Run: 2026-02-19-01KHTRG13YE6KKWR9JGV6TR2D2

Run Details

Duration:
36.9s
Cost:
$0.061290
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The old iron gate groaned beneath Aurora's touch. No amount of pressure budged it further than a hand's width, forcing her to squeeze through sideways. Her messenger bag caught on the bars with a sharp tug that sent her stumbling into Richmond Park's darkness. "Brilliant start, Rory," she muttered, brushing dead leaves from her jeans. The Heartstone pendant pulsed against her chest, its warmth a stark contrast to the autumn chill. She'd followed its pull across London, growing stronger as she neared the park, until the crimson glow pierced through her shirt like a ember in the night. Gravel crunched beneath her trainers as she followed the winding path. The pendant's warmth intensified with each step, guiding her deeper into the park's embrace. Branches creaked overhead, their shadows dancing across the path in the weak moonlight. The usual distant hum of London traffic had faded to nothing, replaced by an unsettling silence that pressed against her ears. The path curved sharply, and Aurora froze. Ancient oak trees loomed ahead, arranged in a perfect circle. The Heartstone blazed against her skin, its pulse matching her quickening heartbeat. This had to be the grove mentioned in Eva's cryptic text: *Found something. Richmond Park. Standing stones. Come alone.* "Eva?" Her whisper scattered into the darkness. No response. Aurora approached the circle, counting eight trees as she walked its perimeter. Their massive trunks twisted upward, branches interweaving to form a natural dome that blocked out the sky. The air felt different here, heavier somehow, carrying the metallic tang of ozone. A twig snapped behind her. She whirled, but only shadows greeted her. The Heartstone's warmth had become almost uncomfortable now, its crimson light casting eerie patterns across the grove's floor. "Eva, if you're trying to be funny..." Aurora's voice trailed off as she spotted something carved into the nearest tree. Stepping closer, she traced the strange symbols with trembling fingers. They looked almost like letters, but wrong somehow, as if written by someone who'd only heard descriptions of the alphabet. The crunch of leaves. Closer this time. "Right, time to go." Aurora turned toward the path, but where was it? The trees had shifted, their positions subtly wrong, the gaps between them leading nowhere she recognised. The Heartstone's glow pulsed faster, matching her racing heart. A whisper brushed past her ear, too quiet to make out words but carrying unmistakable urgency. Aurora spun again, her shoulder-length hair whipping across her face. Nothing. But when she looked back, the carvings had changed. The symbols crawled across the bark like insects, rearranging themselves into new patterns that hurt her eyes. "Eva wouldn't do this," Aurora said, her voice steady despite the fear coiling in her stomach. "She wouldn't-" The whisper came again, this time from multiple directions. Aurora pressed her back against the carved tree, scanning the darkness between the ancient oaks. Shadows moved wrong, bending at impossible angles. The air grew thick, making each breath a struggle. Something skittered across the ground at the edge of her vision. The Heartstone's light caught it for just a moment, revealing a mass of darkness that moved like spilled ink, flowing against gravity before vanishing behind another tree. "No no no." Aurora fumbled for her phone. No signal. The screen flickered and died, despite being fully charged minutes ago. The Heartstone's crimson glow provided the only light now, creating more shadows than it banished. A laugh echoed through the grove, high and cruel. It wasn't Eva's. Aurora ran. She sprinted between two trees, desperate to escape, but the grove stretched endlessly before her. More trees appeared where none had been, their branches reaching like gnarled fingers. The whispers grew louder, almost forming words she could understand. Almost forming words she never wanted to understand. The ground shifted beneath her feet. Roots burst from the earth, writhing like serpents. One caught her ankle, sending her sprawling. The Heartstone's chain snapped, the pendant landing just beyond her reach. Its light flickered, dimmed. Went out. Darkness crashed down like a physical weight. The whispers became a chorus, pressing against her skull. Aurora crawled forward, her hand searching blindly for the pendant. Her fingers brushed something cold and wet instead. Something that curled around her wrist with deliberate strength. "Found you," said a voice that wasn't Eva's, wasn't human, wasn't anything that should exist in this world or any other. Aurora screamed. The Heartstone flared to life, bathing the grove in bloody light. For one terrible moment, Aurora saw everything, saw what really lived between the trees, saw what had been waiting all along. Then the light exploded outward, and the world went white.
