Run: 2026-02-19-01KHTR9T31G3VBZTEDQ5Q7SARK

Run Details

Duration:
15.7s
Cost:
$0.002727
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metal gate creaked as Aurora tugged it open, the sound echoing through the shadowy grove. She stepped inside, eyes scanning the eerie silence that hung over the Fae-touched clearing. The ancient standing stones seemed to loom over her, their jagged edges cutting sharply against the inky night sky. Rory adjusted the strap of the messenger bag slung across her chest, her heartstone pendant pulsing faintly with warmth against her skin. She had come here for a reason, though the details were still hazy. A sense of unease settled over her as she moved deeper into the grove, the air heavy with an unseen presence. The sound of a snapping branch made her pause, whipping her head to the side. Nothing but the swaying branches of the towering oaks that surrounded her. She released a slow breath, chiding herself for her skittish nerves. Still, the hairs on the back of her neck refused to lie flat. Rory's boots crunched over the carpet of fallen leaves as she continued on, the only sound in the eerie silence. The very trees seemed to lean in, their gnarled limbs reaching towards her. She quickened her pace, a strange compulsion driving her forward. The soft glow of her pendant only served to cast unsettling shadows, dancing across the ground. Rory ran a hand over the scar on her left wrist, a habit when she felt unnerved. What had possessed her to come here in the dead of night? As she neared the center of the grove, the air grew thick and charged, setting her teeth on edge. The faint pulse of the heartstone grew stronger, a pulsing rhythm that seemed to call to her. Rory paused, glancing around cautiously. A crackle of energy made her skin tingle. Brow furrowed, she approached the massive central oak, its twisted roots snaking across the ground. Kneeling, she brushed away the leaves to reveal a hidden divot in the earth, the heartstone's glow intensifying. Rory's fingers traced the carved runes, a shiver running down her spine. A distant rustle had her head snapping up, eyes narrowing as she scanned the shadows. A flash of movement—no, her imagination playing tricks. She rose slowly, clutching the pendant tightly as she took a cautious step backwards. The hairs on the back of her neck prickled. "Who's there?" Her voice sounded unnaturally loud in the stillness, the words barely more than a whisper. Silence answered her. Rory's heart pounded in her ears as she strained to hear any sound, any sign that she was not alone. The night seemed to press in around her, the air growing heavier with each passing moment. Unbidden, an image flashed through her mind—a pair of glowing amber eyes in the darkness. Rory shook her head, willing the unsettling vision away. She needed to leave, to get out of this place before— A sharp crack rent the air, making her jump. Rory whirled around, searching desperately for the source. Nothing. Her breath caught in her throat as a dark shape detached itself from the shadows, stalking towards her with unnatural grace. Rory's fingers tightened around the heartstone as she retreated, heart pounding. The creature paused, head cocked, before a guttural snarl escaped its lips. Her eyes widened as it surged forward, a blur of motion that had her stumbling backwards. She turned and ran, adrenaline lending speed to her steps as she darted between the ancient trees. Branches whipped at her face, thorns snagging at her clothes, but she refused to slow. The sound of pursuit spurred her onward, the creature's unearthly cries echoing through the grove. Rory's lungs burned as she ran, the heartstone pulsing in time with her frantic heartbeat. She risked a glance over her shoulder, a strangled cry escaping her as she glimpsed the creature in pursuit, its maw gaping wide. Turning her attention back to the path ahead, Rory spotted the gate in the distance, the metal bars glinting in the faint light. With a final burst of speed, she flung herself towards it, fingers scrabbling at the latch. The gate swung open and she tumbled through, whirling around to slam it shut just as the creature reached it. Rory's hands shook as she secured the latch, watching with wide eyes as the creature prowled the other side, dark form pressing against the bars. Its amber eyes burned with unholy hunger, a bestial snarl rumbling from its throat. She stumbled backwards, heart pounding. Only when the creature retreated, disappearing back into the shadows, did Rory allow herself to collapse against the gate, sucking in ragged breaths. Hands trembling, she pulled the heartstone free, the crimson gem pulsing softly. "What the bloody hell was that?" she whispered, staring at the inky blackness beyond the gate. Whatever it was, it had known she was there, drawn to the power of the pendant. Rory shuddered, clutching the gem tightly. She needed to get as far away from this cursed place as possible. Pushing herself upright, she cast one last wary glance at the grove before hurrying away, the sound of her boots on the pavement the only thing that broke the eerie silence.
