Run: 2026-02-19-01KHTRCTGG0DVJA09KNMW4RH6M

Run Details

Duration:
18.3s
Cost:
$0.005136
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air clung to Rory like a damp shroud as she stepped through the ancient standing stones, the tree-line of Richmond Park dissolving into a realm both familiar and yet, utterly alien. Isolde's words still lingered in her mind, "The threshold welcomes the brave, and devours the foolhardy." A chill trickled down her spine as the silence swallowed her whole. To her left, Nyx drifted like a living shadow, their faintly glowing violet eyes drinking in the surroundings with an unblinking intensity. "Unsettling," they whispered, their voice a mere zephyr on the wind. "The resonance here is... discordant." Rory's gaze roved over the clearing, drinking in the wildflowers that bloomed year-round, their colors vibrant and yet, oddly muted, as if the light itself was filtered through a prism. A faint hum, almost imperceptible, thrummed through the air, like the quiet buzzing of a harp string. She felt it, a vibration that seemed to attune itself to her very heartbeat. The three of them, including Isolde, who glided across the clearing with an ethereal grace, her silver hair rippling behind her like a river of moonlight, formed a small island of tension amidst the serene, otherworldly beauty. Rory's fingers instinctively sought out the comforting weight of the Fae-Forged Blade at her hip, its cold, moonsilver length a reassuring presence. "A threshold indeed," Isolde murmured, her pale lavender eyes gleaming with an inner light. "The boundary between worlds is thin here. We tread the shadowlands, where mortal feet rarely venture." As they ventured deeper, the terrain shifted, the earth beneath their feet growing spongy, like moss-covered stone. Rory's boots sank into the soft earth, leaving faint impressions that seemed to fill with a soft, emerald green glow. She felt the pulse of the land, its rhythm echoing the beat of her own heart. "The Heartstone Pendant," Nyx said, their voice a mere whisper, "it reacts to Hel portals. I've never seen it resonate so strongly." Rory's hand instinctively rose to the pendant, its deep crimson gemstone pulsating with a warm, golden light. A portal, hidden from mortal eyes, seemed to be drawing her closer, its power calling to her like a siren's song. "Isolde?" Rory asked, her voice barely above a whisper. "What lies ahead?" The Half-Fae seer's gaze drifted toward the horizon, her eyes glazing over as she communed with the land itself. "A convergence," she whispered, her voice threaded with a hint of unease. "Three paths meet, where the fabric of reality is at its most fragile. We approach the Cusp of the Veil." Rory's grip on the Fae blade tightened, a shiver tracing its way down her spine. The Veil, that metaphysical barrier separating Earth from Hel and the Fae Realms, was said to be at its weakest during the winter solstice. She had always been drawn to the hidden, the unknown, but now, as she stood at the threshold of the unknown, she wondered if she was truly prepared for what lay ahead. The silence that followed was oppressive, punctuated only by the soft hum of the land and the quiet crunch of their footsteps on the strange, glowing earth. It was as if the very world was watching them, waiting to see if they would take the next step, into the heart of the unknown. Nyx's whisper cut through the stillness, "We're not alone." Rory's head snapped toward the shade, her eyes scanning the surroundings, but she saw nothing, only the endless, rolling hills of wildflowers, and the ancient, sentinel trees that stood guard over the threshold. "What is it?" she asked, her hand on the hilt of the Fae blade, its cold, reassuring weight a comfort in the face of the unknown. Nyx's gaze never wavered, their eyes fixed on some point beyond the horizon. "A presence," they whispered, their voice barely audible over the soft hum of the land. "Watching. Waiting." As one, the three of them turned toward the unknown, their footsteps slowing, as if hesitant to take the next step, into the heart of the threshold, and whatever lay beyond.
