NC Bench
Overview
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Run: 2026-02-19-01KHTRETE4VDHEVP80P4TB7ETT
Run Details
Model:
GPT-4o, May 13th (temp=1)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
16.4s
Cost:
$0.047115
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.62%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
72.02%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
98.98%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
58.66%
Paragraph length variance
(details)
99.46%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
52.15%
Em-dash & semicolon overuse
(details)
92.54%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.97%
Sentence opener variety
(details)
28.74%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
59.14%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
75.89%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
76.1617%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora stumbled, her foot catching
on an unseen root as she pushed through the dense underbrush of Richmond Park.
The surrounding trees loomed like
silent
sentinels
, their shadowy forms interlocking overhead, turning the moonlight into thin silver threads that barely illuminated her path.
She gripped the strap of
her bag with a white-knuckled
intensity
, the Heartstone Pendant bouncing against her chest in rhythm with her hurried steps.
She was supposed to meet
Eva here.
Her friend’s call had been
frantic, the words blending into a
cacophony
of panic that drove Rory out of her flat and into the night. But
neither Eva nor
anyone else
seemed to
be here at the grove.
A strange silence enveloped the
area, thicker and more
oppressive
than usual.
Richmond Park, especially this Fae-touched
grove within it, never
felt like this
. "Eva?"
Rory called out, her voice
sounding foreign and small
amidst
the whispering trees. No answer came except for a rustle of leaves from somewhere deep within the grove. Her breath hitched. Calm. Stay calm, she thought, her eyes
scanning
the ancient oak standing stones that marked the boundary.
The Heartstone Pendant pulsed against
her skin, a faint
warmth
emanating from the deep crimson gem.
It was the only thing
comforting
about this entire situation. "Eva, where are you?"
A branch snapped somewhere behind
her.
Rory spun around, her heart
pounding
against her ribs. There was no one there.
Just trees and shadows playing
tricks on her vision.
She took a tentative step
back, her eyes still fixed on the spot where the sound had come from.
Every instinct screamed at her
to leave, but she couldn't. Eva needed her. Pulling out her phone, she checked for messages. Nothing from Eva. Nothing at all. No signal either.
She stuffed the phone back
into her pocket and forced herself to move deeper into the grove. Wildflowers bloomed at her feet, their vibrant colours almost mocking her in the pale light. "Stop imagining things," Rory muttered under her breath, trying to dismiss the gnawing fear that clawed at her gut.
Even so, the sensation of
being watched grew stronger with each step. The grove’s entrance was just ahead — a clearing encircled by the ancient oaks.
If Eva was anywhere, it
had to be there. But as Rory approached, those shadows at the edge of her vision
seemed to
grow bolder, darting just out of sight.
She spun around again, squinting
into the
gloom
. Nothing but more trees.
She reached the clearing and
froze. The place felt wrong, like a song played
slightly
out of tune. The trees
seemed to
sway in a rhythm that didn't match the breeze. Rory's breath formed small clouds in the cold, night air as she edged closer to the centre of the grove. Out of the corner of her eye, she saw something move. Her head snapped towards it, but again — nothing. Just shadows. She fumbled for the pendant, holding it out in front of her like a talisman.
It glowed faintly, casting a
weak light that barely pushed back against the darkness. "Eva?"
She tried again, her voice
trembling. Still, no answer.
Though the grove was supposed
to be a place of peace and magic, tonight it felt hostile, malevolent even.
Her foot connected with something
solid, and she stumbled once more, nearly falling.
She looked down and saw
a small, dark object partially buried in the undergrowth. Bending down, she brushed away the dirt and leaves, revealing a phone. Eva's phone. Rory's mouth went dry.
She picked it up, fingers
trembling, and
tried to
turn it on. Dead. A sudden gust of wind whipped through the trees,
chilling
her to the bone and carrying with it a low, almost imperceptible
whisper
. She couldn't discern the words, but the tone
sent shivers down
her spine.
She clutched the Heartstone Pendant
tighter. "Who’s there?"
Rory demanded, her voice stronger now, anger mixing with her fear
. "Show yourself!" A figure appeared at the edge of the clearing, shrouded in darkness. It didn't move, didn't speak, just stood there, watching. Rory's heart
raced
.
