NC Bench
Overview
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Run: 2026-02-19-01KHTR9REP2DVD0SZ362AY3Z2M
Run Details
Model:
Qwen 2.5 72B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
43.7s
Cost:
$0.001250
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
76.88%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
51.11%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
55.73%
Name drop frequency
(details)
75.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
61.70%
Paragraph length variance
(details)
85.95%
Passive voice overuse
(details)
66.13%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.83%
Sentence opener variety
(details)
61.16%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
5.87%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
16.67%
Dialogue tag variety (said vs. fancy)
(details)
71.9568%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter, known to her
friends as Rory, stepped off the beaten path and onto the soft, mossy ground of the Fae Grove.
The ancient oak standing stones
loomed
on either side, their gnarled limbs reaching out like skeletal fingers.
She paused, her breath catching
in her throat.
The air here was thick
and heavy, as if the
very
essence of the forest
was trying
to hold her back.
Rory’s hand instinctively went to
the Heartstone Pendant hanging around her neck.
The deep crimson gem pulsed
faintly, its
warmth
a comfort in the creeping cold.
She took a deep breath
and stepped forward, the urgency of her mission pushing back the growing unease.
The wildflowers in the clearing
bloomed year-round, their vibrant colours a
stark
contrast to the darkening sky. Rory’s eyes
scanned
the area, but the light was fading fast.
The boundaries of time seemed
blurred here, an hour inside feeling like minutes or days outside. She had to move
quickly
. A twig snapped behind her. Rory spun around, heart
racing
, but saw nothing.
Just the endless green of
the forest, the ancient oaks standing like silent
sentinels
.
She told herself it was
just a small animal, a rabbit or a squirrel, but the hairs on the back of her neck stood on end.
She continued deeper into the
grove, her steps cautious.
The path was well-trodden, but
overgrown, as if this place had
been forgotten
by the world. The Heartstone’s glow grew brighter, the
pulse
more insistent. She was close.
Another sound, this time from
ahead.
A low, rustling noise, like
leaves being disturbed. Rory’s hand tightened on the pendant, the
warmth
spreading through her palm.
She moved forward, her eyes
darting from side to side. The forest was alive with whispers, each one a threat, each one a challenge. A shadow moved at the edge of her vision. Rory’s breath hitched.
She blinked, and it was
gone.
She rubbed her eyes, trying
to clear the image, but the unease settled deeper into her bones.
She had a job to
do, a matter of life and death, but the Grove
seemed to
have its own agenda. A sudden gust of wind blew through the trees, rustling the leaves and sending a
chill
down her spine
. Rory’s steps
quickened
, her heart
pounding
in her chest.
She reached the heart of
the grove, where a small clearing opened up, bathed in a soft, eerie light. The Heartstone
pulsed
rapidly now, its glow almost blinding. In the centre of the clearing stood an ancient stone altar, covered in carvings that told stories of a time long forgotten. Rory approached it, the pendant leading the way. As she drew closer, the carvings
seemed to
shift, the lines blurring and reforming.
She reached out, her fingers
brushing the smooth stone. The air around her grew colder, and a low, rumbling sound
echoed
through the clearing. Rory’s heart
skipped a beat
.
She looked around, but the
forest remained silent, the only sound her own ragged breathing. She took a step back, trying to process what
was happening
. The Heartstone
was reacting
to something, something powerful and ancient. A voice whispered in her ear, a cold, disembodied sound that
sent shivers down
her spine. “You shouldn’t be here.” Rory spun around, but no one was there. The voice came again, this time from behind her. “Leave now, or face the consequences.”
She clenched her jaw, determination
hardening her
resolve
.
