Run: 2026-02-19-01KHTREZT7WMC0NTRX7J9EW3WN

Run Details

Duration:
44.1s
Cost:
$0.023196

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora’s collarbone before she even saw the fissure. She skidded to a halt on the damp leaves of Richmond Park, her boots sinking into the mulch. The air smelled of wet earth and something older—copper and ozone, like the moment before a storm breaks. Behind her, Nyx materialised from the shadows of an oak, their violet eyes flickering like dying embers. Isolde glided to a stop, her silver hair catching the dim light, no footprints left in her wake. "There," Aurora breathed, pressing a hand to the Heartstone. The crimson gem pulsed beneath her fingers, warm as a living thing. Ahead, the trees parted unnaturally, their branches twisting away from a jagged tear in the world. It wasn’t a cave or a doorway—just a wound in the air, edges shimmering like heat haze, the space beyond too dark to be natural. Nyx tilted their head, shadows pooling at their feet. "The Veil’s thin here. Someone’s been picking at the stitches." Isolde’s lavender eyes narrowed. "Or something’s pushing through." Aurora didn’t wait for debate. She stepped forward, and the world stretched around her like taffy. The air thickened, pressing against her skin, then snapped back as she crossed the threshold. The others followed in a rush of displaced wind. The grove vanished behind them. They stood in a cavern so vast the ceiling vanished into darkness. The walls weren’t rock—they were something alive, pulsing faintly, veined with threads of gold and crimson that writhed like slow lightning. The floor beneath their feet was warm, almost soft, giving slightly underfoot like flesh. Aurora crouched, pressing her palm to it. A low hum vibrated through her bones. "Is this—?" She didn’t finish the question. She didn’t need to. "Hel," Nyx confirmed, their voice barely more than a whisper. "Or a pocket of it." Isolde’s fingers brushed one of the veins in the wall. A ripple spread outward, the golden threads flaring brighter for a heartbeat. "Not just Hel. Dymas. The scent of it—spices, smoke, overripe fruit. Gluttony’s signature." Aurora’s stomach twisted. The air was thick with the cloying sweetness of rotting peaches and something sharper, like burnt sugar. Her mouth watered despite herself. "It’s making me hungry." Nyx’s laugh was a dry rustle. "That’s the point." A distant sound echoed through the cavern—a deep, rhythmic thudding, like a heartbeat. Or a drum. Aurora straightened, her hand drifting to the Fae blade at her hip. The metal was ice against her skin, a stark contrast to the oppressive warmth of this place. "We’re not alone." They moved deeper, following the curve of the cavern. The walls began to change, shifting from living tissue to something more structured. Pillars rose around them, carved with scenes of feasting—figures with too many teeth, their bellies distended, reaching for platters piled high with food that writhed and twisted. Aurora’s fingers twitched. She wanted to look away, but the carvings seemed to pull at her, demanding attention. Nyx paused beside a particularly gruesome relief: a man with his mouth stretched impossibly wide, shovelling in food even as it spilled from his stomach, split open like an overripe fruit. "Belphegor’s work. He likes his art *literal*." Isolde’s voice was tight. "He’s not just a prince. He’s a *concept*. Gluttony given form. And this place—it’s not just a realm. It’s a *stomach*." Aurora swallowed. The air was thicker here, harder to breathe. The scent of spices had turned cloying, almost suffocating. "We need to find the portal. Before we get digested along with the scenery." Ahead, the cavern opened into a vast chamber. The ceiling arched high above, lost in shadow, but the floor— Aurora’s breath caught. The floor was a mosaic of bones. Not just scattered remains, but an intricate pattern, fitted together like tiles. Ribcages formed arches, femurs stretched into pathways, skulls grinned up at them from the ground. And in the centre of it all, a dais rose, carved from a single massive vertebra. Atop it sat a throne of fused spines, and upon that throne— Nothing. But the air above it shimmered, warping like heat haze over desert sand. Aurora’s pendant flared, the heat searing through her shirt. She took a step forward, then another, drawn by the pull of the Heartstone. The others followed, their footsteps muffled by the bone floor. Isolde’s voice was barely audible. "That’s not just a throne. It’s an *altar*." Aurora reached the dais. The shimmering air above the throne wasn’t empty. It was a tear, a wound in reality itself, and through it, she could see— A feast. Not the grotesque, writhing platters of the carvings, but something far more dangerous: a table laden with dishes that made her mouth water. Roasted meats glistening with fat, fruits so ripe they burst at the slightest touch, bread still steaming from the oven. And beyond the table, a vineyard stretched into the distance, rows of vines heavy with grapes the size of her fist. The sky above was a warm amber, the air thick with the scent of cooking and wine. Aurora’s fingers curled into fists. She could almost taste it. Almost *feel* it— Nyx’s hand closed around her wrist, yanking her back. "Don’t." She blinked, shaking off the haze. The pendant’s heat was a brand against her skin. "What was that?" Isolde’s face was pale. "A lure. Dymas doesn’t just feed on food. It feeds on *desire*." Aurora looked down at the bone floor beneath her boots. The skulls seemed to grin wider. "We need to close that portal." Nyx’s grip tightened. "And how do you propose we do that? That’s not just a tear—it’s a *gate*. And it’s open for a reason." A sound cut through the cavern—a wet, tearing noise, like flesh parting. Aurora spun. The walls were *moving*. The veins of gold and crimson pulsed faster, the living tissue of the cavern rippling as something pushed through. Figures emerged from the walls, their bodies half-formed, mouths gaping in silent hunger. Their skin was the same colour as the cavern, their eyes hollow