Run: 2026-02-19-01KHTRAF7TBCKT7MSQN7DHSJGT

Run Details

Duration:
3m 26s
Cost:
$0.001874
Provider:
Novita

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones were colder than the night air. Rory traced her fingers over the rough bark of the ancient oak. A small crescent-shaped scar on her left wrist throbbed faintly, the way it sometimes did when a storm was coming. But there was no storm tonight, just a clear October sky choked with stars above Richmond Park. She’d slipped through a gap in the fence after the park closed, guided by the Heartstone pendant warming against her chest. She had to come. The message in her locker at the Golden Empress had been scrawled on a scrap of greasy kitchen paper in a hand she didn’t recognize: *Our grove. Midnight. Bring the stone.* No signature. It could have been a trap. Probably was. But three nights ago, the pendant had pulsed three times in quick succession, bright enough to shine crimson through her shirt while she was stacking containers for delivery. It had done the same tonight as the clock ticked toward eleven. So here she was, standing between two mossy oak monoliths that marked the boundary of The Fae Grove. She took a breath and stepped through. The air changed. It grew thicker, warmer, carrying the scent of damp earth and night-blooming flowers. Richmond Park’s chill autumn vanished. Here, wildflowers she couldn’t name glowed pale under the starlight, carpeting a clearing that couldn’t have existed in the geography she’d just left. The standing stones formed a loose circle around her, guardians of a secret. She waited, her breath the only sound in the heavy silence. The Heartstone cooled against her skin. That was wrong. It always warmed near a portal. She reached under her collar, fingers closing around the silver chain. The deep crimson gem was inert, a cold little pebble. A twig snapped somewhere to her left. She froze, head turning slowly. The edge of the grove was a wall of darkness beyond the standing stones. The flowers didn’t grow there. Nothing did. She saw nothing. Just shadow. The sound hadn’t been loud. A small thing. A deer. There were deer in Richmond Park. Deer didn’t sound like that. Her brain registered it a second later. The snap had been too clean, too deliberate. Not the random crack of a hoof on deadwood. This had been the sound of something brittle being broken with purpose. *Our grove.* She had assumed “our” meant her and whoever sent the note. Now the word felt possessive. Cloying. Another sound. Not a snap. A shuffle. Dry leaves scraping over stone. It came from her right this time, directly opposite where the first noise had been. Something was moving around her in the dark, circling just outside the ring of light. She took a careful step toward the center of the clearing. No sudden movements. She was cool-headed, practical. That’s what Eva always said. *You see the box, Rory, and then you think right out of it.* Right now the box was this circle of stones, and she was the prize inside. The Heartstone stayed cold. “Hello?” Her voice sounded small, swallowed by the grove. No answer. The night flowers seemed to lean toward her. The shuffle came again, closer. Still in the dark beyond the stone to her right. She stared hard at the black space between two oaks. Her eyes strained. Was that a shape? Taller than a man, thinner, all angles? It was gone before she could be sure. A trick of the shadows. She became aware of the silence again. No insect hum. No rustle of leaves in a breeze. There was no breeze. The air was perfectly still, waiting. Then, a whisper. It wasn’t a word. It was the *idea* of a whisper, a breathy hiss that came from everywhere at once, from the ground, from the flowers, from the stones themselves. Goosebumps prickled up her arms. She spun slowly, surveying the entire circle. Nothing moved inside with her. The flowers were still. The stones were still. From behind her, a soft, wet sound. A footstep on damp earth. She didn’t turn. She held her breath, every muscle locked. She could feel it. A presence. A pressure in the air behind her, close enough to touch. It didn’t breathe. It just watched. The whisper came again, louder. This time it formed a word, but one that made no sense, a collection of guttural, sighing syllables that slipped into her ear and coiled cold in her stomach. Her fingers tightened around the pendant. Still cold. Useless. Just as the tension threatened to snap her nerves, the presence shifted. It moved away from her back. She heard the shuffle of leaves receding, moving toward the eastern edge of the grove. Her legs trembled with the urge to run. Run where? Through the stones into that darkness? Into whatever was circling her? A flicker of movement in her peripheral vision. Not outside the circle. Inside. Her head snapped left. A flower had changed. It had been a white, star-shaped bloom moments ago. Now its petals were edged in black, curling inward like dead fingers. As she watched, the black crept further up the petals, consuming the white. The process was silent. Horribly silent. Another flower, a few feet away, began to rot. From the center outward, its vibrant blue faded to a sickly grey and crumbled to dust. The dust settled on surrounding blooms, and they too began to wither. A patch of death was spreading from a central point near the eastern stone, moving toward her. That’s what had been moving around her. It wasn’t just circling. It was sowing something. Poison. The whispers started again, not from the air, but from the dying patch itself. A faint, collective sigh of decay. The sound of a hundred small lives ending at once. Then