She had come too far
to turn back now. “Who are you?”
she demanded, her voice steady
despite the fear. The air around her
seemed to
thicken, the shadows deepening. The voice spoke again, this time from all around her. “We are the guardians of this place. This is not for the likes of you.” Rory’s hand tightened on the Heartstone. “I came for a reason. I won’t leave until I’ve found what I seek.” The clearing grew darker, the light from the Heartstone the only thing keeping the shadows at bay. The wind picked up, howling through the trees, and the rustling sound intensified. Rory’s
pulse
raced
, but she stood her ground.
She had faced worse in
her life, and she wasn’t about to be intimidated by whispers and shadows. “Show yourself,”
she called out, her voice
strong and
unwavering
. The rustling grew louder, and a figure emerged from the darkness.
It was a woman, her
form ethereal and translucent, her eyes glowing with an
otherworldly
light. She wore a dress of leaves and flowers, her hair flowing like the wind. “Who are you?”
Rory asked, her voice steady
. The woman’s
eyes narrowed
, and she took a step closer. “I am Isolde, guardian of the Fae Grove. What do you seek, mortal?” Rory took a deep breath, her mind
racing
. She had to be careful with her words. “I seek the truth. I believe there is something here that can help me.” Isolde’s gaze was piercing, and Rory felt as if she
was being
stripped bare, her secrets laid out for all to see. “The truth is a dangerous thing,”
Isolde said, her voice a soft, haunting melody
. “Are you prepared for what you might find?” Rory nodded, her
resolve
unshaken. “I am. I’ve come too far to turn back now.” Isolde studied her for a moment, then nodded. “Very well. But know this: once the door is opened, there is no closing it again.” The air around them shifted, and the shadows receded. The clearing grew brighter, the light from the Heartstone growing stronger. Isolde stepped aside, revealing a small, hidden door at the base of the altar. “Enter, but tread
carefully
. The path you walk is fraught with
peril
.” Rory hesitated for a moment, then stepped forward. The door opened with a creak, and she descended into the darkness. The Heartstone
pulsed
with renewed vigour, its glow lighting her way. The air was cold and damp, and the walls
were lined
with strange, glowing fungi. She moved
cautiously
, her senses on high alert. The tunnel twisted and turned, and the air grew heavier with each step. Rory’s heart beat a rapid drumbeat in her chest, but she pushed forward, driven by a purpose she couldn’t fully explain.
Finally, she emerged into a
large, underground chamber. The walls
were covered
in glowing runes, and in the centre stood a pedestal, on which lay a small, intricately carved box. The Heartstone glowed brightly, and Rory knew she had found what she
was looking
for. She approached the pedestal, her hand reaching out to touch the box. As she drew near, the runes on the walls
began to
shift and change, forming a
pattern that seemed to whisper secrets in a language long forgotten
. The air crackled with power, and Rory felt a surge of energy coursing through her. The box opened with a soft click, and inside lay a small, ancient scroll. Rory
carefully
picked it up, her fingers trembling. The scroll was old, but the writing was clear. She
began to
read, the words ancient and powerful, each one a piece of the puzzle she had come to solve. As she read, the chamber grew brighter, and the air filled with a
sense of
ancient, forgotten magic. The Heartstone
pulsed
in time with her heart, and Rory knew she had found what she needed. The scroll held the key to a power that could change everything, but the cost was high. She rolled the scroll up and tucked it into her bag, the Heartstone still glowing
softly
. As she turned to leave, a voice whispered in her ear once more. “Remember, the truth comes with a price.” Rory nodded, her
resolve
unshaken. She had made a deal, and she
was prepared
to pay the cost. She turned and
began to
make her way back through the tunnel, the Heartstone guiding her path. As she emerged from the tunnel and stepped back into the clearing, the forest was silent once more. Isolde
was gone
, and the only sign of her presence was the faint glow of the runes on the altar. Rory took a deep breath, the
weight
of what she had learned settling over her. She turned and walked back through the Fae Grove, the Heartstone’s glow fading as she left the ancient clearing. The forest grew dim, the shadows retreating, and the world outside seemed somehow different,
tinged
with a
sense of
otherworldly
power. Rory reached the edge of the grove and stepped back onto the beaten path. The air was cool, and the night was deep, but she had what she needed. The task ahead was daunting, but she had faced worse. And she was ready. The Heartstone
pulsed
one last time, a silent promise of the journey to come. Rory took a deep breath and started down the path, the forest behind her falling silent once more. The road ahead was long and dark, but she was not alone. The Heartstone was with her, and she had the truth she sought. And so, she walked into the night, ready for whatever lay ahead.
