Run: 2026-02-19-01KHTRF21MZ3WP6F1M3EX919PZ

Run Details

Model:
GPT-4.1
Duration:
42.0s
Cost:
$0.015482
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Three steps from the boundary, the world shivered. Aurora Carter sank deeper into Richmond Park’s thickets, one hand closed around the tiny, faintly-glowing pendant at her throat. It pulsed slow and warm. She let her boots crunch through mulch and frost without apology, following the almost-imaginary path that wound between the dark forms of sleeping oaks. She did not trust the light here, least of all at this hour, but she’d promised Eva she’d find the Grove. Promises haunted longer than ghosts. Someone—or something—had been singing. A child’s voice. She still heard it, memory echoing where real sound wouldn’t go. Now there was nothing but the scrape of her own breath, the off-beat hammer of her heartbeat, and the kind of silence that listens back. Rory glanced over her shoulder. Shadows tangled behind her; for a moment, one stretched thin and long across the path where nothing living stood. She pressed forward, too far-gone to look clever, too stubborn to retreat. She muttered beneath her breath, the old swearing-in-Irish trick Dad had taught her whenever courts got ugly. “Jesus, Mary, and Joseph, eyes ahead.” The Grove never looked quite the same twice. Tonight the clearing crouched low and dense on the far side of a twisted log, rimmed by ancient oaks that hunched together like a parliament of judges. Standing stones lurked just beyond, streaked with lichen and the kind of glyphs she’d learned to ignore. She’d come for something. She’d know it when she saw it. Wildflowers waited at her feet, stubborn and riotous even in the unnatural chill. Tiny, broken petals brushed her ankles. She stepped forward, half-expecting the pendant to flare bright or cold or simply vanish. Instead, the crimson gem twitched warm against her skin, like a small trapped animal. A branch snapped. Not underfoot. Her body froze before her brain did. For a moment, she counted the ways people had described this place: “old as dirt,” “not right with the seasons,” “a door swung half-shut between here and somewhere else.” Her gaze flicked back and forth, catching nothing but shifting shapes. Her hands curled tight. “Show yourself,” she called, hoping to sound braver than she felt. Leaves rustled. Something hummed beneath their movement, an almost-musical undertone. Rory scanned the perimeter, careful not to move too quickly—fast things attract faster things, in stories and in life. Her boot caught on a root and she stumbled. Instinct hissed in her ear—don’t kneel, don’t blink, don’t drop anything. She righted herself, keeping eyes trained ahead. The pendant gave a warning pulse, a small heat like anger or fear. Another noise: soft, scraping, the stutter-shuffle rhythm of something four-legged, maybe, or several. It retreated with her line of vision, always just out of reach. She ground her teeth. “Not a fox,” she whispered. “Let it be a fox and I’ll never touch Deliveroo again.” She moved toward the centre of the Grove, searching for the reason Eva had sent her. The air pressed close, sticky with the scent of crushed petals and moss. Her throat prickled. She coughed, and the sound barely carried. Her shadow stretched unnaturally long in the diffused light, flickering like a puppet on invisible strings. It felt like someone was watching. Not someone, someones. Watching, calculating. A whisper, almost inaudible, darted between the stones. She spun: nothing. Only the same stone, roots and wildflowers, shadows deeper than they should logically go. She pulled her jacket tighter, one hand straying to the scar on her left wrist. Safety in old pain, maybe—reminding herself she’d bled before and kept walking. “Come on, you cryptic bastard.” She squeezed the Heartstone pendant, voice low. “What am I meant to find?” Something rattled in the hollow of the nearest tree. Pinecones? Small animal? The sound echoed far too long. Rory crept closer, careful step after careful step, senses pricked raw. The bracelet at her wrist buzzed, fine hairs lifting on her arm. She glanced at it, saw nothing but her own trembling hand. A high, breathy giggle winked in the air—too childish, too thin. She pivoted, scanning the tree line. The shadows inched closer, clumped like bodies huddled for warmth. She gritted her teeth. “Pack it in. Not in the mood.” The giggle stilled. Silence again—rotting leaves, memory of damp, the breathing of the Grove itself. Time thickened, stretching and recoiling. Had she been here