Run: 2026-02-19-01KHTR7QK7PK04FW0BMK65T6VM

Run Details

Duration:
54.5s
Cost:
$0.001382

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air shimmered as Aurora stepped through the archway, her heart racing. The moment she crossed the threshold, the world behind her faded into a distant memory, swallowed by the vibrant hues of the Fae Grove. A kaleidoscope of colours danced before her eyes, each shade more vivid than the last, as if the very essence of life had been distilled into this hidden sanctuary. “Is this real?” Rory whispered, her voice barely breaking the silence that enveloped them. She brushed her fingers against the gnarled bark of an ancient oak, its surface warm and pulsing, as if it possessed a heartbeat of its own. “Real enough,” Nyx replied, their voice a soft whisper that seemed to echo from the shadows. The Shade shifted beside her, their form flickering like candlelight, a silhouette against the ethereal glow of the grove. “But tread carefully. The Fae do not take kindly to intruders.” A rustle in the underbrush made Rory jump, her bright blue eyes darting to the source. A small creature, no larger than her hand, peeked out from behind a cluster of wildflowers. Its eyes glimmered like polished gemstones, and its wings shimmered with iridescent patterns that shifted with every movement. “Look at that!” she exclaimed, pointing. “What is it?” “An Aetherling,” Isolde Varga said, stepping forward. The half-Fae seer’s silver hair flowed like liquid moonlight, and her pale lavender eyes sparkled with mischief. “They’re harmless, but they love to play tricks. Best not to engage unless you want to be led astray.” Rory chuckled nervously, her gaze lingering on the creature as it flitted away, leaving a trail of sparkling dust in its wake. The grove was alive with sounds—soft whispers of the wind, the distant trickle of water, and the gentle rustle of leaves. Each sound seemed to weave together a tapestry of enchantment, drawing them deeper into the heart of the grove. “Stay close,” Nyx urged, their form solidifying as they moved ahead, casting a long shadow across the vibrant flora. “The deeper we go, the more unpredictable it becomes.” As they ventured further, the trees grew taller, their trunks twisting into impossible shapes, adorned with luminescent fungi that pulsed in rhythm with Rory’s heartbeat. She reached out to touch one, and a jolt of energy surged through her fingertips, sending a shiver down her spine. “Careful!” Nyx warned, their voice sharp. “Those are not mere decorations. They can be quite... reactive.” “Reactive?” Rory echoed, her curiosity piqued. “What do you mean?” “Some of the flora here can induce visions or even madness,” Isolde interjected, her tone cryptic. “The Fae have a penchant for the dramatic. Best to keep your wits about you.” Rory nodded, her excitement mingling with unease. The grove felt like a living entity, breathing and shifting around them. She could almost sense the pulse of magic in the air, thick and intoxicating. “Over there,” Nyx pointed, their shadowy form gesturing towards a clearing bathed in soft, golden light. “That’s where the standing stones are. They mark the boundary between our world and the Fae realm.” As they approached, Rory’s breath caught in her throat. The stones towered above them, ancient and imposing, each one etched with intricate symbols that glowed faintly. She reached out to touch one, her fingers brushing against the cool surface. A surge of energy coursed through her, and for a fleeting moment, she felt connected to something far greater than herself. “Do you feel that?” she asked, glancing at Isolde, who stood with her eyes closed, a serene expression on her face. “Indeed,” Isolde replied, her voice a melodic whisper. “The Veil is thin here. It’s a place of power, where the past and present intertwine.” Rory’s heart raced. “What do you mean? Can we see through it?” “Perhaps,” Isolde said, her lavender eyes flickering open. “But be warned, visions can be misleading. The Fae delight in riddles.” Before Rory could respond, a low rumble echoed through the grove, shaking the ground beneath their feet. The air thickened, and a sense of foreboding washed over her. “Did you hear that?” she asked, her voice trembling. Nyx’s form flickered, their eyes narrowing. “Something’s coming. We should—” A figure emerged from the shadows, cloaked in darkness, its presence suffocating. Rory’s breath hitched as she took a step back, instinctively reaching for the Fae-forged blade at her side. “Who dares trespass in the Grove?” the figure boomed, its voice a chilling whisper that sent shivers down her spine. “Stand down!” Nyx shouted, their form solidifying into a more defined shape, a protective barrier between Rory and the encroaching darkness. “We mean no harm!” The figure paused, its glowing eyes narrowing as it surveyed the group. “You carry the scent of mortals. What business do you have here?” Rory’s heart raced as she glanced at Isolde, who remained eerily calm. “We seek knowledge,” she said, her voice steady despite the fear coursing through her veins. “We wish to understand the Fae and the magic of this realm.” The figure’s laughter echoed through the grove, a sound that sent a chill through Rory’s bones. “Knowledge comes at a price, little mortal. Are you willing to pay?” “What kind of price?” Rory