she saw the eyes. Two pinpricks of sickly green light in the heart of the withering flowers. They weren't reflected starlight. They glowed from within the rot. They focused on her. Her breath hitched. She took a step back, toward the western stones. Her heel squelched into soft ground. She looked down. The earth there was puckered, bubbling faintly like thick soup coming to a simmer. Dark, wet patches seeped to the surface. The smell hit her—sweet and foul, like rotting fruit and wet soil. The grove was rejecting her. Or welcoming something else through her. She was trapped between the spreading rot and the softening earth. The circle wasn’t a sanctuary. It was a ring drawn around prey. Her mind raced, discarding panic, looking for the edge of the box. The Heartstone was cold. The portal wasn’t here. This wasn’t about leaving. Something wanted *in*. The note. *Bring the stone.* They hadn’t wanted her to use it. They’d wanted her to bring it *here*. To this corrupted version of the grove. Bait. She yanked the pendant from her neck, the silver chain catching in her hair. She held the inert crimson gem in her fist. It was just a rock. The green eyes in the rot shifted closer. The whispering rose to a murmur, a droning chant that vibrated in her teeth. She did the only thing her out-of-the-box thinking could conjure. She wasn’t a fighter. She was a delivery girl. She threw things. With all her strength, she hurled the Heartstone pendant not at the eyes, but at the large standing stone to her left. The stone hit the ancient oak bark with a dull *tock* and bounced back, falling into the heart of the spreading, whispering rot. For a second, nothing. Then the sickly green eyes flared, blazing bright. The whispering became a shriek. The crimson Heartstone, lying amidst the blackened flowers, suddenly ignited. A pulse of deep, true red light exploded from it, washing over the clearing. It didn’t burn. It *cleansed*. The blackening petals reversed, the rot receding like a tide pulling back from poisoned shore. The green eyes winked out with a final, furious hiss. The ground solidified under her feet. The bubbling earth stilled. The pendant glowed once, warmly, properly, and then went dark. The grove was silent again. Just flowers, stones, and starlight. Rory stood shaking in the center, sweat cooling on her skin. She approached the spot where the pendant had fallen. It lay on clean, healthy grass, silver chain coiled beside it. The gem was dark and cold once more. She picked it up. It felt no different. But the grove did. The air was lighter. The wrongness had gone. She slipped the chain back over her head, tucking the pendant under her shirt. It lay against her skin, inert. She looked at the eastern stone. No eyes. No rot. Whatever had lured her here, whatever had started to bleed through, was gone. Pushed back. The Heartstone had done its job, but only when separated from her. Like it needed to be activated by the wrongness itself. Or like she had been interfering with it somehow. She heard a distant siren from the world beyond the stones. Real London time was passing again. She moved toward the western stones, the exit she’d come through. She paused, looking back once at the clearing that was just a clearing again. The message was a trap, but not for her body. For the stone. They wanted it *here*, in this corrupted place. They couldn’t take it from her. They needed her to bring it. Now they knew she would. And they knew, she realized with a cold drip of certainty as she stepped back through the stones into the chill of Richmond Park, that she wouldn’t stop looking for who “they” were.
created_at"2026-02-19T10:49:52.126Z" 2/19/2026, 10:49:52 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency957
moderation_latency(null)
generation_time206026
tokens_prompt1040
tokens_completion2446
native_tokens_prompt931
native_tokens_completion2091
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached896
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00187364
router(null)
provider_responses
0
endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
id"e453e47a-bb44-4d93-8b65-618cb9649aec"
is_byokfalse
latency957
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771498192-v66O9G0bHvpl9NgMM92T"
upstream_id"e453e47a-bb44-4d93-8b65-618cb9649aec"
total_cost0.00187364
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
84.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1608
totalAiIsmAdverbs5
found
0
adverb"slowly"
count2
1
adverb"perfectly"
count1
2
adverb"suddenly"
count1
3
adverb"warmly"
count1
highlights
0"slowly"
1"perfectly"
2"suddenly"
3"warmly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1608
totalAiIsms20
found
0
word"traced"
count1
1
word"throbbed"
count1
2
word"pulsed"
count1
3
word"chill"
count2
4
word"silence"
count2
5
word"whisper"
count3
6
word"could feel"
count1
7
word"stomach"
count1
8
word"tension"
count1
9
word"trembled"
count1
10
word"flicker"
count1
11
word"sanctuary"
count1
12
word"raced"
count1
13
word"vibrated"
count1
14
word"amidst"
count1
15
word"pulse"
count1
highlights
0"traced"
1"throbbed"
2"pulsed"
3"chill"
4"silence"
5"whisper"
6"could feel"
7"stomach"
8"tension"
9"trembled"
10"flicker"
11"sanctuary"
12"raced"
13"vibrated"
14"amidst"
15"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences208
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences208
filterMatches
0"see think"
hedgeMatches
0"seemed to"
1"began to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences208
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords30
totalWords1603
ratio0.019
matches
0"Our grove. Midnight. Bring the stone."
