Run: 2026-02-19-01KHTR83MRNA1FHPHG1KJQJKT4

Run Details

Duration:
15.7s
Cost:
$0.000747

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked her hand back as if scalded, fingers curling into the damp earth of the clearing. The air reeked of wet stone and something older—something like rusted iron and crushed violets. Her breath came in shallow gasps, lungs burning as if she’d sprinted uphill without breaking stride. The others stood frozen around her, their faces twisted between awe and dread. “That’s no ordinary pendant,” Nyx’s voice slithered through the air, a whisper that made the hairs on Rory’s arms rise. The Shade’s form flickered like smoke caught in a draft, their violet eyes fixed on the crimson stone. “It’s hungry.” Isolde’s silver hair shimmered in the dim light, her pale lavender gaze flicking between the pendant and the standing stones that ringed the clearing. “The Heartstone,” she murmured, more to herself than anyone. “It’s been waiting.” Rory swallowed hard, her throat suddenly dry. The pendant pulsed again, this time with a warmth that seeped into her skin, not burning, but *calling*—like a siren’s song she couldn’t ignore. She pressed her palm to her chest, as if that could ground her. The stone was warm now, almost comforting, but the warmth coiled in her veins, spreading like ink in water. “It’s pulling us,” Nyx said, their voice dropping to a growl. “The Veil’s thinning. We’re too close.” Isolde’s lips curled into something that wasn’t quite a smile. “Or perhaps it’s been waiting for us.” A gust of wind howled through the clearing, carrying with it the scent of rotting leaves and something metallic—like blood left too long in the sun. The standing stones groaned, their ancient wood creaking as if alive. Rory’s eyes darted between them, searching for an exit, but the trees twisted unnaturally, their branches knitting together like a living tapestry. The path they’d come through was already fading, the earth smoothing over as if the ground itself didn’t want them to leave. “Where are we?” Rory’s voice cracked, but she forced herself to sound steady. She needed to be the one in control. Isolde’s fingers brushed the bark of the nearest stone, her touch leaving no mark. “The Fae Grove,” she said, her voice echoing strangely, as if the words were being pulled from her mouth by unseen hands. “But not as you know it.” Nyx stepped forward, their form solidifying just enough to loom over Rory. “This isn’t the pocket between realms. This is the *threshold*.” Their voice dropped to a whisper. “And it’s hungry.” Rory’s pulse hammered in her ears as she looked down at the pendant again. The warmth had spread, now radiating from her chest, a slow burn that made her skin prickle. She could feel it—*them*—something vast and ancient, pressing against the Veil like a hand against glass. It wanted in. And it wanted *her*. “What do we do?” she asked, her voice barely above a whisper. Isolde’s eyes gleamed, her gaze fixed on the pendant. “We let it take us.” The ground trembled beneath Rory’s feet. The standing stones shuddered, their shadows stretching unnaturally long, twisting like living things. The air thickened, pressing against her skin, making it hard to breathe. She could feel it now—the pull of the other side, the promise of something beyond the Veil. It was calling to her, whispering in a language she didn’t understand but recognized all the same. “Rory,” Nyx’s voice was urgent, their form flickering between solid and shadow. “We have to go back.” But Rory couldn’t move. The pendant’s warmth had become a fire, spreading through her veins, filling her with a sense of purpose, of *rightness*. She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*. The Grove wasn’t just a place. It was a wound in the world, a place where the boundaries between realms were thin, where the dead whispered to the living. And it wanted her. Isolde’s hand closed around Rory’s wrist, her grip firm but gentle. “We don’t have time to argue,” she said, her voice steady despite the chaos around them. “The Veil is weakening. If we don’t move now, we’ll be trapped here forever.” Rory nodded, her breath coming in ragged gasps. