Run: 2026-02-19-01KHTRDJ1ZKSPHX8DG25FDAT2J

Run Details

Duration:
7.7s
Cost:
$0.000557

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm, its crimson glow pulsing like a trapped heartbeat through the silver chain. She’d come here for answers, but the moment her boots crunched over the damp moss, the air itself seemed to hold its breath. The Grove wasn’t supposed to feel this way. She’d passed the standing stones without hesitation—ancient oaks carved with spirals she didn’t recognise, their bark blackened as if scorched by something older than fire. The boundary between worlds had never felt like a threshold before. Now it pressed against her ribs, a physical weight. The pendant’s warmth intensified, and for a second, she swore she heard a whisper—just the brush of breath against her ear—before the sound dissolved into the hum of the wind. Rory exhaled sharply, forcing her fingers to uncurl. She’d been here once before, years ago, with Eva. Back then, the Grove had been a place of secrets, a place where the Fae didn’t quite notice humans. But now, the trees leaned in like listeners, their branches twisting into shapes that made her skin prickle. The wildflowers—always blooming here—were too bright, their petals glistening with something that wasn’t dew. She adjusted the strap of her bag, her fingers brushing the pendant again. It had been a gift, slipped into her palm one night after closing shift at the restaurant. No note. No explanation. Just the weight of it, warm and insistent. Yu-Fei had called it a "family heirloom" when she’d asked, but Yu-Fei lied about everything. Rory’s pulse hammered in her throat. She wasn’t supposed to be here alone. Not like this. A twig snapped. Not from her movement. Not from the wind. She froze, every muscle coiling. The sound came from the right—where the path forked. One branch led deeper into the Grove, the other curved away, disappearing into the undergrowth. The pendant’s glow flickered, casting jagged shadows across the forest floor. Rory’s breath hitched. She knew that sound. Knew the way it made the hairs on her arms stand on end. *Footsteps.* Not hers. She turned slowly, her fingers tightening around the pendant until the silver bit into her skin. The path was empty. Too empty. The trees stood like sentinels, their leaves rustling in a rhythm that wasn’t natural. The air smelled of damp earth and something metallic, like old blood. Then—a rustle. Not from the trees. From the *bushes*. Rory’s stomach twisted. She’d seen enough horror films to know what came next—the slow, deliberate movement of something unseen. She took a step back, her heel catching on a root. The pendant’s warmth flared, searing through her palm. A voice, dry as dead leaves, cut through the silence. *"You shouldn’t have come."* The words weren’t spoken. They *unfolded* in her mind, a whisper that wasn’t there but was always there, like the hum of a power line you forget until you hear it again. Rory’s breath came in shallow gasps. She had to move. Had to *do* something. She turned and ran. The path behind her was gone. The trees had shifted, their trunks twisting into shapes that made her stomach lurch. The pendant burned hotter, the silver chain digging into her wrist. She skidded to a halt, her lungs burning, and spun in a slow circle. Nothing. Just the Grove. Just the *wrongness* of it. Then—a sound. A wet, clicking noise, like fingers dragging over bark. Rory’s blood turned to ice. She didn’t look back. She ran. The undergrowth swallowed her, branches whipping at her arms, thorns biting into her skin. The pendant’s glow pulsed erratically, casting her shadow in jagged, unnatural shapes. She could hear it now—the *breathing*. Slow. Deliberate. Watching. Her lungs screamed for air. Her feet pounded against the damp earth, each step sending vibrations up her legs. She didn’t dare look over her shoulder. Didn’t dare *think* about what was following. Then—a voice, this time clearer. *"You shouldn’t have come."* Rory’s knees nearly buckled. She skidded to a stop, her breath ragged. The pendant’s glow flared, searing through her vision. She stumbled forward, her hands flying to her face. The path ahead was clear. The trees were normal. The Grove was *normal*. But the voice wasn’t gone. It was closer now. *"You shouldn’t have come."* Rory’s hands trembled. She had to get out. Had to *run*. She turned— —and collided with something solid. A body. A *person*. A woman, her face pale in the dim light, her dark hair tangled. She was breathing fast, her eyes wide with the same terror that clawed at Rory’s chest. *"Eva?"* Rory’s voice cracked. Eva’s lips moved, but no sound came out. She grabbed Rory’s arm, her fingers digging into flesh. *"The stones—they’re not just stones. They’re* ***watching*** *."* Rory didn’t wait for more. She yanked Eva back, her heart hammering in her ears. They ran. The Grove twisted around them, the path shifting, the trees leaning in. The pendant burned against Rory’s skin, its glow casting eerie shadows that stretched unnaturally long. Eva’s breath came in ragged gasps. *"It’s not just the Fae. It’s* ***something else*** *."* Rory didn’t answer. She didn’t *breathe*. They burst through the standing stones, the real world slamming into her like a physical force. The air smelled of exhaust and rain. The streetlights flickered, casting long shadows. Rory stumbled, her legs unsteady, her hands still clutching the pendant. Eva sagged against her, her body trembling. *"We have to tell someone. We have to* ***stop*** *it."* Rory’s fingers tightened around the pendant. The glow had dimmed, but the heat was still there, searing through her palm. She looked back at the Grove. The standing stones were still there. But the trees— The trees were *moving*. And something was watching from the other side.
total_cost0.0005568000000000001

