Run: 2026-02-19-01KHTR6X9378859GPYKESJBMXF

Run Details

Duration:
22.9s
Cost:
$0.014626

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, a slow, insistent throb like a second heartbeat. She shouldn’t have come. Not alone. Not at night. The standing stones loomed ahead, their gnarled oak trunks black against the bruised sky of Richmond Park. The air smelled wrong—too sweet, like rotting flowers, cloying enough to coat the back of her throat. Rory adjusted the strap of her rucksack, fingers brushing the crescent scar on her wrist. A childhood accident, her mother had called it. *Liar.* The memory of that night in the grove, the way the trees had *watched*, slithered back unbidden. She stepped between the stones. The world tilted. Not a sound, not a breath of wind—just the sudden, sickening lurch of vertigo, as if the ground had dissolved beneath her. Rory staggered, one hand flying out to brace against the nearest trunk. The bark was warm. Too warm. Alive. The grove stretched before her, a perfect circle of silvered grass and wildflowers that shouldn’t exist in November. At its centre, a pool of black water reflected nothing, not even the moon. The Heartstone’s glow deepened, casting crimson light across her knuckles. *Hel portal.* The words slithered through her mind, unwelcome. She hadn’t believed the stories—not really. Not until the pendant had appeared on her doorstep three nights ago, wrapped in brown paper and twine, no note, no return address. Just the weight of it in her palm, the way it had *known* her name. A twig snapped. Rory froze. The sound had come from behind her, near the standing stones. Too loud to be an animal. Too deliberate. She turned slowly. Nothing. The trees stood motionless, their branches tangled overhead like skeletal fingers. The wrongness pressed in, a physical weight against her ribs. She exhaled, forcing her voice steady. "Hello?" Silence. Then—laughter. Soft. Wet. Like someone gargling water. It came from the left, near the pool. Rory’s pulse hammered in her throat. She took a step forward, then another, boots sinking into the damp earth. The black water rippled, though there was no wind. "Who’s there?" Her fingers curled into fists. The laughter stopped. A figure knelt at the pool’s edge, hunched over the water. Too still. Too *wrong.* The shape of it was human—mostly—but the limbs were too long, the joints bending in ways that made her stomach clench. Dark hair, matted with something thick and glistening, obscured its face. Rory’s breath hitched. The Heartstone burned against her skin. The figure’s head lifted. No eyes. Just smooth, stretched skin where they should have been. The mouth, though—God, the mouth—split too wide, lips peeling back from needle-thin teeth. A sound escaped it, a wet, clicking noise, like a tongue probing a rotten tooth. Rory stumbled back. The thing stood. It moved wrong. Jerky. Like a marionette with tangled strings. One step. Two. The scent of copper and spoiled meat rolled off it in waves. Rory’s vision swam. She fumbled for the rucksack, fingers closing around the cold metal of the torch inside. The thing tilted its head. A sound like tearing fabric filled the air as its jaw unhinged. Rory ran. Branches whipped at her face, snagging her hair, her coat. The grove seemed to stretch, the trees bending away from her, the path twisting back on itself. Behind her, the thing’s footsteps splashed through the undergrowth, too close, too fast. She risked a glance over her shoulder. It wasn’t chasing her. It was *herding* her. Toward the pool. Rory skidded to a halt at the water’s edge. The black surface churned, bubbles rising to pop with sickening plops. The thing’s reflection didn’t appear in the water. Neither did hers. A hand—cold, clammy—closed around her wrist. Rory screamed. The thing yanked her back, its breath hot against her neck. The stench of decay made her gag. It whispered, the words slithering into her ear like maggots. *"You brought us the key."* The Heartstone flared, searing her skin. Rory twisted, driving her elbow into the thing’s ribs. It hissed, its grip loosening just enough for her to wrench free. She didn’t think. Didn’t breathe. She lunged for the pool. The water swallowed her whole. The last thing she saw was the thing’s mouth stretching into a grin, its teeth glinting in the crimson light of the pendant as the blackness closed over her head.
total_cost0.014626

