Run: 2026-02-19-01KHTRFFKBYQNM4KAW232GG7E7

Run Details

Model:
GPT-4.1
Duration:
48.5s
Cost:
$0.019078
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Roots stretched above and below in impossible patterns, woven like a madman’s tapestry. They arched overhead, clutching at the sky, their bark shot through with veins of luminous green. Rory ducked beneath a twisted bough and her backpack snagged. She hissed, twisted free. Her boots squelched as she landed on a mossy stone, the earth beneath humming like a plucked violin string. Nyx shimmered at the edge of her sight, half-solid, half-shadow, slipping through a stand of blossoming yew. The petals shivered as they passed, drinking in the gloom. Rory watched their silhouette grow crisp, then blur, edges softening to nothing before reforming in a deeper shade, violet eyes glowing with a cat’s indifference. “Fresh footprints,” she said. Voice low. Dampness curled around the syllables, pulled half away by some trick of this place’s acoustics. “None of mine.” Nyx’s murmur brushed against her ear, everywhere and nowhere. “The Seer strolls pondwater, leaves none for you to follow.” Rory crouched, brushing aside a spray of wild foxglove. The ground there pressed strange coolness into her palm, as if the soil itself pulsed with secrets. Glimmers of gold pollen drifted on the air, swirling lazily. Above, the oaks twisted into arches, forming what might have been the ribs of a giant slumbering just beneath the surface. She’d stepped through an ancient stone ring not two minutes ago, but time already hung differently here, thick as syrup. Day or night, it made no promise. “Showy, even for the Fae,” Rory muttered. She rose, fished inside her jacket, thumb finding the cool edge of the pendant at her throat. It glowed faintly, the crimson gem a bloody spark underneath moss and bone. Nyx drifted ahead, silvery light dripping off their limbs in threads. The groves parted with their passing, wildflowers nodding as if in deference. The stillness gnawed at Rory. She pressed on, every second deeper into the hush. A hush interrupted by a sudden snatch of laughter. Not childlike. Age-old and brittle as dried leaves. A figure materialised between the trunks, pale and tall, hair silver as a fox’s pelt. Isolde glided to a halt, feet bare and unsullied by mud. Even in this alien clearing, she felt like the most foreign thing. Rory stopped, heart thumping to a rhythm not her own. “You look lost,” Isolde said, voice crystalline, the cadence sing-song and mocking by turns, “or is it only hope you’ve misplaced?” Her lavender eyes flashed, unreadable. “Directions are overrated in here,” Rory said, eyeing Nyx’s shadow, “unless you’re running from someone.” Isolde’s smile twitched, sly and private. “You walk unprepared, yet certainty hangs round your neck.” Her gaze darted to the Heartstone, resting against Rory’s collarbone. “A Hel-born favour, unless my nose betrays me. What do you bargain with, mortal?” Nyx’s shadow bled into the oaks, violet eyes widening. “Careful, Seer,” they crooned, “her debts are already tangled.” Rory drew a breath. The air here shimmered with an edge of summer, wild honey and cut grass mingling with something far older—a sour tinge that stung her tongue, lime and burnt copper. “Let’s stick to introductions. Not debts,” she managed. “Rory Carter. She, not meant to trespass, but… circumstances.” She checked her watch, remembered it wouldn’t help, and dropped her hand. Isolde tilted her head, hair spilling in a wave, fine as mist. She looked past Rory, as if at a thread in the ether. “You have brought consequences with you, not circumstances.” Nyx’s laughter flickered, a crackle in the gloom. “Everyone brings consequences to the Grove. Some carry them home after.” The standing stones behind them pulsed, silver lines racing up their weathered sides. Rory squinted. The moss glistened. She stepped nearer, letting her hand trail the rough-hewn surface. Heat coiled up her palm. The air vibrated. Sound warped, as if someone had plucked a giant violin string somewhere in the roots. Movement in the periphery. Flowers unfurled as she passed, all vivid fuchsia and pale blue, their petals trembling as though exposed to a fretful wind she could not feel. Insects trilled an uneasy song, slow then dizzyingly fast, a blurred cadence rising and falling on either side. From the press of trunks, a trickle of clear water ran downslope, redolent of metal and cool earth. She knelt, cupped some, cold burning her skin. “Careful, mortal,” Isolde called. “Not every drop is meant for your mouth.” Rory let the water spill through her fingers. “You could label things,” she said, flicking droplets into the grass. “Would save awkward recoveries.” Isolde laughed, a sound sharp and deep. Petals shivered from their stems beneath her feet, forming a carpet as she approached. “Those wise enough to wonder, wander farthest. Those bold enough to drink, dream longest.” A shadow moved at the water’s edge. Something slick and eyeless, all black skin pulled tight across an impossibly long back, rose from the shallows. Rory froze. The creature’s jaw unfurled, more eel than mammal—a maw lined with teeth fine as fishbones. Nyx’s hand became solid, very nearly human. They drew close, flaring larger, arms spreading protectively. Rory fumbled under her jacket for the Fae-forged blade. She drew it, the moonsilver swallowing light, cold burning against her palm. Isolde knelt, unruffled, hair falling round her like spun glass. She whispered to the thing in a language that spat sharp consonants and round vowels. The creature’s jaw snapped shut. It submerged once more, leaving only ripples. Rory let the blade drop to her side. “Friend of