pits. They moved with jerky, unnatural motions, like marionettes on strings. Isolde’s breath hitched. "Souls. Helbound. They’ve been *digested*." The first of them lunged. Aurora barely had time to draw her blade before the creature was on her. The Fae-forged dagger sliced through its arm like butter, but the wound sealed instantly, the flesh knitting back together. The thing’s mouth stretched wide, too wide, rows of needle-like teeth glinting in the dim light. She ducked, rolling to the side as another lunged at her. Nyx moved like a shadow, their form flickering between solid and smoke, striking at the creatures with hands that passed through them like mist. But the things didn’t fall. They didn’t bleed. They just kept coming, their hollow eyes fixed on the portal. Isolde’s voice cut through the chaos, sharp and commanding. "The throne! We need to disrupt the ritual!" Aurora didn’t hesitate. She sprinted for the dais, leaping over the grasping hands of the Helbound. The bone floor cracked beneath her boots as she skidded to a stop before the throne. The shimmering tear above it pulsed, the feast beyond flickering like a mirage. She raised the dagger, but before she could strike, a hand closed around her ankle. She looked down. A Helbound had her. Its fingers were too long, too many joints, digging into her flesh. She kicked, but it held fast, its mouth stretching wider, wider— Nyx materialised behind it, their form solidifying into a blade of pure shadow. They drove it through the creature’s back. It shrieked, a sound like tearing fabric, and dissolved into smoke. Aurora didn’t waste the opening. She plunged the Fae blade into the throne. The bone *screamed*. A shockwave rippled outward, the cavern shaking violently. The Helbound shrieked in unison, their bodies unravelling like thread. The tear above the throne flickered, then *ripped* wider, the edges fraying like torn cloth. And then— Silence. The cavern stilled. The Helbound were gone, dissolved into the air like smoke. The tear above the throne sealed shut with a sound like a held breath being released. Aurora stood panting, the dagger still clutched in her hand. The pendant at her throat had gone cold. Isolde stepped forward, her silver hair glowing faintly in the dim light. "It’s done. The portal’s closed." Nyx’s form flickered, their violet eyes dimming. "For now." Aurora looked around the cavern. The walls were still pulsing, the veins of gold and crimson writhing like serpents. The scent of spices and rot lingered, clinging to the back of her throat. She sheathed the dagger, her hands shaking. "We need to go. Before something else decides to come through." Isolde nodded, but her gaze was fixed on the throne. "This wasn’t just a portal. It was a *summoning*." Aurora’s blood ran cold. "What do you mean?" Isolde’s voice was a whisper. "Someone *wanted* something to come through." A sound echoed through the cavern—a deep, resonant *thud*, like a heartbeat. Or a drum. The walls trembled. And then, from the darkness beyond the dais, a voice spoke. "Too late."
total_cost0.023196

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.107
leniency0.214
rawRatio0
effectiveRatio0
96.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1529
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1529
totalAiIsms28
found
0
word"pulsed"
count3
1
word"vibrated"
count1
2
word"whisper"
count2
3
word"stomach"
count3
4
word"echoed"
count2
5
word"rhythmic"
count1
6
word"stark"
count1
7
word"oppressive"
count1
8
word"warmth"
count1
9
word"mosaic"
count1
10
word"intricate"
count1
11
word"shimmered"
count1
12
word"searing"
count1
13
word"footsteps"
count1
14
word"glistening"
count1
15
word"desire"
count1
16
word"glinting"
count1
17
word"disrupt"
count1
18
word"flickered"
count2
19
word"silence"
count1
20
word"trembled"
count1
highlights
0"pulsed"
1"vibrated"
2"whisper"
3"stomach"
4"echoed"
5"rhythmic"
6"stark"
7"oppressive"
8"warmth"
9"mosaic"
10"intricate"
11"shimmered"
12"searing"
13"footsteps"
14"glistening"
15"desire"
16"glinting"
17"disrupt"
18"flickered"
19"silence"
20"trembled"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"blood ran cold"
count1
1
label"eyes widened/narrowed"
count1
2
label"air was thick with"
count1
highlights
0"blood ran cold"
1"eyes narrowed"
2"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences132
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences132
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans14
markdownWords14
totalWords1517
ratio0.009
matches
0"literal"
1"concept"
2"stomach"
3"altar"
4"feel"
5"desire"
6"gate"
7"moving"
8"digested"
9"screamed"
10"ripped"
11"summoning"
12"wanted"
13"thud"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
74.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1326
uniqueNames10
maxNameDensity1.51
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora20
Richmond1
Park1
Nyx10
Heartstone2
Isolde11
Fae3
Fae-forged1
Helbound4
Silence1
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Helbound"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Fae"
globalScore0.746
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount0
matches(empty)
68.16% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.318
wordCount1517
matches
0"Not just scattered remains, but an intricate pattern, fitted together like tiles"
1"Not the grotesque, writhing platters of the carvings, but something far more dangerous: a table laden with dishes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean22.98
std19.56
cv0.851
sampleLengths
012
171
262
319
48
540
65
761
811
915
1035
1129
129
1348
1467
1538
1625
1733
1819
193
207
2155
221
2346
2413
2527
262
2781
2813
2910
3018
3116
3222
3324
3414
354
3655
378
385
3949
4054
4117
4245
4315
443
4527
4631
4713
483
4933
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences132
matches
0"were gone"
1"was fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs222
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences13
totalSentences157
ratio0.083
matches
0"The air smelled of wet earth and something older—copper and ozone, like the moment before a storm breaks."
