Run: 2026-02-19-01KHTRJ4GSTQ5S49ETTP8DPQ7N

Run Details

Model:
o4 Mini
Duration:
32.2s
Cost:
$0.017655
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s fingers grazed cold stone as the chamber door groaned open. Heartstone pendant throbbing against her breastbone, she stepped inside before the echo died. “Brace yourselves,” she murmured. A curl of shadow drifted through the threshold. Nyx solidified into a six-foot humanoid silhouette, faint violet glow pulsing at their temples. Isolde followed, pale lavender eyes alight with silent curiosity. A sigh rebounded from unseen walls. A thrill skittered down Aurora’s spine. Dust motes sparkled in torchlight like trapped fireflies. They crossed a low threshold into a vast hall. The air tasted of iron and honey. Somewhere, water dripped in slow rhythm. From overhead, ribbed arches arced like the inside of a ribcage. Lichen carpeted every surface in metallic green. Portions of the floor buckled beneath their boots, revealing pulse-luminous veins of crystal. “Gluttony’s gateway,” Nyx whispered so quietly the words might have been wind. “We stand among old sin.” Aurora crouched to trace one crystal vein. Warmth hummed through her fingertips. A dull ache settled behind her eyes. Isolde hovered near a carved pillar. She swept a hand along a winding relief of fruit and faces—half-rotted gourds, lips peeled back in silent screams, profuse vines ending in hungry mouths. No footprints marked her passage. She turned to them. “Feast of the first prince,” she said. “Gifts shared and debts owed. These walls remember both.” Nyx drifted forward, insubstantial as mist. “The Veil thins here. I have felt its breath.” Their voice rustled like silk. “Help me anchor, Aurora.” She drew the Fae-forged blade from its sheath. Moonsilver shimmered cold as starlight. Nyx reached out. Solid form coalesced around shadow, fingertips brushing the dagger’s edge. A ripple shivered through the hall. Isolde joined them beside a shallow basin carved from single bone-white monolith. Liquid shimmered within—no clear surface, just restless ripples of violet and amber. The flame in Aurora’s torch bent toward it. Every instinct screamed retreat, but she leaned closer. “It’s a mirror,” she said. “Or a trap.” Nyx peered over her shoulder. “I see memory—and hunger.” A soft moan bloomed at the far end of the hall. It rose like steam, chilling the skin. The walls pulsed, lichen flaring brief sparks of green. Aurora felt a tightening in her chest. The pendant burned warmer still. Isolde crouched, her silver hair brushing the flagstones. “Shapes shift in hungry halls. Trust the blade, not the reflection.” Nyx pressed the moonsilver edge against the basin’s rim. The rippling surface recoiled, then splintered with a hollow crack. Aurora braced as the basin vanished. Where once lay liquid lay a dark stairway curling downward. A gust of foul breath drifted upward. They exchanged glances. “Into the maw,” Nyx said. Aurora advanced first. Chains rattled in the darkness as Isolde followed. Their torches cast wavering circles of light, illuminating spirals of script etched deep into basalt walls. No language she recognised, yet meaning pressed at the back of her mind—gluttonous promise, fear soaked in every stroke. A distant echo rattled. A thrum, like great jaws grinding stone. Aurora’s pulse thundered in her ears. She swallowed. Isolde paused midway down the stairs. “An hour here may be days outside,” she reminded. “Time gorges itself.” Nyx brushed past. “Let it starve. We have purpose.” They reached a landing where the staircase splintered into three passages. Each entrance bore a carved sigil: one a bloated chalice, one a gaping maw, one an open hand. Aurora touched the chalice. Wax dripped from nowhere, pooling at her boots. It smelled of spiced wine, sickly sweet. She wiped a smear across her palm. Satin-slick residue. “I vote mouth,” she said, nodding toward the maw. “Too obvious.” Nyx flashed violet light across the sigils. “Chalice encourages entry. Hand demands offering. Maw promises fulfilment.” Isolde tapped the chalice. “Fulfilment breeds emptiness.” They turned toward the open hand. Beyond the threshold, torches mounted high along walls revealed a corridor lined with motionless figures seated at a vast table heaped with monstrous feasts—bloated fruits dripping black juice, meats that writhed like living things. The diners