Run: 2026-02-19-01KHTRCAVGC73J16SS3DJ6TVWS

Run Details

Duration:
16.0s
Cost:
$0.049910
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory edged forward, her breath catching as the massive stone doors of the Fae Grove swung open with a creak. She had been to Richmond Park many times, but never had she expected this hidden enchantment as Isolde warned, “Remember the rules of time here.” Nyx's shadowy form wavered beside her, their faint violet eyes scanning the surroundings. The grove wasn't on any map, and to most, it didn’t exist. Aurora glanced back at Silas, the grizzled bartender, who had reluctantly agreed to come along. “Ready?” she asked. “Was I ever?” he muttered. “Let’s get this over with.” The instant they stepped beyond the oak standing stones marking the boundary, the air grew thick with the scent of ancient magic. Aurora's Heartstone Pendant pulsed gently with a deep crimson hue, indicating the lingering presence of ancient power. The transformation was immediate. The woodland shifted into a timeless glade where wildflowers bloomed in vibrant hues, creating a riot of colour that nearly swallowed the very light of day. The trees, far older than those in the outer park, towered with knotted branches like the arms of slumbering giants, their leaves whispering secrets to each other. Rory felt a shiver run down her spine despite the warmth of the place. It was beautiful and terrifying in equal measures. “I hope she’s not feeling capricious today,” Silas muttered, wiping sweat from his brow. “Fae can’t lie, but they can twist yer words ’til y'don’t know which way’s up.” Nyx’s voice was a soft murmur carried on an invisible breeze, “The Seer sees what she wishes, mortal.” A narrow path, bordered by tiny glowing mushrooms, beckoned them deeper. The deeper they walked, the more the world outside ceased to have meaning. The sun’s amber rays filtered through the canopy above, casting dappled light that danced with every step they took. Strange melodies, like distant lyres played by unseen hands, drifted on the wind. The music tugged at something deep within Aurora’s chest, drawing her farther from the reality she knew. “Does anyone else hear that?” Aurora asked, voice hushed. Silas nodded, his usually gruff voice softened by the surroundings. “Only confirm means we hear the same music.” A gentle rustle among the flowers made her draw her Fae-Forged Blade instinctively. Nyx’s form solidified, their presence an unnatural hushed stillness. Rory stood tense, ready for whatever was coming. But it wasn’t a threat that emerged. A small Fae creature, no larger than her hand, fluttered its wings, studying them with curious lavender eyes that mirrored Isolde's. With a trill, it darted away, becoming just another piece of the wonder around them. The nature of the grove made her question her own perception. Aurora's awareness expanded. She felt the pulse of life in the very soil, the hum of the Veil that shielded this place. It was intoxicating, the sense of belonging within an ancient, untouched depth of nature. “Aurora, look there,” Nyx whispered. “A sight worthy of mortal awe.” Her eyes followed Nyx’s pointing silhouette, and her breath hitched again. A clearing beyond the dense trees revealed a standing stone circle much larger than the rest, intricately carved with symbols she couldn’t comprehend. At the centre, a tree grew, ancient and immense, its bark streaked with silvery veins that shimmered faintly in the moonlight, despite the sun hanging overhead. It was foreign, disorienting. Within its mighty roots lay the source of the grove’s power – a pulsing heartstone much like her pendant but grander, encased in shimmering roots that framed it like a revered relic. “By the gods,” Silas breathed. “I didn’t think... thought it was legend.” “Legends are truths yet to be revealed,” Nyx murmured. “To those open to seeing.” Aurora approached the tree, trepidation battling her curiosity. She felt each step as though the very land sang beneath her feet. The vibrations grew stronger. “Let’s not overstay our welcome,” Silas's voice interjected, less gruff and more protective. Aurora stopped. There was truth in his unspoken caution. They were guests here, not conquerors. The tree’s energy, though inviting, was sovereign. Silas didn’t like the look she was giving the shimmering roots. “Whatever you’re about to do, rethink it.” “I need answers,” Aurora said, meeting his gaze. “The visions, the shifting shadows – all lead here.” Her bright blue eyes were determined. Nyx’s voice came from everywhere and nowhere, “Seek, but know the price of uncovering truths.” She drew closer to the trunk, her eyes on the pulsating heartstone. She reached out when a voice, musical and wise, stilled her hand. “You seek what lies beyond your understanding,” Isolde's voice echoed. The Seer stepped gracefully from the edges of the grove. Her