Run: 2026-02-19-01KHTRDRTEZ6X3K4A6RKM86K3X

Run Details

Duration:
36.9s
Cost:
$0.066084
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The blade sang. Not metaphorically — the Fae-forged metal actually hummed a single, clear note that made Aurora's teeth ache. She pressed her palm against the standing stone, its ancient oak surface warm despite the autumn chill. "Something's different tonight." The words carried on the wind, and Nyx materialised beside her, their shadowy form rippling like ink in water. "The Veil stretches thin here." "Can't say I'm shocked." Aurora traced the weathered grooves in the stone. "Isolde wouldn't have dragged us out here if it was just another Tuesday." The Grove loomed before them, a pocket of Richmond Park that shouldn't exist. Wildflowers bloomed despite the season, their petals luminescent under a sky that felt both too close and impossibly far. The standing stones formed a rough circle, their surfaces etched with spiralling patterns that seemed to move when viewed from the corner of her eye. "This way." Nyx drifted forward, their form elongating as they passed between two stones. "The path changes, but the destination remains constant." Aurora followed, the Heartstone pendant warm against her chest. Each step felt weighted, as if the air itself had substance. The grove's interior defied logic — paths branched and merged without pattern, leading both nowhere and everywhere at once. Flowers that had no business growing in England dotted the landscape: crystalline blooms that chimed when brushed against, vines that pulsed with bioluminescence, floating seed pods that danced in invisible currents. "Careful." Nyx's warning came just as Aurora's foot nearly landed in a patch of silver moss. "That particular growth has a taste for leather. And flesh." "Noted." She skirted the patch, watching as it rippled in response to their presence. "Where's our cryptic friend?" "Here." Isolde's voice echoed from everywhere and nowhere. The Half-Fae materialised beneath a twisted arch of branches, her silver hair moving in a breeze that affected nothing else. "The wheel turns. The paths converge." "Translation?" Aurora muttered. "She means we're right on schedule," Nyx replied. "Though for what, I suspect we're about to find out." They pressed deeper into the Grove. The normal sounds of Richmond Park — distant traffic, evening joggers, the odd fox — had long since faded. Instead, the air filled with impossible music: wind through nonexistent chimes, the harmony of crystalline flowers, and underneath it all, a bass note that might have been the earth itself breathing. "The boundary weakens." Isolde stopped before a pool that hadn't been there moments before. Its surface reflected a sky that wasn't theirs — amber-hued and strange. "The realms bleed." Aurora's pendant pulsed with sudden heat. "Dymas," she breathed, recognising the amber sky from her previous crossing. "We're seeing through to Gluttony." "More than seeing." Nyx's form contracted, condensing into something more solid. "The Veil here has worn paper-thin. One good push..." "That's why you brought us here." Aurora turned to Isolde. "You're showing us a way in." "The front door stands unguarded when the servants use the back." Isolde's pale lavender eyes fixed on Aurora. "But some doors require keys." The Heartstone's warmth spread up the chain, almost uncomfortably hot now. Aurora unclasped it, holding the crimson gem over the pool. Its inner light pulsed in rhythm with the strange music of the Grove. "Well?" Nyx asked. "Give me a minute." Aurora knelt by the pool's edge. The surface tension looked wrong — too thick, like mercury rather than water. She let the pendant dangle closer. "Last time I rushed into a Hel portal, I ended up in Belphegor's wine cellar." "That was hardly a disadvantage," Nyx observed. "His vintage collection is legendary." The pendant touched the pool's surface. Rather than breaking through, it sat there, creating ripples that spread in geometric patterns. The amber sky in the reflection shimmered, and for a moment, Aurora caught the scent of wine and spices. "Now," Isolde commanded. "The moment breaks like glass." Aurora plunged her hand into the pool. The world tilted. The Grove's impossible music reached a crescendo, and the border between Earth and Hel dissolved like sugar in rain. The last thing she heard was Nyx's quiet laughter as reality rearranged itself around them. "Well," the Shade said, "at least this time we're expected." Then the Grove vanished, and the warm amber sky of Dymas embraced them like an old friend's embrace.