created_at"2026-02-19T10:52:54.276Z" 2/19/2026, 10:52:54 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4017
moderation_latency150
generation_time36713
tokens_prompt4560
tokens_completion1265
native_tokens_prompt4640
native_tokens_completion1115
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.06129
router(null)
provider_responses
0
endpoint_id"0e1957b3-205b-49d5-8413-13af3f68676d"
id"c5260333-48bf-48ee-b902-2b9d40c0dfa6"
is_byokfalse
latency4017
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498374-jGkK10GdzsvhcG7J25k5"
upstream_id"c5260333-48bf-48ee-b902-2b9d40c0dfa6"
total_cost0.06129
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.875
leniency1
rawRatio0
effectiveRatio0
87.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount773
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"really"
count1
highlights
0"sharply"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount773
totalAiIsms24
found
0
word"pulsed"
count2
1
word"warmth"
count3
2
word"stark"
count1
3
word"chill"
count1
4
word"dancing"
count1
5
word"silence"
count1
6
word"loomed"
count1
7
word"perfect"
count1
8
word"pulse"
count1
9
word"whisper"
count3
10
word"traced"
count1
11
word"racing"
count1
12
word"stomach"
count1
13
word"scanning"
count1
14
word"flickered"
count2
15
word"charged"
count1
16
word"echoed"
count1
17
word"weight"
count1
highlights
0"pulsed"
1"warmth"
2"stark"
3"chill"
4"dancing"
5"silence"
6"loomed"
7"perfect"
8"pulse"
9"whisper"
10"traced"
11"racing"
12"stomach"
13"scanning"
14"flickered"
15"charged"
16"echoed"
17"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences72
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords772
ratio0.01
matches
0"Found something. Richmond Park. Standing stones. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
62.87% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount746
uniqueNames7
maxNameDensity1.74
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora13
Richmond2
Park2
Heartstone8
London2
Eva3
Stepping1
persons
0"Aurora"
1"Heartstone"
2"Eva"
places
0"Richmond"
1"Park"
2"London"
globalScore0.629
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount772
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean30.88
std17.8
cv0.577
sampleLengths
044
154
259
348
49
542
65
725
850
97
1038
1153
1218
1340
1438
1536
1612
1748
1836
192
2043
2121
222
2332
2410
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences73
ratio0
matches(empty)
98.69% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount747
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.041499330655957165
lyAdverbCount9
lyAdverbRatio0.012048192771084338
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean10.58
std6.03
cv0.57
sampleLengths
08
117
219
311
416
527
611
714
813
921
107
1110
1212
1313
142
152
162
177
182
1912
2017
2113
225
237
2418
2520
2610
2720
284
293
3013
3116
329
3316
3410
351
369
3717
3816
392
409
4115
427
439
4411
4527
468
472
4811
4915
74.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4794520547945205
totalSentences73
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences63
matches
0"More trees appeared where none"
1"Almost forming words she never"
2"Then the light exploded outward,"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences63
matches
0"Her messenger bag caught on"
1"she muttered, brushing dead leaves"
2"She'd followed its pull across"
3"Her whisper scattered into the"
4"Their massive trunks twisted upward,"
5"She whirled, but only shadows"
6"They looked almost like letters,"
7"It wasn't Eva's."
8"She sprinted between two trees,"
9"Its light flickered, dimmed."
10"Her fingers brushed something cold"
ratio0.175
47.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences63
matches
0"The old iron gate groaned"
1"Her messenger bag caught on"
2"she muttered, brushing dead leaves"
3"The Heartstone pendant pulsed against"
4"She'd followed its pull across"
5"Gravel crunched beneath her trainers"
6"The pendant's warmth intensified with"
7"Branches creaked overhead, their shadows"
8"The usual distant hum of"
9"The path curved sharply, and"
10"The Heartstone blazed against her"
11"This had to be the"
12"Her whisper scattered into the"
13"Aurora approached the circle, counting"
14"Their massive trunks twisted upward,"
15"The air felt different here,"
16"A twig snapped behind her."
17"She whirled, but only shadows"
18"The Heartstone's warmth had become"
19"Aurora's voice trailed off as"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"Her messenger bag caught on the bars with a sharp tug that sent her stumbling into Richmond Park's darkness."
1"The Heartstone blazed against her skin, its pulse matching her quickening heartbeat."
2"The symbols crawled across the bark like insects, rearranging themselves into new patterns that hurt her eyes."
3"The Heartstone's light caught it for just a moment, revealing a mass of darkness that moved like spilled ink, flowing against gravity before vanishing behind an…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Aurora said, her voice steady despite the fear coiling in her stomach"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"said a voice that wasn't Eva's (say be)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.667
effectiveRatio0.5
82.7582%