Run: 2026-02-19-01KHTRE332SKHTWJW2ZQC76AFP

Run Details

Duration:
12.6s
Cost:
$0.000976
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The scent of damp concrete and stale air hammered her senses as Quinn stepped through the rusted doorway of the abandoned Tube station beneath Camden. Her boots echoed over uneven tiles, fragments of peeling paint fluttering in the dim light. For a moment, she hesitated, peeling her eyes away from the scattered debris and the faint, shimmering outline of a makeshift crime scene. A faint shimmer hung in the air—a flicker, almost, like heat ripples dancing over a blacktop. Before she could process it, a voice cut through the murky silence. “Nice of you to join us,” the voice quipped, sharp and mocking. Quinn recognised it immediately—Detective Owen Sharpe, leaning against the crumbling metal barrier. His stubble was uneven, matching his impatience. “Sorry I’m late,” she said, voice clipped. She inched closer, eyes scanning the dark corners, catching the faint glow of a discarded plastic bag, half-buried in dust. “What have we got?” Sharpe shot her a smirk. “A guy, maybe late thirties, found dead right in the middle of the disused platform. No witnesses, no sign of forced entry. Classic, right? Except,” his eyes flicked towards a scatter of objects nearby, “except, look closer.” Quinn’s gaze shifted. A few footsteps away, a brass compass, battered with verdigris, lay atop an old newspaper. Its needle pointed unwaveringly towards a dark crack in the wall. She felt a flicker of familiarity—something about the way that needle trembled over supernatural energy. Her brow furrowed. “You see that?” Sharpe nodded at the compass. “The guy’s dead, sure, but his hand was clenched around something. No wounds, no blood pooled—it’s almost like he was... holding onto a secret.” Quinn knelt, eyeing the corpse. Shivering beneath a tattered jacket, bloodless but with a strange rigidity, the body appeared unnervingly still. No sign of trauma or physical disturbance, yet it radiated a quiet menace. She ran her gloved fingers over the man’s wrist, feeling the faint, almost ghostly chill. “Any sign of struggle?” she asked. “None. No footprints, no scuff marks. But check this out.” Sharpe stepped past her, pointing at the platform edge. “There’s a faint outline—like someone stood here, watching, then disappeared. No other footprints with the body.” Quinn observed a thin layer of dust on the platform surrounding the corpse—a web of tiny, intersecting lines. Subtle, but deliberate. Her eyes narrowed. Dust doesn’t just vanish; it’s moved. Someone left a trail, but it’s been cleaned or brushed away. She looked back at the compass, pressing a finger to the etched sigils. They glinted faintly, protected symbols unmarred. The needle wavered, not pointing at the body—it flicked toward the crack again, erratic, as if pulled by unseen forces. “Why the compass?” Quinn asked softly. “What’s so special about it?” Sharpe shrugged. “It’s what the market peddles—the enchanted junk, the banned alchemical stuff. This one’s made by a Shade artisan. They say it points to the closest supernatural rift or portal. But if this guy was holding onto it, why? Maybe he was trying to find his way out, or in.” Quinn’s eyes flicked back to the signature sigils. She remembered the last case, a similar marking found near a portal in Soho. A sort of lull before the supernatural unseen. Her gut clenched. “Did you find a bone token?” Sharpe made a face. “Nope. Only the compass and the body. Nothing else yet. But when I was here earlier, I could swear I saw something flicker in the corner of my eye. Probably just shadows.” “Shadows don’t flicker, they linger,” Quinn said quietly. She reached down to the body, noting how the face was airbrushed with a faintly unnerving calm. No signs of struggle, no bruises, just the cold stillness. A death—possibly supernatural. She stared at the man's trembling hand, clutching a tiny, worn leather satchel. She tugged it free gently. The leather was damp but sturdy, cinched tightly with a frayed cord. Inside, she glimpsed a collection of odd trinkets—small bone fragments, a faded photograph, an ancient-looking coin. She slid her fingers over them, feeling the weight of secrets. “Any identification on him?” she asked. Sharpe shook his head. “Nothing. No wallet, no ID. The only thing nearby that seems to matter is this satchel. Whatever he was clutching is probably key. But I can’t tell what it is.” She shifted, eyes locked on the crack in the wall, noticing the jagged outline. The shimmering distortion she saw earlier returned, faint but insistent. Not heat, not light—something else, something more primal. Her pulse quickened. “Did you check the surroundings for signs of recent