Run: 2026-02-19-01KHTRBDXXJNAARAP023H2KRH0

Run Details

Model:
o4 Mini
Duration:
22.0s
Cost:
$0.012100
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boot heels struck stone that shouldn’t have been here. She froze, the echo smearing into nothing. The Heartstone Pendant pulsed against her chest, a slow, insistent throb that warmed her bones. She’d come for answers. She’d found wrong instead. A ragged breath escaped as she stepped deeper into the circle of ancient oaks. Each trunk bore scars of runic etching, but the carvings shifted under her gaze. She crouched, finger brushing a claw-thin groove. It smelled of damp earth and irony. The grove had promised sanctuary. Instead it buzzed with something hungry. A twig snapped behind her. Aurora whipped around, heart hammering. Moonlight fell unevenly, stabbing through the canopy in brilliant slashes and black tears. No one stood there. She swallowed. A fine drumming pounded in her ears, the pendant’s pulse matching her pulse. “Hello?” Her voice cut through the hush, brittle and small. No answer came, only the susurrus of wildflowers brushing each other. That susurrus might have been the wind. Or something gathering. She switched on her torch. The cone of light trembled at first, flickered into steadiness. Grains of pollen drifted like motes. Beyond, one of the standing stones glowed faintly red. The Heartstone thrummed against her sternum. Warmth seeped down her shirt, into her ribs. Clasping the chain, she edged forward. Footfalls crunched over a carpet of dead leaves. Every step felt rehearsed, wrong. Aurora crouched beside the stone. Moonlight revealed a fresh carving, looping glyphs that sank into bark. She pressed a knuckle to the rune. Pain flared, white-hot. The pendant blazed once, then dimmed. A whisper drifted from her left. She spun, torch dancing over mossy bark. The voice rose again, a child's tone, quivering with expectation. “Laila.” It said her old alias, spoken in a breath meant to draw her closer. She stiffened. No one had called her Laila since childhood. Her pulse accelerated as she searched the ring of trees. A footstep crunched too close. She backpedalled. Torch angled at the base of another stone—its surface rippled as though alive. Aurora pressed her palm against the cool wood of the nearest oak. She tried to still her breathing. Rational thoughts ticked through her mind: wild animals, pranksters from the park, exhaustion playing tricks. She refused to believe in fae tales. She refused yet again. A rasping snap to her right. Leaves fluttered despite still air. She pivoted. A shape lurched free of shadow, slender arms twisting like vines. It recoiled into the darkness the moment her light touched it. She flinched and the torch slipped from her fingers, clattering into the leaf litter. The beam spun crazily, stabbing arcs of brilliance. Something skittered across the forest floor beyond light’s reach. Aurora lunged forward, snatching at the beam. It ignited a swathe of clearing. Nothing moved now. Only the standing stones, silent sentinels. She crouched, picked up the torch. Its battery gauge glowed red. An urgent whisper of static. She clicked it off. Darkness engulfed her. The whisper returned, closer, two voices layered: one soft, coaxing, the other sharp, mocking. Aurora swallowed, unfastened the pendant. She held it before her like a talisman. The gem glowed, not crimson but a sickly amber. A bead of sweat traced her temple. She edged toward the grove’s centre—every nerve screamed to bolt. A low thud rang out to her left. Her foot caught a tangled root. She pitched forward, torch clattering again. It rolled away, light guttering. The pendant’s glow brightened. She dropped to her knees. The earth beneath her warmed. A pulse, like a heartbeat, shuddered through the stone circle. The ground vibrated under her palms. A sound like children chattering rose from the undergrowth. Breath hitched in her throat. She crawled toward the nearest standing stone, fingertips grazing lichen. The voices peeled apart: soft lullabies in a language she couldn’t name, then a harsher patter, like claws over deadwood. Aurora pressed her forehead against the cool bark. The rune carved there throbbed in time with the pendant. She closed her eyes. She’d come seeking a portal, or proof of its existence. Instead she’d stumbled into a trap. A breeze stirred—unnatural, bone-chilling. Petals from the ever-blooming wildflowers danced around her, silver