Run: 2026-02-19-01KHTR9SHKWETVFBXE9EDRXBFY

Run Details

Model:
GPT-4.1
Duration:
54.1s
Cost:
$0.016298
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Footsteps behind the fifth oak. Wrong. The wind shouldn’t carry footsteps, not here. Rory froze mid-stride, one shoe sinking into the lush wildflowers that pressed against her ankles, petals shivering as if they too flinched from the sound. She held her breath, but Richmond Park wasn’t supposed to breathe back. The grove crouched in its hollow beyond the ancient boundary stones, trees curling into a circle older than any London map. You had to know the path, take the turn between the two shattered boulders, mind the knot of roots reaching like coaxing hands. After Eva’s frantic text—gone garbled and then blank—Rory had doubled her pace, cycling until the city crumbled away. She’d left her bike tangled in brambles at the park’s edge, slipping through the boundary before her second thoughts caught up. Now, boots silent on moss, she coaxed herself forward. Her hand trailed across her wrist, thumb nudging the tiny crescent scar—a nervous habit she’d never quite lost. The cold weight of the Heartstone pendant pressed beneath her shirt. Its faint pulse felt too warm, like a feverish heartbeat at the hollow of her throat. A twig snapped to her right. Too close. Metal taste on the back of her tongue. Rory caught herself. *Deer. Just deer. Or a fox. City thinking, Rory. Not every shuffle in the dark wants you dead.* The lie tasted stale. She scanned the clearing, jaw set. The wildflowers—jarring in their abundance—spilled across the grove. Blues and pinks and bruised reds, undampened by season. Moonlight bled through the canopy, limning petals in cold white. The air carried a living hush, weighted, ripe with the promise of something watching. Trees hunched together, not touching, their shadows pooling thick between them. The ancient stones at the perimeter leaned inwards, expectant. Judgemental. She swallowed the lump in her throat. “Eva?” Her voice dropped into the hush, muffled. Nothing replied but a faint rustle, the kind leaves make when a rat squeezes past or an owl lands—a sound that could have been an accident. She drifted closer, chin tilted, scanning for anything that might prove she hadn’t stumbled here for nothing. Something shifted at the edge of her vision—movement gone as she looked round. A flicker, colourless and boneless, stretching long between one oak and the next. Her fingers dug into her jacket, knuckles sharp. She wouldn’t let herself spook. Rory had grown up with city shadows, alleys that spat gutterlight and memories best left undisturbed. She’d seen what happened when you let yourself twitch at ghosts. But her skin prickled anyway, tiny hairs lifting in alarm. The Heartstone thrummed only slightly, but she felt it nonetheless, as if it called out to something else with every flutter. She caught the faintest threads of music—a melody far away, not quite human, tuneless and cold. It rang inside her teeth, the pitch wavering as if sung by something with no mouth for harmony. She shivered. Out came her phone. No bars. Useless. She thumbed through messages, the last one from Eva flickering at the top: *meet me at the grove NOW*—before devolving into random punctuation and symbols, a digital scream. She jammed the device deep into her pocket, pulse spiking. Sound again—behind this time, closer. Not footsteps. Breathing. Measured. Wet. She spun, back hunching. “I know you’re there.” No answer, only the hush. She stepped backwards, biting down on an oath, and her heel grazed one of the standing stones. Old, rough, riddled with cracks. Her hand shot out to steady herself and brushed a smear of sticky something on the rock. She jerked back. Red-black, thick. Not sap. Blood, or something like it. A hush that wasn’t silence bowed over her, a pressure behind her ears. Something about the geometry of the grove felt… wrong. Too rounded, as if the land pressed inward, not outward, as though she’d stepped into a cupped hand. The oaks, impossibly tall, leaned together, branches brushing so low their leaves whispered among themselves. Behind another stone, not twenty feet away, a shape hunched. Pale, indistinct. It eked upwards, uncoiling—very tall, wrong-angled elbows, bones that didn’t know how to sit together properly beneath thin skin. Its face hid in shadow. The pendant blazed a hot prickle under her collarbone. She gripped the cold chain. “Eva?” Hope scraped her voice raw. The figure stilled, attention sharpening in its stillness. Far-off, the not-music returned—notes tumbling brokenly, as if played on wind through hollow bones. A faint click of teeth, like a fox gnawing on glass. She stepped sideways, angling toward the stone circle’s gap. The thing mirrored her, drifting left, too smoothly. Its hands hung low, fingers stiff and unfurling. “Lost something?” Her voice came out stranger than she intended, coloured by Cardiff edges and something steadier underneath. She inched sideways again. Whatever