asked, her voice barely above a whisper. “Your memories,” the figure replied, its form shifting like smoke. “A trade. I will grant you a glimpse of the truth, but you must surrender a piece of your past.” Rory’s mind raced. Memories were precious, fragments of her identity. But the allure of knowledge, of understanding the Fae and their magic, was intoxicating. “Don’t do it!” Nyx warned, their voice urgent. “The Fae are cunning. They will twist your memories into something unrecognisable.” Isolde stepped forward, her expression unreadable. “Sometimes, the price of knowledge is worth the cost. But you must be certain, Rory.” Rory’s heart pounded in her chest as she weighed her options. The figure loomed closer, its presence suffocating, and the grove around her pulsed with an energy that felt both inviting and dangerous. “Choose wisely,” the figure hissed, its voice a seductive whisper that wrapped around her like a shroud. “What will you sacrifice for the truth?” Rory’s breath quickened, the weight of the decision pressing down on her. The grove held secrets, and she could feel them calling to her, urging her to take the leap. “Rory!” Nyx’s voice cut through the haze of uncertainty. “We need to leave. Now!” But the figure’s gaze held her captive, and the grove seemed to close in around her, the air thick with anticipation. “Will you accept my offer?” the figure pressed, its eyes gleaming with a hunger that sent a shiver down her spine. Rory’s heart raced as she stood at the precipice of choice, the world around her teetering on the edge of revelation and ruin. The moment hung in the air, electric and charged, as the shadows deepened and the grove whispered its secrets.
total_cost0.0013817699999999998

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.488
leniency0.977
rawRatio0
effectiveRatio0
82.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1157
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"carefully"
count1
2
adverb"nervously"
count1
3
adverb"barely above a whisper"
count1
highlights
0"very"
1"carefully"
2"nervously"
3"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1157
totalAiIsms45
found
0
word"shimmered"
count2
1
word"racing"
count1
2
word"kaleidoscope"
count1
3
word"sanctuary"
count1
4
word"silence"
count1
5
word"whisper"
count5
6
word"echo"
count1
7
word"tapestry"
count1
8
word"long shadow"
count1
9
word"pulsed"
count2
10
word"down her spine"
count2
11
word"echoed"
count3
12
word"pulse"
count1
13
word"imposing"
count1
14
word"etched"
count1
15
word"intricate"
count1
16
word"fleeting"
count1
17
word"raced"
count4
18
word"sense of"
count1
19
word"foreboding"
count1
20
word"flickered"
count1
21
word"chilling"
count1
22
word"sent shivers down"
count1
23
word"chill"
count1
24
word"unreadable"
count1
25
word"loomed"
count1
26
word"quickened"
count1
27
word"weight"
count1
28
word"could feel"
count1
29
word"anticipation"
count1
30
word"gleaming"
count1
31
word"electric"
count1
32
word"charged"
count1
highlights
0"shimmered"
1"racing"
2"kaleidoscope"
3"sanctuary"
4"silence"
5"whisper"
6"echo"
7"tapestry"
8"long shadow"
9"pulsed"
10"down her spine"
11"echoed"
12"pulse"
13"imposing"
14"etched"
15"intricate"
16"fleeting"
17"raced"
18"sense of"
19"foreboding"
20"flickered"
21"chilling"
22"sent shivers down"
23"chill"
24"unreadable"
25"loomed"
26"quickened"
27"weight"
28"could feel"
29"anticipation"
30"gleaming"
31"electric"
32"charged"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches5
maxInWindow5
found
0
label"heart pounded in chest"
count1
1
label"sense of foreboding"
count1
2
label"hung in the air"
count1
3
label"sent a shiver through"
count2
highlights
0"heart pounded in her chest"
1"a sense of foreboding"
2"hung in the air"
3"sent a chill through"
4"sent a shiver down"
85.32% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences63
matches
0"g with unease"
1"a sense of foreboding"
2"k with anticipation"
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences63
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1154
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount861
uniqueNames9
maxNameDensity2.09
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Aurora1
Fae4
Grove1
Shade1
Rory18
Isolde7
Varga1
Nyx8
Fae-forged1
persons
0"Aurora"
1"Shade"
2"Rory"
3"Isolde"
4"Varga"
5"Nyx"
places
0"Fae"
1"Grove"
globalScore0.455
windowScore0.333
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount2
matches
0"whisper that seemed to echo from the shadows"
1"felt like a living entity, breathing an"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1154
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
98.22% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean28.85
std14.25
cv0.494
sampleLengths
065
140
246
350
49
543
662
728
846
916
1010
1131
1233
1333
1460
1521
1624
1712
1820
1928
209
2110
2230
2320
2425
2524
2639
2728
2812
2930
3024
3120
3221
3333
3424
3530
3614
3721
3821
3942
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"been distilled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs149
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences84
ratio0.012
matches
0"The grove was alive with sounds—soft whispers of the wind, the distant trickle of water, and the gentle rustle of leaves."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount864
adjectiveStacks1
stackExamples
0"foreboding washed over her."
