Run: 2026-02-19-01KHTRHAMZYBB8WWH7S6M07W4E

Run Details

Duration:
35.1s
Cost:
$0.001086
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed faintly against Rory's neck as she stepped into the Fae Grove. The ancient oak standing stones towered above her, their bark rough and gnarled, as if they had been guarding this place since time began. She kept her movements deliberate, her senses on high alert. The air was thick with the scent of wildflowers, and the ground beneath her feet was soft, carpeted with a layer of lush, green moss. But something felt off, like a wrong note in a familiar tune. A twig snapped behind her, and Rory spun around, her hand instinctively reaching for the pendant. Nothing. Just the rustling of leaves and the distant call of an unseen bird. She took a deep breath, trying to calm the unease that was beginning to coil in her stomach. She had come here for a reason. That much was clear. The pendant had led her to this place, its faint glow becoming more pronounced as she approached the grove. But now, standing in the heart of it, she couldn't shake the feeling that something was watching her. "Hello?" she called out, her voice barely a whisper. The answer was a thick silence, oppressive and heavy. Rory swallowed hard, her eyes darting around the clearing. The standing stones cast long, distorted shadows on the ground, creating a maze of light and dark that seemed to shift and dance with each passing moment. She couldn't help but feel as if the very edges of the grove were closing in on her. The Heartstone pulsed again, a gentle but insistent reminder of its power. Rory flicked her wrist, trying to catch a better look at the crimson gemstone. It glowed faintly, almost as if it were breathing. She traced the silver chain with her fingers, feeling the cool metal against her skin. The pendant had been a gift from an unknown benefactor, a mystery she had yet to unravel. But it had always been a source of comfort, a talisman that had guided her through the shadows of her past. A sudden breeze swept through the grove, carrying with it a whisper of a melody. It was beautiful, haunting, and utterly wrong. Rory's heart rate spiked. She knew that sound. It was the song of the Fae, a siren call that could lead the unwary to their doom. She shivered, her muscles tensing as she tried to pinpoint the source of the sound. But the melody seemed to come from everywhere and nowhere at once, weaving through the trees and echoing in her mind. "Who's there?" she demanded, her voice firm despite the fear that was beginning to take hold. Silence. The only sound was the rustling of leaves and the faint, distant melody. Rory took a step forward, her eyes narrowing as she scanned the clearing. The Heartstone pulsed again, and she felt a cold dread settling in her chest. Something was here, something that didn't belong. Another twig snapped, closer this time. Rory spun around, her heart pounding in her chest. There, at the edge of her vision, a shadow flickered. It was gone as quickly as it appeared, but the sense of being watched intensified. She felt it in the air, a palpable presence that made the hair on the back of her neck stand on end. Her breath came in short, shallow gasps as she tried to steady herself. "Show yourself," she commanded, her voice steady but laced with a hidden tremor. The grove remained silent, the only response the continuous, eerie melody. Rory's eyes adjusted to the dim light, and she could make out the outlines of the trees and the standing stones. But something was wrong with the shadows. They moved in ways that defied logic, shifting and twisting as if they had a life of their own. A low growl echoed through the grove, and Rory's blood ran cold. It was a sound she recognized from the darkest corners of her nightmares, a sound that spoke of ancient, malevolent entities. She reached for the pendant, her fingers closing around the warm gemstone. The Heartstone pulsed harder, its glow intensifying. It was a lifeline, her only connection to reality in this twisted, fae-touched world. A figure emerged from the shadows, moving with a grace that was both fluid and unsettling. It was tall, its form cloaked in a deep, impenetrable darkness. The figure's eyes glowed with a cold, blue light, and Rory felt a chill run down her spine. She took a step back, her heart pounding in her chest. "Who are you?" she demanded, her voice shaking with a mixture of fear and determination. The figure did not speak. Instead, it raised a hand, and the air around Rory began to shimmer. The world seemed to distort, the trees and standing stones becoming hazy and indistinct. The Heartstone pulsed wildly, as if trying to break free from its chain. Rory clutched it tighter, her knuckles white with the effort. "Stay back," she warned, her voice barely audible over the growing din of the fae melody. The figure took another step forward, and Rory felt the ground beneath her feet begin to shift. It was as if the very earth was alive, responding to the presence of the entity before her. She stumbled, but the pendant's glow gave her the strength to stay on her feet. The figure's hand moved again, and a wave of darkness swept through the grove. The wildflowers wilted, the air grew colder, and the once-reassuring glow of the Heartstone dimmed. Rory's