Run: 2026-02-19-01KHTRF5SV2AVZQSBCY9ZH7910

Run Details

Duration:
27.8s
Cost:
$0.015946

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant burned against Aurora’s collarbone, its crimson glow bleeding through her shirt like a fresh wound. She shouldn’t have come. Not alone. Not at night. The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her stomach clench. Richmond Park stretched empty around her, the usual joggers and dog-walkers vanished as if swallowed by the dark. Only the wildflowers persisted, blooming in impossible hues—violets that shimmered like oil on water, poppies black as squid ink. They shouldn’t be in season. Nothing here should be. Rory adjusted the strap of her backpack, fingers brushing the knife she’d tucked inside. A precaution. Or a joke. What was a blade against whatever slithered between the trees? The pendant pulsed again, warmer now. *Hel portal.* The words slithered through her mind, uninvited. She didn’t know what they meant, not really. Only that the thing around her neck had started humming the moment she stepped into the park, and that the note tucked into her pocket—*Find the grove. Midnight.*—had been waiting on her pillow when she got home from work. No signature. No explanation. Just the same crimson ink as the pendant’s glow. A twig snapped. Rory froze. The sound came from her left, near the cluster of birches where the path forked. Nothing moved. No wind, no animals, not even the distant hum of traffic. Just the slow, wet sound of something breathing. She turned. The trees stood motionless, their branches knitted together like skeletal fingers. But between them, just beyond the reach of her torchlight, something glinted. A pair of eyes. Too high. Too still. Her breath hitched. The pendant flared, searing against her skin. Then—laughter. Not from the trees. From behind her. Rory spun, heart hammering. The path was empty. But the air smelled different now, thick with the copper tang of old blood and something sweeter, like rotting peaches. “You’re early.” The voice came from everywhere. Above. Below. Inside her skull. She stumbled back, nearly dropping the torch. The beam flickered over the standing stones, catching on a figure standing between them. Tall. Too tall. Its limbs stretched unnaturally, joints bending in ways that made her teeth ache. The face—if it could be called a face—was a shifting mask of shadows, save for the mouth. Too wide. Too many teeth. “Who—?” Her voice cracked. The thing tilted its head. “You don’t remember me.” It wasn’t a question. Rory’s fingers tightened around the torch. The pendant burned hotter, pulsing in time with her heartbeat. *Run.* The word screamed through her, but her legs refused to obey. The grove had her now. The rules were different here. The figure stepped forward, boots silent on the damp earth. “I gave you the pendant. I gave you the note. I’ve been waiting.” Waiting. The word slithered through her like ice. She *had* felt watched. For weeks. The prickle at the nape of her neck, the way her flat’s locks had turned themselves at night. The dreams—oh God, the dreams—of a forest that wasn’t a forest, of roots that coiled around her ankles and whispered in a language that made her ears bleed. “You’re not real,” she said, but the words tasted like ash. The figure smiled. “Aren’t I?” Something moved in the trees. Not the wind. Not an animal. A shape, low to the ground, skittering between the trunks. Then another. And another. Rory’s torch flickered. The batteries were dying. The figure extended a hand. Long fingers. Too many knuckles. “Come. It’s time.” The pendant seared her skin. The world tilted. And then— A scream. Not hers. The figure’s head snapped toward the sound, its mouth stretching wider, wider— Rory didn’t wait. She bolted, crashing through the undergrowth, branches whipping her face. The torch died. Darkness swallowed her whole. Behind her, something howled. Not human. Not anything close. Her foot caught on a root. She hit the ground hard, the impact knocking the breath from her lungs. The pendant flared, casting crimson light over the dirt, over the thing crouched just beyond her reach. A child. Small. Pale. Dressed in a nightgown that might’ve once been white. Its eyes were black pits, its mouth a lipless gash. It reached for her, fingers brushing her ankle— Rory kicked out, scrambling back. The child’s head tilted, a wet, clicking sound escaping its throat. Then it lunged. She barely rolled away in time. The thing’s teeth snapped shut on empty air, inches from her face. The stench of decay rolled off it in waves. The pendant burned like a brand. Rory fumbled for the knife in her bag, fingers closing around the hilt just as the child lunged again. Steel met flesh. The thing shrieked, a sound like tearing metal, and recoiled. Black ichor dripped from the blade. The figure from the stones loomed over her. “You shouldn’t have done that.” Rory didn’t hesitate. She slashed again, the knife arcing through the air— And buried itself in the figure’s chest. Silence. The thing stared at her, unblinking. Then it laughed, the sound bubbling up from its throat like tar. “Oh, little moth. You’ve only made it worse.” The child-thing hissed, saliva dripping from its jaws. The trees groaned, their branches twisting, reaching— The pendant exploded in a burst of crimson light. Rory screamed as the world tore apart.
total_cost0.015946