an hour? Ten minutes? Light and darkness jittered at the margins, never settling. By the standing stones, a faint shape shuddered and reformed. She squinted. Not an animal. Not human. Pale as moonlit bone, long-limbed, head cocked at an impossible angle. Its eyes—many, too large, too dark—registered her with a ravenous curiosity. Rory’s breath hitched. Her childhood nightmares had shape now. Feet rooted. Every fragment of her mother’s teaching itched at her tongue: old names, old warnings. Don’t bargain with things that wear faces badly. Her fingers found the comforting weight of the pendant. The entity hunched forward, bones flexing wrong beneath translucent skin. Joints bent, then bent again. No sound but the crack of boughs under strain. Flowers wilted where its weight grazed them. “What do you want?” Rory said, voice steady; a lawyer's trick, years in the making. The thing swayed. Its mouth split vertical, wide with teeth like broken shells, but words did not follow—only a chorus of whispers, deafening and soundless at once. Her brain ached, pressure building behind her eyes. She gripped the Heartstone. It flared, casting bloody light onto the stones, the roots, illuminating the thing. It recoiled, hissed, then split in two—a pair of shapes, each smaller, both wrong. The giggle returned, doubled, tripled, crackling from every direction. “You shouldn’t have come alone,” one voice sang, the timbre both childish and ancient. “Rules are rules,” piped another. “Even for you, Aurora Carter.” Rory’s mouth tasted of iron. No running now. Not with the wildflowers curling upwards around her boots, their petals turning sharp at the edges, their stems twisting to hold her in place. She yanked at her legs. The wildflowers gripped tighter, thorns drawing beads of blood that glittered in the Heartstone’s shine. The shapes rushed her, mouths agape, arms unfolding into barbed branches. Rory drove her palm against the pendant, bracing herself as its light erupted, casting the Grove in riotous crimson. The whispers crescendoed, every syllable a lance in her skull. The closest shadow lunged, all hunger and splinters. Rory screamed back.
created_at"2026-02-19T10:52:22.458Z" 2/19/2026, 10:52:22 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency294
moderation_latency(null)
generation_time41888
tokens_prompt4560
tokens_completion1748
native_tokens_prompt4065
native_tokens_completion1495
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached3072
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.015482
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_05a92711cfc06ab0016996eb6689948193a55765c111121d19"
is_byokfalse
latency120
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498342-VijB3Eoj0uFkyz0MKftm"
upstream_id"resp_05a92711cfc06ab0016996eb6689948193a55765c111121d19"
total_cost0.015482
cache_discount0.004608
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
95.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1090
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1090
totalAiIsms16
found
0
word"pulsed"
count1
1
word"echoing"
count1
2
word"silence"
count2
3
word"chill"
count1
4
word"flicked"
count1
5
word"scanned"
count1
6
word"pulse"
count1
7
word"calculating"
count1
8
word"whisper"
count1
9
word"echoed"
count1
10
word"scanning"
count1
11
word"warmth"
count1
12
word"comforting"
count1
13
word"weight"
count2
highlights
0"pulsed"
1"echoing"
2"silence"
3"chill"
4"flicked"
5"scanned"
6"pulse"
7"calculating"
8"whisper"
9"echoed"
10"scanning"
11"warmth"
12"comforting"
13"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences107
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1067
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount993
uniqueNames9
maxNameDensity0.81
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Carter1
Richmond1
Park1
Eva2
Grove5
Dad1
Leaves1
Heartstone3
Rory8
persons
0"Carter"
1"Eva"
2"Grove"
3"Dad"
4"Leaves"
5"Rory"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"felt like someone was watching"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.937
wordCount1067
matches
0"No sound but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean32.33
std18.59
cv0.575
sampleLengths
08
174
243
359
463
547
65
762
829
940
1045
1155
1211
1325
1445
1552
1638
1737
1839
199
2033
2131
2215
2335
2431
2523
2610
2732
2831
2919
3010
318
323
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs188
matches
0"was watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount2
flaggedSentences11
totalSentences112
ratio0.098
matches
0"Someone—or something—had been singing."
