Run: 2026-02-19-01KHTR9HA4A9JG9JZ0110WDDFD

Run Details

Duration:
1m 6s
Cost:
$0.002976
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air clung thick with incense and mildew as Detective Quinn descended the rusted metal staircase into the abandoned Tube station. Her torch flickered across the tracks, revealing shattered glass and graffitied walls. The detective’s sharp jaw tightened. Something felt off. "About time," Sergeant Davies called out, his voice echoing off the tunnel walls. "Charming as ever," Quinn muttered, her military precision intact despite the oppressive surroundings. She holstered her torch and approached the cordoned-off section. The Veil Market sprawled before them, its makeshift stalls draped in decaying velvet. Black candles burned on wooden crates, and figures draped in hooded cloaks whispered in hushed tones. Trampled herbs littered the ground. Davies handed her a pair of gloves. "Our vic's over there. Male, mid-thirties. No ID." She snapped on the gloves and stepped over the cordon. The body lay slumped against a pillar, his face frozen in a mask of terror. His hands clutched a small brass compass, its verdigris casing catching the dim light. "What’s this?" Quinn knelt, careful not to disturb the scene. Davies shrugged. "Some occult trinket. Probably bought it here." She examined the compass, tracing the protective sigils etched into its face. The needle pointed south-east, towards the tunnel’s end. Her eyes narrowed. "Funny place for a murder," Davies continued. "No cameras, no witnesses." Quinn stood, her gaze sweeping the area. "Where’s his bag?" "Bag?" "There’s no dust where his knees touched the floor. He carried something heavy. Where is it?" Davies hesitated, then gestured to a nearby stall. "Found this satchel. Thought it belonged to the stall owner." Quinn strode over and inspected the worn leather satchel. Books spilled out, their spines cracked and pages yellowed. She flipped one open. "Occult research," Davies said dismissively. "Not just any occult research," Quinn replied, her voice tight. She held up a bookmark embossed with the British Museum’s logo. Davies raised an eyebrow. "So he worked at the museum. Doesn’t change anything." "It changes everything." She pulled out a notebook, flipping through pages of cramped handwriting. Her frown deepened. "Look," Davies leaned against a stall, "the killer probably saw him flashing cash around. This place attracts thieves." Quinn shook her head. "No. Look at the crime scene. No struggle, no signs of forced entry. He knew his killer." Davies rolled his eyes. "You’re reaching, Quinn." "And you’re not seeing the whole picture." She pointed to the compass in the victim’s hands. "This isn’t just decoration. It’s a Veil Compass. Points to supernatural rifts." "Supernatural?" Davies scoffed. Quinn ignored him, studying the notebook. "He writes about a Shade artisan who crafted this compass. Mentions a meeting here. Tonight." Davies crossed his arms. "Even if that’s true, it doesn’t explain how he died." Quinn knelt again, her torch illuminating the man’s face. She tilted his head, revealing faint, blackened veins beneath his skin. "What are you doing?" Davies asked, his tone uneasy. Quinn stood, her expression grim. "This wasn’t a robbery gone wrong. This was an execution." Davies went pale. "You can’t be serious." She turned to face him. "Someone knew he was coming here. Someone didn’t want him talking." Davies swallowed. "So, what? We’re dealing with a hitman?" Quinn’s gaze fell on the shadows beyond the stalls. Her hand instinctively drifted towards her holster. "Worse. We’re dealing with something that doesn’t want to be found." The air grew colder, the