Run: 2026-02-19-01KHTR95MDY1Y35T2Y10EYN5R0

Run Details

Duration:
10.7s
Cost:
$0.001061

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
In the hushed silence of the Fae Grove, Rory Carter stepped lightly, her breath misting in the chill air. The ancient oaks loomed, their gnarled roots snaking across the forest floor like veins beneath skin. She clutched the Heartstone Pendant, its crimson gem pulsing faintly, guiding her deeper into the unknown. Nyx, the Shadow, glided beside her, their form flickering like a candle flame. "You're sure about this, Rory?" Their voice was a whisper on the wind, barely audible yet clear as a bell in her mind. She nodded, her eyes scanning the wildflowers that bloomed year-round, defying the winter's grasp. "Isolde said it's the only way to close the rift." Eva, her childhood friend and fellow warder, walked behind them, her boots crunching on the undergrowth. She carried the Fae-Forged Blade, its moonsilver glow casting eerie shadows on her determined face. "I still don't understand how we ended up here," she muttered, her breath visible in the cold. Rory glanced back, her bright blue eyes meeting Eva's. "We're the ones who found the rift, Eva. It's our responsibility to close it." They reached a clearing, and Rory gasped. Before them stood a colossal standing stone, its surface covered in runes that pulsed with an otherworldly light. The air hummed with energy, and the hairs on her arms stood on end. Nyx drifted closer, their form solidifying as they examined the stone. "This is Fae workmanship," they murmured, tracing a rune with a shadowy finger. "But it's been... desecrated." Rory stepped forward, her hand reaching out to touch the stone. It was warm, throbbing with power. She felt a surge of energy, like electricity coursing through her veins. "It's a doorway," she whispered, her voice barely audible. Eva joined her, her eyes wide. "To where?" Before Rory could answer, the stone began to vibrate. The runes flashed brighter, and a low hum filled the air. A shimmering distortion appeared in the center of the stone, expanding until it was large enough for them to step through. Rory looked at her companions, her heart pounding in her chest. "We're going to Hel," she said, her voice steady despite the fear that gripped her. Nyx nodded, their form shifting into a solid, humanoid shape. "Stay close," they said, their glowing violet eyes fixed on the portal. "And whatever you do, don't let go of each other." Rory took a deep breath, her grip tightening on the Heartstone Pendant. She stepped forward, Eva and Nyx close behind. As they crossed the threshold, the world around them shifted, and they were swallowed by darkness. When they emerged, they found themselves in a place unlike any they had ever seen. The sky was a warm amber, like the setting sun, yet it cast no shadows. The air was thick with the scent of ripe fruit and sweet spices, and the sound of laughter and music filled their ears. They stood in a vast orchard, the trees laden with exotic fruits of every color and shape. In the distance, they could see sprawling vineyards and grand buildings, their walls adorned with intricate carvings and mosaics. People, or rather, creatures that looked like people, moved between the trees, their forms shimmering like heat haze. Rory's heart pounded in her chest as she took in the scene. This was Dymas, the realm of Gluttony. She had heard stories, whispers of the excess and indulgence that existed here. But nothing could have prepared her for the reality. Eva let out a low whistle, her eyes wide. "This place is... incredible." Nyx drifted closer, their form flickering as they examined their surroundings. "We should be careful," they said, their voice barely audible. "This place is a trap, designed to ensnare the unwary." Rory nodded, her grip tightening on the Heartstone Pendant. She could feel its power pulsing, guiding her deeper into the realm. "We need to find the source of the rift," she said, her voice steady despite the fear that gripped her. They moved through the orchard, their footsteps silent on the soft grass. As they walked, they saw feasts laid out beneath the trees, groaning under the weight of exotic foods and sweet pastries. Creatures lounged on couches, their forms shifting and changing as they indulged in the pleasures of the flesh. Rory felt a sense of unease wash over her as they passed a group of creatures engaged in a wild orgy. She had heard stories of the debauchery that existed in Hel, but seeing it with her own eyes was something else entirely. Eva seemed to sense her discomfort, her hand reaching out to squeeze Rory's arm. "We're not here for that," she said, her voice low. "We're here to close the rift." Rory nodded, her eyes fixed on the Heartstone Pendant. It was guiding her, pulling her deeper into the realm. She could feel the power of the rift, like a magnet drawing her towards it. As they moved deeper into the orchard, they began to see signs of decay. The fruit on the trees was rotting, the sweet scent replaced by the stench of decay. The creatures they passed were gaunt and emaciated, their eyes hollow and desperate. Rory felt a chill run down her spine as she realized the truth of this place. It was a trap, designed to ensnare the unwary and drain them of