wore masks of porcelain faces, eyes hollow. They sat frozen, spoons poised at lipless mouths. Aurora’s throat tightened. She raised her torch. The hollow eyes turned in unison. “Not alive,” she said, voice low. Nyx leaned nearer. “Not alive, yet hungry.” Their words carried a tremble. One porcelain head tilted. A single drop of black fluid rolled from its lipless mouth to the tablecloth. The tablecloth writhed, tentacular threads lashing toward Aurora’s boot. Isolde stepped forward. “Show them the gift.” The pendant pulsed again. Aurora unhooked it from her neck and flung it onto the centre of the table. The deep crimson gem landed with a dull thump. Light leaked from its core, pooling onto white cloth. The threads recoiled, retreating under ghostly hush. The diners relaxed back into stillness. Masks shifted, splitting into jagged grins. Laughter echoed in Aurora’s skull. “Enough,” she snapped, drawing the blade. Metal sang as she slashed across the length of the tablecloth. The fabric ripped, shrieking as if alive. Light spilled from the rent, revealing jagged steps descending further. Dust danced in the torrent of brightness. Nyx advanced to the rent, hands braced against stone. “This path was sealed,” they said. Isolde joined them. “Sealed by one who feared its hunger.” Aurora stared down. A dim glow pulsed from below. The pendant’s light dimmed as if sated. A rumble shook the hall. Torches guttered. Stone dust drifted downward. The seated figures lurched upright, porcelain hands curling into fists. Aurora caught Nyx’s eye. “Back upstairs.” Nyx’s violet eyes glowed. “No. We go down.” They sheathed the blade and stepped into the fallen cloth’s gap. Isolde followed, silent as mist. Aurora hesitated, then plunged after. Stairwell air glowed faint lavender, scent of wilting roses and iron. Each step slackened in weight, as though gravity itself grew cautious. At the foot, a circular vault opened around them. Walls streamed with living ink. Symbols shifted by the endless script, devouring each other letter by letter. In the centre lay a vast, coiled form—scales like fractured moonlight, eyes folded shut in slumber. Its breath quivered the ground. A ridge along its spine glimmered like a row of gemstones. Aurora’s torchlight danced across its side, illuminating a seam in its scales. Heartstone leftover warmth pulsed from the pendant she’d left behind. She wiped sweat from her brow. Isolde crouched beside the creature’s eye, tracing a script with delicate fingertip. “A contract,” she said. “Bound by blood and promise.” Nyx drifted closer. “It hunts beyond boundaries. Feeds on myth.” Their voice wavered. “Aldric’s folly drew this here.” They pressed fingers to the great eye. Light flared through eyelid slits. The beast stirred. Scales rippled in concentric waves. The coil tightened like a spring. “Time,” Aurora whispered. The Fae-forged blade sparked in her hand. She spooled every shred of courage into voice. “Now.” Isolde placed both palms on the creature’s brow. She chanted a woven riddle, words ancient and soft. Nyx pressed the blade’s edge against the beast’s fang-rimmed maw. Moonlight gleamed on steel. The air hummed with raw magic. The beast’s eye cracked open. A fracture of light scorched the ground. A deafening roar filled every crevice of the vault. Stone walls groaned. Nyx’s silhouette stretched, shadows dripping off their limbs. They bore down on the blade’s hilt, anchoring themselves. Isolde’s chant rose to a keening pitch. Aurora gripped torch, every muscle primed. Scales splintered under the blade. A wave of freed energy shattered the vault’s hush. Symbols burned away in sputters of ink. Then, with a thunderous crack, the beast snapped its jaws. Torches extinguished. Darkness rushed in like a living thing. Aurora staggered backward. Nyx’s shout echoed, half-lost. Something large moved behind her. She felt the beast’s breath—hot, fetid—as it shifted in the black. Isolde’s voice cut through the void. “Hold fast!” A claw scraped stone. Heat flared against Aurora’s leg. She slammed torch against the wall; embers flared a sickly yellow. “Now or never,” Nyx hissed. Aurora lurched forward, blade raised, as a talon tipped with fractured bone whipped toward her. The hall shuddered. Dust rained from unseen heights. A final roar crashed like a gale. Light and darkness tore at each other. And at that moment, everything broke loose.