1"Shadows tangled behind her; for a moment, one stretched thin and long across the path where nothing living stood."
2"Rory scanned the perimeter, careful not to move too quickly—fast things attract faster things, in stories and in life."
3"Instinct hissed in her ear—don’t kneel, don’t blink, don’t drop anything."
4"Safety in old pain, maybe—reminding herself she’d bled before and kept walking."
5"A high, breathy giggle winked in the air—too childish, too thin."
6"Silence again—rotting leaves, memory of damp, the breathing of the Grove itself."
7"Its eyes—many, too large, too dark—registered her with a ravenous curiosity."
8"“What do you want?” Rory said, voice steady; a lawyer's trick, years in the making."
9"Its mouth split vertical, wide with teeth like broken shells, but words did not follow—only a chorus of whispers, deafening and soundless at once."
10"It recoiled, hissed, then split in two—a pair of shapes, each smaller, both wrong."
91.07% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1015
adjectiveStacks1
stackExamples
0"wrong beneath translucent skin."
adverbCount44
adverbRatio0.04334975369458128
lyAdverbCount10
lyAdverbRatio0.009852216748768473
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean9.53
std6.45
cv0.677
sampleLengths
08
119
25
324
421
55
64
73
811
925
105
1119
1212
1317
146
158
1627
1717
184
197
2013
216
2214
2314
243
252
267
2740
284
2911
302
318
3219
339
3411
357
3613
3713
3812
394
405
4111
4216
4313
443
457
4616
476
483
492
69.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.45535714285714285
totalSentences112
uniqueOpeners51
69.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences96
matches
0"Instead, the crimson gem twitched"
1"Only the same stone, roots"
ratio0.021
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences96
matches
0"It pulsed slow and warm."
1"She let her boots crunch"
2"She did not trust the"
3"She still heard it, memory"
4"She pressed forward, too far-gone"
5"She muttered beneath her breath,"
6"She’d come for something."
7"She’d know it when she"
8"She stepped forward, half-expecting the"
9"Her body froze before her"
10"Her hands curled tight."
11"she called, hoping to sound"
12"Her boot caught on a"
13"She righted herself, keeping eyes"
14"It retreated with her line"
15"She ground her teeth."
16"She moved toward the centre"
17"Her throat prickled."
18"She coughed, and the sound"
19"Her shadow stretched unnaturally long"
ratio0.375
58.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences96
matches
0"Aurora Carter sank deeper into"
1"It pulsed slow and warm."
2"She let her boots crunch"
3"She did not trust the"
4"Promises haunted longer than ghosts."
5"Someone—or something—had been singing."
6"A child’s voice."
7"She still heard it, memory"
8"Rory glanced over her shoulder."
9"Shadows tangled behind her; for"
10"She pressed forward, too far-gone"
11"She muttered beneath her breath,"
12"The Grove never looked quite"
13"Tonight the clearing crouched low"
14"She’d come for something."
15"She’d know it when she"
16"Wildflowers waited at her feet,"
17"She stepped forward, half-expecting the"
18"A branch snapped."
19"Her body froze before her"
ratio0.802
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"Now there was nothing but"
ratio0.01
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"Now there was nothing but the scrape of her own breath, the off-beat hammer of her heartbeat, and the kind of silence that listens back."
1"Tonight the clearing crouched low and dense on the far side of a twisted log, rimmed by ancient oaks that hunched together like a parliament of judges."
2"Not with the wildflowers curling upwards around her boots, their petals turning sharp at the edges, their stems twisting to hold her in place."
3"The wildflowers gripped tighter, thorns drawing beads of blood that glittered in the Heartstone’s shine."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"she called, hoping to sound braver than she felt"
1"She squeezed, voice low"
2"Rory said, voice steady; a lawyer's trick, years in the making"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she whispered (whisper)"
1"voice sang (sing)"
dialogueSentences12
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
80.3209%