their life force. She could feel the power of the rift, like a dark tide pulling her towards it. Nyx drifted closer, their form flickering as they examined the decaying fruit. "This place is dying," they said, their voice barely audible. "The rift is draining its power." Rory nodded, her grip tightening on the Heartstone Pendant. She could feel the power of the rift, like a dark tide pulling her towards it. She knew that they were close now, that they were on the right track. As they moved deeper into the orchard, they began to see signs of struggle. The ground was churned up, the trees uprooted, and the air was filled with the sound of distant screams. Rory's heart pounded in her chest as she realized the truth of this place. It was a battleground, a place where the creatures of Hel fought for dominance, feeding on the life force of the unwary. She could feel the power of the rift, like a dark tide pulling her towards it. She knew that they were close now, that they were on the right track. She could see the shimmering distortion in the air, the gateway between realms. As they approached, they saw that the rift was guarded by a group of creatures, their forms shifting and changing as they fought to maintain their hold on the power that flowed from it. They were demons, their eyes burning with hunger and malice. Rory felt a surge of fear wash over her as she realized the truth of this place. They were not welcome here, not in this realm of excess and indulgence. They were intruders, and they would be fought. She looked at her companions, her eyes filled with determination. "We have to close the rift," she said, her voice steady despite the fear that gripped her. "No matter what it takes." Eva nodded, her grip tightening on the Fae-Forged Blade. "We're with you, Rory," she said, her voice filled with resolve. Nyx drifted closer, their form solidifying as they prepared to fight. "We'll face whatever comes our way," they said, their glowing violet eyes fixed on the demons that guarded the rift. Rory took a deep breath, her heart pounding in her chest. She knew that this was it, that this was the moment they had been training for, the moment they had been preparing for their entire lives. She knew that they were ready, that they were capable of closing the rift and saving the world from the darkness that threatened to consume it. She stepped forward, her hand reaching out to touch the shimmering distortion in the air. She could feel the power of the rift, like a dark tide pulling her towards it. She knew that she had to close it, that she had to stop the darkness from spreading. As she reached out, the demons attacked, their forms shifting and changing as they fought to maintain their hold on the power that flowed from the rift. Rory felt a surge of fear wash over her as she realized the truth of this place. They were not welcome here, not in this realm of excess and indulgence. They were intruders, and they would be fought. But she was ready. She had trained for this moment, had prepared for it her entire life. She knew that she was capable of closing the rift, of stopping the darkness from spreading. She took a deep breath, her heart pounding in her chest. She reached out, her hand touching the shimmering distortion in the air. She could feel the power of the rift, like a dark tide pulling her towards it. She knew that she had to close it, that she had to stop the darkness from spreading. And so, with a cry that echoed through the orchard, Rory Carter stepped into the rift, her companions close behind, ready to face whatever came their way. The battle for the fate of the world had begun.
total_cost0.0010605

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0
effectiveRatio0
96.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1561
totalAiIsmAdverbs1
found
0
adverb"lightly"
count1
highlights
0"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1561
totalAiIsms28
found
0
word"silence"
count1
1
word"chill"
count2
2
word"loomed"
count1
3
word"whisper"
count1
4
word"scanning"
count1
5
word"determined"
count1
6
word"pulsed"
count1
7
word"otherworldly"
count1
8
word"tracing"
count1
9
word"pounding"
count3
10
word"intricate"
count1
11
word"could feel"
count7
12
word"footsteps"
count1
13
word"weight"
count1
14
word"sense of"
count1
15
word"down her spine"
count1
16
word"churned"
count1
17
word"resolve"
count1
18
word"echoed"
count1
highlights
0"silence"
1"chill"
2"loomed"
3"whisper"
4"scanning"
5"determined"
6"pulsed"
7"otherworldly"
8"tracing"
9"pounding"
10"intricate"
11"could feel"
12"footsteps"
13"weight"
14"sense of"
15"down her spine"
16"churned"
17"resolve"
18"echoed"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches4
maxInWindow4
found
0
label"heart pounded in chest"
count2
1
label"sense of foreboding"
count1
2
label"air was thick with"
count1
highlights
0"heart pounded in her chest"
1"a sense of unease"
2"The air was thick with"
60.90% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells8
narrationSentences104
matches
0"a sense of unease"
1"felt a chill"
2"a surge of fear"
3"filled with determination"
4"d with determination"
5"filled with resolve"
6"d with resolve"
7"a surge of fear"
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences104
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1558
