Run: 2026-02-19-01KHTR9FAVKAYMSD789AJ9F9CH

Run Details

Duration:
47.3s
Cost:
$0.064530
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant pulsed against Aurora's chest as she pushed through Richmond Park's iron gates. Warmth radiated from the crimson stone, a stark contrast to the autumn chill that made her fingers stiff around her phone's torch. "Just find the stones and leave," she muttered. The words formed clouds in the darkness. Her delivery uniform offered little protection against the cold, but there hadn't been time to change after her shift. The message had been clear — come at midnight, alone. Gravel crunched beneath her trainers as she followed the winding path deeper into the park. The beam of her torch caught glimpses of deer signs and warning notices, their reflective surfaces winking like watchful eyes. A fox's bark echoed from somewhere to her left, too close for comfort. The pendant's warmth intensified. Aurora pulled it from beneath her jacket, its deep crimson glow casting strange shadows on the path ahead. The mysterious package that had contained it last week had promised answers about Evan, about why he'd really left Cardiff. About the nightmares that plagued her since. Her phone buzzed. The screen showed only static before going dark. "Perfect timing." She pocketed the useless device. The pendant's glow would have to do. The path curved sharply right, revealing ancient oaks that seemed to lean inward, their branches forming dark archways overhead. Between their trunks, stone monoliths rose from the earth like broken teeth. The Fae Grove. It had to be. Aurora's steps slowed as she approached the standing stones. The pendant burned against her palm, its light pulsing in an erratic rhythm that matched her heartbeat. Wild flowers dotted the grass, their colours wrong in the crimson glow — blues too deep, whites too stark. Something rustled in the undergrowth behind her. She spun, but the shadows between the trees shifted and merged, revealing nothing. "Hello?" Her voice sounded flat, as if the air itself swallowed the sound. The temperature dropped further, frost crystallising on the flowers at her feet. The pendant's rhythm quickened. Aurora pressed her hand against her chest, trying to slow her breathing. The crescent scar on her wrist itched, an old tell when danger lurked nearby. A whisper carried on the wind. Her name, perhaps, or something that merely borrowed its shape. "I got your message." Her words fell dead in the heavy air. "I'm here." Footsteps. Behind her. No, ahead. The sound seemed to come from everywhere and nowhere, a soft padding like bare feet on frozen grass. The standing stones cast long shadows that pointed toward the grove's centre like accusing fingers. As she watched, they began to lengthen, to move against the pendant's light. "Show yourself." Another whisper, closer now. A laugh, maybe, or a sob. It held the same cadence as Evan's voice, that same lilting Cardiff accent, but wrong somehow. Hollow. Aurora backed toward the path, her shoulder blades itching with unseen attention. The pendant's warmth had become uncomfortable, almost burning. Something touched her hair — a leaf, she told herself, just a leaf — but when she reached up, her fingers met nothing. The shadows between the trees deepened, pooling like spilled ink. They seemed to pulse in counterpoint to the pendant's rhythm, expanding with each of her exhales. A twig snapped to her right. Aurora turned, catching a glimpse of something pale and long-limbed slipping behind an oak. The bark where it had touched began to blacken and curl. Her back hit rough stone. One of the monoliths. When had she retreated so far from the path? "Rory." The voice came from inches behind her head, through the stone itself. It used Evan's voice, but the sound slithered and coiled around her name like smoke. She ran. The pendant's light strobed with each footfall, casting her shadow in fragments across the grove. More voices joined the first, a chorus of familiar tones twisted into wrong shapes. Her mother's laugh. Her father's morning greeting. Eva's nickname for her. The path. Where was the path? Her foot caught on something soft and yielding. Aurora stumbled, catching herself against a tree trunk. Beneath her palm, the bark felt warm and smooth, like skin. The shadows had taken on weight now, pressing against her like hot breath. They carried scents — her mother's perfume, Eva's cigarettes, Evan's aftershave — each one corrupted by an underlying sweetness like rotting fruit. The pendant's light flickered, dimmed. In the moment of darkness, something brushed her cheek with fingers too long and too cold. When the light returned, the grove had changed. The standing stones formed a perfect circle now, though she clearly remembered their irregular placement. At their centre, a figure stood with its back turned. It wore Evan's old rugby jacket. "Found you," it said in his voice, and began to turn. Aurora ran. She ran until the shadows thinned and the pendant's heat faded and her lungs burned with autumn air. She ran until the park's iron gates clanged shut behind her and London's familiar sounds enveloped her once more. Only then did she realise she still clutched something in her fist. A piece of paper, its edges burnt, with two words in familiar handwriting: "Come back."
