Run: 2026-02-19-01KHTRJB6R6T6XXJ9WHYMVHKEF

Run Details

Duration:
10.0s
Cost:
$0.000566

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against her palm. Aurora Carter yanked her hand back as if burned, fingers curling into the damp earth where she’d dropped it. The silver chain had snagged on a root, the Heartstone pendant dangling just above the soil, its deep crimson glow pulsing faintly—like a heartbeat. Or a warning. *Wrong.* The word slithered through her skull before she could stop it. The air here smelled wrong, thick with the damp earth of Richmond Park but underlaid with something metallic, like old blood left to rot. The standing stones loomed ahead, their gnarled oaks casting skeletal shadows that didn’t quite match the moon’s path. She’d come for answers, not this. “Stupid,” she muttered, wiping her palm on her jeans. The pendant’s warmth seeped through the fabric, stubborn. She’d been given it in a back-alley deal near King’s Cross, passed to her by a man with too many scars and a voice like gravel. *Find what you’re looking for*, he’d said. *It’s here.* She should’ve known better. A twig snapped behind her. Aurora froze. Her breath hitched, but she didn’t turn. The pendant’s glow flickered, brighter. The sound came again—closer this time, deliberate. Not the wind. Not an animal. *Footsteps.* She exhaled through her nose, slow and controlled. *Rationalise. It’s the park. Tourists. Drunks. A fox.* But the park was empty at this hour. The kind of empty where the silence pressed in, where the only sounds were the distant hum of traffic from the A316 and the occasional owl’s hoot. And now this. The pendant’s warmth intensified, pressing against her skin like a brand. She flexed her fingers, half-expecting to see the silver chain sear her palm. Nothing. Just the pulse, steady and insistent. “Alright,” she said, voice quieter than she meant. “Show yourself.” Silence. Then—a whisper of movement. A shift in the air, just at the edge of her vision. Aurora’s pulse spiked. She turned slowly, scanning the grove. Nothing. The standing stones loomed ahead, their surfaces carved with symbols she didn’t recognise—spirals, knots, things that looked like hands reaching for each other. The pendant’s glow cast long, wavering shadows, making the trees seem to lean in, watching. *Isolde’s grove.* The name had been a warning from her childhood friend Eva, back when they’d still been kids. *Don’t go in there*, Eva had said, her voice tight. *Not even to play. Not ever.* But Aurora had forgotten. Or ignored. She’d needed answers, and the pendant had led her here. A rustle from the undergrowth. Aurora’s breath hitched. She reached for the pendant, fingers brushing the chain. The metal was warm, almost hot. The pendant’s glow pulsed again, brighter this time, casting jagged shadows that seemed to twist and writhe. “Who’s there?” she asked, her voice barely above a whisper. No answer. But the air had changed. Thickened. The scent of damp earth and something older, something that made her skin prickle. The pendant’s glow flickered, casting eerie reflections in the standing stones. The symbols seemed to shift, rearranging themselves just beyond her sight. Aurora’s stomach twisted. She should leave. She should run. But the pendant was a weight around her neck, pulling her forward, urging her to keep going. A sound like tearing fabric. Aurora’s head snapped up. The trees at the edge of the grove seemed to ripple, their branches bending unnaturally, as if something were passing through them. The pendant’s glow intensified, casting long, wavering shadows that seemed to writhe and twist. “What the hell—?” she started, but the words died in her throat. A figure emerged from the trees. Tall. Too tall. Its limbs were elongated, its movements jerky and unnatural. Its skin was pale, almost translucent, and its face—when it turned to look at her—was a mask of smooth, featureless flesh. No eyes. No nose. Just a smooth, unbroken surface that seemed to absorb the light. Aurora’s breath caught in her throat. She stumbled back, her heel catching on a root. She fell to her knees, the pendant’s chain digging into her wrist. The figure tilted its head, its movements jerky and unnatural, as if it were trying to understand her. “Who—” she began, but the word dissolved into a scream as the figure lunged. Aurora barely had time to react. She rolled to the side, her fingers closing around the pendant. The moment her skin touched the gemstone, the world seemed to shift. The figure hesitated, its movements stuttering, as if it were fighting against something. The pendant’s glow flared, casting jagged shadows that seemed to writhe and twist. The figure’s form