whispers skittering across her arms. She fought the urge to recoil. No breeze in Richmond Park. Clear proof she’d crossed a threshold. A scream ripped through her spine, hers and something else’s. She tumbled backwards as a shape leapt free of the gloom. Tall and spindly, lithe limbs folded over its chest. Its face, when torchlight flicked upon it, was smooth and unreadable. Two coal-black eyes bore into hers. Aurora scrambled to her feet, pendant clenched tight. The creature let loose a high-pitched trill that cut the air. She darted away, roots tangling her ankles. The clearing shifted, as though the stones themselves were breathing in. She turned to run but found the grove had remapped itself. She sprinted, throat raw, breath ragged. Torch flickered. Through the dim halo she caught other forms emerging: half-seen figures perched on stones, draped across low branches, crawling up trunks. Fleshy buds bloomed at their joints—blisters of pale, oily flesh. Her foot struck something solid. She skidded to a halt and slammed into a standing stone. Pain flared in her shoulder. The rune at eye level glowed a brutal red. The gem above her heart answered with a pulse strong enough to unhinge ribs. She shook her head. Logic fractured into shards. The whispering voices rose to a cloying crescendo. Aurora met the creature’s gaze again. It stood five paces away, head tilted, waiting. “Who are you?” she rasped, though she knew the answer. No reply. Only the soft drip of something wet onto the leaf litter. She glanced down. Drops of something dark dotted the ground around her. Bloomed outwards like spilled ink. She threw the pendant at the creature. It landed in a mound of violet wildflowers. The creature stared at it, the gem’s warmth drawing it like a moth. A smile touched its lips—too many teeth, all gleaming white. Aurora backpedalled toward the circle’s edge. Branches snaked out, snagging her coat. She wrenched free. The boundary stones flickered with dreadful light, then vanished. Beyond them yawned a yawning chasm of bracken and roots, a pit without bottom. She stumbled backward until the oak’s trunk cut her retreat off. Creature and lesser fae advanced, stepping through the boundary that Aurora sought so desperately. The wildflowers around the pendant trembled. The gem’s glow pulsed faster. She raised her torch in a shaking fist. The beam caught the creature’s eyes, held them tight. It let out a rasping snarl. The lesser fae chirruped in delight. Aurora’s lungs burned. She sensed every heartbeat as a countdown. The forest leaned in, eager. She struck the creature’s knee with the torch. It buckled, then lunged forward at full length. She dropped the torch. A flare of heat behind her. She spun, arms outstretched, trying to push something away. A tangle of limbs and lichen-wrapped branches collided with her back. Leaves bounced off her helmet of hair. She felt teeth graze her shoulder. She screamed, jagged and raw, as the creature’s black eyes drilled into hers. The pendant’s pulse burst through her chest like an explosion. Darkness swallowed her.
created_at"2026-02-19T10:50:23.561Z" 2/19/2026, 10:50:23 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2677
moderation_latency(null)
generation_time21918
tokens_prompt4560
tokens_completion2390
native_tokens_prompt4064
native_tokens_completion2454
native_tokens_completion_images0
native_tokens_reasoning704
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0121
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_00f26b6b979c95c9016996eaefa604819589f13724a7352042"
is_byokfalse
latency131
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498223-pMtkuF9kbrwLp5cCYkX4"
upstream_id"resp_00f26b6b979c95c9016996eaefa604819589f13724a7352042"
total_cost0.0121
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1221
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1221
totalAiIsms35
found
0
word"echo"
count1
1
word"pulsed"
count2
2
word"throb"
count1
3
word"etching"
count1
4
word"sanctuary"
count1
5
word"pulse"
count6
6
word"trembled"
count2
7
word"flickered"
count3
8
word"warmth"
count2
9
word"whisper"
count3
10
word"dancing"
count1
11
word"fluttered"
count1
12
word"lurched"
count1
13
word"sentinels"
count1
14
word"traced"
count1
15
word"vibrated"
count1
16
word"throbbed"
count1
17
word"chilling"
count1
18
word"gloom"
count1
19
word"flicked"
count1
20
word"unreadable"
count1
21
word"fractured"
count1
22
word"gleaming"
count1
highlights
0"echo"