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
94.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount893
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount893
totalAiIsms9
found
0
word"loomed"
count2
1
word"stomach"
count1
2
word"shimmered"
count1
3
word"pulsed"
count1
4
word"searing"
count1
5
word"flickered"
count2
6
word"silence"
count1
highlights
0"loomed"
1"stomach"
2"shimmered"
3"pulsed"
4"searing"
5"flickered"
6"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences125
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords8
totalWords885
ratio0.009
matches
0"Hel portal."
1"Find the grove. Midnight."
2"Run."
3"had"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
90.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount844
uniqueNames6
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Aurora1
Park1
God1
Rory10
persons
0"Pendant"
1"Aurora"
2"Rory"
places
0"Park"
globalScore0.908
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"tasted like ash"
87.01% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.13
wordCount885
matches
0"not real,” she said, but the words tasted like ash"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean18.06
std16.45
cv0.911
sampleLengths
027
162
229
362
413
53
638
72
831
910
101
117
1228
132
1410
1559
164
179
184
1938
2023
211
2259
2311
245
2525
267
2713
288
292
304
3112
3220
339
3436
352
3629
3719
3827
3925
4019
4113
4212
437
441
4526
4615
479
487
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences125
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs145
matches
0"were dying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences11
totalSentences132
ratio0.083
matches
0"Only the wildflowers persisted, blooming in impossible hues—violets that shimmered like oil on water, poppies black as squid ink."
1"Only that the thing around her neck had started humming the moment she stepped into the park, and that the note tucked into her pocket—*Find the grove."
2"Midnight.*—had been waiting on her pillow when she got home from work."
3"Then—laughter."
4"The face—if it could be called a face—was a shifting mask of shadows, save for the mouth."
5"The dreams—oh God, the dreams—of a forest that wasn’t a forest, of roots that coiled around her ankles and whispered in a language that made her ears bleed."
6"And then—"
7"The figure’s head snapped toward the sound, its mouth stretching wider, wider—"
8"It reached for her, fingers brushing her ankle—"
9"She slashed again, the knife arcing through the air—"
10"The trees groaned, their branches twisting, reaching—"
94.95% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.045774647887323945
lyAdverbCount6
lyAdverbRatio0.007042253521126761
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean6.7
std5.39
cv0.803
sampleLengths
018
14
22
33
416
518
619
75
84
914
102
113
1210
136
149
158
1627
1712
182
192
209
213
222
2315
242
2511
268
272
2811
2912
304
312
322
333
347
351
364
373
384
394
4020
412
425
431
441
453
467
4714
481
492
46.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3484848484848485
totalSentences132
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences97
matches
0"Only the wildflowers persisted, blooming"
1"Only that the thing around"
2"Just the same crimson ink"
3"Just the slow, wet sound"
4"Too many teeth."
5"Too many knuckles."
6"Then it lunged."
7"Then it laughed, the sound"
ratio0.082
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences97
matches
0"She shouldn’t have come."
1"They shouldn’t be in season."
2"She didn’t know what they"
3"Her breath hitched."
4"She stumbled back, nearly dropping"
5"Its limbs stretched unnaturally, joints"
6"Her voice cracked"
7"It wasn’t a question."
8"She *had* felt watched."
9"she said, but the words"
10"She bolted, crashing through the"
11"Her foot caught on a"
12"She hit the ground hard,"
13"Its eyes were black pits,"
14"It reached for her, fingers"
15"She barely rolled away in"
16"She slashed again, the knife"
ratio0.175
88.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences97
matches
0"The Heartstone Pendant burned against"
1"She shouldn’t have come."
2"The standing stones loomed ahead,"
3"Richmond Park stretched empty around"
4"They shouldn’t be in season."
5"Nothing here should be."
6"Rory adjusted the strap of"
7"The pendant pulsed again, warmer"
8"*Hel portal.* The words slithered"
9"She didn’t know what they"
10"Midnight.*—had been waiting on her"
11"A twig snapped."
12"The sound came from her"
13"The trees stood motionless, their"
14"A pair of eyes."
15"Her breath hitched."
16"The pendant flared, searing against"
17"Rory spun, heart hammering."
18"The path was empty."
19"The voice came from everywhere."
ratio0.742
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her stomach clench."
1"Richmond Park stretched empty around her, the usual joggers and dog-walkers vanished as if swallowed by the dark."
2"Only the wildflowers persisted, blooming in impossible hues—violets that shimmered like oil on water, poppies black as squid ink."
3"Its limbs stretched unnaturally, joints bending in ways that made her teeth ache."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she said, but the words tasted like ash"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
83.5292%