She wanted to run, to
get as far away as possible, but her feet felt rooted to the spot. "Eva?" she whispered, hope and dread battling in her chest. The figure took a step forward, and Rory
saw that it
wasn't Eva. Not even close. The thing was humanoid in shape but wrong, its features shifting and flickering in the dim light. "Stay back!" Rory warned, retreating a step. Her voice
echoed
through the grove, but the creature continued moving forward, slow and deliberate. Panic flared within her. She turned and ran, crashing through the underbrush, branches clawing at her clothes and skin. Her lungs burned, but she didn't dare slow down. She glanced back once, and her
blood ran cold
. The figure followed, its movements unnaturally fluid and fast. Rory pushed herself harder, her breath coming in ragged gasps. The standing stones were just ahead. She leapt over a fallen log, her fingers brushing one of the ancient oaks' rough bark as she sped by. The pendant grew hotter, pulsing wildly. The grove
seemed to
warp around her, the trees twisting and the shadows writhing as if alive. Panic gripped her heart, squeezing it with icy fingers. Rory stumbled into the clearing with the standing stones, collapsing to her knees. She looked back, expecting to see the creature right behind her. But the space was empty now, save for the trees. She panted, her mind
racing
to make
sense of
what she'd just seen. A rustling noise caused her to whip her head around. The undergrowth parted and Eva staggered through, looking dishevelled and dazed. "Eva, thank God!" Rory's relief was
palpable
as she scrambled to her feet, rushing to her friend. But as she reached out, she noticed the vacant look in Eva's eyes. "Aurora, help me,"
Eva whispered, her voice hollow and strange
. Her hand reached out, grasping for Rory’s, fingers ice-cold.
Before Rory could react, something
moved behind Eva, a dark shape emerging from the shadows of the grove. The figure from before, its outline shimmering like smoke. The grove twisted, reality bending under its presence. Rory stepped back, gripping Eva's hand
tightly
. The pendant burned against her chest, its heat a
stark
contrast to the
chill
in the air. "What's happening, Eva?” Rory's voice cracked with fear. “We need to get out of here, now!" Eva turned her head, her eyes locking onto Rory's with a look of pure terror. "It's too late. The grove... it's waking up." The words sent chills down Rory's spine. The figure's eyes glinted with a predatory light, and it lunged forward. Rory grabbed Eva, pulling her along as she sprinted toward the only escape she could see — the ancient oak standing stones. Branches reached out like skeletal fingers, snagging their clothes and scraping their skin. The air grew thick, almost
tangible
, pressing in on Rory from all sides. The grove itself
seemed to
pulse
with malevolent energy, dark and
oppressive
. Behind them, the creature’s guttural growl
resonated
through the trees, a sound that felt wrong in the world of the living. Rory's muscles screamed in protest, her legs burning, yet she pushed on, driven by sheer terror. The standing stones
loomed
closer, shadows twisting around them as if they too were alive. Rory and Eva hurled themselves between them, a
sense of
respite washing over them. The
oppressive
weight
lifted, if only
slightly
. Rory dared a glance back. The creature stood just outside the circle, its form flickering and shifting. It
seemed unable to pass the ancient boundary, but its eyes — if they were eyes — glowed with a dangerous, hungry light
. "We can't stay here,"
Rory gasped, her breath catching in her throat
. "We need to keep moving." Eva nodded, her face pale and drawn. Together, they stumbled toward the park’s exit, their steps unsteady but driven by a primal need to survive. The grove’s presence still pressed at the edges of their perception, a lurking danger that wouldn't easily be forgotten. The Heartstone Pendant cooled, its glow dimming as they left the ancient oaks behind. Rory clutched it
tightly
, a
resolve
hardening within her. This wasn’t over. Not by a long shot. But tonight, they had survived. And that would have to be enough. For now.