pale lavender eyes met Aurora's. Her silver hair floated as if caught in a non-existent breeze. Isolde’s presence felt like a cloak of serenity thrown over the grove’s raw magic. “The grove chose to reveal itself to you,” Isolde said. “Why have you come?” “I... I need your help,” Aurora confessed. “There’s something in the shadows, something threatening our world.” Isolde tilted her head, an ancient sadness in her eyes. “Many things thrive in the shadows,” she said. “Not all wish you harm. Though some, do not abide by the light of reason.” Aurora’s heart pounded. “I believe it’s connected to the Fae and Hel,” she said, pulling the Heartstone Pendant from beneath her shirt. Isolde’s gaze flickered to the pendant, recognising its significance. “You carry a great burden,” she mused. “The Heartstone is a guide, not a solution.” “Then guide us, Seer,” Nyx’s whisper chilled the air. “Show us the path.” Isolde nodded slowly. “Follow, if you dare,” she said, turning towards a part of the grove even less trodden. As they moved, the world seemed to warp and twist around them, time flickering erratically. The deeper they travelled, the richer the sense of otherness became. Roots twisted into bridges over streams that sparkled with impossible colours. Vines coiled and uncoiled like living things, guiding their way. Eventually, they came to a halt before a pool, its depths dark and still. Isolde reached out a delicate hand, creating ripples that shimmered with light. “Look,” she bade. Aurora and her companions peered into the pool. Images began to form – a city, London, but it seemed distorted, intertwined with other realms. Shadows moved within, their forms flickering between solid and phantom. “It shows possible futures,” Isolde said. “Paths dictated by choices made and undone.” Aurora watched in awe and foreboding as she saw herself, wielding the Fae-Forged Blade against creatures she couldn’t name. She saw her father, Brendan Carter, and her mother, Jennifer, standing in what looked like an ethereal courtroom – Fae judging human affairs. “One path leads to salvation,” Isolde’s voice was soft. “Another, to destruction.” Aurora’s throat was dry. “How do I choose the right one?” Isolde’s eyes twinkled with the depth of the ages. “You hold the answers within. I offer only the sight to see.” The images flickered and vanished, leaving the pool calm once more. Aurora backed away, heart pounding. Their quest was far from over, and the stakes had never been higher. As they turned back to leave the grove, an uneasy calm settled over her. The choices ahead were treacherous, but she would face them head-on. The ancient magic of the grove would linger with her, a reminder of the price of seeking the unknown. Rory could already feel the path solidifying under her feet. They had glimpsed the impossible, but it was only the beginning.
created_at"2026-02-19T10:50:53.175Z" 2/19/2026, 10:50:53 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency678
moderation_latency(null)
generation_time15942
tokens_prompt5338
tokens_completion2078
native_tokens_prompt4855
native_tokens_completion1709
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4480
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04991
router(null)
provider_responses
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endpoint_id"ef6b0afa-fd92-4db6-96e0-b8f0e5e4734b"
id"chatcmpl-DAvuPEu9gJvJp8VbifAumAscmgBlL"
is_byokfalse
latency298
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771498253-z0VfaRgdd2z79IPpDIv4"
upstream_id"chatcmpl-DAvuPEu9gJvJp8VbifAumAscmgBlL"
total_cost0.04991
cache_discount(null)
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.55
leniency1
rawRatio0
effectiveRatio0
76.02% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1251
totalAiIsmAdverbs6
found
0
adverb"reluctantly"
count1
1
adverb"gently"
count1
2
adverb"very"
count3
3
adverb"slowly"
count1
highlights
0"reluctantly"
1"gently"
2"very"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
4.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1251
totalAiIsms24
found
0
word"wavered"
count1
1
word"scanning"
count1
2
word"pulsed"
count1
3
word"down her spine"
count1
4
word"warmth"
count1
5
word"fluttered"
count1
6
word"pulse"
count1
7
word"sense of"
count2
8
word"shimmered"
count2
9
word"trepidation"
count1
10
word"unspoken"
count1
11
word"determined"
count1
12
word"echoed"
count1
13
word"flickered"
count2
14
word"whisper"
count1
15
word"chilled"
count1
16
word"depths"
count1
17
word"foreboding"
count1
18
word"pounding"
count1
19
word"treacherous"
count1
20
word"reminder"
count1
highlights
0"wavered"
1"scanning"
2"pulsed"
3"down her spine"
4"warmth"
5"fluttered"
6"pulse"
7"sense of"
8"shimmered"
9"trepidation"
10"unspoken"
11"determined"
12"echoed"
13"flickered"
14"whisper"
15"chilled"
16"depths"
17"foreboding"
18"pounding"
19"treacherous"
20"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