yours, Seer?” Isolde traced a spiral in the air with two fingers. “All things in the Grove have appetite, Aurora Carter.” Rory pocketed the dagger, suspicion coiling in her gut. “Does that include you?” Isolde rose, eyes shimmering like a pond at dusk. “I take only questions. Seldom answers.” Time unraveled in odd ways as they pushed deeper. Trees leaned impossibly close, their boughs bending low enough to touch her hair. Once, petals rained softly, alighting on Rory’s shoulders and melting away, leaving faint tingles across her skin. Nyx ran shadowy fingers along the edge of a standing stone, tracing glyphs worn near smooth. “Old magic, this. Strong enough to bend the Veil. That wound in your world — ugly. Festering.” Rory frowned. “You’re saying something’s leaking through?” Isolde’s eyes shone. “All wounds seep. The Grove does not heal your realm’s failures. Only contains them, delayed.” Petals gathered in whorls at their feet. The ground grew springy, soaked with some silent vitality. The sky above the oaks flickered from blue to saffron in a blink, impossible. Light bled sideways from unseen cracks. An ancient scent drifted by, honey over rot, as if time swept the seasons here in gusts. Rory shuddered, forced herself to press on. Beyond the next ring of trees, the path dipped. A hollow yawned before them, ringed by even taller stones, each burned black at the base. Fungi sparkled on the bark, luminescent green, the colours veering dangerously close to the edge of her vision. Isolde paused, gaze fixed on a patch of pale grass. “The gate lies waking,” she said quietly. “Threads pulled tighter than flesh. You bring keys, Aurora Carter—every visitor does.” Nyx circled. Shadow spilled off their limbs in cold drifts. “Bad gate,” they whispered. “Sighs in the rootwork. Hungry. Not sleeping but waiting.” Rory pressed the pendant flat against her breastbone. It thrummed, answering a distant pulse in the grove. The sensation burrowed into her bones, warm as blood, wrong as memory. A howl split the hush. Not far. Not human. Petals scattered. The hollow answered with a rumble. Isolde’s sleeve shimmered as she reached into the void between stones, her hand disappearing up to the wrist. She did not blink, lips parting in a quiet song — the words tumbled, bitter-sweet, clinging to Rory’s mind in ways she’d regret remembering. A claw, slender and white as bone, emerged just beyond the nearest stone. It gripped the air, flexed once, then pulled. A body unfolded, jointless and slow, like a spider made from all the wrong angles. It smiled. Too many teeth. Nyx’s shadow lunged forward. The stones screamed, bright as the break of dawn. Rory raised the blade. The grove erupted, green and silver and night.
created_at"2026-02-19T10:52:36.337Z" 2/19/2026, 10:52:36 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1363
moderation_latency(null)
generation_time48475
tokens_prompt5338
tokens_completion2237
native_tokens_prompt4855
native_tokens_completion1939
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.019078
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_0c550aacb9e914ee016996eb7466a08193a44a0b7f4fb89ba5"
is_byokfalse
latency100
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498356-Dce0yX0ImM11WXv6UXhz"
upstream_id"resp_0c550aacb9e914ee016996eb7466a08193a44a0b7f4fb89ba5"
total_cost0.019078
cache_discount0.006144
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"she said quietly [quietly]"
dialogueSentences29
tagDensity0.448
leniency0.897
rawRatio0.077
effectiveRatio0.069
89.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1374
totalAiIsmAdverbs3
found
0
adverb"lazily"
count1
1
adverb"very"
count1
2
adverb"softly"
count1
highlights
0"lazily"
1"very"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1374
totalAiIsms19
found
0
word"tapestry"
count1
1
word"shimmered"
count3
2
word"gloom"
count2
3
word"pulsed"
count2
4
word"crystalline"
count1
5
word"unreadable"
count1
6
word"tinge"
count1
7
word"flickered"
count2
8
word"racing"
count1
9
word"vibrated"
count1
10
word"maw"
count1
11
word"traced"
count1
12
word"tracing"
count1
13
word"pulse"
count1
highlights
0"tapestry"
1"shimmered"
2"gloom"
3"pulsed"
4"crystalline"
5"unreadable"
6"tinge"
7"flickered"
8"racing"
9"vibrated"
10"maw"
11"traced"
12"tracing"
13"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences117
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1365
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
53.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1142
uniqueNames7
maxNameDensity1.93
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Voice1
Rory22
Nyx10
Isolde12
Heartstone1
Fae-forged1
Petals3
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Petals"
places
0"Heartstone"
globalScore0.537
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount1
matches
0"felt like the most foreign thing"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.198
wordCount1365
matches
0"not two minutes ago, but time already hung differently here, thick as syrup"
1"not meant to trespass, but… circumstances"
2"Not sleeping but waiting"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean27.86
std16.41
cv0.589
sampleLengths
062
152
221
322
484
537
637
732
833
926
1015
1139
1218
1333
1429
1532
1619
1751
1847
1926
2012
2123
2235
2342
2415
2521
2637
2712
2819
2913
3015
3139
3233
337
3418
3536
3667
3710
3819
3923
4029
419
428
4342
4413
4528
464
479
4812
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs207
matches(empty)
78.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences133
ratio0.023
matches
0"The air here shimmered with an edge of summer, wild honey and cut grass mingling with something far older—a sour tinge that stung her tongue, lime and burnt copper."