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1422
uniqueNames14
maxNameDensity1.34
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Fae3
Grove1
Rory19
Carter2
Heartstone5
Pendant5
Shadow1
Fae-Forged2
Blade2
Eva7
Nyx7
Dymas1
Gluttony1
Hel2
persons
0"Rory"
1"Carter"
2"Shadow"
3"Eva"
4"Nyx"
places
0"Fae"
1"Grove"
globalScore0.832
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences102
glossingSentenceCount1
matches
0"looked like people, moved between the tre"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1558
matches(empty)
0.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount8
totalSentences114
matches
0"knew that they"
1"knew that they"
2"saw that the"
3"knew that this"
4"knew that they"
5"knew that she"
6"knew that she"
7"knew that she"
47.06% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean38
std11.96
cv0.315
sampleLengths
051
136
224
348
423
539
628
738
88
941
1026
1132
1236
1353
1454
1541
1613
1731
1841
1951
2043
2130
2234
2343
2448
2528
2639
2733
2836
2943
3044
3138
3232
3320
3431
3563
3648
3765
3833
3956
4037
95.14% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences104
matches
0"were swallowed"
1"was churned"
2"was filled"
3"was guarded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs262
matches
0"was guiding"
1"was rotting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1425
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.01263157894736842
lyAdverbCount8
lyAdverbRatio0.005614035087719298
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
96.88% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean13.67
std5.36
cv0.392
sampleLengths
019
116
216
313
423
514
610
716
815
917
109
1114
127
1318
1414
1511
1613
174
1811
196
2012
219
226
232
249
2511
2621
2711
2815
2910
3012
3110
3212
338
3416
3515
3615
3723
3817
3919
4018
4112
427
4313
449
459
464
4711
4810
4910
35.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.21052631578947367
totalSentences114
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences104
matches(empty)
ratio0
20.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount52
totalSentences104
matches
0"She clutched the Heartstone Pendant,"
1"Their voice was a whisper"
2"She nodded, her eyes scanning"
3"She carried the Fae-Forged Blade,"
4"she muttered, her breath visible"
5"They reached a clearing, and"
6"they murmured, tracing a rune"
7"It was warm, throbbing with"
8"She felt a surge of"
9"she whispered, her voice barely"
10"she said, her voice steady"
11"they said, their glowing violet"
12"She stepped forward, Eva and"
13"They stood in a vast"
14"She had heard stories, whispers"
15"they said, their voice barely"
16"She could feel its power"
17"she said, her voice steady"
18"They moved through the orchard,"
19"She had heard stories of"
ratio0.5
27.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences104
matches
0"The ancient oaks loomed, their"
1"She clutched the Heartstone Pendant,"
2"Nyx, the Shadow, glided beside"
3"Their voice was a whisper"
4"She nodded, her eyes scanning"
5"Eva, her childhood friend and"
6"She carried the Fae-Forged Blade,"
7"she muttered, her breath visible"
8"Rory glanced back, her bright"
9"They reached a clearing, and"
10"The air hummed with energy,"
11"Nyx drifted closer, their form"
12"they murmured, tracing a rune"
13"Rory stepped forward, her hand"
14"It was warm, throbbing with"
15"She felt a surge of"
16"she whispered, her voice barely"
17"Eva joined her, her eyes"
18"The runes flashed brighter, and"
19"A shimmering distortion appeared in"
ratio0.865
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences104
matches
0"Before them stood a colossal"
1"Before Rory could answer, the"
ratio0.019
77.07% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences76
technicalSentenceCount7
matches
0"She nodded, her eyes scanning the wildflowers that bloomed year-round, defying the winter's grasp."
1"People, or rather, creatures that looked like people, moved between the trees, their forms shimmering like heat haze."
2"She had heard stories, whispers of the excess and indulgence that existed here."
3"She could feel its power pulsing, guiding her deeper into the realm."
4"She had heard stories of the debauchery that existed in Hel, but seeing it with her own eyes was something else entirely."
5"As they approached, they saw that the rift was guarded by a group of creatures, their forms shifting and changing as they fought to maintain their hold on the p…"
6"She knew that they were ready, that they were capable of closing the rift and saving the world from the darkness that threatened to consume it."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount9
matches
0"she muttered, her breath visible in the cold"
1"she whispered, her voice barely audible"
2"she said, her voice steady despite the fear that gripped her"
3"they said, their glowing violet eyes fixed on the portal"
4"they said, their voice barely audible"
5"she said, her voice steady despite the fear that gripped her"
6"she said, her voice low"
7"they said, their voice barely audible"
8"she said, her voice steady despite the fear that gripped her"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"she muttered (mutter)"
1"they murmured (murmur)"
2"she whispered (whisper)"
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0.25
effectiveRatio0.25
68.0763%