created_at
"2026-02-19T10:49:28.798Z"
2/19/2026, 10:49:28 AM
model
"qwen/qwen-2.5-72b-instruct"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
685
moderation_latency
(null)
generation_time
43646
tokens_prompt
4581
tokens_completion
2226
native_tokens_prompt
4143
native_tokens_completion
1930
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00124986
router
(null)
provider_responses
0
endpoint_id
"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id
"cmpl-06d0698698b34be782955796916c04d2"
is_byok
false
latency
60
model_permaslug
"qwen/qwen-2.5-72b-instruct"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771498168-P3kqP5NGdpJ51stp5yAK"
upstream_id
"cmpl-06d0698698b34be782955796916c04d2"
total_cost
0.00124986
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
0
effectiveRatio
0
76.88%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1514
totalAiIsmAdverbs
7
found
0
adverb
"very"
count
2
1
adverb
"quickly"
count
1
2
adverb
"carefully"
count
2
3
adverb
"cautiously"
count
1
4
adverb
"softly"
count
1
highlights
0
"very"
1
"quickly"
2
"carefully"
3
"cautiously"
4
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1514
totalAiIsms
35
found
0
word
"loomed"
count
1
1
word
"pulsed"
count
5
2
word
"warmth"
count
2
3
word
"stark"
count
1
4
word
"scanned"
count
1
5
word
"racing"
count
2
6
word
"sentinels"
count
1
7
word
"pulse"
count
2
8
word
"chill"
count
1
9
word
"down her spine"
count
1
10
word
"quickened"
count
1
11
word
"pounding"
count
1
12
word
"echoed"
count
1
13
word
"skipped a beat"
count
1
14
word
"sent shivers down"
count
1
15
word
"resolve"
count
3
16
word
"raced"
count
1
17
word
"unwavering"
count
1
18
word
"otherworldly"
count
2
19
word
"peril"
count
1
20
word
"whisper"
count
1
21
word
"sense of"
count
2
22
word
"weight"
count
1
23
word
"tinged"
count
1
highlights
0
"loomed"
1
"pulsed"
2
"warmth"
3
"stark"
4
"scanned"
5
"racing"
6
"sentinels"
7
"pulse"
8
"chill"
9
"down her spine"
10
"quickened"
11
"pounding"
12
"echoed"
13
"skipped a beat"
14
"sent shivers down"
15
"resolve"
16
"raced"
17
"unwavering"
18
"otherworldly"
19
"peril"
20
"whisper"
21
"sense of"
22
"weight"
23
"tinged"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"clenched jaw/fists"
count
1
highlights
0
"eyes narrowed"
1
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
109
matches
(empty)
51.11%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
7
narrationSentences
109
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
120
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1512
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
55.73%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
1379
uniqueNames
7
maxNameDensity
1.89
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Carter
1
Rory
26
Fae
2
Grove
3
Heartstone
15
Pendant
1
Isolde
5
persons
0
"Carter"
1
"Rory"
2
"Heartstone"
3
"Pendant"
4
"Isolde"
places
0
"Fae"
1
"Grove"
globalScore
0.557
windowScore
0.667
75.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
100
glossingSentenceCount
3
matches
0
"seemed blurred here, an hour inside feeling like minutes or days outside"
1
"pattern that seemed to whisper secrets in a language long forgotten"
2
"seemed somehow different tinged with a sense of otherworldly power"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1512
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
120
matches
(empty)
61.70%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
40.86
std
14.95
cv
0.366
sampleLengths
0
69
1
44
2
49
3
53
4
37
5
50
6
56
7
56
8
68
9
41
10
20
11
23
12
28
13
35
14
20
15
56
16
51
17
8
18
23
19
30
20
44
21
15
22
24
23
46
24
46
25
42
26
45
27
54
28
52
29
52
30
36
31
35