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
86.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount733
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"slowly"
count1
highlights
0"really"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount733
totalAiIsms16
found
0
word"pulsed"
count1
1
word"throb"
count1
2
word"loomed"
count1
3
word"lurch"
count1
4
word"perfect"
count1
5
word"weight"
count2
6
word"silence"
count1
7
word"pulse"
count1
8
word"stomach"
count1
9
word"glistening"
count1
10
word"footsteps"
count1
11
word"churned"
count1
12
word"searing"
count1
13
word"the last thing"
count1
14
word"glinting"
count1
highlights
0"pulsed"
1"throb"
2"loomed"
3"lurch"
4"perfect"
5"weight"
6"silence"
7"pulse"
8"stomach"
9"glistening"
10"footsteps"
11"churned"
12"searing"
13"the last thing"
14"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences93
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords12
totalWords722
ratio0.017
matches
0"Liar."
1"watched"
2"Hel portal."
3"known"
4"wrong."
5"herding"
6"\"You brought us the key.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount714
uniqueNames8
maxNameDensity1.54
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone4
Pendant1
Aurora1
Richmond1
Park1
November1
God1
Rory11
persons
0"Heartstone"
1"Pendant"
2"Aurora"
3"Rory"
places
0"Richmond"
1"Park"
2"November"
globalScore0.73
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount722
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean19
std19.35
cv1.018
sampleLengths
024
175
25
344
442
52
651
73
821
93
101
1128
121
131
1442
157
163
1747
189
194
2039
213
223
2343
2417
252
2647
274
284
293
3031
316
322
3328
345
3537
365
3730
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
87.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs119
matches
0"wasn’t chasing"
1"was *herding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences7
totalSentences95
ratio0.074
matches
0"The air smelled wrong—too sweet, like rotting flowers, cloying enough to coat the back of her throat."
1"Not a sound, not a breath of wind—just the sudden, sickening lurch of vertigo, as if the ground had dissolved beneath her."
2"She hadn’t believed the stories—not really."
3"Then—laughter."
4"Too *wrong.* The shape of it was human—mostly—but the limbs were too long, the joints bending in ways that made her stomach clench."
5"The mouth, though—God, the mouth—split too wide, lips peeling back from needle-thin teeth."
6"A hand—cold, clammy—closed around her wrist."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount725
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.034482758620689655
lyAdverbCount3
lyAdverbRatio0.004137931034482759
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean7.6
std5.97
cv0.786
sampleLengths
015
14
22
33
417
517
615
78
818
95
103
1122
1212
134
142
151
1618
1714
1810
192
207
216
2223
2315
243
252
2611
276
282
293
301
3111
3210
336
341
351
361
371
381
394
408
416
4213
439
447
453
4611
472
4823
4911
43.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3263157894736842
totalSentences95
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences74
matches
0"Just the weight of it"
1"Too loud to be an"
2"Too *wrong.* The shape of"
3"Just smooth, stretched skin where"
ratio0.054
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences74
matches
0"She shouldn’t have come."
1"She stepped between the stones."
2"She hadn’t believed the stories—not"
3"She turned slowly."
4"She exhaled, forcing her voice"
5"It came from the left,"
6"She took a step forward,"
7"Her fingers curled into fists"
8"It moved wrong."
9"She fumbled for the rucksack,"
10"She risked a glance over"
11"It wasn’t chasing her."
12"It was *herding* her."
13"It whispered, the words slithering"
14"It hissed, its grip loosening"
15"She didn’t think."
16"She lunged for the pool."
ratio0.23
47.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences74
matches
0"The Heartstone Pendant pulsed against"
1"She shouldn’t have come."
2"The standing stones loomed ahead,"
3"The air smelled wrong—too sweet,"
4"Rory adjusted the strap of"
5"A childhood accident, her mother"
6"*Liar.* The memory of that"
7"She stepped between the stones."
8"The world tilted."
9"Rory staggered, one hand flying"
10"The bark was warm."
11"The grove stretched before her,"
12"The Heartstone’s glow deepened, casting"
13"The words slithered through her"
14"She hadn’t believed the stories—not"
15"A twig snapped."
16"The sound had come from"
17"She turned slowly."
18"The trees stood motionless, their"
19"The wrongness pressed in, a"
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"Not a sound, not a breath of wind—just the sudden, sickening lurch of vertigo, as if the ground had dissolved beneath her."
1"The grove stretched before her, a perfect circle of silvered grass and wildflowers that shouldn’t exist in November."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.3630%