compulsion is starting," she said, gripping the Fae blade's cold hilt. "Everything looks... edible." "Belphegor's influence grows stronger the deeper we go." Nyx's violet eyes flickered. "The Prince knows we're here." They passed through a grove where fruit hung like jewels, each one a perfect sphere of swirling color. The ground was littered with half-eaten specimens, their centers hollow and dark. Aurora noticed how the crystallized sap from the trees had begun to move, tracking their movement with slow, hungry purpose. "Look." Isolde pointed to where the amber sky seemed to pool, creating a dome of liquid light. "The feast hall. That's where we'll find what you seek." "And probably a hundred other things trying to kill us," Aurora muttered, the Heartstone's warmth now almost burning against her skin. "Death would be merciful." Nyx's form condensed, becoming more solid. "Belphegor prefers to keep his playthings alive. There are fates worse than dying in Dymas." The air grew thicker as they approached the dome, heavy with the scent of caramelized sugar and roasting meat. Aurora's stomach cramped with hunger that wasn't entirely natural. Each breath tasted of promises, of satisfaction just out of reach. "The doors are warded," Isolde said, stopping before enormous panels of what looked like polished bronze. Elaborate scenes were etched into their surface – banquets where the diners never stopped eating, their faces twisted in eternal ecstasy and despair. "I can feel the magic." Aurora raised the Fae blade, its moonsilver surface dimming the amber light around them. "But something's wrong. This is too easy." "Indeed." Nyx moved through shadow, reforming closer to the doors. "The Prince wants us inside. The question is-" A high, musical laugh cut through the air. The sound rippled through the liquid silver fountain behind them, creating discordant harmonies that set Aurora's teeth on edge. The floating recipe pages scattered like startled birds. "Welcome, dear guests." The voice seemed to come from everywhere and nowhere. "I've been expecting you. Dinner is served." The bronze doors swung open silently, revealing a feast hall that stretched beyond possibility, filled with tables that groaned under the weight of dishes that steamed and sparkled and sang. And at the far end, barely visible through the heat haze, sat a figure whose mere presence made Aurora's mouth flood with saliva and her mind scream in warning. "Well," she said, gripping the Fae blade tighter as the Heartstone burned against her chest, "I suppose it would be rude to refuse the invitation."
created_at"2026-02-19T10:47:36.014Z" 2/19/2026, 10:47:36 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1556
moderation_latency141
generation_time34982
tokens_prompt5338
tokens_completion1195
native_tokens_prompt5559
native_tokens_completion1110
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.066654
router(null)
provider_responses
0
endpoint_id"d4fb79bd-9786-4932-af81-b83040e9f4e4"
id"73572c91-f70c-4772-b4d5-de26fbf05569"
is_byokfalse
latency1556
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498056-mL5UOarfk2x3QUdlq1rT"
upstream_id"73572c91-f70c-4772-b4d5-de26fbf05569"
total_cost0.066654
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
86.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount725
totalAiIsmAdverbs2
found
0
adverb"warmly"
count1
1
adverb"slightly"
count1
highlights
0"warmly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount725
totalAiIsms11
found
0
word"reminder"
count1
1
word"pulsed"
count1
2
word"crystallized"
count2
3
word"gleaming"
count1
4
word"flickered"
count1
5
word"perfect"
count1
6
word"warmth"
count1
7
word"stomach"
count1
8
word"etched"
count1
9
word"weight"
count1
highlights
0"reminder"
1"pulsed"
2"crystallized"
3"gleaming"
4"flickered"
5"perfect"
6"warmth"
7"stomach"
8"etched"
9"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences42
matches(empty)
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences42
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences54
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords725
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
41.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount551
uniqueNames6
maxNameDensity2.18
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora12
Isolde5
Heartstone3
Fae3
Nyx5
Elaborate1
persons
0"Aurora"
1"Isolde"
2"Heartstone"
3"Nyx"
places(empty)
globalScore0.411
windowScore0.833
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount2
matches
0"looked like crystallized honey, each drop"
1"looked like polished bronze"
62.07% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.379
wordCount725
matches
0"not unpleasant but intense, like standing too close to a bonfire"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences54
matches(empty)
82.76% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean29
std12.75
cv0.44
sampleLengths
023
18
229
327
441
526
639
714
849
912
1042
1115
1217
1350
1427
1521
1625
1739
1839
1926
2018
2135
2219
2359
2425
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences42
matches
0"was littered"
1"were etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
89.95% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences54
ratio0.019
matches
0"Elaborate scenes were etched into their surface – banquets where the diners never stopped eating, their faces twisted in eternal ecstasy and despair."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount551
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.038112522686025406
lyAdverbCount7
lyAdverbRatio0.012704174228675136
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences54
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences54
mean13.43
std6.4
cv0.476
sampleLengths
08
115
28
321
48
517
610
712
816
913
1017
119
124
1312
1423
158
166
179
1814
1926
204
218
2210
2314
2418
2512
263
2712
285
2918
3012
3120
3217
3310
3421
3510
3615
3719
389
3911
4016
4123
4219
437
4410
458
468
4719
488
4912
82.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5370370370370371
totalSentences54
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences41
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount3
totalSentences41
matches
0"she said, gripping the Fae"
1"They passed through a grove"
2"she said, gripping the Fae"
ratio0.073
69.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount32
totalSentences41
matches
0"The crackle of static made"
1"Nyx's whispered voice drifted beside"
2"Aurora flexed her left wrist,"
3"Isolde's silver hair caught the"
4"The Heartstone pendant pulsed warmly"
5"The ground beneath her feet"
6"Isolde said, her bare feet"
7"Aurora surveyed their surroundings."
8"Nyx's shadowy form rippled"
9"A sound like distant wind"
10"The path ahead split around"
11"The air tasted of spices"
12"she said, gripping the Fae"
13"Nyx's violet eyes flickered"
14"They passed through a grove"
15"The ground was littered with"
16"Aurora noticed how the crystallized"
17"Isolde pointed to where the"
18"Aurora muttered, the Heartstone's warmth"
19"Nyx's form condensed, becoming more"
ratio0.78
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences41
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount2
matches
0"The sound rippled through the liquid silver fountain behind them, creating discordant harmonies that set Aurora's teeth on edge."
1"The bronze doors swung open silently, revealing a feast hall that stretched beyond possibility, filled with tables that groaned under the weight of dishes that …"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Isolde said, her bare feet leaving no impression in the dark earth"
1"Aurora raised, its moonsilver surface dimming the amber light around them"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Isolde murmured (murmur)"
1"Aurora muttered (mutter)"
dialogueSentences28
tagDensity0.214
leniency0.429
rawRatio0.333
effectiveRatio0.143
77.7462%