created_at"2026-02-19T10:54:03.296Z" 2/19/2026, 10:54:03 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4701
moderation_latency(null)
generation_time31937
tokens_prompt5338
tokens_completion3018
native_tokens_prompt4854
native_tokens_completion3519
native_tokens_completion_images0
native_tokens_reasoning1472
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.017655
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_03949a05d50a3f20016996ebcb60748194afa03b5999ac257d"
is_byokfalse
latency116
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498443-I3XqF2nniyhPMCC3qgQ0"
upstream_id"resp_03949a05d50a3f20016996ebcb60748194afa03b5999ac257d"
total_cost0.017655
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
85.71% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Nyx whispered so [so]"
1"Their voice rustled like [like]"
dialogueSentences35
tagDensity0.457
leniency0.914
rawRatio0.125
effectiveRatio0.114
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1389
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1389
totalAiIsms39
found
0
word"echo"
count2
1
word"pulse"
count2
2
word"crystal"
count2
3
word"warmth"
count2
4
word"silk"
count1
5
word"shimmered"
count2
6
word"chilling"
count1
7
word"pulsed"
count4
8
word"maw"
count5
9
word"wavering"
count1
10
word"etched"
count1
11
word"thundered"
count1
12
word"satin"
count1
13
word"porcelain"
count3
14
word"echoed"
count2
15
word"lurched"
count2
16
word"weight"
count1
17
word"fractured"
count2
18
word"quivered"
count1
19
word"tracing"
count1
20
word"wavered"
count1
21
word"shattered"
count1
highlights
0"echo"
1"pulse"
2"crystal"
3"warmth"
4"silk"
5"shimmered"
6"chilling"
7"pulsed"
8"maw"
9"wavering"
10"etched"
11"thundered"
12"satin"
13"porcelain"
14"echoed"
15"lurched"
16"weight"
17"fractured"
18"quivered"
19"tracing"
20"wavered"
21"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences170
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences170
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1372
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
60.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount1225
uniqueNames8
maxNameDensity1.8
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora22
Nyx18
Fae-forged2
Isolde14
One1
Metal1
Dust3
Light4
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Metal"
4"Dust"
5"Light"
places(empty)
globalScore0.602
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences107
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1372
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences189
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean21.11
std12.42
cv0.588
sampleLengths
024
14
231
320
453
517
619
740
816
924
1032
1132
128
138
149
1539
1619
1735
1810
195
2046
2119
2218
239
2429
2528
2611
2716
287
2957
3013
316
3212
3327
347
3537
3624
376
3835
3915
4010
4116
4221
436
448
4521
4648
4732
4828
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences170
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs236
matches(empty)
37.04% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences7
totalSentences189
ratio0.037
matches
0"She swept a hand along a winding relief of fruit and faces—half-rotted gourds, lips peeled back in silent screams, profuse vines ending in hungry mouths."
1"Liquid shimmered within—no clear surface, just restless ripples of violet and amber."
2"No language she recognised, yet meaning pressed at the back of her mind—gluttonous promise, fear soaked in every stroke."
3"Beyond the threshold, torches mounted high along walls revealed a corridor lined with motionless figures seated at a vast table heaped with monstrous feasts—bloated fruits dripping black juice, meats that writhed like living things."
4"In the centre lay a vast, coiled form—scales like fractured moonlight, eyes folded shut in slumber."
5"She felt the beast’s breath—hot, fetid—as it shifted in the black."
6"She slammed torch against the wall; embers flared a sickly yellow."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1241
adjectiveStacks1
stackExamples
0"single bone-white monolith."
adverbCount24
adverbRatio0.019339242546333603
lyAdverbCount4
lyAdverbRatio0.0032232070910556
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean7.26
std4.06
cv0.559
sampleLengths
011
113
24
38
414
59
66
76
88
99
107
116
1211
137
1413
1512
165
177
185
197
206
2125
225
234
247
259
266
2714
284
298
305
313
3210
336
3412
3512
368
378
385
393
405
414
4211
437
449
457
465
478
4811
499
61.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3862433862433862
totalSentences189
uniqueOpeners73
42.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences157
matches
0"Somewhere, water dripped in slow"
1"Then, with a thunderous crack,"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences157
matches
0"They crossed a low threshold"
1"She swept a hand along"
2"She turned to them."
3"Their voice rustled like silk"
4"She drew the Fae-forged blade"
5"It rose like steam, chilling"
6"They exchanged glances."
7"Their torches cast wavering circles"
8"They reached a landing where"
9"It smelled of spiced wine,"
10"She wiped a smear across"
11"she said, nodding toward the"
12"They turned toward the open"
13"They sat frozen, spoons poised"
14"She raised her torch."
15"she said, voice low"
16"Their words carried a tremble"
17"she snapped, drawing the blade"
18"They sheathed the blade and"
19"Its breath quivered the ground."
ratio0.178
1.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount144
totalSentences157
matches
0"Aurora’s fingers grazed cold stone"
1"Heartstone pendant throbbing against her"
2"A curl of shadow drifted"
3"Nyx solidified into a six-foot"
4"Isolde followed, pale lavender eyes"
5"A sigh rebounded from unseen"
6"A thrill skittered down Aurora’s"
7"Dust motes sparkled in torchlight"
8"They crossed a low threshold"
9"The air tasted of iron"
10"Lichen carpeted every surface in"
11"Portions of the floor buckled"
12"Nyx whispered so quietly the"
13"Aurora crouched to trace one"
14"Warmth hummed through her fingertips."
15"A dull ache settled behind"
16"Isolde hovered near a carved"
17"She swept a hand along"
18"She turned to them."
19"Nyx drifted forward, insubstantial as"
ratio0.917
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences157
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"she said, voice low"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"she murmured (murmur)"
1"Nyx whispered so (whisper)"
2"she snapped (snap)"
3"Aurora whispered (whisper)"
4"Nyx hissed (hiss)"
dialogueSentences35
tagDensity0.343
leniency0.686
rawRatio0.417
effectiveRatio0.286
79.4480%