flickered, its edges blurring, as if it were struggling to maintain its shape. Aurora scrambled to her feet, her heart hammering in her chest. She turned and ran, her boots pounding against the damp earth. The pendant’s warmth seared against her skin, a brand that seemed to burn through her clothes. She didn’t stop running until she reached the edge of the grove, until the standing stones were just a distant memory. She collapsed against a tree, her breath coming in ragged gasps. The pendant’s glow pulsed weakly, its warmth fading. She looked down at her hands, her fingers trembling. The pendant was still there, its glow dimming but not gone. The pendant’s warmth seeped through her skin, a reminder of what she’d seen. And what was still out there. The grove was silent now, the trees still. But Aurora knew better. She knew the pendant had called something to it. Something that was still watching. Still waiting. She stood slowly, her fingers tightening around the pendant. She would leave. She would go back to the city, back to her flat above Silas’s bar, back to the safety of the world beyond this place. But first, she needed to know one thing. She turned back toward the grove, her breath steady now, her steps sure. The pendant’s glow flickered, casting long shadows that seemed to writhe and twist. And then she saw it. A figure, standing just beyond the edge of the trees. Its form was blurred, its edges flickering, as if it were struggling to maintain its shape. But it was still there. Still watching. Aurora’s breath caught in her throat. She raised the pendant, its glow intensifying, casting jagged shadows that seemed to writhe and twist. And then she ran.
total_cost0.0005661

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.833
leniency1
rawRatio0
effectiveRatio0
85.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1060
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"barely above a whisper"
count1
highlights
0"slowly"
1"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1060
totalAiIsms27
found
0
word"loomed"
count2
1
word"warmth"
count5
2
word"flickered"
count4
3
word"footsteps"
count1
4
word"silence"
count2
5
word"pulse"
count2
6
word"whisper"
count2
7
word"scanning"
count1
8
word"wavering"
count2
9
word"pulsed"
count2
10
word"stomach"
count1
11
word"weight"
count1
12
word"pounding"
count1
13
word"reminder"
count1
highlights
0"loomed"
1"warmth"
2"flickered"
3"footsteps"
4"silence"
5"pulse"
6"whisper"
7"scanning"
8"wavering"
9"pulsed"
10"stomach"
11"weight"
12"pounding"
13"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
12.99% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount11
narrationSentences121
filterMatches(empty)
hedgeMatches
0"seem to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords29
totalWords1053
ratio0.028
matches
0"Wrong."
1"Find what you’re looking for"
2"It’s here."
3"Footsteps."
4"Rationalise. It’s the park. Tourists. Drunks. A fox."
5"Isolde’s grove."
6"Don’t go in there"
7"Not even to play. Not ever."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
92.42% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1042
uniqueNames10
maxNameDensity1.15
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone1
Richmond1
Park1
King1
Cross1
Silence1
Eva2
Aurora12
Silas1
persons
0"Carter"
1"King"
2"Cross"
3"Silence"
4"Eva"
5"Aurora"
6"Silas"
places
0"Richmond"
1"Park"
globalScore0.924
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount9
matches
0"quite match the moon’s path"
1"looked like hands reaching for each other"
2"shadows that seemed to twist and writhe"
3"shadows that seemed to writhe and twist"
4"surface that seemed to absorb the light"
5"shadows that seemed to writhe and twist"
6"brand that seemed to burn through her clothes"
7"shadows that seemed to writhe and twist"
8"shadows that seemed to writhe and twist"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1053
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean22.4
std17.31
cv0.773
sampleLengths
01
16
246
31
459
552
64
75
827
91
1016
1138
1231
1310
141
1525
161
1738
182
1949
205
2135
2210
232
2442
2526
265
2740
2812
296
3048
3145
3214
3342
3429
3538
3640
3733
386
3928
4036
418
4226
435
4433
4522
464
96.56% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences121
matches
0"been given"
1"were elongated"
2"was blurred"
26.39% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs192
matches
0"were passing"
1"were trying"
2"were fighting"
3"were struggling"
4"were struggling"
25.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences122
ratio0.041
matches
0"The silver chain had snagged on a root, the Heartstone pendant dangling just above the soil, its deep crimson glow pulsing faintly—like a heartbeat."