watched her tracked the movement, head cocked. From behind her, the ground shuddered, a pulse like a vast heart beating in the earth. She smelled iron, sharp and thick. The petals drank it in greedily. Wildflowers pulsed as if thirsty for blood. Her legs wanted to run. She made herself hold steady, one step, another, drifting between stones. Her palm throbbed—she must have brushed against a thorn or splinter on the stone, maybe just nervous sweat. Warmth seeped out faster than seemed possible. Behind her, another figure twitched into view. This one crawled, all sharp elbows and knees, tongue lolling gorily. Its hair hung over its face in knotted clumps, trailing petals. She recognised the battered green trainers. Eva. Or what Eva wore. Eva’s voice, homey-lilting, staggered out of that ruin-mouth in a mashed-eyed mumble: “Rory—help—they want—” The rest slurred into a rasp somewhere between a sob and a giggle. Aurora dropped to one knee, muscles bunched, fight-or-flight boiling. Sweat stuck her shirt to her spine. The standing stones spat more shadow than light now, the night between trees chewing on colour, swallowing outline. The crawling thing that wore Eva’s trainers choked on another syllable. Something dragged behind it—a root, pale and slick, wound round her ankle like a leash. “Rory, it hurts—” Nails scraped earth, each finger leaf-stained, torn raw. The tall shape loomed closer, the wrongness in its gait cranking up, head twisting too far around. A slow, delighted click. The music surged, echoing without a source. All at once the wildflowers snapped upright, stalks trembling, petals gaping open to red, wet centres. Aurora lunged for Eva, seizing her friend’s shoulder, nearly yanking her off the root. Eva’s skin ran hot then icy beneath her grip. “Eva, listen. Can you stand?” Eva grinned with too many teeth. “They’re here. All here now.” The tall stalk-thing leaned in, shadow washing up the stone like filthy tidewater, hunger radiating from its crooked smile. Behind Rory, a voice whispered, soft as a blade: “You shouldn’t have come.” Long, cold claws settled on her shoulder.
created_at"2026-02-19T10:49:29.914Z" 2/19/2026, 10:49:29 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency376
moderation_latency(null)
generation_time54017
tokens_prompt4560
tokens_completion1855
native_tokens_prompt4065
native_tokens_completion1597
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached3072
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.016298
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_04432fe4d81e364b016996eaba04cc81969bd19735598f1318"
is_byokfalse
latency156
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498169-949H89uY6gskDrZYkmvC"
upstream_id"resp_04432fe4d81e364b016996eaba04cc81969bd19735598f1318"
total_cost0.016298
cache_discount0.004608
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
91.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1166
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1166
totalAiIsms19
found
0
word"footsteps"
count3
1
word"shattered"
count1
2
word"weight"
count1
3
word"pulse"
count3
4
word"scanned"
count1
5
word"scanning"
count1
6
word"flicker"
count1
7
word"wavering"
count1
8
word"measured"
count1
9
word"silence"
count1
10
word"pulsed"
count1
11
word"throbbed"
count1
12
word"warmth"
count1
13
word"loomed"
count1
14
word"echoing"
count1
highlights
0"footsteps"
1"shattered"
2"weight"
3"pulse"
4"scanned"
5"scanning"
6"flicker"
7"wavering"
8"measured"
9"silence"
10"pulsed"
11"throbbed"
12"warmth"
13"loomed"
14"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences116
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords24
totalWords1141
ratio0.021
matches
0"Deer. Just deer. Or a fox. City thinking, Rory. Not every shuffle in the dark wants you dead."
1"meet me at the grove NOW"
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"Now, boots silent on moss, she coaxed herself forward."
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1114
uniqueNames9
maxNameDensity0.81
worstName"Eva"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Richmond1
Park1
London1
Eva9
Rory6
Heartstone2
Cardiff1
Aurora2
Long1
persons
0"Eva"
1"Rory"
2"Heartstone"
3"Aurora"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore1
windowScore0.5
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"not quite human, tuneless and cold"
1"seemed possible"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1141
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean32.6
std18.87
cv0.579
sampleLengths
050
183
254
316
431
562
68
750
834
963
1036
1145
1210
138
1456
1555
1645
1711
1833
1925
2030
2135
2241
2340
2412
2515
2634
2726
2811
2944
3023
315
3211
3319
3420
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences116
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs190
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences12
totalSentences120
ratio0.1
matches
0"After Eva’s frantic text—gone garbled and then blank—Rory had doubled her pace, cycling until the city crumbled away."
