Run: 2026-02-19-01KHTRCC1M0WMDX454M6JXBGPT

Run Details

Duration:
36.6s
Cost:
$0.018628

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled of damp concrete and something older, something that clung to the back of my throat like copper pennies. I crouched beside the body, my knees pressing into the cracked tile of what used to be a Tube platform. The victim lay sprawled across the tracks, one arm twisted at an unnatural angle, fingers still curled around a small brass compass. The face was frozen in an expression I knew too well—wide eyes, mouth open in a silent scream. Not fear. Awe. "Quinn." Davies didn't look up from his notepad. "You're late." I ignored him, my gaze fixed on the compass. Its needle spun lazily, caught between two points like a drunkard stumbling home. The casing was etched with symbols I didn't recognise, but the patina of verdigris was unmistakable. Old. Expensive. "Uniforms found him twenty minutes ago," Davies continued, flipping a page. "No ID, no wallet. Just that." He nodded toward the compass. "And this." He held up an evidence bag. Inside was a small, yellowed bone token, the kind you might find in a butcher's shop if the butcher had a taste for the macabre. The edges were worn smooth, as if handled often. I reached for it, but Davies pulled the bag back. "Chain of custody, Quinn. You know the drill." "Where'd he get it?" "Under his tongue. Like a mint." I stood, brushing dust from my trousers. The abandoned station stretched around us, its walls covered in peeling posters and graffiti that looked more like sigils than street art. A single flickering bulb cast long shadows across the platform, making the darkness beyond seem alive. "Cause of death?" I asked. Davies hesitated. "Pathologist's on her way, but... look at his chest." I knelt again. The victim's shirt was torn open, revealing a pattern of bruises across his sternum—dark, almost black, shaped like fingers. Five of them. Too large to be human. "Pressure," Davies said quietly. "Like something grabbed him and squeezed." I touched the bruises lightly. The skin was cold, but the flesh beneath felt wrong. Spongy. Like pressing into a rotten peach. "Or like he was *pushed*," I said. "From something high up. Maybe the platform edge." Davies shook his head. "No broken bones. No impact wounds. Just... this." I stood, my back cracking. The station felt smaller suddenly, the air thicker. The compass on the victim's chest glowed faintly in the dim light, its needle now still, pointing toward the tunnel. "Someone's been here recently," I said. Davies followed my gaze. "Uniforms checked. No one else around." "Not *people*." I stepped closer to the tunnel, my boots echoing. The darkness inside wasn't just an absence of light—it was a presence, something that swallowed the beam of my torch whole. "How long since the last train?" "Last service was 1940. This station's been closed since." "Then why's the third rail live?" Davies went still. "What?" I pointed to the gleam of metal between the tracks. A faint hum vibrated through the soles of my boots. "Someone's powering it. And not with the National Grid." Davies pulled out his radio. "I'll get forensics to check—" "No." I grabbed his wrist. "Not yet." He stared at me. "Quinn, what the hell is going on?" I didn't answer. Instead, I turned back to the body. The compass. The bone token. The bruises. None of it made sense—unless you knew where to look. "Eva Kowalski," I said. Davies frowned. "The museum girl? What's she got to do with this?" "She works in the restricted archives. If anyone knows what this is..." I gestured to the compass. "She will." Davies exhaled sharply. "You're reaching. This is a murder investigation, not one of your conspiracy theories." I picked up the evidence bag with the bone token. The weight of it was familiar, like something I'd held before but couldn't place. "Then explain the compass." "It's a compass. Maybe he was lost." "In an abandoned Tube station?" I turned the bag over. The token had a symbol carved into it—a crescent moon cradling a star. "This isn't just some trinket. It's a key." Davies opened his mouth to argue, but the sound of footsteps cut him off. A woman in a white coat descended the stairs, her heels clicking against the concrete. The pathologist. Behind her, two uniforms carried a stretcher. "Detectives," she said, nodding to us. "Mind stepping back?" I didn't move. "Give me a minute." She hesitated, then nodded. I crouched beside the body again, my fingers hovering over the compass. The needle twitched, then swung violently toward me. I jerked back. "Quinn?" Davies' voice was tight. I ignored him, my pulse hammering. The compass wasn't just pointing at me—it was *reacting* to me. Like it knew me. Or like it was afraid. I reached out and pried it from the victim's fingers. The moment I touched it, the needle spun wildly, then settled, pointing straight at the tunnel. Davies grabbed my arm. "What the hell are you doing?" I stood, the compass heavy in my palm. "We're not alone down here." A sound echoed from the tunnel—a wet, clicking noise, like something dragging itself over stone. The third rail hummed louder, the vibration traveling up my legs. Davies' radio crackled. "—anyone copy? We've got a situation up top—" The transmission dissolved into static. The pathologist's phone buzzed in her pocket. She pulled it out, her face paling. "Detective," she said, her voice steady but her hands shaking. "You need to see this." She turned the screen toward me. It showed a live feed from the station entrance—a cluster of uniforms standing around a figure slumped against the wall. A man, his face obscured by a hood, but his hands were visible, clutching a bone token identical to the one in the evidence bag. Another one. Davies swore under his breath. "Backup's on its way." I didn't take my eyes off the tunnel. The clicking had stopped, but the darkness inside seemed to pulse, like a heartbeat. "Too late for that." The compass in my hand grew warm. The needle glowed faintly, pointing deeper into the tunnel, toward something I couldn't see. Toward something that was waiting. I pocketed the compass and drew my torch. The beam cut through the dark, illuminating the tracks, the walls, the graffiti that now looked less like vandalism and more like warnings. Davies grabbed my shoulder. "Quinn, we need to go. Now." I shook him off. "You go. Get the others out." "What about you?" I adjusted my grip on the torch. The compass burned against my thigh. "I'm going to find out what killed him." Davies stared at me, his face half-lit by the flickering bulb. "You're not serious." I stepped onto the tracks. The third rail hummed beneath me, alive. "Dead serious." The darkness ahead shifted. Something moved. Davies cursed again, but he didn't follow. Smart man. I took another step forward, the compass growing hotter in my pocket. The air smelled of ozone and something older, something that didn't belong in this world. The tunnel swallowed me whole.
total_cost0.018628

