Run: 2026-02-19-01KHTRAHPK500120CWN2XC0ZWX

Run Details

Duration:
11.0s
Cost:
$0.000904

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
In the heart of London, where the city's ancient veins meet its modern pulse, Detective Harlow Quinn stood at the mouth of a forgotten Tube station. The sign read 'Bethnal Green,' but the platform beneath was no longer a part of the city's official map. The Veil Market had claimed it for the night, moving in like a shadowy tide with the full moon. Quinn's breath misted in the chill air as she stepped onto the platform, her worn leather watch glinting under the flickering gas lamps. The market was a labyrinth of stalls and tents, each one peddling something illicit or otherworldly. She'd been here before, but the layout changed with every visit, the market's magic ensuring it remained hidden from prying eyes. Her partner, Detective Sergeant Davies, was already at the scene, crouched over a body sprawled on the grimy floor. He looked up as she approached, his face pale in the sickly light. "Quinn," he nodded, standing to let her take his place. The victim was a man, middle-aged, dressed in the remnants of a fine suit. His eyes were open, staring at nothing, and his throat had been slit from ear to ear. A pool of blood spread out around him, congealing on the cold stone. It was the brutality of the kill that caught Quinn's attention first. This wasn't a robbery gone wrong or a drunken brawl. This was personal. "What do we have?" Quinn asked, pulling on a pair of latex gloves. She could feel the market's magic pressing against her, a low hum that set her teeth on edge. "John Doe," Davies replied, "or so the bone token in his pocket says. No ID, no wallet. Just this." He held up an evidence bag containing a small brass compass. Its casing had a patina of verdigris, and the face was etched with protective sigils. Quinn took the bag, turning it over in her hands. "Veil Compass," she murmured. "What's he doing with one of these?" "Could be a collector," Davies suggested. "Or maybe he was lost. You know how easy it is to stumble into this place if you don't know what you're looking for." Quinn glanced around the market, her gaze landing on a stall selling enchanted trinkets. The proprietor, a wizened old woman with eyes like chips of flint, watched them with open hostility. "No," she said, "he wasn't lost. He was looking for something." She turned her attention back to the body, her keen eyes scanning the scene. Something was off. The blood pool was too small, given the severity of the wound. And there were no defensive wounds on the victim's hands. He'd gone down without a fight. "Where's the weapon?" she asked, looking up at Davies. He shrugged. "Haven't found it yet. But look at this." He pointed to a series of symbols carved into the wall behind the body. They were reversed Greek letters, arranged in a crude circle. "Someone's been watching too many horror films," Quinn muttered, standing up. She stepped closer to the symbols, her brow furrowing as she studied them. "This isn't right," she said, more to herself than to Davies. "It's sloppy. Amateurish." "Maybe it's a message," Davies suggested. "A warning?" Quinn shook her head. "It's a distraction. Someone wants us to focus on this instead of something else." She turned back to the body, crouching down again. "Help me roll him over." Together, they rolled the body onto its side. And there it was, hidden beneath the corpse's shoulder blade: a small puncture wound, barely visible in the poor light. Quinn's heart skipped a beat as she realised what it was. "Poison," she said, her voice barely above a whisper. "He was poisoned." Davies looked at her, confusion