created_at"2026-02-19T10:49:30.487Z" 2/19/2026, 10:49:30 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1440
moderation_latency124
generation_time15447
tokens_prompt4560
tokens_completion1294
native_tokens_prompt4640
native_tokens_completion1254
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0027275
router(null)
provider_responses
0
endpoint_id"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id"4847745e-e297-4069-9f7f-b8f4f5e3306d"
is_byokfalse
latency1430
model_permaslug"anthropic/claude-3-haiku"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498170-SXiK1lzxK4P4PdUCPsui"
upstream_id"4847745e-e297-4069-9f7f-b8f4f5e3306d"
total_cost0.0027275
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"Her voice sounded unnaturally [unnaturally]"
dialogueSentences2
tagDensity1
leniency1
rawRatio0.5
effectiveRatio0.5
59.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount861
totalAiIsmAdverbs7
found
0
adverb"sharply"
count1
1
adverb"very"
count1
2
adverb"cautiously"
count1
3
adverb"slowly"
count1
4
adverb"tightly"
count2
5
adverb"softly"
count1
highlights
0"sharply"
1"very"
2"cautiously"
3"slowly"
4"tightly"
5"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount861
totalAiIsms22
found
0
word"echoing"
count2
1
word"scanning"
count1
2
word"silence"
count4
3
word"warmth"
count1
4
word"sense of"
count1
5
word"quickened"
count1
6
word"dancing"
count1
7
word"charged"
count1
8
word"pulse"
count1
9
word"furrowed"
count1
10
word"traced"
count1
11
word"down her spine"
count1
12
word"scanned"
count1
13
word"whisper"
count1
14
word"pounding"
count2
15
word"maw"
count1
16
word"glinting"
count1
highlights
0"echoing"
1"scanning"
2"silence"
3"warmth"
4"sense of"
5"quickened"
6"dancing"
7"charged"
8"pulse"
9"furrowed"
10"traced"
11"down her spine"
12"scanned"
13"whisper"
14"pounding"
15"maw"
16"glinting"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"sense of foreboding"
count1
highlights
0"eyes widened"
1"A sense of unease"
96.75% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences59
matches
0"y with warmth"
1"A sense of unease"
46.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences59
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords858
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
67.65% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount850
uniqueNames4
maxNameDensity1.65
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Aurora1
Fae-touched1
Silence1
Rory14
persons
0"Aurora"
1"Fae-touched"
2"Silence"
3"Rory"
places(empty)
globalScore0.676
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"rhythm that seemed to call to her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount858
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences59
matches(empty)
18.18% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs20
mean42.9
std9.16
cv0.214
sampleLengths
049
156
251
343
445
549
645
746
817
939
1035
1139
1239
1347
1438
1559
1644
1735
1851
1931
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences59
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences59
ratio0.051
matches
0"A flash of movement—no, her imagination playing tricks."
1"Unbidden, an image flashed through her mind—a pair of glowing amber eyes in the darkness."
2"She needed to leave, to get out of this place before—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount853
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.032825322391559206
lyAdverbCount16
lyAdverbRatio0.01875732708089097
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
92.29% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean14.54
std5.54
cv0.381
sampleLengths
016
114
219
322
413
521
615
712
811
913
1020
1113
1210
1316
1417
1512
1619
1717
185
198
2015
2118
2212
2315
248
2514
269
2717
283
2920
3016
3115
329
3311
349
358
361
3721
3811
3912
4016
4117
4215
4315
4415
4523
4623
4716
4820
4925
60.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3728813559322034
totalSentences59
uniqueOpeners22
57.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences58
matches
0"Only when the creature retreated,"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences58
matches
0"She stepped inside, eyes scanning"
1"She had come here for"
2"She released a slow breath,"
3"She quickened her pace, a"
4"She rose slowly, clutching the"
5"Her voice sounded unnaturally loud"
6"She needed to leave, to"
7"Her breath caught in her"
8"Her eyes widened as it"
9"She turned and ran, adrenaline"
10"She risked a glance over"
11"Its amber eyes burned with"
12"She stumbled backwards, heart pounding."
13"she whispered, staring at the"
14"She needed to get as"
ratio0.259
28.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences58
matches
0"The metal gate creaked as"
1"She stepped inside, eyes scanning"
2"The ancient standing stones seemed"
3"Rory adjusted the strap of"
4"She had come here for"
5"A sense of unease settled"
6"The sound of a snapping"
7"Nothing but the swaying branches"
8"She released a slow breath,"
9"Rory's boots crunched over the"
10"The very trees seemed to"
11"She quickened her pace, a"
12"The soft glow of her"
13"Rory ran a hand over"
14"The faint pulse of the"
15"Rory paused, glancing around cautiously."
16"A crackle of energy made"
17"Brow furrowed, she approached the"
18"Rory's fingers traced the carved"
19"A distant rustle had her"
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"She stepped inside, eyes scanning the eerie silence that hung over the Fae-touched clearing."
1"The faint pulse of the heartstone grew stronger, a pulsing rhythm that seemed to call to her."
2"Kneeling, she brushed away the leaves to reveal a hidden divot in the earth, the heartstone's glow intensifying."
3"A distant rustle had her head snapping up, eyes narrowing as she scanned the shadows."
4"Her eyes widened as it surged forward, a blur of motion that had her stumbling backwards."
5"She risked a glance over her shoulder, a strangled cry escaping her as she glimpsed the creature in pursuit, its maw gaping wide."
6"Pushing herself upright, she cast one last wary glance at the grove before hurrying away, the sound of her boots on the pavement the only thing that broke the e…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"Her voice sounded unnaturally, the words barely more than a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences2
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
64.2647%