NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTRG8WJ8Y6DY22HS37YBBDC
Run Details
Model:
GPT-4o, Aug. 6th (temp=0)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
24.2s
Cost:
$0.020555
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
67.67%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
66.67%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
97.06%
Paragraph length variance
(details)
82.18%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
67.34%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.34%
Subject-first sentence starts
(details)
68.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
52.44%
Dialogue tag variety (said vs. fancy)
(details)
76.1287%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Blood on the walls. Not a good sign,"
Detective Harlow Quinn muttered, stepping
over the police tape that
fluttered
in the stale air of the abandoned Tube station.
The Veil Market had chosen
this forsaken place for its latest incarnation, and now it was a crime scene.
Her worn leather watch ticked
steadily, a
reminder
of time slipping away, as she surveyed the chaos.
The station, once a bustling
hub, now lay dormant, its walls
echoing
with the whispers of the past. Graffiti sprawled across the tiles, a
tapestry
of forgotten voices.
The air was thick with
the scent of damp and decay, mingling with something metallic. Copper stung her nostrils. Blood. Recent. "Quinn, over here!" called a voice, cutting through the murmur of officers and forensic teams.
Detective Inspector Davies stood by
a makeshift stall, his camera flashing as he documented the scene.
His presence was a familiar
comfort
amidst
the chaos. "What's the story, Davies?"
Quinn asked, her sharp jaw
set in determination as she approached. "Victim's a trader. Name's
Marcus
Lyle. Found him this morning, throat slit. No sign of forced entry, but the place is a mess. Looks like a robbery gone wrong,"
Davies replied, gesturing to the
overturned tables and scattered goods. Quinn crouched beside the body, her eyes narrowing as she took in the scene.
Lyle lay sprawled on the
cold tiles, his lifeless eyes staring at the ceiling.
Blood pooled around him, a
dark halo that seeped into the cracks. "Robbery, you say?"
Quinn murmured, her gaze drifting
to the untouched stalls nearby. "Doesn't look like they took much." Davies shrugged, his expression sceptical. "Maybe they got spooked. Or maybe they were after something specific."
Quinn's eyes flicked to the
Veil Compass, its brass casing
glinting
under the harsh fluorescent lights.
It lay discarded near Lyle's
hand, its needle spinning erratically. "What's this?" "Some kind of compass. Found it on him. Probably just a trinket,"
Davies said dismissively
.
Quinn picked it up, feeling
the
weight
of it in her palm. The face
was etched
with protective sigils, the casing worn with a patina of verdigris. Not just a trinket. "This is no ordinary compass,"
she said, more to herself
than to Davies. "Think it's important?" Davies asked, raising an
eyebrow
. "Could be," Quinn replied, slipping the compass into her pocket. "But there's something else. Look at the blood spatter." Davies followed her gaze, frowning. "What about it?" "It's too neat. If this was a struggle, there'd be more chaos. More signs of a fight,"
Quinn explained, her mind racing as she pieced together the puzzle
. Davies
scratched his head
, unconvinced. "Maybe the killer was quick. Efficient." "Or maybe," Quinn said, standing up, "this wasn't a robbery at all." Davies looked at her, scepticism
etched
on his face. "What are you thinking?" Quinn glanced around the station, her eyes lingering on the shadows that clung to the corners. "I'm thinking this was staged. Someone wanted it to look like a robbery, but they were after something else." Davies sighed, crossing his arms. "And what would that be?" Quinn's gaze returned to the compass, its presence a nagging
weight
in her pocket. "Information. Power. Something only Lyle had." Davies shook his head, unconvinced. "You're reaching, Quinn." "Maybe," she conceded, "but I've got a feeling about this. We need to dig deeper." Davies hesitated, then nodded. "Alright. I'll get the team to start looking into Lyle's connections. See if anything stands out." Quinn nodded, her mind already
racing
ahead. The Veil Market was a place of secrets, a labyrinth of shadows and whispers.
If Lyle had been involved
in something deeper, something dangerous, she needed to find out what. As Davies moved away, Quinn turned her attention back to the scene. Her eyes
scanned
the stalls, the scattered goods, the blood-stained tiles. There was something here, something she was missing.
She moved to the edge
of the platform, her
footsteps
echoing
in the
silence
. The tracks below
were shrouded
in darkness, a yawning
chasm that seemed to stretch into infinity
.
She shivered, a chill creeping
up her spine. "Detective Quinn," a voice called, breaking her reverie. Eva Kowalski stood at the entrance, her curly red hair a vivid contrast against the drab surroundings.