written all over his face. "But the throat-" "The throat was cut post-mortem," Quinn interrupted, standing up. "To make it look like a violent murder. But this man was killed quietly, efficiently. He never saw it coming." She looked around the market again, her gaze landing on a stall selling rare herbs and potions. The stallholder was a young woman with curly red hair and round glasses, her freckled complexion flushed with excitement as she chatted with a customer. Eva Kowalski, Aurora's childhood friend and an occult researcher. What was she doing here? Quinn crossed the market, her boots echoing on the cold stone. Eva looked up as she approached, her eyes widening in recognition. "Detective Quinn," she said, her voice barely audible over the market's din. "What are you doing here?" "I could ask you the same thing," Quinn replied, her gaze flicking to the stall's wares. "You're a long way from the British Museum's restricted archives." Eva shrugged, tucking a strand of hair behind her ear. "I heard there was a... situation. I came to see if I could help." Quinn raised an eyebrow. "Help who?" Eva hesitated, then leaned in closer. "The market's in trouble, Detective. There are forces at work here, things you wouldn't understand. I'm trying to stop them." Quinn felt a chill run down her spine. She'd heard whispers of such forces before, but she'd never encountered them directly. Until now. "What kind of forces?" she asked, her voice low. Eva shook her head. "I can't explain it here. But I need your help, Detective. You have to trust me." Quinn looked into Eva's green eyes, searching for any sign of deceit. She found none. Instead, she saw a depth of knowledge and understanding that belied the young woman's years. "Alright," she said finally. "But I need something from you first." Eva nodded, eager. "Anything." "Tell me about the Veil Compass," Quinn said, holding up the evidence bag. "And why a dead man had it in his pocket." Eva's expression darkened. "The Compass is a tool, used to navigate the supernatural world. It's attuned to rifts and portals, guiding the user towards them. But it's also dangerous. In the wrong hands, it could be used to open those rifts, to let things through that shouldn't be here." Quinn felt a shiver run down her spine. She'd seen firsthand the kind of things that could come through such rifts. She'd lost her partner, DS Morris, to one three years ago. The memory still haunted her, a dark shadow lurking at the edge of her mind. "Who would want to use it like that?" she asked, her voice barely above a whisper. Eva hesitated, then said, "There are people, Detective, who would do anything for power. Even if it means tearing the world apart." Quinn looked back at the body, her mind racing. If Eva was right, then this murder was just the beginning. She turned back to the young woman, her expression grave. "I need you to come with me," she said. "We have to find out who did this. Before they strike again." Eva nodded, her expression determined. "I'll do whatever I can to help," she said. "But we have to be careful, Detective. The people we're dealing with... they're not like anyone you've ever faced before." Quinn felt a grim smile tug at the corners of her mouth. "Neither am I," she said, turning to lead Eva back towards the body. As they walked, she couldn't shake the feeling that they were being watched. That something ancient and malevolent was lurking in the shadows, waiting for its chance to strike. But she was ready. She'd faced the darkness before, and she'd faced it again. She was Detective Harlow Quinn, and she wouldn't rest until justice was served. No matter what it took.
total_cost0.0009042000000000001