created_at
"2026-02-19T10:52:14.668Z"
2/19/2026, 10:52:14 AM
model
"openai/gpt-4o-2024-05-13"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
419
moderation_latency
(null)
generation_time
16292
tokens_prompt
4560
tokens_completion
2114
native_tokens_prompt
4065
native_tokens_completion
1786
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.047115
router
(null)
provider_responses
0
endpoint_id
"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id
"chatcmpl-DAvviLmv0v0WEW2Zh3vpd971ju3sq"
is_byok
false
latency
382
model_permaslug
"openai/gpt-4o-2024-05-13"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771498334-H9eXysqklRlXLNjiGTaq"
upstream_id
"chatcmpl-DAvviLmv0v0WEW2Zh3vpd971ju3sq"
total_cost
0.047115
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"She tried again [again]"
dialogueSentences
15
tagDensity
0.733
leniency
1
rawRatio
0.091
effectiveRatio
0.091
85.62%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1391
totalAiIsmAdverbs
4
found
0
adverb
"slightly"
count
2
1
adverb
"tightly"
count
2
highlights
0
"slightly"
1
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1391
totalAiIsms
32
found
0
word
"loomed"
count
2
1
word
"sentinels"
count
1
2
word
"intensity"
count
1
3
word
"cacophony"
count
1
4
word
"silence"
count
1
5
word
"oppressive"
count
3
6
word
"amidst"
count
1
7
word
"scanning"
count
1
8
word
"pulsed"
count
1
9
word
"warmth"
count
1
10
word
"comforting"
count
1
11
word
"pounding"
count
1
12
word
"gloom"
count
1
13
word
"chilling"
count
1
14
word
"whisper"
count
1
15
word
"sent shivers down"
count
1
16
word
"raced"
count
1
17
word
"echoed"
count
1
18
word
"racing"
count
1
19
word
"sense of"
count
2
20
word
"palpable"
count
1
21
word
"stark"
count
1
22
word
"chill"
count
1
23
word
"tangible"
count
1
24
word
"pulse"
count
1
25
word
"resonated"
count
1
26
word
"weight"
count
1
27
word
"resolve"
count
1
highlights
0
"loomed"
1
"sentinels"
2
"intensity"
3
"cacophony"
4
"silence"
5
"oppressive"
6
"amidst"
7
"scanning"
8
"pulsed"
9
"warmth"
10
"comforting"
11
"pounding"
12
"gloom"
13
"chilling"
14
"whisper"
15
"sent shivers down"
16
"raced"
17
"echoed"
18
"racing"
19
"sense of"
20
"palpable"
21
"stark"
22
"chill"
23
"tangible"
24
"pulse"
25
"resonated"
26
"weight"
27
"resolve"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"blood ran cold"
count
1
highlights
0
"blood ran cold"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
121
matches
0
"d with fear"
72.02%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
121
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
126
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1393
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
56
wordCount
1336
uniqueNames
7
maxNameDensity
2.02
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
Heartstone
4
Pendant
4
Eva
16
Rory
27
Fae-touched
1
persons
0
"Pendant"
1
"Eva"
2
"Rory"
places
0
"Richmond"
1
"Park"
globalScore
0.49
windowScore
0.167
98.98%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
98
glossingSentenceCount
2
matches
0
"felt like this"
1
"seemed unable to pass the ancient boundary, but its eyes — if they were eyes — glowed with a dangerous, hungry light"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.718
wordCount
1393
matches
0
"neither Eva nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
126
matches
0
"saw that it"
58.66%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
35
mean
39.8
std
14.14
cv
0.355
sampleLengths
0
67
1
69
2
49
3
30
4
61
5
49
6
31
7
56
8
51
9
51
10
29
11
58
12
42
13
15
14
43
15
43
16
50
17
54
18
32
19
47
20
21
21
30
22
19
23
35
24
24
25
16
26
23
27
41
28
38
29
37
30
36
31
40
32
17
33
44
34
45
99.46%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
121
matches
0
"was supposed"
1
"was supposed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
246
matches
(empty)
52.15%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
5
semicolonCount
0
flaggedSentences
4
totalSentences
126
ratio
0.032
matches
0
"The grove’s entrance was just ahead — a clearing encircled by the ancient oaks."
1
"Her head snapped towards it, but again — nothing."