activity?” she pressed. “Nothing obvious. No fresh footprints, no fresh marks. But I’d say whoever brought him here knew exactly what they were doing. The cleanup wasn't thorough, though.” Quinn’s gaze turned back to the compass, now pulsing with faint energy. She tilted her head, examining the etchings more carefully. What if the compass wasn’t just pointing to a portal? What if it was guiding him—leading him somewhere, or away from something. She remembered the sigils on the face—protective, undoubtedly, but with an unusual pattern. Not her usual sort. More complex, arcane. Her fingers brushed the etched lines again—an instinct she couldn’t shake. In the silence, the faint whisper of movement reached her—just outside her hearing. She tensed, alert. Shadows shifted. Something was watching. “Did you hear that?” she asked softly. Sharpe’s brow furrowed. “Hear what?” She pointed at the nearby darkness. “Something's out there. Or someone. Not human. Not yet.” She rose, eyes narrowing. The compass’s needle trembled more violently, pulling towards the scarred wall. “Looks like our ride’s just starting,” she said. A sudden gust of foul, sulphurous air swept past, ruffling the dust. Her hand instinctively went to her holster. Shadows flickered again, drawing close. Someone—or something—knew they were here. Quinn’s gaze hardened. She had the feeling this was no ordinary crime. Whoever had brought that man here, or whatever had claimed him, was waiting for her to notice. And she had just found their trail.
created_at"2026-02-19T10:51:50.77Z" 2/19/2026, 10:51:50 AM
model"openai/gpt-4.1-nano-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency358
moderation_latency(null)
generation_time12436
tokens_prompt4671
tokens_completion1665
native_tokens_prompt4158
native_tokens_completion1401
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0009762
router(null)
provider_responses
0
endpoint_id"9251cee5-5503-4be9-9439-7ae21ff062a3"
id"resp_0ac56489542efc07016996eb46db588190a04a1abbc0ac0b16"
is_byokfalse
latency126
model_permaslug"openai/gpt-4.1-nano-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498310-INz2MQ1KJqUywarqzDNn"
upstream_id"resp_0ac56489542efc07016996eb46db588190a04a1abbc0ac0b16"
total_cost0.0009762
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount3
adverbTags
0"Quinn asked softly [softly]"
1"Quinn said quietly [quietly]"
2"she asked softly [softly]"
dialogueSentences23
tagDensity0.565
leniency1
rawRatio0.231
effectiveRatio0.231
75.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1017
totalAiIsmAdverbs5
found
0
adverb"softly"
count2
1
adverb"gently"
count1
2
adverb"tightly"
count1
3
adverb"carefully"
count1
highlights
0"softly"
1"gently"
2"tightly"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1017
totalAiIsms28
found
0
word"echoed"
count1
1
word"flicker"
count4
2
word"dancing"
count1
3
word"silence"
count2
4
word"scanning"
count1
5
word"flicked"
count3
6
word"footsteps"
count1
7
word"trembled"
count2
8
word"furrowed"
count2
9
word"chill"
count1
10
word"etched"
count2
11
word"wavered"
count1
12
word"sturdy"
count1
13
word"weight"
count1
14
word"pulse"
count1
15
word"quickened"
count1
16
word"complex"
count1
17
word"whisper"
count1
18
word"flickered"
count1
highlights
0"echoed"
1"flicker"
2"dancing"
3"silence"
4"scanning"
5"flicked"
6"footsteps"
7"trembled"
8"furrowed"
9"chill"
10"etched"
11"wavered"
12"sturdy"
13"weight"
14"pulse"
15"quickened"
16"complex"
17"whisper"
18"flickered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences81
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords999
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
79.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount710
uniqueNames7
maxNameDensity1.41
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn10
Tube1
Camden1
Detective1
Owen1
Sharpe8
Soho1
persons
0"Quinn"
1"Detective"
2"Owen"
3"Sharpe"
places
0"Soho"
globalScore0.796
windowScore0.833
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount1
matches
0"appeared unnervingly still"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount999
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean28.54
std17.2
cv0.602
sampleLengths
079
112
231
331
442
547
632
749
86
935
1041
1139
1211
1351
1433
156
1636
1751
1844
196
2034
2135
2212
2326
2443
2531
2621
277
285
2930
308
3124
325
3329
347
96.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences81
matches
0"been cleaned"
1"was airbrushed"
54.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs137
matches
0"was guiding"
1"was watching"
2"was waiting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount1
flaggedSentences14
totalSentences91
ratio0.154
matches
0"A faint shimmer hung in the air—a flicker, almost, like heat ripples dancing over a blacktop."