created_at"2026-02-19T10:51:09.208Z" 2/19/2026, 10:51:09 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency643
moderation_latency(null)
generation_time18166
tokens_prompt5383
tokens_completion1033
native_tokens_prompt4927
native_tokens_completion909
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00513568
router(null)
provider_responses
0
endpoint_id"d71a12bc-4c11-42b2-adbb-a23de627c9ff"
id"oXzEgSc-4YNCb4-9d053516c26189ee"
is_byokfalse
latency643
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"Together"
status200
api_type"completions"
id"gen-1771498269-YqxrgHeDiE3xQDyxw5zC"
upstream_id"oXzEgSc-4YNCb4-9d053516c26189ee"
total_cost0.00513568
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provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
63.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount682
totalAiIsmAdverbs5
found
0
adverb"utterly"
count1
1
adverb"very"
count2
2
adverb"barely above a whisper"
count1
3
adverb"truly"
count1
highlights
0"utterly"
1"very"
2"barely above a whisper"
3"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount682
totalAiIsms27
found
0
word"familiar"
count1
1
word"chill"
count1
2
word"down her spine"
count2
3
word"silence"
count2
4
word"intensity"
count1
5
word"resonance"
count1
6
word"tension"
count1
7
word"amidst"
count1
8
word"otherworldly"
count1
9
word"comforting"
count1
10
word"weight"
count2
11
word"gleaming"
count1
12
word"pulse"
count1
13
word"echoing"
count1
14
word"whisper"
count3
15
word"tracing"
count1
16
word"oppressive"
count1
17
word"footsteps"
count2
18
word"scanning"
count1
19
word"sentinel"
count1
20
word"wavered"
count1
highlights
0"familiar"
1"chill"
2"down her spine"
3"silence"
4"intensity"
5"resonance"
6"tension"
7"amidst"
8"otherworldly"
9"comforting"
10"weight"
11"gleaming"
12"pulse"
13"echoing"
14"whisper"
15"tracing"
16"oppressive"
17"footsteps"
18"scanning"
19"sentinel"
20"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences30
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences30
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences35
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords677
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
82.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount592
uniqueNames13
maxNameDensity1.35
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory8
Richmond1
Park1
Nyx4
Isolde3
Fae-Forged1
Blade1
Half-Fae1
Fae5
Veil1
Earth1
Hel1
Realms1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Blade"
4"Earth"
places
0"Richmond"
1"Park"
2"Hel"
globalScore0.824
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences30
glossingSentenceCount3
matches
0"vibration that seemed to attune itself to her very heartbeat"
1"impressions that seemed to fill with a soft, emerald green glow"
2"It was as if the very world was watching them, waiting to see if they would take the next step, into the heart of the unknown"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount677
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences35
matches(empty)
82.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean39.82
std17.53
cv0.44
sampleLengths
060
138
261
359
430
553
622
738
812
951
1071
1153
129
1333
1426
1530
1631
70.18% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences30
matches
0"was filtered"
1"was said"
2"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs82
matches
0"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences35
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount597
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02847571189279732
lyAdverbCount11
lyAdverbRatio0.018425460636515914
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences35
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences35
mean19.34
std8.66
cv0.447
sampleLengths
032
128
222
311
45
530
617
714
837
922
1014
1116
1217
1320
1416
1522
1617
1721
189
193
2019
2112
2220
2315
2424
2532
2627
2726
289
2933
3026
3113
3215
332
3431
61.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.37142857142857144
totalSentences35
uniqueOpeners13
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences30
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences30
matches
0"they whispered, their voice a"
1"She felt it, a vibration"
2"She felt the pulse of"
3"she whispered, her voice threaded"
4"She had always been drawn"
5"It was as if the"
6"she asked, her hand on"
7"they whispered, their voice barely"
ratio0.267
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount27
totalSentences30
matches
0"The air clung to Rory"
1"Isolde's words still lingered in"
2"they whispered, their voice a"
3"Rory's gaze roved over the"
4"A faint hum, almost imperceptible,"
5"She felt it, a vibration"
6"The three of them, including"
7"Rory's fingers instinctively sought out"
8"Isolde murmured, her pale lavender"
9"Rory's boots sank into the"
10"She felt the pulse of"
11"Nyx said, their voice a"
12"Rory's hand instinctively rose to"
13"A portal, hidden from mortal"
14"Rory asked, her voice barely"
15"The Half-Fae seer's gaze drifted"
16"she whispered, her voice threaded"
17"Rory's grip on the Fae"
18"The Veil, that metaphysical barrier"
19"She had always been drawn"
ratio0.9
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences30
matches
0"To her left, Nyx drifted"
ratio0.033
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount9
matches
0"Rory's gaze roved over the clearing, drinking in the wildflowers that bloomed year-round, their colors vibrant and yet, oddly muted, as if the light itself was …"
1"She felt it, a vibration that seemed to attune itself to her very heartbeat."
2"The three of them, including Isolde, who glided across the clearing with an ethereal grace, her silver hair rippling behind her like a river of moonlight, forme…"
3"Rory's boots sank into the soft earth, leaving faint impressions that seemed to fill with a soft, emerald green glow."
4"A portal, hidden from mortal eyes, seemed to be drawing her closer, its power calling to her like a siren's song."
5"The silence that followed was oppressive, punctuated only by the soft hum of the land and the quiet crunch of their footsteps on the strange, glowing earth."
6"It was as if the very world was watching them, waiting to see if they would take the next step, into the heart of the unknown."
7"Rory's head snapped toward the shade, her eyes scanning the surroundings, but she saw nothing, only the endless, rolling hills of wildflowers, and the ancient, …"
8"As one, the three of them turned toward the unknown, their footsteps slowing, as if hesitant to take the next step, into the heart of the threshold, and whateve…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount4
matches
0"they whispered, their voice a mere zephyr on the wind"
1"Isolde murmured, her pale lavender eyes gleaming with an inner light"
2"Nyx said, their voice a mere whisper,"
3"Rory asked, her voice barely above a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"they whispered (whisper)"
1"Isolde murmured (murmur)"
2"she whispered (whisper)"
3"they whispered (whisper)"
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0.571
effectiveRatio0.571
69.0257%