whispers of the hooded figures fading into silence. The compass in the victim’s hand began to tremble, its needle spinning wildly. "Quinn?" Davies’ voice cracked. Her grip tightened on her torch. "Davies, stay close." The flickering candlelight dimmed, shadows creeping across the walls. The compass needle stopped, pointing directly at the tunnel’s end. Quinn’s heart pounded. "We’ve got company." From the darkness, a low, guttural growl echoed through the tunnel. The hooded figures scattered, their cloaks billowing as they vanished into the shadows. Davies drew his baton. "What the hell is that?" Quinn’s voice was steady, but her eyes betrayed her unease. "Something that shouldn’t be here." The growl grew louder, accompanied by the sound of claws scraping against metal. Davies stepped back. "We should call for backup." "Too late for that," Quinn muttered, her hand steady on her holster. The shadows coalesced into a hulking, indistinct figure. Its eyes glowed a sickly yellow, reflecting in the dim light. Davies cursed under his breath. Quinn’s mind raced. Three rules when cornered: Assess the threat. Plan your defense. Never show fear. The creature’s growl turned into a snarl as it lunged towards them. Quinn’s hand flew to her holster, her voice cutting through the chaos. "Davies, move!" They scattered just as the creature crashed into the stall behind them, sending wood and cloth flying. Davies scrambled to his feet, his baton raised. "How do we stop it?" Quinn’s eyes flicked to the compass, now lying beside the body. Its needle pointed directly at her. She cursed under her breath. "We don’t." The creature turned its glowing eyes on her, saliva dripping from its jagged teeth. Quinn’s voice was calm but urgent. "Davies, grab the compass." "What?" "Do it!" Davies snatched the compass, the creature’s head snapping in his direction. "Now run!" Quinn shouted. Davies bolted, the creature hot on his heels. Quinn took a deep breath, unholstering her pepper spray. She counted to three, then charged after them, her torch beam cutting through the darkness. The creature swiped at Davies, narrowly missing him as he dodged around a pillar. Quinn aimed and fired the spray, the mist engulfing the creature’s face. It roared in pain, clawing at its eyes. Davies stumbled, clutching the compass. "What now?" Quinn’s voice was sharp. "Get to the exit!" They ran, the creature’s howls echoing behind them. As they reached the staircase, Quinn glanced back. The creature was gone, replaced by a swirling vortex of shadows. Davies gasped. "What the hell is that?" Quinn’s eyes narrowed. "Our killer’s exit strategy." Davies stared at her. "You’re not suggesting-" Before he could finish, Quinn turned and sprinted back towards the vortex. "Quinn, no!" Davies shouted. She didn’t respond, her focus entirely on the swirling darkness. The vortex pulsed, the air crackling with energy. Quinn’s hand hovered over her holster as she approached, her mind racing with possibilities. The vortex shrank, leaving behind nothing but silence. Davies caught up to her, panting. "It’s gone." Quinn’s gaze remained fixed on the spot where the vortex had been. "For now." Davies shook his head. "What are we dealing with here?" Quinn’s voice was grim. "Something bigger than us." Davies exhaled sharply. "And here I thought it was just another murder." Quinn’s sharp jaw tightened. "This was never just a murder. It’s a warning." Davies glanced at the compass in his hands. "From who?" Quinn’s eyes met his, dark and unreadable. "From something that wants us to stay out of its way." Davies swallowed hard. "And if we don’t?" Quinn’s gaze returned to the shadows. "Then we’ll find out why it didn’t want us here."