Her round glasses caught the
light, reflecting the chaos of the scene. "Eva,"
Quinn greeted, a hint of relief in her voice
. "What are you doing here?" Eva adjusted the strap of her worn leather satchel, her freckled complexion flushed with exertion. "I heard about the murder. Thought you might need some help." Quinn nodded, grateful for the support. "I could use another set of eyes. Something's not adding up." Eva joined her at the platform's edge, her gaze thoughtful as she surveyed the scene. "What do you have so far?" "Victim's a trader. Looks like a robbery, but I think it's a cover-up. Found this on him," Quinn said, showing Eva the compass. Eva's
eyes widened
, recognition flickering in their
depths
. "A Veil Compass. These are rare. Valuable." "Exactly,"
Quinn said, her suspicions confirmed
. "Someone wanted it badly enough to kill for it." Eva frowned, tucking a stray curl behind her ear. "But why leave it behind?" "Maybe they didn't have time. Or maybe they wanted us to find it,"
Quinn mused, her mind racing with possibilities
. Eva nodded, her expression thoughtful. "If Lyle was involved in something bigger, something dangerous, this compass could be the key." Quinn's gaze drifted back to the shadows, the
darkness that seemed to pulse with secrets
. "We need to find out what Lyle was up to. Who he was dealing with." Eva adjusted her glasses, determination in her eyes. "I'll start digging into the Market's records. See if I can find any leads." "Thanks, Eva," Quinn said, grateful for her friend's expertise. "I'll keep looking into Lyle's connections. See if anything stands out." As Eva moved away, Quinn turned her attention back to the scene. The pieces
were starting
to come together, but the picture was still incomplete. There were too many questions, too many unknowns. But one thing was certain: the Veil Market was a place of shadows, a place where secrets
were bought
and sold. And somewhere in those shadows lay the truth. Quinn's
watch
ticked steadily, a
reminder
of the time slipping away.
She had to find the
answers, had to uncover the truth before it was too late. The Veil Market was a place of danger, a place where the line between reality and the supernatural blurred. But Quinn was no stranger to danger. She had faced it before, and she would face it again. With a final glance at the scene, Quinn turned and walked away, her mind
racing
with possibilities. The game was afoot, and she
was determined
to win.
created_at
"2026-02-19T10:53:02.234Z"
2/19/2026, 10:53:02 AM
model
"openai/gpt-4o-2024-08-06"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
275
moderation_latency
(null)
generation_time
24033
tokens_prompt
4671
tokens_completion
1770
native_tokens_prompt
4158
native_tokens_completion
1528
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.020555
router
(null)
provider_responses
0
endpoint_id
"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id
"chatcmpl-DAvwUNpCg7ha3mqWPXvKIMKJcUlCK"
is_byok
false
latency
230
model_permaslug
"openai/gpt-4o-2024-08-06"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771498382-fzMzqLyXvxGHYC9E3U3I"
upstream_id
"chatcmpl-DAvwUNpCg7ha3mqWPXvKIMKJcUlCK"
total_cost
0.020555
cache_discount
0.00512
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
1
adverbTags
0
"Davies said dismissively [dismissively]"
dialogueSentences
41
tagDensity
0.439
leniency
0.878
rawRatio
0.056
effectiveRatio
0.049
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1132
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1132
totalAiIsms
28
found
0
word
"fluttered"
count
1
1
word
"reminder"
count
2
2
word
"echoing"
count
2
3
word
"tapestry"
count
1
4
word
"familiar"
count
1
5
word
"amidst"
count
1
6
word
"flicked"
count
1
7
word
"glinting"
count
1
8
word
"weight"
count
2
9
word
"etched"
count
2
10
word
"eyebrow"
count
1
11
word
"racing"
count
4
12
word
"scratched his head"
count
1
13
word
"efficient"
count
1
14
word
"scanned"
count
1
15
word
"footsteps"
count
1
16
word
"silence"
count
1
17
word
"chill"
count
1
18
word
"depths"
count
1
19
word
"pulse"
count
1
20
word
"determined"
count
1
highlights
0
"fluttered"
1
"reminder"
2
"echoing"
3
"tapestry"
4
"familiar"
5
"amidst"
6
"flicked"
7
"glinting"
8
"weight"
9
"etched"
10
"eyebrow"
11
"racing"
12
"scratched his head"
13
"efficient"
14
"scanned"
15
"footsteps"
16
"silence"
17
"chill"
18
"depths"
19
"pulse"
20
"determined"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"air was thick with"
