Run: 2026-02-19-01KHTR6K9XVMEM74C44E31F4Z1

Run Details

Duration:
11.6s
Cost:
$0.038715
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter stumbled, nearly tripping over an unseen root. The ancient oak standing stones of The Fae Grove loomed around her, their gnarled shapes casting elongated shadows in the moon's eerie light. She had come here for answers, the crimson glow of the Heartstone Pendant her only guide through the labyrinthine pathway. A distant rustling caught her attention. Rory’s heart pounded in her chest as she strained to locate the source. The air held a foreboding chill, and the usual night sounds seemed curiously absent. She swallowed hard, her breath misting in the cold air, and pressed on, the pendant a small, warm reassurance against her skin. The grove wasn’t right — she felt it in her bones. Wildflowers that usually swayed gently now lay flat, as if trampled by unseen feet. The path, usually so familiar, seemed to shift underfoot. Rory rubbed the small crescent-shaped scar on her wrist, a nervous habit she had since childhood. “Get a grip,” she muttered to herself, her voice breaking the deafening silence. She wasn’t one to be spooked easily, but tonight something gnawed at her instincts. The trees enclosed her like sentinels, their leafless branches contorted into grotesque shapes. From the corner of her eye, Rory saw a flicker of movement. She turned sharply, her eyes scanning the darkness, but found nothing. Just her imagination playing tricks on her, she reasoned. The grove often toyed with the laws of perception. "Eva, you owe me for this," she whispered. Eva had always been the reckless one, dragging Rory into harebrained schemes. This time it was the grove and some mysterious artefact. The Heartstone thrummed against her chest as if echoing her anxiety. Easing forward, cracks and snaps echoed — branches? Something more sinister? She couldn’t tell. Rory's pulse raced. The standing stones were just ahead, their weather-worn surfaces ominous beacons in the unnatural stillness. Rory directed her thoughts back to the calm, analytic mindset that usually got her through sticky situations. "You’re overthinking this," she reprimanded herself. "Focus." Then she saw it— a figure, half-hidden among the trees. Her breath hitched. Her fingers tightened around the slender neck of the pendant. She should leave, but curiosity pulled her towards the figure like a magnet. Each step felt weighted down by the oppressive air. The rustic smell of moss and damp earth tinged with something metallic assaulted her nostrils. "Hello?" she called tentatively. There was no reply, just a low murmur — words she couldn't catch. She moved closer, the Heartstone's pulsing rhythm matching her own erratic heartbeat. The figure didn't move, remaining shrouded in the shadows. "Eva?" Hope tinged her voice. "Is that you?" She took another step, her shoes silent against the soft earth, her eyes straining against the darkness. A whisper, clear as day, curled through the night air. "Aurora..." An ice-cold finger of dread traced along her spine. She froze, staring at the figure, now unmistakably turning to face her. The face was familiar, yet wrong. Its features contorted and blurred, as if reality itself was shifting. "Aurora..." The whisper came again, more insistent, more wrong. "Go back," her instincts screamed. "Run! This isn't Eva!" But something rooted Rory to the spot, a horrible fascination mingled with fear. In a sudden, horrifying clarity, Rory recognised Evan, her ex. The same cruel glint in his eyes, the same mocking smile. But Evan was miles away, wasn't he? She shook her head, eyes squeezing shut. When she opened them again, the figure dissolved into mist. Her breath shuddered out, the terror still clawing at her chest. "Not real," she told herself, yet the grove hummed with malevolence. Thunder rumbled distantly — in a cloudless sky. The moon's silver light waned, casting the grove in deeper shadow. She needed to get out before night swallowed all sense. Rory turned, intent on retracing her steps, but the path was no longer visible. The stones seemed to close in around her, shifting ominously. A primal fear gripped her. She ran, branches snagging at her clothes, scratching her skin. It felt like the grove itself didn't want her to leave. Rory's breaths came in sharp gasps. Thorns tore at her hands. She could taste copper, tangy and metallic. Night sounds suddenly resumed, a cacophony of insects and distant animal cries. The air thickened with unspoken menace. Rory knew she wasn’t alone. She glanced back — not her imagination this time. Glowing eyes peered from the shadows, tracking her every move. The pulse of the Heartstone grew erratic, its heat burning against her skin. Rory’s desperation spiked. Someone, something, was hunting her. "Keep going," she urged herself, ignoring the pain lancing through her body. Through the dense trees, she spotted a faint light — could it be the exit? She sprinted, her legs burning, the world a blur. The anticipation of escape warred with the growing dread gnawing at her resolve. As she broke through the last tangle of branches, her relief was short-lived. Rory stumbled into the clearing, the lights from London distant, unreachable. The boundary of the grove loomed tall and undefeated. Her heart plunged into despair as the pulse of the Heartstone faded, leaving her in a silent, oppressive dark. A voice, low and haunting, echoed, cold fingers clawing at her sanity. "Welcome home, Malphora..." Rory spun, her eyes wild. The grove seemed to ripple, reality itself bending. There was no escape — only the lurking shadows and the promise of night unending.