breath caught in her throat as she realized the true power of the entity. It was not just a guardian of the grove; it was something far more ancient and dangerous. "Leave me alone," she whispered, her voice barely a breath. The figure paused, its glowing eyes fixed on her. For a moment, the world seemed to hold its breath. Then, with a sudden, fluid motion, the entity disappeared into the shadows, leaving only the faint, lingering melody behind. Rory stood there, her heart pounding in her chest, her breath coming in shallow gasps. The Heartstone pulsed one final time, then settled into a steady, warm glow. The grove seemed to breathe a sigh of relief, the shadows retreating to their accustomed places. Rory closed her eyes, feeling the weight of the pendant against her skin. She had survived, but the encounter had left her shaken, her nerves frayed and her mind racing with dark thoughts. She took a deep breath and opened her eyes. The Fae Grove was still, the only sound the rustling of leaves and the distant call of a bird. But the sense of wrongness lingered, a reminder that the line between reality and the fae world was thinner than she had ever imagined. Rory turned and began to walk away, her steps slow and deliberate. The Heartstone pendant swung against her chest, a silent witness to the night's events. As she left the grove, the melody slowly faded, leaving only the silence of the night. But Rory knew that the darkness had only retreated, not disappeared. And she knew that the Heartstone would continue to guide her, through the shadows and the light, always leading her to the next challenge.
created_at"2026-02-19T10:53:36.806Z" 2/19/2026, 10:53:36 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency506
moderation_latency(null)
generation_time35015
tokens_prompt4581
tokens_completion1743
native_tokens_prompt4143
native_tokens_completion1511
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00108645
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-09dbf87038f14aa89c5fd91a95533a83"
is_byokfalse
latency55
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498416-tQyhZnkKJgF0zA2yMN69"
upstream_id"cmpl-09dbf87038f14aa89c5fd91a95533a83"
total_cost0.00108645
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity1
leniency1
rawRatio0
effectiveRatio0
79.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1211
totalAiIsmAdverbs5
found
0
adverb"very"
count2
1
adverb"utterly"
count1
2
adverb"quickly"
count1
3
adverb"slowly"
count1
highlights
0"very"
1"utterly"
2"quickly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1211
totalAiIsms35
found
0
word"pulsed"
count6
1
word"familiar"
count1
2
word"stomach"
count1
3
word"whisper"
count2
4
word"silence"
count3
5
word"oppressive"
count1
6
word"dance"
count1
7
word"reminder"
count2
8
word"flicked"
count1
9
word"traced"
count1
10
word"unravel"
count1
11
word"echoing"
count1
12
word"scanned"
count1
13
word"pounding"
count3
14
word"flickered"
count1
15
word"sense of"
count2
16
word"palpable"
count1
17
word"echoed"
count1
18
word"chill"
count1
19
word"down her spine"
count1
20
word"weight"
count1
21
word"encounter"
count1
22
word"racing"
count1
highlights
0"pulsed"
1"familiar"
2"stomach"
3"whisper"
4"silence"
5"oppressive"
6"dance"
7"reminder"
8"flicked"
9"traced"
10"unravel"
11"echoing"
12"scanned"
13"pounding"
14"flickered"
15"sense of"
16"palpable"
17"echoed"
18"chill"
19"down her spine"
20"weight"
21"encounter"
22"racing"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"blood ran cold"
count1
1
label"air was thick with"
count1
2
label"couldn't help but"
count1
highlights
0"blood ran cold"
1"The air was thick with"
2"couldn't help but feel"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences88
matches
0"felt a chill"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount10
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
3"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1209
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
74.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1196
uniqueNames5
maxNameDensity1.51
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone9
Rory18
Fae3
Grove2
Silence1
persons
0"Heartstone"
1"Rory"
places
0"Fae"
1"Grove"
globalScore0.747
windowScore0.833
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount2
matches
0"as if trying to break free from its chain"
1"It was as if the very earth was alive, responding to the presence of the entity before her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1209
matches(empty)
53.03% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences88
matches
0"knew that sound"
1"knew that the"
2"knew that the"
33.93% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean63.63
std17.1
cv0.269
sampleLengths
086
148
248
372
488
584
664
775
871
966
1056
1115
1255
1366
1461
1548
1677
1778
1851
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"was gone"
25.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs191
matches
0"was beginning"
1"was watching"
2"were closing"
3"were breathing"
4"was beginning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences88
ratio0.011
matches
0"It was not just a guardian of the grove; it was something far more ancient and dangerous."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1198
adjectiveStacks1
stackExamples
0"twisted, fae-touched world."