32
53
33
40
34
43
35
56
36
12
85.95%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
109
matches
0
"been forgotten"
1
"was gone"
2
"were lined"
3
"were covered"
4
"was prepared"
5
"was gone"
66.13%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
5
totalVerbs
249
matches
0
"was trying"
1
"was happening"
2
"was reacting"
3
"was being"
4
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
120
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1381
adjectiveStacks
0
stackExamples
(empty)
adverbCount
50
adverbRatio
0.036205648081100654
lyAdverbCount
16
lyAdverbRatio
0.011585807385952208
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
120
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
120
mean
12.6
std
5.07
cv
0.402
sampleLengths
0
23
1
17
2
8
3
21
4
12
5
14
6
18
7
17
8
11
9
16
10
5
11
5
12
8
13
14
14
26
15
9
16
16
17
9
18
3
19
6
20
8
21
12
22
10
23
14
24
9
25
3
26
6
27
17
28
21
29
19
30
9
31
19
32
9
33
22
34
8
35
14
36
9
37
15
38
5
39
15
40
11
41
10
42
16
43
4
44
8
45
9
46
6
47
8
48
9
49
11
35.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.19166666666666668
totalSentences
120
uniqueOpeners
23
61.16%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
109
matches
0
"Just the endless green of"
1
"Finally, she emerged into a"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
109
matches
0
"She paused, her breath catching"
1
"She took a deep breath"
2
"She had to move quickly."
3
"She told herself it was"
4
"She continued deeper into the"
5
"She was close."
6
"She moved forward, her eyes"
7
"She blinked, and it was"
8
"She rubbed her eyes, trying"
9
"She had a job to"
10
"She reached the heart of"
11
"She reached out, her fingers"
12
"She looked around, but the"
13
"She took a step back,"
14
"She clenched her jaw, determination"
15
"She had come too far"
16
"she demanded, her voice steady"
17
"She had faced worse in"
18
"she called out, her voice"
19
"It was a woman, her"
ratio
0.266
5.87%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
109
matches
0
"Aurora Carter, known to her"
1
"The ancient oak standing stones"
2
"She paused, her breath catching"
3
"The air here was thick"
4
"Rory’s hand instinctively went to"
5
"The deep crimson gem pulsed"
6
"She took a deep breath"
7
"The wildflowers in the clearing"
8
"Rory’s eyes scanned the area,"
9
"The boundaries of time seemed"
10
"She had to move quickly."
11
"A twig snapped behind her."
12
"Rory spun around, heart racing,"
13
"She told herself it was"
14
"She continued deeper into the"
15
"The path was well-trodden, but"
16
"The Heartstone’s glow grew brighter,"
17
"She was close."
18
"Another sound, this time from"
19
"A low, rustling noise, like"
ratio
0.908
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
109
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
70
technicalSentenceCount
3
matches
0
"The path was well-trodden, but overgrown, as if this place had been forgotten by the world."
1
"Isolde’s gaze was piercing, and Rory felt as if she was being stripped bare, her secrets laid out for all to see."
2
"As she drew near, the runes on the walls began to shift and change, forming a pattern that seemed to whisper secrets in a language long forgotten."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
4
matches
0
"she demanded, her voice steady despite the fear"
1
"she called out, her voice strong and unwavering"
2
"Rory asked, her voice steady"
3
"Isolde said, her voice a soft, haunting melody"
16.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she demanded (demand)"
1
"she called out (call out)"
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
0.5
effectiveRatio
0.267
71.9568%