adverbCount21
adverbRatio0.024305555555555556
lyAdverbCount6
lyAdverbRatio0.006944444444444444
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean13.74
std6.03
cv0.439
sampleLengths
012
124
229
314
426
516
619
711
816
916
1018
116
123
137
1417
1519
1622
1721
1819
1919
209
2125
2221
236
2410
256
264
2716
2815
297
3012
3114
3216
3317
349
3517
3613
3721
3821
398
4016
413
429
438
4412
4517
4611
479
486
494
75.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.47619047619047616
totalSentences84
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences63
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences63
matches
0"She brushed her fingers against"
1"Its eyes glimmered like polished"
2"she exclaimed, pointing"
3"She reached out to touch"
4"She could almost sense the"
5"She reached out to touch"
6"she asked, glancing at Isolde,"
7"she asked, her voice trembling"
8"she said, her voice steady"
ratio0.143
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences63
matches
0"The air shimmered as Aurora"
1"The moment she crossed the"
2"A kaleidoscope of colours danced"
3"Rory whispered, her voice barely"
4"She brushed her fingers against"
5"Nyx replied, their voice a"
6"The Shade shifted beside her,"
7"A rustle in the underbrush"
8"A small creature, no larger"
9"Its eyes glimmered like polished"
10"she exclaimed, pointing"
11"Isolde Varga said, stepping forward"
12"The half-Fae seer’s silver hair"
13"Rory chuckled nervously, her gaze"
14"The grove was alive with"
15"Each sound seemed to weave"
16"Nyx urged, their form solidifying"
17"She reached out to touch"
18"Nyx warned, their voice sharp"
19"Rory echoed, her curiosity piqued"
ratio0.921
79.37% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences63
matches
0"Before Rory could respond, a"
ratio0.016
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount7
matches
0"A kaleidoscope of colours danced before her eyes, each shade more vivid than the last, as if the very essence of life had been distilled into this hidden sanctu…"
1"She brushed her fingers against the gnarled bark of an ancient oak, its surface warm and pulsing, as if it possessed a heartbeat of its own."
2"Its eyes glimmered like polished gemstones, and its wings shimmered with iridescent patterns that shifted with every movement."
3"Rory chuckled nervously, her gaze lingering on the creature as it flitted away, leaving a trail of sparkling dust in its wake."
4"The stones towered above them, ancient and imposing, each one etched with intricate symbols that glowed faintly."
5"The figure’s laughter echoed through the grove, a sound that sent a chill through Rory’s bones."
6"The figure loomed closer, its presence suffocating, and the grove around her pulsed with an energy that felt both inviting and dangerous."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount11
matches
0"Rory whispered, her voice barely breaking the silence that enveloped them"
1"Nyx warned, their voice sharp"
2"Rory echoed, her curiosity piqued"
3"Isolde interjected, her tone cryptic"
4"Isolde replied, her voice a melodic whisper"
5"Isolde said, her lavender eyes flickering open"
6"she asked, her voice trembling"
7"she said, her voice steady despite the fear coursing through her veins"
8"Rory asked, her voice barely above a whisper"
9"the figure replied, its form shifting like smoke"
10"Nyx warned, their voice urgent"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount9
fancyTags
0"Rory whispered (whisper)"
1"she exclaimed (exclaim)"
2"Nyx urged (urge)"
3"Nyx warned (warn)"
4"Isolde interjected (interject)"
5"Nyx shouted (shout)"
6"Nyx warned (warn)"
7"the figure hissed (hiss)"
8"the figure pressed (press)"
dialogueSentences43
tagDensity0.419
leniency0.837
rawRatio0.5
effectiveRatio0.419
69.3558%