count
1
highlights
0
"eyes widened"
1
"The air was thick with"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
76
matches
0
"t in determination"
67.67%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
76
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
99
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1130
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
65
wordCount
788
uniqueNames
12
maxNameDensity
3.05
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Davies"
discoveredNames
Harlow
1
Quinn
24
Tube
1
Veil
5
Market
4
Detective
2
Inspector
1
Davies
13
Compass
1
Lyle
3
Eva
9
Kowalski
1
persons
0
"Harlow"
1
"Quinn"
2
"Market"
3
"Inspector"
4
"Davies"
5
"Lyle"
6
"Eva"
7
"Kowalski"
places
0
"Veil"
1
"Compass"
globalScore
0
windowScore
0
66.67%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
2
matches
0
"chasm that seemed to stretch into infinity"
1
"darkness that seemed to pulse with secrets"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1130
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
99
matches
(empty)
97.06%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
24.57
std
12.03
cv
0.49
sampleLengths
0
64
1
49
2
40
3
15
4
39
5
40
6
19
7
16
8
28
9
15
10
44
11
8
12
19
13
8
14
28
15
11
16
12
17
13
18
35
19
10
20
20
21
8
22
15
23
20
24
37
25
31
26
38
27
37
28
15
29
26
30
17
31
21
32
23
33
15
34
15
35
14
36
20
37
20
38
30
39
22
40
20
41
33
42
29
43
27
44
37
45
27
82.18%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
76
matches
0
"was etched"
1
"been involved"
2
"were shrouded"
3
"were bought"
4
"was determined"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
144
matches
0
"were starting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
99
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
789
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.026615969581749048
lyAdverbCount
5
lyAdverbRatio
0.0063371356147021544
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
99
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
99
mean
11.41
std
6.09
cv
0.533
sampleLengths
0
28
1
19
2
17
3
18
4
10
5
15
6
4
7
1
8
1
9
15
10
16
11
9
12
15
13
39
14
14
15
14
16
12
17
13
18
6
19
5
20
11
21
16
22
10
23
2
24
15
25
12
26
15
27
4
28
13
29
8
30
10
31
9
32
5
33
3
34
28
35
5
36
6
37
12
38
9
39
4
40
16
41
19
42
5
43
5
44
14
45
6
46
5
47
3
48
15
49
4
67.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.40404040404040403
totalSentences
99
uniqueOpeners
40
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
73
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
73
matches
0
"Her worn leather watch ticked"
1
"His presence was a familiar"
2
"It lay discarded near Lyle's"
3
"she said, more to herself"
4
"Her eyes scanned the stalls,"
5
"She moved to the edge"
6
"She shivered, a chill creeping"
7
"Her round glasses caught the"
8
"She had to find the"
9
"She had faced it before,"
ratio
0.137
35.34%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
62
totalSentences
73
matches
0
"Detective Harlow Quinn muttered, stepping"
1
"The Veil Market had chosen"
2
"Her worn leather watch ticked"
3
"The station, once a bustling"
4
"Graffiti sprawled across the tiles,"
5
"The air was thick with"
6
"Copper stung her nostrils."
7
"Detective Inspector Davies stood by"
8
"His presence was a familiar"
9
"Quinn asked, her sharp jaw"
10
"Davies replied, gesturing to the"
11
"Quinn crouched beside the body,"
12
"Lyle lay sprawled on the"
13
"Blood pooled around him, a"
14
"Quinn murmured, her gaze drifting"
15
"Davies shrugged, his expression sceptical."
16
"Quinn's eyes flicked to the"
17
"It lay discarded near Lyle's"
18
"Davies said dismissively"
19
"Quinn picked it up, feeling"
ratio
0.849
68.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
73
matches
0
"If Lyle had been involved"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
6
matches
0
"Quinn murmured, her gaze drifting to the untouched stalls nearby"
1
"she said, more to herself than to Davies"
2
"Quinn explained, her mind racing as she pieced together the puzzle"
3
"Quinn greeted, a hint of relief in her voice"
4
"Quinn said, her suspicions confirmed"
5
"Quinn mused, her mind racing with possibilities"
52.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
4
fancyTags
0
"Detective Harlow Quinn muttered (mutter)"
1
"Quinn murmured (murmur)"
2
"Quinn explained (explain)"
3
"she conceded (concede)"
dialogueSentences
41
tagDensity
0.39
leniency
0.78
rawRatio
0.25
effectiveRatio
0.195
76.1287%