98.68% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences95
matches
0"felt a shiver"
1"the sense of belonging"
2"d in awe"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences95
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1251
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount1004
uniqueNames19
maxNameDensity1.49
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Fae5
Grove1
Richmond1
Park1
Isolde12
Nyx8
Silas6
Heartstone2
Pendant2
Aurora15
Fae-Forged2
Blade2
Veil1
Seer1
London1
Brendan1
Carter1
Jennifer1
Rory4
persons
0"Isolde"
1"Nyx"
2"Silas"
3"Aurora"
4"Seer"
5"Brendan"
6"Carter"
7"Jennifer"
8"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
globalScore0.753
windowScore0.5
42.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount3
matches
0"felt like a cloak of serenity thrown ov"
1"seemed distorted intertwined with other realms"
2"looked like an ethereal courtroom – Fae j"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1251
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
97.90% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.02
std12.33
cv0.493
sampleLengths
045
125
218
310
439
557
622
729
818
943
1030
119
1218
1330
1443
1547
1611
1734
1830
1932
2012
2114
2225
2313
2422
2518
2623
2715
2824
2910
3041
3114
3216
3333
3422
3524
3613
3719
3847
3926
403
4134
4213
4342
4412
4511
4621
4729
4844
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
96.91% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs194
matches
0"was coming"
1"was intoxicating"
2"was giving"
65.64% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences111
ratio0.027
matches
0"Within its mighty roots lay the source of the grove’s power – a pulsing heartstone much like her pendant but grander, encased in shimmering roots that framed it like a revered relic."
1"Images began to form – a city, London, but it seemed distorted, intertwined with other realms."
2"She saw her father, Brendan Carter, and her mother, Jennifer, standing in what looked like an ethereal courtroom – Fae judging human affairs."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1005
adjectiveStacks1
stackExamples
0"uneasy calm settled over her."
adverbCount32
adverbRatio0.031840796019900496
lyAdverbCount12
lyAdverbRatio0.011940298507462687
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean11.27
std5.96
cv0.529
sampleLengths
020
125
213
312
415
53
65
75
822
917
104
1126
1227
1314
148
1514
1615
1718
1811
1913
2019
2113
2217
239
2410
258
2613
279
288
297
3021
3115
3211
333
3419
3514
365
376
3811
3923
4026
414
4232
435
447
459
465
478
4813
494
65.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.42342342342342343
totalSentences111
uniqueOpeners47
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Eventually, they came to a"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences83
matches
0"She had been to Richmond"
1"It was beautiful and terrifying"
2"She felt the pulse of"
3"It was intoxicating, the sense"
4"Her eyes followed Nyx’s pointing"
5"It was foreign, disorienting."
6"She felt each step as"
7"They were guests here, not"
8"Her bright blue eyes were"
9"She drew closer to the"
10"She reached out when a"
11"Her pale lavender eyes met"
12"Her silver hair floated as"
13"she said, pulling the Heartstone"
14"she said, turning towards a"
15"She saw her father, Brendan"
16"Their quest was far from"
17"They had glimpsed the impossible,"
ratio0.217
14.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences83
matches
0"Rory edged forward, her breath"
1"She had been to Richmond"
2"Nyx's shadowy form wavered beside"
3"The grove wasn't on any"
4"Aurora glanced back at Silas,"
5"The instant they stepped beyond"
6"Aurora's Heartstone Pendant pulsed gently"
7"The transformation was immediate."
8"The woodland shifted into a"
9"The trees, far older than"
10"Rory felt a shiver run"
11"It was beautiful and terrifying"
12"Silas muttered, wiping sweat from"
13"Nyx’s voice was a soft"
14"A narrow path, bordered by"
15"The deeper they walked, the"
16"The sun’s amber rays filtered"
17"The music tugged at something"
18"Aurora asked, voice hushed"
19"Silas nodded, his usually gruff"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount2
matches
0"At the centre, a tree grew, ancient and immense, its bark streaked with silvery veins that shimmered faintly in the moonlight, despite the sun hanging overhead."
1"Her silver hair floated as if caught in a non-existent breeze."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"Aurora asked, voice hushed"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount7
fancyTags
0"he muttered (mutter)"
1"Silas muttered (mutter)"
2"Nyx whispered (whisper)"
3"Silas breathed (breathe)"
4"Nyx murmured (murmur)"
5"Silas's voice interjected (interject)"
6"Aurora confessed (confess)"
dialogueSentences40
tagDensity0.375
leniency0.75
rawRatio0.467
effectiveRatio0.35
78.1876%