Run: 2026-02-19-01KHTRKYMCHP60ECD0VX7MXD7S

Run Details

Duration:
9.1s
Cost:
$0.040035
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Greek," