Run: 2026-02-19-01KHTRD65YT9F1FBRAN2VK3F51

Run Details

Duration:
33.3s
Cost:
$0.003219
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Aurora's collarbone as she stepped through the rift. "Christ." She caught herself on a twisted vine the thickness of her thigh. The air smelled like overripe peaches and something darker beneath—molasses and rotting meat. Nyx's shadowy form rippled beside her, their violet eyes scanning the amber-lit canopy. "Dymas welcomes you." Aurora wiped sweat from her brow. The heat here clung like a second skin. Above, fruits the size of footballs pulsed with inner light, their translucent skins revealing writhing seed pods. One burst with a wet pop, raining syrup onto her jacket. "Lovely." She peeled the fabric away with a sticky sound. Isolde moved ahead without footprints, her silver hair catching the strange light. "Mind the roots." Too late. The ground shifted underfoot. Aurora yelped as a knotted tendril curled around her ankle, lifting her upside down. The world spun—vineyards stretching to a hazy horizon, banquet tables laden with roasted beasts still twitching on spits, a dozen chefs in bloodstained aprons arguing over a cauldron large enough to bathe in. "Bit of help?" Blood rushed to her face. Nyx dissolved into smoke, reforming on a higher branch. Their shadow-hand passed through the vine like mist. It shrieked—an actual sound—and recoiled. Aurora hit the loamy earth shoulder-first. "Charming flora." She spat out dirt. Isolde knelt, pressing pale fingers to the shuddering root. "They remember the taste of mortal flesh. The last visitors didn't... linger." Aurora's stomach turned. The root's surface glistened where it had touched her—tiny mouths puckering beneath the bark. She scrambled back. "Right. No touching." They pressed deeper. The trees grew taller, their trunks ribbed like throats. Between them, cages hung from chains, swaying gently. Some held bones picked clean. Others held... "Oh god." Aurora covered her nose. The nearest cage contained a bloated figure, its skin split around a distended belly. It moaned, reaching for a nearby fruit. The vine obligingly lowered one into its grasping hands. The thing tore into the pulp with blackened teeth, juices running down its chin. More cages rattled in response. "Prince Belphegor's honoured guests," Nyx murmured. "Those who dined too well at his table." Aurora's pendant throbbed in time with the cages' creaking. She gripped the Fae blade at her belt. The metal's unnatural chill grounded her. "We're not here for the local cuisine. Which way?" Isolde tilted her head, listening to whispers only she could hear. "The heart of the orchard. Where the oldest tree grows." They found it minutes later—a monstrous oak with bark like cracked porcelain. Its branches sagged under the weight of golden fruit, each one veined with red. At its base, a feast lay untouched: suckling pigs with honey-glazed skin, towers of cream puffs, goblets overflowing with wine that smelled like summer nights. Aurora's mouth watered against her will. "Don't." Nyx solidified beside her, their voice fraying at the edges. "The more you crave it, the tighter its hold." Isolde approached the tree, her palms raised. The bark split with a sound like tearing parchment. A yawning hollow gaped within, lined with— "Teeth," Aurora breathed. The tree's inner cavity rippled, rows upon rows of needle-sharp thorns flexing in anticipation. Isolde didn't flinch. "It requires a trade." Nyx exhaled smoke. "Of course it does." "Something cherished." Isolde's lavender eyes found Aurora's. "Or someone." The cages creaked overhead. Somewhere in the distance, a chef's cleaver came down with a wet thud. Aurora's fingers found the crescent scar on her wrist—Evan's parting gift. She'd kept it hidden under long sleeves for years. The Heartstone burned hotter. "Fine." She stepped forward, drawing the Fae blade. Its glow intensified, casting jagged shadows across the feasting table. "But I'm keeping the damn knife." The tree's branches quivered. The hollow widened. Aurora took a breath— And the ground erupted beneath her.