2
"Rory grabbed Eva, pulling her along as she sprinted toward the only escape she could see — the ancient oak standing stones."
3
"It seemed unable to pass the ancient boundary, but its eyes — if they were eyes — glowed with a dangerous, hungry light."
92.54%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
845
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.0485207100591716
lyAdverbCount
9
lyAdverbRatio
0.010650887573964497
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
126
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
126
mean
11.06
std
5.7
cv
0.516
sampleLengths
0
19
1
24
2
24
3
7
4
25
5
13
6
12
7
12
8
14
9
15
10
3
11
1
12
16
13
16
14
10
15
4
16
6
17
9
18
5
19
9
20
19
21
10
22
3
23
8
24
3
25
3
26
3
27
17
28
15
29
19
30
12
31
14
32
9
33
21
34
8
35
4
36
6
37
12
38
13
39
20
40
11
41
9
42
2
43
15
44
14
45
7
46
3
47
19
48
13
49
14
44.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.31746031746031744
totalSentences
126
uniqueOpeners
40
28.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
116
matches
0
"Just trees and shadows playing"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
116
matches
0
"She gripped the strap of"
1
"She was supposed to meet"
2
"Her friend’s call had been"
3
"Her breath hitched."
4
"It was the only thing"
5
"She took a tentative step"
6
"She stuffed the phone back"
7
"She spun around again, squinting"
8
"She reached the clearing and"
9
"Her head snapped towards it,"
10
"She fumbled for the pendant,"
11
"It glowed faintly, casting a"
12
"She tried again, her voice"
13
"Her foot connected with something"
14
"She looked down and saw"
15
"She picked it up, fingers"
16
"She couldn't discern the words,"
17
"She clutched the Heartstone Pendant"
18
"It didn't move, didn't speak,"
19
"She wanted to run, to"
ratio
0.259
59.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
93
totalSentences
116
matches
0
"Aurora stumbled, her foot catching"
1
"The surrounding trees loomed like"
2
"She gripped the strap of"
3
"She was supposed to meet"
4
"Her friend’s call had been"
5
"A strange silence enveloped the"
6
"Richmond Park, especially this Fae-touched"
7
"Rory called out, her voice"
8
"Her breath hitched."
9
"The Heartstone Pendant pulsed against"
10
"It was the only thing"
11
"A branch snapped somewhere behind"
12
"Rory spun around, her heart"
13
"She took a tentative step"
14
"Every instinct screamed at her"
15
"Eva needed her."
16
"Nothing from Eva."
17
"Nothing at all."
18
"She stuffed the phone back"
19
"Wildflowers bloomed at her feet,"
ratio
0.802
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
4
totalSentences
116
matches
0
"Even so, the sensation of"
1
"If Eva was anywhere, it"
2
"Though the grove was supposed"
3
"Before Rory could react, something"
ratio
0.034
75.89%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
64
technicalSentenceCount
6
matches
0
"Her friend’s call had been frantic, the words blending into a cacophony of panic that drove Rory out of her flat and into the night."
1
"Stay calm, she thought, her eyes scanning the ancient oak standing stones that marked the boundary."
2
"The thing was humanoid in shape but wrong, its features shifting and flickering in the dim light."
3
"Behind them, the creature’s guttural growl resonated through the trees, a sound that felt wrong in the world of the living."
4
"The standing stones loomed closer, shadows twisting around them as if they too were alive."
5
"The creature stood just outside the circle, its form flickering and shifting."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
5
matches
0
"Rory called out, her voice sounding foreign and small amidst the whispering trees"
1
"She tried again, her voice trembling"
2
"Rory demanded, her voice stronger now, anger mixing with her fear"
3
"Eva whispered, her voice hollow and strange"
4
"Rory gasped, her breath catching in her throat"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
7
fancyTags
0
"Rory called out (call out)"
1
"Rory muttered (mutter)"
2
"Rory demanded (demand)"
3
"she whispered (whisper)"
4
"Rory warned (warn)"
5
"Eva whispered (whisper)"
6
"Rory gasped (gasp)"
dialogueSentences
15
tagDensity
0.467
leniency
0.933
rawRatio
1
effectiveRatio
0.933
76.1617%