Run: 2026-02-19-01KHTRC5C3Q8G94YP8SMC2F4AD

Run Details

Duration:
1m 45s
Cost:
$0.003718
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant hummed against her chest as Rory crossed the boundary. One moment she was in Richmond Park, the damp night air clinging to her jacket, the distant orange glow of London smearing the clouds. The next, the smell changed. Damp grass gave way to dry earth and blooming things that had no business blooming in November. Wild jasmine, honeysuckle, something sweet and heavy like rotting fruit. The transition wasn't a step, but a *slip*, like passing through a membrane she hadn't seen. The standing stones loomed in a rough circle around the clearing. Ancient oaks, their bark gnarled like clenched fists, markers rather than monuments. Their branches twisted upward into a canopy that blotted out the sky. No moonlight pierced through. Yet the grove glowed with its own soft, sourceless light. Pale mushrooms clustered at the bases of the stones, emitting a faint blue phosphorescence. Flowers Rory couldn't name bloomed in impossible colours—deep purples that seemed to swallow light, fluorescent oranges that hurt to look at directly. They carpeted the ground in a mad, tangled quilt. She’d come for answers. The pendant had led her here. After a week of its faint warmth against her skin, a week of strange dreams where she walked through this very grove without knowing where it was, Rory had woken with the coordinates scrawled on her arm in her own handwriting. Sleepwalking. Something she hadn't done since she was ten. She’d left her flat above Silas’ bar without telling anyone, driven to Richmond, slipped through a gap in the fencing she somehow knew would be there. Now, standing in the centre of the circle, the sense of wrongness settled over her like a cold cloth. It wasn't fear, not yet. It was the feeling of being watched during a private moment. Of hearing your name whispered from an empty room. The silence was the first thing. Not true silence—there were sounds. A faint rustling in the undergrowth, a drip-drip-drip of water from somewhere unseen. But they were isolated sounds in pockets of quiet, disconnected. No wind stirred the flowers. No insects chirped. It was the audio equivalent of staring at a painting where the perspective was just slightly off. She pulled out her phone. No signal. The screen’s light seemed weak, swallowed by the grove’s ambient glow. The time read 11:47 PM. She’d entered the park at 11:30. Seventeen minutes. It felt longer. A twig snapped to her left. Rory spun, phone light cutting a feeble swath through the blue-lit dark. Nothing moved. The flowers swayed gently, though there was no breeze. “Hello?” Her voice fell flat, absorbed by the thick air. No echo. She took a step towards the sound, her trainers sinking into the soft, mossy earth. The pendant pulsed once, a warm throb against her sternum. A warning or a welcome, she couldn’t tell. The second sound wasn't a snap but a scrape. Like something heavy being dragged over dry leaves. It came from behind the largest of the standing stones, the one that leaned precariously, its roots exposed like gnarled fingers clawing at the dirt. “Is someone there? I’m not…” She trailed off. *Not what? Not armed? Not dangerous?* Both true, and suddenly she regretted not bringing more than her keys clenched between her knuckles. She edged closer to the leaning stone. The scrape didn’t repeat. Instead, a new sound emerged—a low, rhythmic clicking, like two stones being tapped together. It was coming from everywhere and nowhere, a surround-sound trick of acoustics. Click-click. Pause. Click-click-click. Her breath fogged in the cold air. That was wrong. The grove felt warm, unnaturally so for a November night. Yet her breath plumed white. It was as if her body existed in a different temperature than the space around it. The flowers near her feet shivered. Not swayed. *Shivered*, as though recoiling from a touch. She looked down. A perfect circle of bare, dark earth had appeared around her, the flowers retreating, curling inward as if burned. She hadn’t moved. “Okay,” she whispered to herself, the cool-headed part of her brain fighting to surface. “Think. You came here because something called you. The pendant reacts to this place. There are rules.” The clicking stopped. In the abrupt quiet, she heard breathing. Not her own. Slow, deep, wet inhalations. The sound of congested lungs struggling for air. It was close. So close she could almost feel the heat of it on her neck. She didn’t turn. Every childhood instinct screamed at her to run, but another, older instinct held her rigid. *Don’t acknowledge it. Don’t let it know you’ve heard.