created_at"2026-02-19T10:47:45.22Z" 2/19/2026, 10:47:45 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency637
moderation_latency(null)
generation_time11466
tokens_prompt4560
tokens_completion1443
native_tokens_prompt4065
native_tokens_completion1226
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached3456
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.038715
router(null)
provider_responses
0
endpoint_id"ef6b0afa-fd92-4db6-96e0-b8f0e5e4734b"
id"chatcmpl-DAvrNNyfv4oOkGSA1lGVc4vpsNvEc"
is_byokfalse
latency297
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771498065-0zgdKk2daerhNd7RWeL2"
upstream_id"chatcmpl-DAvrNNyfv4oOkGSA1lGVc4vpsNvEc"
total_cost0.038715
cache_discount(null)
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount3
adverbTags
0"Then she saw [Then]"
1"she called tentatively [tentatively]"
2"The whisper came again [again]"
dialogueSentences14
tagDensity0.857
leniency1
rawRatio0.25
effectiveRatio0.25
83.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount907
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"sharply"
count1
2
adverb"suddenly"
count1
highlights
0"gently"
1"sharply"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount907
totalAiIsms30
found
0
word"loomed"
count2
1
word"foreboding"
count1
2
word"chill"
count1
3
word"familiar"
count2
4
word"silence"
count1
5
word"sentinels"
count1
6
word"flicker"
count1
7
word"scanning"
count1
8
word"echoing"
count1
9
word"echoed"
count2
10
word"sinister"
count1
11
word"pulse"
count3
12
word"raced"
count1
13
word"oppressive"
count2
14
word"tinged"
count2
15
word"whisper"
count2
16
word"traced"
count1
17
word"glint"
count1
18
word"cacophony"
count1
19
word"unspoken"
count1
20
word"anticipation"
count1
21
word"resolve"
count1
highlights
0"loomed"
1"foreboding"
2"chill"
3"familiar"
4"silence"
5"sentinels"
6"flicker"
7"scanning"
8"echoing"
9"echoed"
10"sinister"
11"pulse"
12"raced"
13"oppressive"
14"tinged"
15"whisper"
16"traced"
17"glint"
18"cacophony"
19"unspoken"
20"anticipation"
21"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"heart pounded in chest"
count1
highlights
0"heart pounded in her chest"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences87
matches
0"d with fear"
93.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences87
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords909
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
70.09% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount876
uniqueNames11
maxNameDensity1.6
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Carter1
Fae1
Grove1
Heartstone5
Pendant1
Rory14
Eva1
Evan2
Thunder1
Through1
London1
persons
0"Carter"
1"Grove"
2"Heartstone"
3"Rory"
4"Eva"
5"Evan"
6"Thunder"
places
0"Fae"
1"London"
globalScore0.701
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"seemed curiously absent"
1"as if echoing her anxiety"
2"felt like the grove itself didn't want"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount909
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
83.04% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean39.52
std17.42
cv0.441
sampleLengths
052
155
277
354
441
549
667
738
825
911
1038
119
1222
1328
1439
1553
1644
1755
1820
1937
2052
2115
2228
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences87
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs159
matches
0"was shifting"
1"was hunting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences89
ratio0.09
matches
0"The grove wasn’t right — she felt it in her bones."
1"Easing forward, cracks and snaps echoed — branches?"
2"\"Focus.\" Then she saw it— a figure, half-hidden among the trees."
3"There was no reply, just a low murmur — words she couldn't catch."
4"Thunder rumbled distantly — in a cloudless sky."
5"She glanced back — not her imagination this time."
6"Through the dense trees, she spotted a faint light — could it be the exit?"
7"There was no escape — only the lurking shadows and the promise of night unending."
93.96% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount874
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount35
adverbRatio0.04004576659038902
lyAdverbCount16
lyAdverbRatio0.018306636155606407
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean10.21
std4.39
cv0.43
sampleLengths
09
123
220
36
413
514
622
711
814
99
1016
1113
1214
1313
1412
1511
169
179
188
1912
2010
2111
228
233
243
253
2615
2717
286
2911
303
3110
3213
339
3415
354
3613
3712
389
395
4020
4110
421
439
4412
456
4611
479
485
4917
68.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.42696629213483145
totalSentences89
uniqueOpeners38
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Just her imagination playing tricks"
1"Then she saw it— a"
ratio0.023
94.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences86
matches
0"She had come here for"
1"She swallowed hard, her breath"
2"she muttered to herself, her"
3"She wasn’t one to be"
4"She turned sharply, her eyes"
5"She couldn’t tell."
6"she reprimanded herself"
7"Her breath hitched."
8"Her fingers tightened around the"
9"She should leave, but curiosity"
10"she called tentatively"
11"She moved closer, the Heartstone's"
12"She took another step, her"
13"She froze, staring at the"
14"Its features contorted and blurred,"
15"her instincts screamed"
16"She shook her head, eyes"
17"Her breath shuddered out, the"
18"she told herself, yet the"
19"She needed to get out"
ratio0.314
35.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences86
matches
0"Aurora Carter stumbled, nearly tripping"
1"The ancient oak standing stones"
2"She had come here for"
3"A distant rustling caught her"
4"Rory’s heart pounded in her"
5"The air held a foreboding"
6"She swallowed hard, her breath"
7"The grove wasn’t right —"
8"Wildflowers that usually swayed gently"
9"The path, usually so familiar,"
10"Rory rubbed the small crescent-shaped"
11"she muttered to herself, her"
12"She wasn’t one to be"
13"The trees enclosed her like"
14"She turned sharply, her eyes"
15"The grove often toyed with"
16"Eva had always been the"
17"This time it was the"
18"The Heartstone thrummed against her"
19"Something more sinister?"
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"Wildflowers that usually swayed gently now lay flat, as if trampled by unseen feet."
1"The Heartstone thrummed against her chest as if echoing her anxiety."
2"She ran, branches snagging at her clothes, scratching her skin."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"she muttered, her voice breaking the deafening silence"
1"she told, yet the grove hummed with malevolence"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"her instincts screamed (scream)"
3"she urged (urge)"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
72.8120%