1"The sound came again—closer this time, deliberate."
2"Then—a whisper of movement."
3"The standing stones loomed ahead, their surfaces carved with symbols she didn’t recognise—spirals, knots, things that looked like hands reaching for each other."
4"Its skin was pale, almost translucent, and its face—when it turned to look at her—was a mask of smooth, featureless flesh."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1050
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.030476190476190476
lyAdverbCount7
lyAdverbRatio0.006666666666666667
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean8.62
std6.32
cv0.734
sampleLengths
06
119
224
33
41
511
624
718
86
99
108
1126
127
132
144
155
162
177
185
197
203
213
221
238
241
253
261
271
282
298
3027
313
3211
3313
341
356
368
372
381
394
4012
413
426
431
4423
4515
462
4717
4810
494
32.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.2786885245901639
totalSentences122
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences100
matches
0"Just the pulse, steady and"
1"Then—a whisper of movement."
2"Just a smooth, unbroken surface"
ratio0.03
88.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences100
matches
0"She’d come for answers, not"
1"she muttered, wiping her palm"
2"She’d been given it in"
3"She should’ve known better."
4"Her breath hitched, but she"
5"She exhaled through her nose,"
6"It’s the park."
7"She flexed her fingers, half-expecting"
8"she said, voice quieter than"
9"She turned slowly, scanning the"
10"She’d needed answers, and the"
11"She reached for the pendant,"
12"she asked, her voice barely"
13"She should leave."
14"She should run."
15"she started, but the words"
16"Its limbs were elongated, its"
17"Its skin was pale, almost"
18"She stumbled back, her heel"
19"She fell to her knees,"
ratio0.33
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences100
matches
0"The pendant burned against her"
1"Aurora Carter yanked her hand"
2"The silver chain had snagged"
3"The word slithered through her"
4"The air here smelled wrong,"
5"The standing stones loomed ahead,"
6"She’d come for answers, not"
7"she muttered, wiping her palm"
8"The pendant’s warmth seeped through"
9"She’d been given it in"
10"She should’ve known better."
11"A twig snapped behind her."
12"Her breath hitched, but she"
13"The pendant’s glow flickered, brighter."
14"The sound came again—closer this"
15"She exhaled through her nose,"
16"It’s the park."
17"The kind of empty where"
18"The pendant’s warmth intensified, pressing"
19"She flexed her fingers, half-expecting"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount15
matches
0"Aurora Carter yanked her hand back as if burned, fingers curling into the damp earth where she’d dropped it."
1"The standing stones loomed ahead, their gnarled oaks casting skeletal shadows that didn’t quite match the moon’s path."
2"The standing stones loomed ahead, their surfaces carved with symbols she didn’t recognise—spirals, knots, things that looked like hands reaching for each other."
3"The pendant’s glow pulsed again, brighter this time, casting jagged shadows that seemed to twist and writhe."
4"The scent of damp earth and something older, something that made her skin prickle."
5"But the pendant was a weight around her neck, pulling her forward, urging her to keep going."
6"The trees at the edge of the grove seemed to ripple, their branches bending unnaturally, as if something were passing through them."
7"The pendant’s glow intensified, casting long, wavering shadows that seemed to writhe and twist."
8"The figure tilted its head, its movements jerky and unnatural, as if it were trying to understand her."
9"The figure hesitated, its movements stuttering, as if it were fighting against something."
10"The figure’s form flickered, its edges blurring, as if it were struggling to maintain its shape."
11"The pendant’s warmth seared against her skin, a brand that seemed to burn through her clothes."
12"The pendant’s glow flickered, casting long shadows that seemed to writhe and twist."
13"Its form was blurred, its edges flickering, as if it were struggling to maintain its shape."
14"She raised the pendant, its glow intensifying, casting jagged shadows that seemed to writhe and twist."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount4
matches
0"she said, voice quieter than she meant"
1"she asked, her voice barely above a whisper"
2"she started, but the words died in her throat"
3"she began, but the word dissolved into a scream as the figure lunged"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.333
effectiveRatio0.333
67.3585%