1"The creature’s jaw unfurled, more eel than mammal—a maw lined with teeth fine as fishbones."
2"She did not blink, lips parting in a quiet song — the words tumbled, bitter-sweet, clinging to Rory’s mind in ways she’d regret remembering."
91.72% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1150
adjectiveStacks1
stackExamples
0"half-solid, half-shadow,"
adverbCount49
adverbRatio0.042608695652173914
lyAdverbCount13
lyAdverbRatio0.011304347826086957
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean10.26
std5.76
cv0.561
sampleLengths
013
116
210
34
419
517
610
725
84
92
1015
1112
1210
139
1417
1510
1621
1720
187
197
2017
2113
2211
2312
245
259
269
272
286
2915
3011
3112
3210
3326
3415
356
3619
3714
389
399
404
4129
428
4321
4412
4512
468
478
4811
4913
64.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.39849624060150374
totalSentences133
uniqueOpeners53
66.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences101
matches
0"Once, petals rained softly, alighting"
1"Too many teeth."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences101
matches
0"They arched overhead, clutching at"
1"She hissed, twisted free."
2"Her boots squelched as she"
3"She’d stepped through an ancient"
4"She rose, fished inside her"
5"It glowed faintly, the crimson"
6"She pressed on, every second"
7"Her gaze darted to the"
8"She checked her watch, remembered"
9"She looked past Rory, as"
10"She stepped nearer, letting her"
11"She knelt, cupped some, cold"
12"she said, flicking droplets into"
13"They drew close, flaring larger,"
14"She drew it, the moonsilver"
15"She whispered to the thing"
16"It submerged once more, leaving"
17"she said quietly"
18"It thrummed, answering a distant"
19"She did not blink, lips"
ratio0.208
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences101
matches
0"Roots stretched above and below"
1"They arched overhead, clutching at"
2"Rory ducked beneath a twisted"
3"She hissed, twisted free."
4"Her boots squelched as she"
5"Nyx shimmered at the edge"
6"The petals shivered as they"
7"Rory watched their silhouette grow"
8"Dampness curled around the syllables,"
9"Nyx’s murmur brushed against her"
10"Rory crouched, brushing aside a"
11"The ground there pressed strange"
12"Glimmers of gold pollen drifted"
13"She’d stepped through an ancient"
14"Day or night, it made"
15"She rose, fished inside her"
16"It glowed faintly, the crimson"
17"Nyx drifted ahead, silvery light"
18"The groves parted with their"
19"The stillness gnawed at Rory."
ratio0.921
49.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences101
matches
0"Even in this alien clearing,"
ratio0.01
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount5
matches
0"The ground there pressed strange coolness into her palm, as if the soil itself pulsed with secrets."
1"The groves parted with their passing, wildflowers nodding as if in deference."
2"The air here shimmered with an edge of summer, wild honey and cut grass mingling with something far older—a sour tinge that stung her tongue, lime and burnt cop…"
3"Flowers unfurled as she passed, all vivid fuchsia and pale blue, their petals trembling as though exposed to a fretful wind she could not feel."
4"She whispered to the thing in a language that spat sharp consonants and round vowels."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Isolde said, voice crystalline, the cadence sing-song and mocking by turns,"
81.03% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Rory muttered (mutter)"
1"they whispered (whisper)"
dialogueSentences29
tagDensity0.276
leniency0.552
rawRatio0.25
effectiveRatio0.138
82.0807%