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
89.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount970
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"slowly"
count1
highlights
0"sharply"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount970
totalAiIsms21
found
0
word"weight"
count2
1
word"warmth"
count2
2
word"whisper"
count2
3
word"glistening"
count1
4
word"pulse"
count1
5
word"flickered"
count2
6
word"footsteps"
count1
7
word"sentinels"
count1
8
word"stomach"
count2
9
word"searing"
count3
10
word"silence"
count1
11
word"lurch"
count1
12
word"pulsed"
count1
13
word"trembled"
count1
highlights
0"weight"
1"warmth"
2"whisper"
3"glistening"
4"pulse"
5"flickered"
6"footsteps"
7"sentinels"
8"stomach"
9"searing"
10"silence"
11"lurch"
12"pulsed"
13"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences116
filterMatches
0"hear"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
91.21% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans25
markdownWords52
totalWords956
ratio0.054
matches
0"Footsteps."
1"bushes"
2"\"You shouldn’t have come.\""
3"unfolded"
4"do"
5"wrongness"
6"breathing"
7"think"
8"\"You shouldn’t have come.\""
9"normal"
10"\"You shouldn’t have come.\""
11"run"
12"person"
13"\"Eva?\""
14"\"The stones—they’re not just stones. They’re"
15"*watching"
16".\""
17"\"It’s not just the Fae. It’s"
18"*something else"
19".\""
20"breathe"
21"\"We have to tell someone. We have to"
22"*stop"
23"it.\""
24"moving"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount913
uniqueNames5
maxNameDensity1.86
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Rory17
Grove7
Eva5
Fae1
Yu-Fei2
persons
0"Rory"
1"Eva"
2"Fae"
3"Yu-Fei"
places(empty)
globalScore0.569
windowScore0.167
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"felt like a threshold before"
1"quite notice humans"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount956
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences122
matches
0"knew that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean16.48
std17.62
cv1.069
sampleLengths
01
141
28
375
468
557
616
73
88
940
1020
111
122
1348
142
157
1638
1710
184
1932
2014
214
2245
231
243
255
2611
275
284
292
3035
3133
325
334
3429
3513
365
374
384
3911
402
415
424
4329
444
4525
4617
4727
4815
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences116
matches
0"was gone"
79.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs166
matches
0"was following"
1"was breathing"
2"was watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences12
totalSentences122
ratio0.098
matches
0"She’d passed the standing stones without hesitation—ancient oaks carved with spirals she didn’t recognise, their bark blackened as if scorched by something older than fire."
1"The pendant’s warmth intensified, and for a second, she swore she heard a whisper—just the brush of breath against her ear—before the sound dissolved into the hum of the wind."
2"The wildflowers—always blooming here—were too bright, their petals glistening with something that wasn’t dew."
3"The sound came from the right—where the path forked."
4"Then—a rustle."
5"She’d seen enough horror films to know what came next—the slow, deliberate movement of something unseen."
6"Then—a sound."
7"She could hear it now—the *breathing*."
8"Then—a voice, this time clearer."
9"She turned—"
10"—and collided with something solid."
11"But the trees—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount885
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.0327683615819209
lyAdverbCount4
lyAdverbRatio0.004519774011299435
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean7.83
std5.72
cv0.731
sampleLengths
018
123
28
325
411
59
630
78
89
919
1018
1114
1213
1317
142
152
168
1715
186
197
203
213
224
234
245
259
2615
2711
283
294
3013
311
322
3316
344
352
3614
3712
382
394
403
413
4216
4311
448
4510
464
474
4828
496
36.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.2459016393442623
totalSentences122
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences100
matches
0"Just the weight of it,"
1"Just the Grove."
2"Just the *wrongness* of it."
3"Then—a voice, this time clearer."
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences100
matches
0"She’d come here for answers,"
1"She’d passed the standing stones"
2"She’d been here once before,"
3"She adjusted the strap of"
4"It had been a gift,"
5"She wasn’t supposed to be"
6"She froze, every muscle coiling."
7"She knew that sound."
8"She turned slowly, her fingers"
9"She’d seen enough horror films"
10"She took a step back,"
11"They *unfolded* in her mind,"
12"She had to move."
13"She turned and ran."
14"She skidded to a halt,"
15"She didn’t look back."
16"She could hear it now—the"
17"Her lungs screamed for air."
18"Her feet pounded against the"
19"She didn’t dare look over"
ratio0.3
65.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences100
matches
0"The pendant burned against Rory’s"
1"She’d come here for answers,"
2"The Grove wasn’t supposed to"
3"She’d passed the standing stones"
4"The boundary between worlds had"
5"The pendant’s warmth intensified, and"
6"Rory exhaled sharply, forcing her"
7"She’d been here once before,"
8"The wildflowers—always blooming here—were too"
9"She adjusted the strap of"
10"It had been a gift,"
11"Yu-Fei had called it a"
12"Rory’s pulse hammered in her"
13"She wasn’t supposed to be"
14"A twig snapped."
15"She froze, every muscle coiling."
16"The sound came from the"
17"The pendant’s glow flickered, casting"
18"Rory’s breath hitched."
19"She knew that sound."
ratio0.79
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences100
matches
0"Now it pressed against her"
1"—and collided with something solid."
ratio0.02
61.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount4
matches
0"She’d passed the standing stones without hesitation—ancient oaks carved with spirals she didn’t recognise, their bark blackened as if scorched by something olde…"
1"The wildflowers—always blooming here—were too bright, their petals glistening with something that wasn’t dew."
2"She was breathing fast, her eyes wide with the same terror that clawed at Rory’s chest."
3"The pendant burned against Rory’s skin, its glow casting eerie shadows that stretched unnaturally long."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Yu-Fei had (have)"
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio1
effectiveRatio0.25
81.1671%