Evaluation details

Result Evaluator Details Meta Data
80.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount3
adverbTags
0"She turned back [back]"
1"she said finally [finally]"
2"Eva hesitated then [then]"
dialogueSentences44
tagDensity0.568
leniency1
rawRatio0.12
effectiveRatio0.12
92.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1267
totalAiIsmAdverbs2
found
0
adverb"barely above a whisper"
count2
highlights
0"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1267
totalAiIsms21
found
0
word"pulse"
count1
1
word"chill"
count2
2
word"glinting"
count1
3
word"otherworldly"
count1
4
word"ensuring"
count1
5
word"could feel"
count1
6
word"etched"
count1
7
word"scanning"
count1
8
word"furrowing"
count1
9
word"skipped a beat"
count1
10
word"whisper"
count2
11
word"echoing"
count1
12
word"eyebrow"
count1
13
word"down her spine"
count2
14
word"navigate"
count1
15
word"racing"
count1
16
word"grave"
count1
17
word"determined"
count1
highlights
0"pulse"
1"chill"
2"glinting"
3"otherworldly"
4"ensuring"
5"could feel"
6"etched"
7"scanning"
8"furrowing"
9"skipped a beat"
10"whisper"
11"echoing"
12"eyebrow"
13"down her spine"
14"navigate"
15"racing"
16"grave"
17"determined"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
96.91% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences89
matches
0"d with excitement"
1"felt a chill"
2"felt a shiver"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences89
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1265
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount874
uniqueNames15
maxNameDensity2.29
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Eva"
discoveredNames
London1
Detective3
Harlow2
Quinn20
Tube1
Veil1
Market1
Sergeant1
Davies7
Greek1
Together1
Kowalski1
Aurora1
Eva12
Morris1
persons
0"Harlow"
1"Quinn"
2"Market"
3"Sergeant"
4"Davies"
5"Kowalski"
6"Aurora"
7"Eva"
8"Morris"
places
0"London"
globalScore0.356
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1265
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
96.29% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean33.29
std16.21
cv0.487
sampleLengths
064
160
242
369
431
545
621
730
842
945
109
1134
1238
138
1432
1539
1612
1713
1829
1956
2039
2126
2224
236
2426
2532
2620
2741
284
2923
3049
3147
3216
3322
3451
3534
3654
3732
89.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences89
matches
0"was etched"
1"were reversed"
2"was, hidden"
3"was served"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs166
matches
0"were being"
1"was lurking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount318
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.031446540880503145
lyAdverbCount2
lyAdverbRatio0.006289308176100629
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean11.61
std6.98
cv0.601
sampleLengths
026
119
219
323
416
521
619
713
810
914
1017
1113
1212
1310
143
1513
1618
1730
1815
1910
204
217
226
2324
2414
2517
2611
2714
283
2912
3010
316
329
332
3422
3510
3611
3713
3811
393
406
412
424
4323
445
458
4620
4711
489
493
65.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.41284403669724773
totalSentences109
uniqueOpeners45
41.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences81
matches
0"Instead, she saw a depth"
ratio0.012
71.85% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences81
matches
0"She'd been here before, but"
1"Her partner, Detective Sergeant Davies,"
2"He looked up as she"
3"he nodded, standing to let"
4"His eyes were open, staring"
5"It was the brutality of"
6"She could feel the market's"
7"Its casing had a patina"
8"She turned her attention back"
9"He'd gone down without a"
10"she asked, looking up at"
11"He pointed to a series"
12"They were reversed Greek letters,"
13"She stepped closer to the"
14"she said, more to herself"
15"She turned back to the"
16"she said, her voice barely"
17"She looked around the market"
18"she said, her voice barely"
19"She'd heard whispers of such"
ratio0.37
21.73% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences81
matches
0"The sign read"
1"The Veil Market had claimed"
2"Quinn's breath misted in the"
3"The market was a labyrinth"
4"She'd been here before, but"
5"Her partner, Detective Sergeant Davies,"
6"He looked up as she"
7"he nodded, standing to let"
8"The victim was a man,"
9"His eyes were open, staring"
10"A pool of blood spread"
11"It was the brutality of"
12"This wasn't a robbery gone"
13"This was personal."
14"Quinn asked, pulling on a"
15"She could feel the market's"
16"Davies replied, He held up"
17"Its casing had a patina"
18"Quinn took the bag, turning"
19"Quinn glanced around the market,"
ratio0.877
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences81
matches
0"If Eva was right, then"
1"No matter what it took."
ratio0.025
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"She'd been here before, but the layout changed with every visit, the market's magic ensuring it remained hidden from prying eyes."
1"She could feel the market's magic pressing against her, a low hum that set her teeth on edge."
2"Quinn glanced around the market, her gaze landing on a stall selling enchanted trinkets."
3"She looked around the market again, her gaze landing on a stall selling rare herbs and potions."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount8
matches
0"he nodded, standing to let her take his place"
1"she said, more to herself than to Davies"
2"she said, her voice barely above a whisper"
3"she said, her voice barely audible over the market's din"
4"Quinn replied, her gaze flicking to the stall's wares"
5"she asked, her voice low"
6"she asked, her voice barely above a whisper"
7"she said, turning to lead Eva back towards the body"
36.36% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount5
fancyTags
0"she murmured (murmur)"
1"Davies suggested (suggest)"
2"Quinn muttered (mutter)"
3"Davies suggested (suggest)"
4"Quinn interrupted (interrupt)"
dialogueSentences44
tagDensity0.455
leniency0.909
rawRatio0.25
effectiveRatio0.227
80.0413%