created_at"2026-02-19T10:49:19.458Z" 2/19/2026, 10:49:19 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4185
moderation_latency119
generation_time47152
tokens_prompt4560
tokens_completion1376
native_tokens_prompt4640
native_tokens_completion1223
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.06453
router(null)
provider_responses
0
endpoint_id"0e1957b3-205b-49d5-8413-13af3f68676d"
id"7f034003-81b7-4ad3-8478-e4a2211c852a"
is_byokfalse
latency4185
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498159-vTFs307RN49g8hXQwjxq"
upstream_id"7f034003-81b7-4ad3-8478-e4a2211c852a"
total_cost0.06453
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
88.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount858
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"sharply"
count1
highlights
0"really"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount858
totalAiIsms21
found
0
word"pulsed"
count1
1
word"warmth"
count3
2
word"stark"
count2
3
word"chill"
count1
4
word"echoed"
count1
5
word"perfect"
count2
6
word"quickened"
count1
7
word"whisper"
count2
8
word"footsteps"
count1
9
word"pulse"
count1
10
word"footfall"
count1
11
word"familiar"
count3
12
word"weight"
count1
13
word"flickered"
count1
highlights
0"pulsed"
1"warmth"
2"stark"
3"chill"
4"echoed"
5"perfect"
6"quickened"
7"whisper"
8"footsteps"
9"pulse"
10"footfall"
11"familiar"
12"weight"
13"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
38.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences82
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords863
ratio0
matches(empty)
75.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions1
matches
0"Something touched her hair — a leaf, she told herself, just a leaf — but when she reached up, her fingers met nothing."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount841
uniqueNames10
maxNameDensity0.95
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora8
Richmond1
Park1
Evan5
Cardiff2
Fae1
Grove1
Footsteps1
Eva2
London1
persons
0"Aurora"
1"Evan"
2"Eva"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Fae"
4"Grove"
5"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"oaks that seemed to lean inward, their branches forming dark archways overhead"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount863
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean22.71
std13.68
cv0.603
sampleLengths
036
144
248
349
411
514
631
77
845
920
101
1124
1230
1316
1414
1523
1628
172
1827
1920
2023
2126
2231
2318
241
2527
262
2740
286
2927
3035
3121
3233
336
3411
3539
3625
372
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
11.49% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences4
totalSentences87
ratio0.046
matches
0"The message had been clear — come at midnight, alone."
1"Wild flowers dotted the grass, their colours wrong in the crimson glow — blues too deep, whites too stark."
2"Something touched her hair — a leaf, she told herself, just a leaf — but when she reached up, her fingers met nothing."
3"They carried scents — her mother's perfume, Eva's cigarettes, Evan's aftershave — each one corrupted by an underlying sweetness like rotting fruit."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount836
adjectiveStacks1
stackExamples
0"right, revealing ancient oaks"
adverbCount29
adverbRatio0.034688995215311005
lyAdverbCount6
lyAdverbRatio0.007177033492822967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean9.92
std5.93
cv0.597
sampleLengths
014
122
28
37
419
510
615
720
813
94
1018
1120
127
133
148
157
167
1719
1812
193
204
219
2217
2319
247
2513
261
2712
2812
294
3012
3114
326
3310
3412
352
361
372
382
3918
4015
4113
422
434
446
4516
461
4712
488
4923
62.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.41379310344827586
totalSentences87
uniqueOpeners36
45.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences74
matches
0"Only then did she realise"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences74
matches
0"Her delivery uniform offered little"
1"Her phone buzzed."
2"She pocketed the useless device"
3"It had to be."
4"She spun, but the shadows"
5"Her voice sounded flat, as"
6"Her name, perhaps, or something"
7"Her words fell dead in"
8"It held the same cadence"
9"They seemed to pulse in"
10"Her back hit rough stone."
11"It used Evan's voice, but"
12"Her mother's laugh."
13"Her father's morning greeting."
14"Her foot caught on something"
15"They carried scents — her"
16"It wore Evan's old rugby"
17"it said in his voice,"
18"She ran until the shadows"
19"She ran until the park's"
ratio0.27
47.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences74
matches
0"The pendant pulsed against Aurora's"
1"Warmth radiated from the crimson"
2"The words formed clouds in"
3"Her delivery uniform offered little"
4"The message had been clear"
5"Gravel crunched beneath her trainers"
6"The beam of her torch"
7"A fox's bark echoed from"
8"The pendant's warmth intensified."
9"Aurora pulled it from beneath"
10"The mysterious package that had"
11"Her phone buzzed."
12"The screen showed only static"
13"She pocketed the useless device"
14"The pendant's glow would have"
15"The path curved sharply right,"
16"The Fae Grove."
17"It had to be."
18"Aurora's steps slowed as she"
19"The pendant burned against her"
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"The mysterious package that had contained it last week had promised answers about Evan, about why he'd really left Cardiff."
1"The path curved sharply right, revealing ancient oaks that seemed to lean inward, their branches forming dark archways overhead."
2"The pendant burned against her palm, its light pulsing in an erratic rhythm that matched her heartbeat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
79.7615%