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she couldn’t let it win. Not yet. “Nyx,” she said, her voice cutting through the chaos. “Can you hold it?” The Shade hesitated, their form flickering like a candle in the wind. “I can try,” they said, their voice a whisper. “But it’s not just the pendant. It’s *her*.” Rory followed Isolde’s gaze to the standing stones. There, half-hidden in the shadows, was a figure—tall, gaunt, its form shifting between solid and smoke. Its eyes were hollow, its mouth stretched into a grin that didn’t reach its eyes. It was watching them, waiting. “Who is that?” Rory asked, her voice barely audible. Isolde’s lips curled into a smile that didn’t reach her eyes. “The first ward of the Grove,” she said. “A guardian, long forgotten. It’s been waiting for someone like you.” The figure moved, its form shifting like smoke caught in a draft. It stepped forward, its hollow eyes fixed on Rory. “You carry the mark,” it said, its voice a chorus of whispers. “You are the one who will break the Veil.” Rory’s breath caught in her throat. She could feel the pendant’s pull, the way it was dragging her closer to the figure, closer to whatever waited beyond the Veil. She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*. And it wanted her. Isolde’s hand tightened around Rory’s wrist. “We have to go,” she said, her voice urgent. “Now.” Rory nodded, her breath coming in ragged gasps. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she couldn’t let it win. Not yet. “Nyx,” she said, her voice cutting through the chaos. “Can you hold it?” The Shade hesitated, their form flickering like a candle in the wind. “I can try,” they said, their voice a whisper. “But it’s not just the pendant. It’s *her*.” Rory looked down at the pendant, her fingers trembling. She could feel the warmth radiating from it, the way it was calling to her, pulling her deeper into the Grove. She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*. And it wanted her. Isolde’s hand tightened around Rory’s wrist. “We have to move,” she said, her voice urgent. “Now.” Rory nodded, her breath coming in ragged gasps. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she couldn’t let it win. Not yet. She took a deep breath, steeling herself. “Then let’s go.” The standing stones groaned as Isolde stepped forward, her silver hair shimmering in the dim light. Nyx’s form flickered, their voice a whisper in Rory’s ear. “Hold on.” The world around them twisted, the Grove warping like a living thing. The standing stones stretched and bent, their shadows reaching out like grasping hands. The air thickened, pressing against Rory’s skin, making it hard to breathe. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. And then— The world snapped back into place. Rory stumbled, her breath coming in ragged gasps as she looked around. The Grove was gone, replaced by the familiar streets of Richmond Park. The standing stones were just trees now, their branches swaying gently in the breeze. The pendant’s warmth had faded, leaving behind a strange, hollow feeling in her chest. But the figure was still there, watching her from the shadows. “Rory,” Isolde’s voice was urgent, her hand still tight around Rory’s wrist. “We have to keep moving. The Veil is weakening, and we’re not safe here.” Rory nodded, her breath coming in ragged gasps. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she couldn’t let it win. Not yet. She took a deep breath, steeling herself. “Then let’s go.” The figure in the shadows stepped forward, its hollow eyes fixed on Rory. “You carry the mark,” it said, its voice a chorus of whispers. “You are the one who will break the Veil.” Rory’s breath caught in her throat. She could feel the pendant’s pull, the way it was calling to her, pulling her deeper into the Grove, deeper into whatever waited beyond the Veil. She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*. And it wanted her. Isolde’s hand tightened around Rory’s wrist. “We have to go,” she said, her voice urgent. “Now.” Rory nodded, her breath coming in ragged gasps. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she couldn’t let it win. Not yet. She took a deep breath, steeling herself. “Then let’s go.” The figure in the shadows lunged, its form shifting between solid and smoke. Rory barely had time to react before Isolde’s blade flashed in the light, the moonsilver edge cutting through the air with a sound like a sigh. The figure hissed, its form flickering like a dying flame. “Run,” Isolde said, her voice a command. Rory didn’t hesitate. She bolted, her heart hammering in her chest as she sprinted through the trees. She could feel the pendant’s pull, the way it was dragging her deeper into the Grove, deeper into whatever waited beyond the Veil. But she wouldn’t stop. Not yet. Nyx’s voice echoed in her ear, a whisper carried on the wind. “We’re almost out.” Rory didn’t look back. She couldn’t. She could only run, her breath coming in ragged gasps as she pushed herself harder, faster, until the trees blurred into a streak of green and brown. The pendant burned against her chest, a reminder of what waited beyond the Veil, of what she had to do. And she would do it. She would break the Veil. She would save them all.