created_at"2026-02-19T10:49:21.484Z" 2/19/2026, 10:49:21 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency402
moderation_latency(null)
generation_time66210
tokens_prompt4671
tokens_completion2059
native_tokens_prompt4248
native_tokens_completion1817
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00297649
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-R9KbsnfgyPyMozdSxZMmiYAq"
is_byokfalse
latency77
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498161-i6nLD9rp9FI1jf82fy0x"
upstream_id"chatcmpl-R9KbsnfgyPyMozdSxZMmiYAq"
total_cost0.00297649
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Davies said dismissively [dismissively]"
dialogueSentences59
tagDensity0.237
leniency0.475
rawRatio0.071
effectiveRatio0.034
95.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1166
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1166
totalAiIsms19
found
0
word"flickered"
count1
1
word"shattered"
count1
2
word"echoing"
count2
3
word"oppressive"
count1
4
word"velvet"
count1
5
word"tracing"
count1
6
word"etched"
count1
7
word"eyebrow"
count1
8
word"silence"
count2
9
word"echoed"
count1
10
word"hulking"
count1
11
word"raced"
count1
12
word"flicked"
count1
13
word"charged"
count1
14
word"pulsed"
count1
15
word"racing"
count1
16
word"unreadable"
count1
highlights
0"flickered"
1"shattered"
2"echoing"
3"oppressive"
4"velvet"
5"tracing"
6"etched"
7"eyebrow"
8"silence"
9"echoed"
10"hulking"
11"raced"
12"flicked"
13"charged"
14"pulsed"
15"racing"
16"unreadable"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences109
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1163
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions68
wordCount832
uniqueNames9
maxNameDensity3.73
worstName"Quinn"
maxWindowNameDensity6
worstWindowName"Davies"
discoveredNames
Detective1
Quinn31
Tube1
Davies30
Veil1
Market1
British1
Museum1
Assess1
persons
0"Detective"
1"Quinn"
2"Davies"
3"Market"
4"Museum"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1163
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs87
mean13.37
std7.66
cv0.573
sampleLengths
041
113
222
334
415
539
610
79
823
911
1010
111
1216
1318
1422
155
1621
1713
1817
1918
2021
217
2228
233
2421
2514
2620
279
2815
297
3016
319
3227
3326
344
359
3619
376
3824
399
4015
4113
428
4312
4419
455
4616
4712
4814
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences109
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount443
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.01580135440180587
lyAdverbCount3
lyAdverbRatio0.006772009029345372
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean7.55
std4.28
cv0.566
sampleLengths
021
112
25
33
413
513
69
713
816
95
107
118
1210
1315
1414
1510
162
177
1812
198
203
217
224
237
243
251
2616
278
2810
299
309
314
325
3310
3411
354
369
3714
383
3918
404
4117
424
433
4416
4512
463
476
4815
494
53.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.33116883116883117
totalSentences154
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences102
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences102
matches
0"Her torch flickered across the"
1"She holstered her torch and"
2"She snapped on the gloves"
3"His hands clutched a small"
4"She examined the compass, tracing"
5"Her eyes narrowed."
6"She flipped one open."
7"She held up a bookmark"
8"She pulled out a notebook,"
9"Her frown deepened."
10"She pointed to the compass"
11"She tilted his head, revealing"
12"She turned to face him."
13"Her hand instinctively drifted towards"
14"Her grip tightened on her"
15"Its eyes glowed a sickly"
16"They scattered just as the"
17"Its needle pointed directly at"
18"She cursed under her breath."
19"She counted to three, then"
ratio0.225
4.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences102
matches
0"The air clung thick with"
1"Her torch flickered across the"
2"The detective’s sharp jaw tightened."
3"Something felt off."
4"Sergeant Davies called out, his"
5"Quinn muttered, her military precision"
6"She holstered her torch and"
7"The Veil Market sprawled before"
8"Davies handed her a pair"
9"She snapped on the gloves"
10"The body lay slumped against"
11"His hands clutched a small"
12"Quinn knelt, careful not to"
13"She examined the compass, tracing"
14"The needle pointed south-east, towards"
15"Her eyes narrowed."
16"Quinn stood, her gaze sweeping"
17"Davies hesitated, then gestured to"
18"Quinn strode over and inspected"
19"Books spilled out, their spines"
ratio0.912
49.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences102
matches
0"Before he could finish, Quinn"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount5
matches
0"Sergeant Davies called out, his voice echoing off the tunnel walls"
1"Quinn muttered, her military precision intact despite the oppressive surroundings"
2"Quinn replied, her voice tight"
3"Davies asked, his tone uneasy"
4"Quinn muttered, her hand steady on her holster"
48.31% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount6
fancyTags
0"Sergeant Davies called out (call out)"
1"Quinn muttered (mutter)"
2"Davies continued (continue)"
3"Quinn muttered (mutter)"
4"Quinn shouted (shout)"
5"Davies shouted (shout)"
dialogueSentences59
tagDensity0.153
leniency0.305
rawRatio0.667
effectiveRatio0.203
77.8747%