1"Quinn recognised it immediately—Detective Owen Sharpe, leaning against the crumbling metal barrier."
2"She felt a flicker of familiarity—something about the way that needle trembled over supernatural energy."
3"Quinn observed a thin layer of dust on the platform surrounding the corpse—a web of tiny, intersecting lines."
4"Dust doesn’t just vanish; it’s moved."
5"The needle wavered, not pointing at the body—it flicked toward the crack again, erratic, as if pulled by unseen forces."
6"A death—possibly supernatural."
7"Inside, she glimpsed a collection of odd trinkets—small bone fragments, a faded photograph, an ancient-looking coin."
8"Not heat, not light—something else, something more primal."
9"What if it was guiding him—leading him somewhere, or away from something."
10"She remembered the sigils on the face—protective, undoubtedly, but with an unusual pattern."
11"Her fingers brushed the etched lines again—an instinct she couldn’t shake."
12"In the silence, the faint whisper of movement reached her—just outside her hearing."
13"Someone—or something—knew they were here."
87.50% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount726
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.05234159779614325
lyAdverbCount16
lyAdverbRatio0.02203856749311295
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean10.98
std8.09
cv0.737
sampleLengths
025
115
223
316
412
512
612
77
87
920
104
115
1237
133
1415
1511
1615
173
188
1924
205
2116
2213
2315
246
2519
2616
2718
283
293
306
3111
3213
336
3420
356
365
372
3849
398
4014
418
423
436
444
4532
468
4717
4810
493
67.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4175824175824176
totalSentences91
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
65.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences75
matches
0"Her boots echoed over uneven"
1"His stubble was uneven, matching"
2"she said, voice clipped"
3"She inched closer, eyes scanning"
4"his eyes flicked towards a"
5"Its needle pointed unwaveringly towards"
6"She felt a flicker of"
7"Her brow furrowed."
8"She ran her gloved fingers"
9"Her eyes narrowed."
10"She looked back at the"
11"They glinted faintly, protected symbols"
12"She remembered the last case,"
13"Her gut clenched."
14"She reached down to the"
15"She stared at the man's"
16"She tugged it free gently."
17"She slid her fingers over"
18"She shifted, eyes locked on"
19"Her pulse quickened."
ratio0.387
66.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences75
matches
0"The scent of damp concrete"
1"Her boots echoed over uneven"
2"A faint shimmer hung in"
3"the voice quipped, sharp and"
4"Quinn recognised it immediately—Detective Owen"
5"His stubble was uneven, matching"
6"she said, voice clipped"
7"She inched closer, eyes scanning"
8"Sharpe shot her a smirk."
9"his eyes flicked towards a"
10"Quinn’s gaze shifted."
11"Its needle pointed unwaveringly towards"
12"She felt a flicker of"
13"Her brow furrowed."
14"Sharpe nodded at the compass"
15"Quinn knelt, eyeing the corpse."
16"She ran her gloved fingers"
17"Sharpe stepped past her, pointing"
18"Quinn observed a thin layer"
19"Her eyes narrowed."
ratio0.787
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"Before she could process it,"
1"Whoever had brought that man"
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount0
matches(empty)
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"she said, voice clipped"
63.04% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount2
fancyTags
0"the voice quipped (quip)"
1"she pressed (press)"
dialogueSentences23
tagDensity0.391
leniency0.783
rawRatio0.222
effectiveRatio0.174
76.9246%