Run: 2026-02-19-01KHTR9PB2GN7RT48TGVZ9AD8H

Run Details

Duration:
8.8s
Cost:
$0.034305
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter's breath came in short, sharp bursts as she sprinted through the dense underbrush, her heart pounding in her chest. The Fae Grove loomed ahead, its ancient oak standing stones barely visible in the moonlight. She had come here for a reason, but the moment she crossed the threshold, a sense of wrongness settled over her like a shroud. The wildflowers that bloomed year-round in the Grove seemed to glow with an unnatural light, their petals whispering secrets to the wind. Aurora slowed her pace, her eyes darting around the clearing. She clutched the Heartstone Pendant around her neck, its faint inner glow providing little comfort. A rustling sound to her left made her freeze. She turned her head slowly, her bright blue eyes scanning the darkness. Nothing. Just the wind playing tricks on her. She took a deep breath and continued forward, her footsteps barely making a sound on the soft earth. The Grove was eerily silent, the usual chorus of nocturnal creatures absent. Aurora's skin prickled with unease. She had been here before, but it had never felt like this. The air was thick with tension, as if the very fabric of reality was stretched thin. She reached the center of the clearing and knelt beside the largest of the standing stones. The Heartstone Pendant pulsed faintly with warmth, indicating the presence of a Hel portal nearby. Aurora's fingers traced the ancient runes carved into the stone, her mind racing. She had to find the portal and close it before it was too late. A twig snapped behind her, and she spun around, her heart leaping into her throat. The clearing was empty, but the sense of being watched was overwhelming. She could feel eyes on her, hidden in the shadows. She swallowed hard and forced herself to focus on the task at hand. As she worked, the sounds around her grew louder. The rustling of leaves, the creaking of branches, the distant hoot of an owl. But there was something else, something that didn't belong. A low, guttural growl that sent shivers down her spine. Aurora's hands trembled as she continued to trace the runes, her mind racing through the incantation she needed to close the portal. The growl grew louder, closer. She could feel the presence behind her, a malevolent force that made her blood run cold. She whispered the final words of the incantation, her voice barely audible over the pounding of her heart. The standing stone glowed with a blinding light, and the ground beneath her feet trembled. The portal was closing, but the presence was still there, still watching. Aurora stood up slowly, her eyes scanning the darkness. She could see movement at the edge of the clearing, shadows shifting and writhing. She took a step back, her breath coming in ragged gasps. She had to get out of here, now. The growl came again, louder this time, and Aurora broke into a run. She sprinted through the underbrush, her heart pounding in her chest. The shadows seemed to follow her, closing in around her. She could hear the sound of footsteps behind her, heavy and relentless. She burst through the trees and into the open, her lungs burning with the effort. The lights of Richmond Park were just ahead, a beacon of safety in the darkness. She pushed herself harder, her legs screaming in protest. As she reached the edge of the park, she risked a glance over her shoulder. The shadows had stopped at the boundary of the Grove, their malevolent presence lingering just out of reach. Aurora stumbled to a halt, her breath coming in ragged gasps. She had made it out, but the sense of wrongness still clung to her like a second skin. She knew she couldn't stay here, not with whatever was lurking in the Grove. She had to find a way to stop it, to protect herself and those she cared about. Aurora took a deep breath and started walking, her mind racing with possibilities. She had to find Eva, to warn her about the danger. She had to find a way to close the portal for good, to banish the darkness that had taken root in the Grove. As she walked, the Heartstone Pendant pulsed faintly against her chest, a reminder of the task ahead. She had come here for a reason, and she wouldn't stop until she had seen it through. The night was far from over, and the real horror was just beginning.