* The breathing continued. In. Out. A gurgle on the exhale. Her eyes fixed on the standing stone ahead. In the play of blue mushroom-light and deep shadow, she saw something she hadn’t noticed before. Carvings. Whorls and spirals etched into the ancient bark. They seemed to shift as she watched, the patterns rearranging themselves like living tattoos. One pattern resolved into a shape she recognized—a crescent moon, identical to the scar on her left wrist. Her blood went cold. The pendant flared hot against her skin, a sudden, painful heat. She stifled a gasp. The breathing behind her quickened. It had heard her reaction. Sensed the spike of fear. Something brushed against the back of her leg. Not a hand. Something bristly, dry, like a bundle of twigs. She felt it through her jeans. That was it. The cool-headedness shattered. She bolted. Not towards the way she came—the stones had shifted, the path between them now closed, the trees grown together into an impenetrable wall. She ran deeper into the grove, towards a gap between two smaller stones. Her feet sank into the moss, sucking at her steps. The clicking started again, faster now, frantic. *Click-click-click-click.* She risked a glance back. The thing was upright. Tall, too tall, its head brushing the lower branches. It was a tangle of shadows and bark and too many limbs, moving in a jerky, insectile gait. It had no face she could see, just a dark hollow where one should be. The dragging sound was its feet—root-like appendages that scraped the earth as it moved. It wasn’t chasing her. It was *herding* her. She realised it too late. The grove’s layout had changed. The clearing was funnelling her, the standing stones forming a narrowing corridor. The flowers were gone here, replaced by thick, thorny brambles that reached out to snag her jacket. Ahead, the corridor opened into a smaller, darker clearing. In its centre stood a single, stunted tree, its branches bare and twisted. Something hung from the lowest branch. A shape. A form. Her lungs burned. She skidded to a stop at the tree’s base, the thing behind her slowing its advance. The clicking ceased. The wet breathing filled the space. She looked up. It wasn’t a thing hanging from the tree. It was a person. Or what was left of one. Suspended by vines wrapped tightly around the ankles, head dangling a foot above the ground. The face was gaunt, desiccated, eyes sunken and milky. The mouth hung open in a silent scream. It wore modern clothing—ripped jeans, a faded band t-shirt. And around its neck, on a broken silver chain, dangled a pendant. A deep crimson gemstone, rough and unpolished, pulsing with a faint, dying light. Just like hers. The thing behind her made a sound. Not a click, not a breath. A word, spoken in a voice like grinding stones. “Mine.” Rory’s hand flew to her own pendant. It was burning now, searing through her shirt. The gem on the corpse’s necklace flickered in sync. The corpse’s milky eyes rolled towards her. Its lips, cracked and peeling, moved. “Run.” The voice was a dry rustle, the last breath of a long-dead thing. The dragging sound surged forward. Rory turned, but the thorny brambles had woven themselves into a cage behind her. The entrance was gone. The thing with too many limbs filled the only exit, its hollow face drinking in her terror. Its arm—a branch-like limb ending in sharp, splintered points—reached for her. The pendant on her chest exploded with light.
created_at"2026-02-19T10:50:47.561Z" 2/19/2026, 10:50:47 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency974
moderation_latency(null)
generation_time104627
tokens_prompt4562
tokens_completion2128
native_tokens_prompt4147
native_tokens_completion1849
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00371752
router(null)
provider_responses
0
endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
id"517c5404-b615-4ef4-b4f2-77580bf02f1b"
is_byokfalse
latency974
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771498247-YHuAEkPJ7kg1t1j08jZ9"
upstream_id"517c5404-b615-4ef4-b4f2-77580bf02f1b"
total_cost0.00371752
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
81.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1378
totalAiIsmAdverbs5
found
0
adverb"very"
count1
1
adverb"slightly"
count1
2
adverb"gently"
count1
3
adverb"suddenly"
count1
4
adverb"tightly"
count1
highlights
0"very"
1"slightly"
2"gently"
3"suddenly"
4"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1378
totalAiIsms16
found
0
word"loomed"
count1
1
word"warmth"
count1
2
word"sense of"
count1
3
word"silence"
count2
4
word"echo"
count1
5
word"pulsed"
count1
6
word"throb"
count1
7
word"rhythmic"
count1
8
word"perfect"
count1
9
word"etched"
count1
10
word"resolved"
count1
11
word"quickened"
count1
12
word"shattered"
count1
13
word"searing"
count1
14
word"flickered"
count1
highlights
0"loomed"
1"warmth"
2"sense of"
3"silence"
4"echo"
5"pulsed"
6"throb"
7"rhythmic"
8"perfect"
9"etched"
10"resolved"
11"quickened"
12"shattered"
13"searing"
14"flickered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"blood ran cold"
count1
1
label"clenched jaw/fists"
count1
highlights
0"blood went cold"
1"clenched fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences159
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences159
filterMatches
0"know"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences162
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords19
totalWords1357
ratio0.014
matches
0"slip"
1"Not what? Not armed? Not dangerous?"