created_at"2026-02-19T10:51:21.157Z" 2/19/2026, 10:51:21 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1003
moderation_latency(null)
generation_time33245
tokens_prompt5338
tokens_completion1079
native_tokens_prompt4949
native_tokens_completion953
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0032185
router(null)
provider_responses
0
endpoint_id"cefb5a1e-9fea-4496-9a64-4e1b11a7cc8c"
id"abd820bd6173b800445f7d821ceb5267"
is_byokfalse
latency1003
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771498281-4LzJl39P63FQQty4hVlz"
upstream_id"abd820bd6173b800445f7d821ceb5267"
total_cost0.0032185
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
92.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount644
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount644
totalAiIsms9
found
0
word"scanning"
count1
1
word"pulsed"
count1
2
word"stomach"
count1
3
word"throbbed"
count1
4
word"chill"
count1
5
word"porcelain"
count1
6
word"weight"
count1
7
word"anticipation"
count1
8
word"quivered"
count1
highlights
0"scanning"
1"pulsed"
2"stomach"
3"throbbed"
4"chill"
5"porcelain"
6"weight"
7"anticipation"
8"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences64
matches
0"g in anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences64
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords632
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
38.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount539
uniqueNames6
maxNameDensity2.23
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Aurora12
Isolde6
Nyx5
Fae2
Evan1
persons
0"Heartstone"
1"Aurora"
2"Isolde"
3"Nyx"
4"Evan"
places(empty)
globalScore0.387
windowScore0.833
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount2
matches
0"smelled like overripe peaches and somethin"
1"smelled like summer nights"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount632
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean20.39
std14.58
cv0.715
sampleLengths
013
126
216
342
410
515
653
78
828
96
1021
1123
1227
1355
1414
1532
1621
1751
186
1920
2023
213
2221
237
249
2537
264
2724
287
294
306
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences64
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences8
totalSentences76
ratio0.105
matches
0"The air smelled like overripe peaches and something darker beneath—molasses and rotting meat."
1"The world spun—vineyards stretching to a hazy horizon, banquet tables laden with roasted beasts still twitching on spits, a dozen chefs in bloodstained aprons arguing over a cauldron large enough to bathe in."
2"It shrieked—an actual sound—and recoiled."
3"The root's surface glistened where it had touched her—tiny mouths puckering beneath the bark."
4"They found it minutes later—a monstrous oak with bark like cracked porcelain."
5"A yawning hollow gaped within, lined with—"
6"Aurora's fingers found the crescent scar on her wrist—Evan's parting gift."
7"Aurora took a breath—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount360
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.03333333333333333
lyAdverbCount3
lyAdverbRatio0.008333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean8.32
std5.09
cv0.612
sampleLengths
013
113
213
313
43
56
68
717
811
910
1012
113
122
134
1414
1533
168
179
188
195
206
216
229
2312
243
2514
263
273
283
299
308
315
322
336
3414
357
369
3714
385
396
408
419
428
436
449
4511
4610
4712
4814
4925
80.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5
totalSentences76
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences60
matches
0"More cages rattled in response."
1"Somewhere in the distance, a"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences60
matches
0"She caught herself on a"
1"She peeled the fabric away"
2"Their shadow-hand passed through the"
3"It shrieked—an actual sound—and recoiled."
4"She spat out dirt"
5"She scrambled back."
6"They pressed deeper."
7"It moaned, reaching for a"
8"She gripped the Fae blade"
9"They found it minutes later—a"
10"Its branches sagged under the"
11"She'd kept it hidden under"
12"She stepped forward, drawing the"
13"Its glow intensified, casting jagged"
ratio0.233
18.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences60
matches
0"The Heartstone pendant burned against"
1"She caught herself on a"
2"The air smelled like overripe"
3"Nyx's shadowy form rippled beside"
4"Aurora wiped sweat from her"
5"The heat here clung like"
6"She peeled the fabric away"
7"Isolde moved ahead without footprints,"
8"The ground shifted underfoot."
9"Aurora yelped as a knotted"
10"The world spun—vineyards stretching to"
11"Blood rushed to her face"
12"Nyx dissolved into smoke, reforming"
13"Their shadow-hand passed through the"
14"It shrieked—an actual sound—and recoiled."
15"Aurora hit the loamy earth"
16"She spat out dirt"
17"Isolde knelt, pressing pale fingers"
18"Aurora's stomach turned."
19"The root's surface glistened where"
ratio0.883
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount1
matches
0"At its base, a feast lay untouched: suckling pigs with honey-glazed skin, towers of cream puffs, goblets overflowing with wine that smelled like summer nights."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Nyx solidified, their voice fraying at the edges"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"Blood rushed (rush)"
1"She spat (spit)"
2"Nyx murmured (murmur)"
3"Aurora breathed (breathe)"
dialogueSentences22
tagDensity0.182
leniency0.364
rawRatio1
effectiveRatio0.364
79.0192%