1"It wasn’t a cave or a doorway—just a wound in the air, edges shimmering like heat haze, the space beyond too dark to be natural."
2"The walls weren’t rock—they were something alive, pulsing faintly, veined with threads of gold and crimson that writhed like slow lightning."
3"A distant sound echoed through the cavern—a deep, rhythmic thudding, like a heartbeat."
4"Pillars rose around them, carved with scenes of feasting—figures with too many teeth, their bellies distended, reaching for platters piled high with food that writhed and twisted."
5"The ceiling arched high above, lost in shadow, but the floor—"
6"Atop it sat a throne of fused spines, and upon that throne—"
7"It was a tear, a wound in reality itself, and through it, she could see—"
8"Almost *feel* it—"
9"A sound cut through the cavern—a wet, tearing noise, like flesh parting."
10"She kicked, but it held fast, its mouth stretching wider, wider—"
11"And then—"
12"A sound echoed through the cavern—a deep, resonant *thud*, like a heartbeat."
97.64% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1335
adjectiveStacks0
stackExamples(empty)
adverbCount57
adverbRatio0.04269662921348315
lyAdverbCount11
lyAdverbRatio0.008239700374531835
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean9.66
std5.86
cv0.607
sampleLengths
012
118
218
317
418
59
612
716
825
99
1010
114
124
135
1411
1515
169
175
1812
1921
2014
217
227
237
244
2510
265
2710
2812
2913
303
3117
325
334
346
353
3613
373
3812
3917
403
419
4213
4327
443
4515
4631
477
484
4921
41.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.2484076433121019
totalSentences157
uniqueOpeners39
26.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences126
matches
0"Almost *feel* it—"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences126
matches
0"She skidded to a halt"
1"It wasn’t a cave or"
2"She stepped forward, and the"
3"They stood in a cavern"
4"She didn’t finish the question"
5"She didn’t need to."
6"Her mouth watered despite herself."
7"They moved deeper, following the"
8"She wanted to look away,"
9"She took a step forward,"
10"It was a tear, a"
11"She could almost taste it."
12"She blinked, shaking off the"
13"Their skin was the same"
14"They moved with jerky, unnatural"
15"She ducked, rolling to the"
16"They didn’t bleed."
17"They just kept coming, their"
18"She sprinted for the dais,"
19"She raised the dagger, but"
ratio0.214
19.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences126
matches
0"The pendant burned against Aurora’s"
1"She skidded to a halt"
2"The air smelled of wet"
3"Isolde glided to a stop,"
4"Aurora breathed, pressing a hand"
5"The crimson gem pulsed beneath"
6"It wasn’t a cave or"
7"Nyx tilted their head, shadows"
8"Isolde’s lavender eyes narrowed."
9"Aurora didn’t wait for debate."
10"She stepped forward, and the"
11"The air thickened, pressing against"
12"The others followed in a"
13"The grove vanished behind them."
14"They stood in a cavern"
15"The walls weren’t rock—they were"
16"The floor beneath their feet"
17"Aurora crouched, pressing her palm"
18"A low hum vibrated through"
19"She didn’t finish the question"
ratio0.881
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences67
technicalSentenceCount2
matches
0"Not the grotesque, writhing platters of the carvings, but something far more dangerous: a table laden with dishes that made her mouth water."
1"Nyx moved like a shadow, their form flickering between solid and smoke, striking at the creatures with hands that passed through them like mist."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"Nyx confirmed, their voice barely more than a whisper"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Aurora breathed (breathe)"
1"Nyx confirmed (confirm)"
dialogueSentences28
tagDensity0.071
leniency0.143
rawRatio1
effectiveRatio0.143
75.9479%