total_cost0.0007474000000000001

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.447
leniency0.894
rawRatio0
effectiveRatio0
91.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1785
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"barely above a whisper"
count1
2
adverb"gently"
count1
highlights
0"suddenly"
1"barely above a whisper"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1785
totalAiIsms38
found
0
word"whisper"
count7
1
word"flickered"
count2
2
word"shimmered"
count1
3
word"pulsed"
count1
4
word"warmth"
count6
5
word"comforting"
count1
6
word"tapestry"
count1
7
word"echoing"
count1
8
word"pulse"
count1
9
word"could feel"
count12
10
word"trembled"
count1
11
word"sense of"
count1
12
word"familiar"
count1
13
word"echoed"
count1
14
word"reminder"
count1
highlights
0"whisper"
1"flickered"
2"shimmered"
3"pulsed"
4"warmth"
5"comforting"
6"tapestry"
7"echoing"
8"pulse"
9"could feel"
10"trembled"
11"sense of"
12"familiar"
13"echoed"
14"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences136
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences136
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords11
totalWords1777
ratio0.006
matches
0"calling"
1"threshold"
2"them"
3"her"
4"rightness"
5"alive"
6"her"
7"alive"
8"her"
9"alive"
10"alive"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
47.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions82
wordCount1566
uniqueNames8
maxNameDensity2.04
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory32
Shade3
Isolde14
Nyx6
Veil13
Grove12
Richmond1
Park1
persons
0"Rory"
1"Shade"
2"Isolde"
3"Nyx"
places
0"Veil"
1"Grove"
2"Richmond"
3"Park"
globalScore0.478
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences110
glossingSentenceCount2
matches
0"something like rusted iron and crushed viole"
1"quite a smile"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords2.814
wordCount1777
matches
0"not burning, but *calling*"
1"no longer just wood and stone but"
2"no longer just wood and stone but"
3"no longer just wood and stone but"
4"no longer just wood and stone but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences161
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean29.13
std21.26
cv0.73
sampleLengths
01
16
261
340
436
563
617
717
881
921
1042
1131
1254
1312
1414
1565
1617
1781
184
1941
2039
2113
2229
2344
249
2530
2642
2757
284
2916
3039
3113
3229
3358
344
3516
3639
3710
3828
3960
402
416
4252
4311
4426
4539
4610
4734
4860
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences136
matches
0"being pulled"
1"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount12
totalVerbs261
matches
0"was calling"
1"was dragging"
2"was watching"
3"was dragging"
4"was dragging"
5"was calling"
6"was dragging"
7"was dragging"
8"was dragging"
9"was calling"
10"was dragging"
11"was dragging"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences11
totalSentences161
ratio0.068
matches
0"The air reeked of wet stone and something older—something like rusted iron and crushed violets."
1"The pendant pulsed again, this time with a warmth that seeped into her skin, not burning, but *calling*—like a siren’s song she couldn’t ignore."
2"A gust of wind howled through the clearing, carrying with it the scent of rotting leaves and something metallic—like blood left too long in the sun."
3"She could feel it—*them*—something vast and ancient, pressing against the Veil like a hand against glass."
4"She could feel it now—the pull of the other side, the promise of something beyond the Veil."
5"She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*."
6"There, half-hidden in the shadows, was a figure—tall, gaunt, its form shifting between solid and smoke."
7"She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*."
8"She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*."