1"Her hand trailed across her wrist, thumb nudging the tiny crescent scar—a nervous habit she’d never quite lost."
2"The wildflowers—jarring in their abundance—spilled across the grove."
3"Nothing replied but a faint rustle, the kind leaves make when a rat squeezes past or an owl lands—a sound that could have been an accident."
4"Something shifted at the edge of her vision—movement gone as she looked round."
5"She caught the faintest threads of music—a melody far away, not quite human, tuneless and cold."
6"She thumbed through messages, the last one from Eva flickering at the top: *meet me at the grove NOW*—before devolving into random punctuation and symbols, a digital scream."
7"Sound again—behind this time, closer."
8"It eked upwards, uncoiling—very tall, wrong-angled elbows, bones that didn’t know how to sit together properly beneath thin skin."
9"Far-off, the not-music returned—notes tumbling brokenly, as if played on wind through hollow bones."
10"Her palm throbbed—she must have brushed against a thorn or splinter on the stone, maybe just nervous sweat."
11"Something dragged behind it—a root, pale and slick, wound round her ankle like a leash."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1139
adjectiveStacks1
stackExamples
0"tall, wrong-angled elbows,"
adverbCount42
adverbRatio0.03687445127304653
lyAdverbCount10
lyAdverbRatio0.00877963125548727
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean9.51
std6.33
cv0.665
sampleLengths
05
11
27
325
412
521
623
718
821
99
1018
1111
1216
136
142
158
163
171
182
193
203
2113
226
238
249
2510
2614
2711
289
291
307
311
327
3326
3417
3513
3613
378
385
3916
4011
4110
4221
4316
4418
452
464
472
481
4928
67.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.425
totalSentences120
uniqueOpeners51
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Too rounded, as if the"
ratio0.01
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences99
matches
0"She held her breath, but"
1"You had to know the"
2"She’d left her bike tangled"
3"Her hand trailed across her"
4"Its faint pulse felt too"
5"She scanned the clearing, jaw"
6"She swallowed the lump in"
7"Her voice dropped into the"
8"She drifted closer, chin tilted,"
9"Her fingers dug into her"
10"She wouldn’t let herself spook."
11"She’d seen what happened when"
12"She caught the faintest threads"
13"It rang inside her teeth,"
14"She thumbed through messages, the"
15"She jammed the device deep"
16"She spun, back hunching."
17"She stepped backwards, biting down"
18"Her hand shot out to"
19"She jerked back."
ratio0.333
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences99
matches
0"Footsteps behind the fifth oak."
1"The wind shouldn’t carry footsteps,"
2"Rory froze mid-stride, one shoe"
3"She held her breath, but"
4"The grove crouched in its"
5"You had to know the"
6"She’d left her bike tangled"
7"Her hand trailed across her"
8"The cold weight of the"
9"Its faint pulse felt too"
10"A twig snapped to her"
11"Metal taste on the back"
12"Rory caught herself."
13"City thinking, Rory."
14"She scanned the clearing, jaw"
15"The wildflowers—jarring in their abundance—spilled"
16"Blues and pinks and bruised"
17"Moonlight bled through the canopy,"
18"The air carried a living"
19"Trees hunched together, not touching,"
ratio0.818
50.51% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences99
matches
0"Now, boots silent on moss,"
ratio0.01
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount7
matches
0"Rory froze mid-stride, one shoe sinking into the lush wildflowers that pressed against her ankles, petals shivering as if they too flinched from the sound."
1"Trees hunched together, not touching, their shadows pooling thick between them."
2"Rory had grown up with city shadows, alleys that spat gutterlight and memories best left undisturbed."
3"The Heartstone thrummed only slightly, but she felt it nonetheless, as if it called out to something else with every flutter."
4"It eked upwards, uncoiling—very tall, wrong-angled elbows, bones that didn’t know how to sit together properly beneath thin skin."
5"Far-off, the not-music returned—notes tumbling brokenly, as if played on wind through hollow bones."
6"The crawling thing that wore Eva’s trainers choked on another syllable."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"The rest slurred (slur)"
1"a voice whispered (whisper)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio1
effectiveRatio0.444
78.4950%