created_at"2026-02-19T10:51:40.25Z" 2/19/2026, 10:51:40 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1511
moderation_latency125
generation_time36690
tokens_prompt5338
tokens_completion1168
native_tokens_prompt5559
native_tokens_completion1091
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.066084
router(null)
provider_responses
0
endpoint_id"0e1957b3-205b-49d5-8413-13af3f68676d"
id"4d48e036-0a01-46c3-b1cf-a60dbe396e9e"
is_byokfalse
latency1511
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498300-7FqQhWB4r4JhwDVDkbVi"
upstream_id"4d48e036-0a01-46c3-b1cf-a60dbe396e9e"
total_cost0.066084
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount713
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount713
totalAiIsms14
found
0
word"chill"
count1
1
word"traced"
count1
2
word"loomed"
count1
3
word"etched"
count1
4
word"crystalline"
count2
5
word"pulsed"
count3
6
word"echoed"
count1
7
word"warmth"
count1
8
word"tension"
count1
9
word"shimmered"
count1
10
word"the last thing"
count1
highlights
0"chill"
1"traced"
2"loomed"
3"etched"
4"crystalline"
5"pulsed"
6"echoed"
7"warmth"
8"tension"
9"shimmered"
10"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences47
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences47
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences62
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords715
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
39.91% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount545
uniqueNames14
maxNameDensity2.2
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Fae-forged1
Aurora12
Nyx8
Grove5
Richmond2
Park2
Heartstone2
England1
Isolde5
Half-Fae1
Earth1
Hel1
Shade1
Dymas1
persons
0"Aurora"
1"Nyx"
2"Heartstone"
3"Isolde"
4"Half-Fae"
5"Hel"
6"Shade"
7"Dymas"
places
0"Grove"
1"Richmond"
2"Park"
3"England"
globalScore0.399
windowScore0.5
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount1
matches
0"patterns that seemed to move when viewed from the corner of her eye"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount715
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean27.5
std15.75
cv0.573
sampleLengths
037
127
225
357
422
570
626
718
834
93
1018
1156
1229
1322
1420
1516
1623
1734
183
1944
2012
2139
228
2329
2425
2518
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences47
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs93
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences62
ratio0.081
matches
0"Not metaphorically — the Fae-forged metal actually hummed a single, clear note that made Aurora's teeth ache."
1"The grove's interior defied logic — paths branched and merged without pattern, leading both nowhere and everywhere at once."
2"The normal sounds of Richmond Park — distant traffic, evening joggers, the odd fox — had long since faded."
3"Its surface reflected a sky that wasn't theirs — amber-hued and strange."
4"The surface tension looked wrong — too thick, like mercury rather than water."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount542
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.03505535055350553
lyAdverbCount5
lyAdverbRatio0.00922509225092251
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean11.53
std6.5
cv0.563
sampleLengths
03
117
217
322
45
512
613
713
819
925
1014
118
129
1311
1419
1531
1616
1710
1814
194
208
2120
226
233
248
2510
266
2719
2831
2914
3012
313
326
3311
345
3511
369
3710
386
3918
405
4111
4210
4313
443
4510
4613
476
4815
497
83.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.532258064516129
totalSentences62
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences42
matches
0"Instead, the air filled with"
1"Rather than breaking through, it"
2"Then the Grove vanished, and"
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences42
matches
0"She pressed her palm against"
1"She skirted the patch, watching"
2"They pressed deeper into the"
3"Its surface reflected a sky"
4"she breathed, recognising the amber"
5"Its inner light pulsed in"
6"She let the pendant dangle"
ratio0.167
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences42
matches
0"The blade sang."
1"She pressed her palm against"
2"The words carried on the"
3"Aurora traced the weathered grooves"
4"The Grove loomed before them,"
5"Wildflowers bloomed despite the season,"
6"The standing stones formed a"
7"Nyx drifted forward, their form"
8"Aurora followed, the Heartstone pendant"
9"Each step felt weighted, as"
10"The grove's interior defied logic"
11"Flowers that had no business"
12"Nyx's warning came just as"
13"She skirted the patch, watching"
14"Isolde's voice echoed from everywhere"
15"The Half-Fae materialised beneath a"
16"They pressed deeper into the"
17"The normal sounds of Richmond"
18"Isolde stopped before a pool"
19"Its surface reflected a sky"
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences42
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount7
matches
0"Not metaphorically — the Fae-forged metal actually hummed a single, clear note that made Aurora's teeth ache."
1"Wildflowers bloomed despite the season, their petals luminescent under a sky that felt both too close and impossibly far."
2"The standing stones formed a rough circle, their surfaces etched with spiralling patterns that seemed to move when viewed from the corner of her eye."
3"Flowers that had no business growing in England dotted the landscape: crystalline blooms that chimed when brushed against, vines that pulsed with bioluminescenc…"
4"Instead, the air filled with impossible music: wind through nonexistent chimes, the harmony of crystalline flowers, and underneath it all, a bass note that migh…"
5"Its surface reflected a sky that wasn't theirs — amber-hued and strange."
6"Rather than breaking through, it sat there, creating ripples that spread in geometric patterns."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"Nyx drifted, their form elongating as they passed between two stones"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Aurora muttered (mutter)"
1"she breathed (breathe)"
2"Nyx observed (observe)"
dialogueSentences33
tagDensity0.182
leniency0.364
rawRatio0.5
effectiveRatio0.182
79.1248%