created_at"2026-02-19T10:49:26.65Z" 2/19/2026, 10:49:26 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency704
moderation_latency(null)
generation_time8661
tokens_prompt4560
tokens_completion1092
native_tokens_prompt4065
native_tokens_completion932
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached3456
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.034305
router(null)
provider_responses
0
endpoint_id"ef6b0afa-fd92-4db6-96e0-b8f0e5e4734b"
id"chatcmpl-DAvt0pehhEMlTI0HBZQaizOrnwlBE"
is_byokfalse
latency333
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771498166-aMOlxylQ0iunNGrE47O7"
upstream_id"chatcmpl-DAvt0pehhEMlTI0HBZQaizOrnwlBE"
total_cost0.034305
cache_discount(null)
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
80.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount752
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount752
totalAiIsms26
found
0
word"pounding"
count3
1
word"loomed"
count1
2
word"sense of"
count3
3
word"scanning"
count2
4
word"footsteps"
count2
5
word"tension"
count1
6
word"pulsed"
count2
7
word"warmth"
count1
8
word"traced"
count1
9
word"racing"
count3
10
word"could feel"
count2
11
word"sent shivers down"
count1
12
word"trembled"
count2
13
word"beacon"
count1
14
word"reminder"
count1
highlights
0"pounding"
1"loomed"
2"sense of"
3"scanning"
4"footsteps"
5"tension"
6"pulsed"
7"warmth"
8"traced"
9"racing"
10"could feel"
11"sent shivers down"
12"trembled"
13"beacon"
14"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
95.24% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences56
matches
0"d with unease"
1"y with warmth"
91.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences56
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences56
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords751
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
90.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount751
uniqueNames10
maxNameDensity1.2
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Carter1
Fae1
Grove6
Heartstone3
Pendant3
Hel1
Aurora9
Richmond1
Park1
Eva1
persons
0"Carter"
1"Aurora"
2"Eva"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore0.901
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"felt like this"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount751
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences56
matches(empty)
0.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean46.94
std5.31
cv0.113
sampleLengths
060
147
247
345
458
550
642
743
845
942
1046
1139
1244
1349
1447
1547
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences56
matches
0"was stretched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs118
matches
0"was lurking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences56
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount752
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.030585106382978722
lyAdverbCount8
lyAdverbRatio0.010638297872340425
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences56
echoCount0
echoWords(empty)
73.36% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences56
mean13.41
std4.47
cv0.333
sampleLengths
021
115
224
322
410
515
69
712
81
97
1018
1112
125
1312
1416
1516
1615
1713
1814
1915
2012
2110
2213
239
2414
259
2610
2722
285
2916
3018
3115
3212
339
3414
3511
368
3713
3811
3910
4012
4115
4215
439
4415
4518
4611
4718
4814
4917
33.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.14285714285714285
totalSentences56
uniqueOpeners8
60.61% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences55
matches
0"Just the wind playing tricks"
ratio0.018
45.45% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences55
matches
0"She had come here for"
1"She clutched the Heartstone Pendant"
2"She turned her head slowly,"
3"She took a deep breath"
4"She had been here before,"
5"She reached the center of"
6"She had to find the"
7"She could feel eyes on"
8"She swallowed hard and forced"
9"She could feel the presence"
10"She whispered the final words"
11"She could see movement at"
12"She took a step back,"
13"She had to get out"
14"She sprinted through the underbrush,"
15"She could hear the sound"
16"She burst through the trees"
17"She pushed herself harder, her"
18"She had made it out,"
19"She knew she couldn't stay"
ratio0.436
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences55
matches
0"Aurora Carter's breath came in"
1"The Fae Grove loomed ahead,"
2"She had come here for"
3"The wildflowers that bloomed year-round"
4"Aurora slowed her pace, her"
5"She clutched the Heartstone Pendant"
6"A rustling sound to her"
7"She turned her head slowly,"
8"She took a deep breath"
9"The Grove was eerily silent,"
10"Aurora's skin prickled with unease."
11"She had been here before,"
12"The air was thick with"
13"She reached the center of"
14"The Heartstone Pendant pulsed faintly"
15"Aurora's fingers traced the ancient"
16"She had to find the"
17"A twig snapped behind her,"
18"The clearing was empty, but"
19"She could feel eyes on"
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences55
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"The wildflowers that bloomed year-round in the Grove seemed to glow with an unnatural light, their petals whispering secrets to the wind."
1"She could feel the presence behind her, a malevolent force that made her blood run cold."
2"Aurora took a deep breath and started walking, her mind racing with possibilities."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.0429%