1"pulsed"
2"throb"
3"etching"
4"sanctuary"
5"pulse"
6"trembled"
7"flickered"
8"warmth"
9"whisper"
10"dancing"
11"fluttered"
12"lurched"
13"sentinels"
14"traced"
15"vibrated"
16"throbbed"
17"chilling"
18"gloom"
19"flicked"
20"unreadable"
21"fractured"
22"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences157
matches
0"d in delight"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences157
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1208
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1203
uniqueNames6
maxNameDensity1
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant1
Laila1
Richmond1
Park1
Aurora12
persons
0"Heartstone"
1"Pendant"
2"Laila"
3"Aurora"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences111
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.828
wordCount1208
matches
0"not crimson but a sickly amber"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
62.03% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean33.56
std12.32
cv0.367
sampleLengths
032
18
253
342
431
550
645
723
815
940
1044
1157
1231
1337
1439
1525
1630
1744
1838
1935
2047
2148
2239
2344
2430
2510
2630
2738
2838
2936
3029
3131
3219
3324
3423
353
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences157
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs224
matches
0"were breathing"
51.87% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences157
ratio0.032
matches
0"Torch angled at the base of another stone—its surface rippled as though alive."
1"She edged toward the grove’s centre—every nerve screamed to bolt."
2"A breeze stirred—unnatural, bone-chilling."
3"Fleshy buds bloomed at their joints—blisters of pale, oily flesh."
4"A smile touched its lips—too many teeth, all gleaming white."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1216
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.03125
lyAdverbCount11
lyAdverbRatio0.009046052631578948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean7.69
std3.54
cv0.46
sampleLengths
010
17
215
34
44
514
614
77
87
95
106
115
125
1313
144
152
1613
1710
1811
197
203
215
2210
236
249
256
268
276
288
295
305
3111
327
333
346
356
367
3710
3815
392
408
4110
425
432
4413
4512
466
4715
487
494
45.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.27388535031847133
totalSentences157
uniqueOpeners43
88.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences151
matches
0"Instead it buzzed with something"
1"Only the standing stones, silent"
2"Instead she’d stumbled into a"
3"Only the soft drip of"
ratio0.026
76.95% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences151
matches
0"She froze, the echo smearing"
1"She’d come for answers."
2"She’d found wrong instead."
3"She crouched, finger brushing a"
4"It smelled of damp earth"
5"Her voice cut through the"
6"She switched on her torch."
7"She pressed a knuckle to"
8"She spun, torch dancing over"
9"It said her old alias,"
10"Her pulse accelerated as she"
11"She tried to still her"
12"She refused to believe in"
13"She refused yet again."
14"It recoiled into the darkness"
15"She flinched and the torch"
16"It ignited a swathe of"
17"She crouched, picked up the"
18"Its battery gauge glowed red."
19"She clicked it off."
ratio0.358
22.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount132
totalSentences151
matches
0"Aurora’s boot heels struck stone"
1"She froze, the echo smearing"
2"The Heartstone Pendant pulsed against"
3"She’d come for answers."
4"She’d found wrong instead."
5"A ragged breath escaped as"
6"Each trunk bore scars of"
7"She crouched, finger brushing a"
8"It smelled of damp earth"
9"The grove had promised sanctuary."
10"A twig snapped behind her."
11"Aurora whipped around, heart hammering."
12"Moonlight fell unevenly, stabbing through"
13"A fine drumming pounded in"
14"Her voice cut through the"
15"That susurrus might have been"
16"She switched on her torch."
17"The cone of light trembled"
18"Grains of pollen drifted like"
19"The Heartstone thrummed against her"
ratio0.874
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences151
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"Aurora’s boot heels struck stone that shouldn’t have been here."
1"The Heartstone Pendant pulsed against her chest, a slow, insistent throb that warmed her bones."
2"A fine drumming pounded in her ears, the pendant’s pulse matching her pulse."
3"The creature let loose a high-pitched trill that cut the air."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
84.1843%