2"Shivered"
3"Don’t acknowledge it. Don’t let it know you’ve heard."
4"Click-click-click-click."
5"herding"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1310
uniqueNames5
maxNameDensity0.46
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
Richmond1
Park1
London1
November2
persons
0"Rory"
places
0"Richmond"
1"Park"
2"London"
3"November"
globalScore1
windowScore1
44.74% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount4
matches
0"purples that seemed to swallow light, fluorescent oranges that hurt to look at directly"
1"seemed weak swallowed by the grove’s ambient glow"
2"It was as if her body existed in a different temperature than the space around it"
3"as though recoiling from a touch"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1357
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences162
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean26.61
std21.84
cv0.821
sampleLengths
011
172
294
386
444
559
634
76
823
91
1011
1133
1242
1330
1440
1541
1640
1731
183
1938
2027
2110
2247
2318
244
2515
2615
2725
286
292
3054
315
3260
338
3439
3532
3628
373
388
3951
4025
413
4222
431
4424
4513
4614
475
4835
4911
96.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences159
matches
0"being dragged"
1"being tapped"
2"were gone"
3"was gone"
47.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs219
matches
0"was coming"
1"wasn’t chasing"
2"was *herding"
3"was funnelling"
4"was burning"
1.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences8
totalSentences162
ratio0.049
matches
0"Flowers Rory couldn't name bloomed in impossible colours—deep purples that seemed to swallow light, fluorescent oranges that hurt to look at directly."
1"Not true silence—there were sounds."
2"Instead, a new sound emerged—a low, rhythmic clicking, like two stones being tapped together."
3"One pattern resolved into a shape she recognized—a crescent moon, identical to the scar on her left wrist."
4"Not towards the way she came—the stones had shifted, the path between them now closed, the trees grown together into an impenetrable wall."
5"The dragging sound was its feet—root-like appendages that scraped the earth as it moved."
6"It wore modern clothing—ripped jeans, a faded band t-shirt."
7"Its arm—a branch-like limb ending in sharp, splintered points—reached for her."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount261
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.034482758620689655
lyAdverbCount1
lyAdverbRatio0.0038314176245210726
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences162
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences162
mean8.38
std6.08
cv0.726
sampleLengths
011
124
25
317
410
516
611
712
812
94
1010
1114
1222
139
144
156
1641
171
188
1926
2019
215
2211
239
246
255
2613
2710
285
293
3017
315
322
3311
345
356
362
373
386
3912
402
419
421
439
442
4515
4610
478
489
498
44.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3271604938271605
totalSentences162
uniqueOpeners53
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences141
matches
0"Instead, a new sound emerged—a"
1"So close she could almost"
2"Just like hers."
ratio0.021
89.50% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences141
matches
0"Their branches twisted upward into"
1"They carpeted the ground in"
2"She’d come for answers."
3"She’d left her flat above"
4"It wasn't fear, not yet."
5"It was the feeling of"
6"It was the audio equivalent"
7"She pulled out her phone."
8"She’d entered the park at"
9"It felt longer."
10"Her voice fell flat, absorbed"
11"She took a step towards"
12"It came from behind the"
13"She trailed off"
14"She edged closer to the"
15"It was coming from everywhere"
16"Her breath fogged in the"
17"It was as if her"
18"She looked down."
19"She hadn’t moved."
ratio0.326
94.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount103
totalSentences141
matches
0"The pendant hummed against her"
1"The next, the smell changed."
2"The transition wasn't a step,"
3"The standing stones loomed in"
4"Their branches twisted upward into"
5"Flowers Rory couldn't name bloomed"
6"They carpeted the ground in"
7"She’d come for answers."
8"The pendant had led her"
9"Something she hadn't done since"
10"She’d left her flat above"
11"It wasn't fear, not yet."
12"It was the feeling of"
13"The silence was the first"
14"A faint rustling in the"
15"It was the audio equivalent"
16"She pulled out her phone."
17"The screen’s light seemed weak,"
18"The time read 11:47 PM."
19"She’d entered the park at"
ratio0.73
35.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences141
matches
0"Now, standing in the centre"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"Flowers Rory couldn't name bloomed in impossible colours—deep purples that seemed to swallow light, fluorescent oranges that hurt to look at directly."
1"A perfect circle of bare, dark earth had appeared around her, the flowers retreating, curling inward as if burned."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio1
effectiveRatio0.333
80.5290%