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Davies said quietly [quietly]"
dialogueSentences53
tagDensity0.283
leniency0.566
rawRatio0.067
effectiveRatio0.038
83.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1189
totalAiIsmAdverbs4
found
0
adverb"lazily"
count1
1
adverb"lightly"
count1
2
adverb"suddenly"
count1
3
adverb"sharply"
count1
highlights
0"lazily"
1"lightly"
2"suddenly"
3"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1189
totalAiIsms10
found
0
word"etched"
count1
1
word"macabre"
count1
2
word"echoing"
count1
3
word"vibrated"
count1
4
word"weight"
count1
5
word"familiar"
count1
6
word"footsteps"
count1
7
word"pulse"
count2
8
word"echoed"
count1
highlights
0"etched"
1"macabre"
2"echoing"
3"vibrated"
4"weight"
5"familiar"
6"footsteps"
7"pulse"
8"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences112
matches
0"was afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences151
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1179
ratio0.003
matches
0"pushed"
1"people"
2"reacting"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount913
uniqueNames2
maxNameDensity1.86
worstName"Davies"
maxWindowNameDensity3.5
worstWindowName"Davies"
discoveredNames
Tube1
Davies17
persons
0"Davies"
places(empty)
globalScore0.569
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1179
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences151
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean17.86
std14.2
cv0.795
sampleLengths
084
110
240
324
440
518
64
76
845
95
1011
1130
1210
1322
1415
1512
1633
176
1810
1938
209
216
224
2329
2410
257
2611
2727
284
2912
3019
3116
3228
337
3431
3538
369
377
3827
395
4021
415
4226
4310
4413
4526
4611
4719
4815
4951
95.86% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences112
matches
0"was frozen"
1"was etched"
2"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs169
matches
0"was *reacting"
1"was waiting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences151
ratio0.06
matches
0"The face was frozen in an expression I knew too well—wide eyes, mouth open in a silent scream."
1"The victim's shirt was torn open, revealing a pattern of bruises across his sternum—dark, almost black, shaped like fingers."
2"The darkness inside wasn't just an absence of light—it was a presence, something that swallowed the beam of my torch whole."
3"None of it made sense—unless you knew where to look."
4"The token had a symbol carved into it—a crescent moon cradling a star."
5"The compass wasn't just pointing at me—it was *reacting* to me."
6"A sound echoed from the tunnel—a wet, clicking noise, like something dragging itself over stone."
7"\"—anyone copy? We've got a situation up top—\""
8"It showed a live feed from the station entrance—a cluster of uniforms standing around a figure slumped against the wall."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount830
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03614457831325301
lyAdverbCount8
lyAdverbRatio0.00963855421686747
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences151
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences151
mean7.81
std5.44
cv0.697
sampleLengths
021
120
222
318
42
51
68
72
89
913
1016
111
121
1311
1411
152
166
1725
189
1910
208
214
226
237
2422
2516
265
272
289
293
3019
313
325
334
346
355
3610
371
386
397
408
414
428
435
448
4520
466
474
486
4911
53.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3509933774834437
totalSentences151
uniqueOpeners53
70.18% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences95
matches
0"Too large to be human."
1"Instead, I turned back to"
ratio0.021
68.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences95
matches
0"I crouched beside the body,"
1"I ignored him, my gaze"
2"Its needle spun lazily, caught"
3"He nodded toward the compass"
4"He held up an evidence"
5"I reached for it, but"
6"I stood, brushing dust from"
7"I knelt again."
8"I touched the bruises lightly."
9"I stood, my back cracking."
10"I stepped closer to the"
11"I pointed to the gleam"
12"I grabbed his wrist"
13"He stared at me."
14"I didn't answer."
15"I gestured to the compass"
16"I picked up the evidence"
17"I turned the bag over"
18"she said, nodding to us"
19"I didn't move."
ratio0.379
7.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences95
matches
0"The air smelled of damp"
1"I crouched beside the body,"
2"The victim lay sprawled across"
3"The face was frozen in"
4"Davies didn't look up from"
5"I ignored him, my gaze"
6"Its needle spun lazily, caught"
7"The casing was etched with"
8"Davies continued, flipping a page"
9"He nodded toward the compass"
10"He held up an evidence"
11"The edges were worn smooth,"
12"I reached for it, but"
13"I stood, brushing dust from"
14"The abandoned station stretched around"
15"A single flickering bulb cast"
16"I knelt again."
17"The victim's shirt was torn"
18"Davies said quietly"
19"I touched the bruises lightly."
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"The air smelled of damp concrete and something older, something that clung to the back of my throat like copper pennies."
1"The abandoned station stretched around us, its walls covered in peeling posters and graffiti that looked more like sigils than street art."
2"The darkness inside wasn't just an absence of light—it was a presence, something that swallowed the beam of my torch whole."
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount2
matches
0"I stepped, my boots echoing"
1"she said, her voice steady but her hands shaking"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"Davies continued (continue)"
dialogueSentences53
tagDensity0.151
leniency0.302
rawRatio0.125
effectiveRatio0.038
80.9275%