1"Our grove."
2"You see the box, Rory, and then you think right out of it."
3"idea"
4"in"
5"Bring the stone."
6"here"
7"tock"
8"cleansed"
9"here"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1600
uniqueNames12
maxNameDensity0.44
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Heartstone"
discoveredNames
October1
Richmond4
Park4
Heartstone7
Golden1
Empress1
Fae1
Grove1
Eva1
Rory3
Right1
London1
persons
0"Heartstone"
1"Empress"
2"Eva"
3"Rory"
places
0"Richmond"
1"Park"
2"Golden"
3"Fae"
4"Grove"
5"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount0
matches(empty)
75.23% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.248
wordCount1603
matches
0"not from the air, but from the dying patch itself"
1"not at the eyes, but at the large standing stone to her left"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences208
matches
0"Was that a"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean21.09
std15.28
cv0.724
sampleLengths
09
170
24
381
425
557
611
76
830
97
1031
1116
125
1336
142
1517
1642
1736
1815
194
209
2110
2239
2313
2427
253
2635
2720
2812
2910
3023
3134
329
3333
3421
3513
364
374
3840
3937
4017
4116
4230
435
4427
4518
4636
4711
4823
4927
93.45% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences208
matches
0"been scrawled"
1"being broken"
2"was gone"
3"were edged"
4"was puckered"
5"was trapped"
6"was gone"
6.76% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs276
matches
0"was coming"
1"was stacking"
2"was, standing"
3"was circling"
4"was spreading"
5"was sowing"
6"was rejecting"
7"was passing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences208
ratio0.005
matches
0"The smell hit her—sweet and foul, like rotting fruit and wet soil."
78.84% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1605
adjectiveStacks3
stackExamples
0"small crescent-shaped scar"
1"white, star-shaped bloom"
2"deep, true red light"
adverbCount70
adverbRatio0.04361370716510903
lyAdverbCount17
lyAdverbRatio0.01059190031152648
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences208
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences208
mean7.71
std5.6
cv0.727
sampleLengths
09
112
220
317
421
54
627
71
85
96
102
1128
1212
1318
147
153
1613
175
1823
1913
2011
216
223
236
2411
2510
267
275
2814
295
302
313
322
335
343
352
366
375
387
398
409
4112
422
4311
445
451
462
473
482
495
33.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats34
diversityRatio0.27403846153846156
totalSentences208
uniqueOpeners57
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences185
matches
0"Then, a whisper."
1"Then she saw the eyes."
2"Dark, wet patches seeped to"
3"Then the sickly green eyes"
4"Just flowers, stones, and starlight."
ratio0.027
66.49% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount71
totalSentences185
matches
0"She’d slipped through a gap"
1"She had to come."
2"It could have been a"
3"It had done the same"
4"She took a breath and"
5"It grew thicker, warmer, carrying"
6"She waited, her breath the"
7"It always warmed near a"
8"She reached under her collar,"
9"She froze, head turning slowly."
10"She saw nothing."
11"Her brain registered it a"
12"She had assumed meant her"
13"It came from her right"
14"She took a careful step"
15"She was cool-headed, practical."
16"*You see the box, Rory,"
17"Her voice sounded small, swallowed"
18"She stared hard at the"
19"Her eyes strained."
ratio0.384
76.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount142
totalSentences185
matches
0"The standing stones were colder"
1"Rory traced her fingers over"
2"A small crescent-shaped scar on"
3"She’d slipped through a gap"
4"She had to come."
5"The message in her locker"
6"It could have been a"
7"It had done the same"
8"She took a breath and"
9"The air changed."
10"It grew thicker, warmer, carrying"
11"Richmond Park’s chill autumn vanished."
12"Here, wildflowers she couldn’t name"
13"The standing stones formed a"
14"She waited, her breath the"
15"The Heartstone cooled against her"
16"That was wrong."
17"It always warmed near a"
18"She reached under her collar,"
19"The deep crimson gem was"
ratio0.768
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences185
matches
0"Now the word felt possessive."
1"Just as the tension threatened"
2"Now its petals were edged"
3"To this corrupted version of"
4"Now they knew she would."
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount3
matches
0"So here she was, standing between two mossy oak monoliths that marked the boundary of The Fae Grove."
1"This time it formed a word, but one that made no sense, a collection of guttural, sighing syllables that slipped into her ear and coiled cold in her stomach."
2"The whispering rose to a murmur, a droning chant that vibrated in her teeth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.1000%