adverbCount41
adverbRatio0.034223706176961605
lyAdverbCount17
lyAdverbRatio0.014190317195325543
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
94.72% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean13.74
std5.31
cv0.387
sampleLengths
015
124
210
325
412
516
61
713
818
97
104
1119
1218
139
149
159
1627
1718
1812
1914
209
2115
2217
2321
2415
257
264
274
2818
2915
3021
3116
321
3313
3413
3514
367
376
389
3910
4015
4122
4213
4313
4411
4521
467
4719
4812
4921
43.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.2840909090909091
totalSentences88
uniqueOpeners25
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences86
matches
0"Just the rustling of leaves"
1"Instead, it raised a hand,"
2"Then, with a sudden, fluid"
ratio0.035
80.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences86
matches
0"She kept her movements deliberate,"
1"She took a deep breath,"
2"She had come here for"
3"she called out, her voice"
4"She couldn't help but feel"
5"It glowed faintly, almost as"
6"She traced the silver chain"
7"It was beautiful, haunting, and"
8"She knew that sound."
9"It was the song of"
10"She shivered, her muscles tensing"
11"she demanded, her voice firm"
12"It was gone as quickly"
13"She felt it in the"
14"Her breath came in short,"
15"she commanded, her voice steady"
16"They moved in ways that"
17"It was a sound she"
18"She reached for the pendant,"
19"It was a lifeline, her"
ratio0.349
35.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences86
matches
0"The Heartstone pendant pulsed faintly"
1"The ancient oak standing stones"
2"She kept her movements deliberate,"
3"The air was thick with"
4"A twig snapped behind her,"
5"She took a deep breath,"
6"She had come here for"
7"That much was clear."
8"The pendant had led her"
9"she called out, her voice"
10"The answer was a thick"
11"Rory swallowed hard, her eyes"
12"The standing stones cast long,"
13"She couldn't help but feel"
14"The Heartstone pulsed again, a"
15"Rory flicked her wrist, trying"
16"It glowed faintly, almost as"
17"She traced the silver chain"
18"The pendant had been a"
19"A sudden breeze swept through"
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount6
matches
0"The ancient oak standing stones towered above her, their bark rough and gnarled, as if they had been guarding this place since time began."
1"She took a deep breath, trying to calm the unease that was beginning to coil in her stomach."
2"But it had always been a source of comfort, a talisman that had guided her through the shadows of her past."
3"She felt it in the air, a palpable presence that made the hair on the back of her neck stand on end."
4"It was a sound she recognized from the darkest corners of her nightmares, a sound that spoke of ancient, malevolent entities."
5"Rory stood there, her heart pounding in her chest, her breath coming in shallow gasps."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount4
matches
0"she called out, her voice barely a whisper"
1"she commanded, her voice steady but laced with a hidden tremor"
2"she demanded, her voice shaking with a mixture of fear and determination"
3"she whispered, her voice barely a breath"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount5
fancyTags
0"she called out (call out)"
1"she demanded (demand)"
2"she demanded (demand)"
3"she warned (warn)"
4"she whispered (whisper)"
dialogueSentences6
tagDensity0.833
leniency1
rawRatio1
effectiveRatio1
67.0913%