9"And then—"
10"She could see it now—the way the world bent around her, the way the standing stones were no longer just wood and stone but something older, something *alive*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1575
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.029841269841269842
lyAdverbCount9
lyAdverbRatio0.005714285714285714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean11.03
std7.02
cv0.637
sampleLengths
06
117
215
316
413
520
618
72
824
99
103
117
1224
1313
1419
1511
166
1710
187
1926
2011
2122
2222
2313
248
2514
2622
276
2812
2916
303
3114
3217
3316
343
354
3612
379
385
396
4013
4112
4217
4317
4412
455
464
4720
4828
496
41.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.16770186335403728
totalSentences161
uniqueOpeners27
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences127
matches(empty)
ratio0
71.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences127
matches
0"She yanked her hand back"
1"Her breath came in shallow"
2"she murmured, more to herself"
3"She pressed her palm to"
4"She needed to be the"
5"she said, her voice echoing"
6"Their voice dropped to a"
7"She could feel it—*them*—something vast"
8"It wanted in."
9"she asked, her voice barely"
10"She could feel it now—the"
11"It was calling to her,"
12"She could see it now—the"
13"It was a wound in"
14"she said, her voice steady"
15"She could feel the pendant’s"
16"she said, her voice cutting"
17"they said, their voice a"
18"Its eyes were hollow, its"
19"It was watching them, waiting."
ratio0.37
15.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences127
matches
0"The pendant burned against Rory’s"
1"She yanked her hand back"
2"The air reeked of wet"
3"Her breath came in shallow"
4"The others stood frozen around"
5"Nyx’s voice slithered through the"
6"The Shade’s form flickered like"
7"Isolde’s silver hair shimmered in"
8"she murmured, more to herself"
9"Rory swallowed hard, her throat"
10"The pendant pulsed again, this"
11"She pressed her palm to"
12"The stone was warm now,"
13"Nyx said, their voice dropping"
14"Isolde’s lips curled into something"
15"A gust of wind howled"
16"The standing stones groaned, their"
17"Rory’s eyes darted between them,"
18"The path they’d come through"
19"Rory’s voice cracked, but she"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences127
matches(empty)
ratio0
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount12
matches
0"She yanked her hand back as if scalded, fingers curling into the damp earth of the clearing."
1"Her breath came in shallow gasps, lungs burning as if she’d sprinted uphill without breaking stride."
2"Isolde’s silver hair shimmered in the dim light, her pale lavender gaze flicking between the pendant and the standing stones that ringed the clearing."
3"She pressed her palm to her chest, as if that could ground her."
4"The stone was warm now, almost comforting, but the warmth coiled in her veins, spreading like ink in water."
5"The standing stones groaned, their ancient wood creaking as if alive."
6"The path they’d come through was already fading, the earth smoothing over as if the ground itself didn’t want them to leave."
7"The warmth had spread, now radiating from her chest, a slow burn that made her skin prickle."
8"The pendant’s warmth had become a fire, spreading through her veins, filling her with a sense of purpose, of *rightness*."
9"Its eyes were hollow, its mouth stretched into a grin that didn’t reach its eyes."
10"Isolde’s lips curled into a smile that didn’t reach her eyes."
11"The standing stones stretched and bent, their shadows reaching out like grasping hands."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount15
matches
0"she murmured, more to herself than anyone"
1"Nyx said, their voice dropping to a growl"
2"she asked, her voice barely above a whisper"
3"she said, her voice steady despite the chaos around them"
4"she said, her voice cutting through the chaos"
5"they said, their voice a whisper"
6"Rory asked, her voice barely audible"
7"it said, its voice a chorus of whispers"
8"she said, her voice urgent"
9"she said, her voice cutting through the chaos"
10"they said, their voice a whisper"
11"she said, her voice urgent"
12"it said, its voice a chorus of whispers"
13"she said, her voice urgent"
14"Isolde said, her voice a command"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences47
tagDensity0.362
leniency0.723
rawRatio0.059
effectiveRatio0.043
65.8915%