Run: 2026-02-19-01KHTR7YDXD5KBMEQKRWJTMHMH

Run Details

Duration:
28.2s
Cost:
$0.000989
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay sprawled on the cold, damp floor, her eyes open and staring at the flickering light above. Detective Harlow Quinn crouched beside it, her fingers brushing against the jagged edges of the broken pipe that had killed the woman. The sharp jaw of her face tightened as she observed the room. The air was thick with the scent of copper and decay, a reminder that death had seeped into every corner of this abandoned Tube station. "Looks like a simple drug overdose to me," DS Davies said, his voice echoing off the bare concrete walls. Quinn glanced up. "Simple? Since when does a drug overdose involve a broken pipe to the head?" Davies shrugged, his hands buried in the pockets of his heavy coat. "Maybe a fight?" "Maybe," Quinn replied, her tone measured. She stood and began to circle the body, her worn leather watch ticking steadily on her wrist. "But then why is there no sign of a struggle?" "Could've been disoriented," Davies suggested. "Maybe she didn't even know what hit her." Quinn's eyes narrowed. She pulled a small brass compass from her jacket pocket, its patina of verdigris catching the dim light. The face was etched with protective sigils, and the needle spun wildly before settling on a point just beyond the body. "This isn't just a drug deal gone wrong," she muttered. Davies raised an eyebrow. "What's that supposed to mean?" "It means," Quinn said, her voice low and intense, "that we're missing something. Something big." She moved to the far corner of the room, where the walls were covered in strange symbols. Some were etched into the concrete, others painted in a dark, viscous liquid that Quinn suspected wasn't paint. She leaned closer, her breath misting in the cold air. "Reverse Greek," she murmured. "But not quite." "Someone's been watching too many horror films," Davies said, snapping a few more photos. Quinn stood up, her gaze fixed on the symbols. "This is no amateur hour. These markings are deliberate. Someone wanted us to find them." "Could be a cult," Davies suggested. "You know how they like to leave their calling cards." "True," Quinn agreed, "but this feels... different. More deliberate. More... calculated." She walked back to the body, her mind racing. The woman's clothes were tattered, her skin pale and clammy. A small, worn leather satchel lay a few feet away, its contents spilling out: old books, faded photographs, and a bone token. "See this?" Quinn held up the token. "It's the key to the Veil Market. This woman wasn't just a drug user. She was part of something deeper." Davies frowned. "The Veil Market? Isn't that just a legend? A hidden supernatural black market?" Quinn nodded. "It's more than a legend. It's real, and it's here. Someone wanted this woman dead, and they used the symbols and the token to send us a message." "A message about what?" Quinn's lips pressed into a thin line. "I don't know yet, but I intend to find out." She stood and began to examine the heavy foot traffic in the dust. Multiple sets of footprints, all new trainers. "Someone's been here recently. Multiple people. And they're covering their tracks." Davies stepped closer, his eyes narrowing. "So, what's our next move?" Quinn's gaze hardened. "We need to find out who this woman was and why she had a bone token. We need to follow the trail back to the Veil Market. And we need to do it quickly, before whatever is behind this gets even further ahead of us." She glanced at her watch, the worn leather strap a reminder of the time she had lost, the time she couldn't afford to waste. "Let's start with her satchel. There might be something in these books that can help us." Davies nodded, picking up the satchel and sorting through the contents. "This one's got some heavy-duty occult stuff," he said, flipping through a leather-bound tome. "Looks like she was into some dark rituals." "More than just dark rituals," Quinn said, her voice low. "This is about power. About control. About someone who doesn't want anyone else to know what's really going on." She turned to Davies, her eyes intense. "We need to be careful. This case is going to take us places we never expected. And it's only going to get more dangerous from here." Davies nodded, his expression serious. "Understood. But what if it leads us to something we can't handle?" Quinn's mouth curved into a grim smile. "Then we'll have to be smarter, won't we? We'll have to be one step ahead. Because if we're not, we'll be the ones who end up like her." She pointed to the body on the floor, the cold finality of it a stark reminder of what was at stake. "We need to find out who did this. And we need to stop them before they kill again." Davies's phone buzzed, and he pulled it out. "We've got a lead on the woman's identity. Her name is Clara Knowles. The token confirms she was a regular at the Veil Market." Quinn's eyes narrowed. "Clara Knowles. Let's find out what she knew. And let's make sure we're the ones who get the answers first." As they left the abandoned Tube station, the flickering light casting long shadows behind them, Quinn's mind raced with the possibilities. The symbols, the token, the Veil Market—there was more here than met the eye. And she was determined to uncover every last secret, no matter the cost.
created_at"2026-02-19T10:48:29.381Z" 2/19/2026, 10:48:29 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency873
moderation_latency(null)
generation_time28040
tokens_prompt4693
tokens_completion1372
native_tokens_prompt4240
native_tokens_completion1231
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00098889
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-aaa66ce6b6884381a4359bb4dfdc48e9"
is_byokfalse
latency65
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498109-b7CkRenrPlaSHnS38NdP"
upstream_id"cmpl-aaa66ce6b6884381a4359bb4dfdc48e9"
total_cost0.00098889
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.324
leniency0.649
rawRatio0
effectiveRatio0
89.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount924
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"really"
count1
highlights
0"quickly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount924
totalAiIsms13
found
0
word"reminder"
count3
1
word"echoing"
count1
2
word"measured"
count1
3
word"etched"
count2
4
word"eyebrow"
count1
5
word"calculated"
count1
6
word"racing"
count1
7
word"stark"
count1
8
word"raced"
count1
9
word"determined"
count1
highlights
0"reminder"
1"echoing"
2"measured"
3"etched"
4"eyebrow"
5"calculated"
6"racing"
7"stark"
8"raced"
9"determined"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
23.81% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences48
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords921
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount482
uniqueNames6
maxNameDensity3.32
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Tube2
Davies12
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Davies"
places(empty)
globalScore0
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences32
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount921
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean27.91
std15.68
cv0.562
sampleLengths
078
119
217
315
433
513
652
79
815
952
1014
1124
1216
1311
1441
1527
1615
1730
184
1917
2031
2111
2248
2340
2433
2529
2633
2717
2835
2939
3032
3123
3248
68.71% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences48
matches
0"was etched"
1"were covered"
2"were etched"
3"were tattered"
4"was determined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs88
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences73
ratio0.014
matches
0"The symbols, the token, the Veil Market—there was more here than met the eye."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount484
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.01859504132231405
lyAdverbCount2
lyAdverbRatio0.004132231404958678
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean12.62
std7.9
cv0.626
sampleLengths
019
122
212
325
419
53
614
712
83
96
1017
1110
125
138
143
1518
1621
1710
184
195
2015
2117
2218
2310
244
253
2614
279
2815
296
3010
3111
329
3310
3422
357
3620
372
3813
392
4028
414
427
4310
4413
457
4611
476
485
493
68.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4246575342465753
totalSentences73
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences41
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences41
matches
0"She stood and began to"
1"She pulled a small brass"
2"She moved to the far"
3"She leaned closer, her breath"
4"She walked back to the"
5"She stood and began to"
6"She glanced at her watch,"
7"he said, flipping through a"
8"She turned to Davies, her"
9"She pointed to the body"
ratio0.244
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences41
matches
0"The body lay sprawled on"
1"Detective Harlow Quinn crouched beside"
2"The sharp jaw of her"
3"The air was thick with"
4"DS Davies said, his voice"
5"Quinn glanced up."
6"Davies shrugged, his hands buried"
7"Quinn replied, her tone measured"
8"She stood and began to"
9"Quinn's eyes narrowed."
10"She pulled a small brass"
11"The face was etched with"
12"Davies raised an eyebrow."
13"Quinn said, her voice low"
14"She moved to the far"
15"Some were etched into the"
16"She leaned closer, her breath"
17"Davies said, snapping a few"
18"Quinn stood up, her gaze"
19"She walked back to the"
ratio0.927
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences41
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount1
matches
0"Detective Harlow Quinn crouched beside it, her fingers brushing against the jagged edges of the broken pipe that had killed the woman."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"DS Davies said, his voice echoing off the bare concrete walls"
1"Quinn replied, her tone measured"
2"Quinn said, her voice low and intense,"
3"Quinn said, her voice low"
14.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Davies suggested (suggest)"
1"she muttered (mutter)"
2"she murmured (murmur)"
3"Davies suggested (suggest)"
4"Quinn agreed (agree)"
dialogueSentences37
tagDensity0.297
leniency0.595
rawRatio0.455
effectiveRatio0.27
70.9196%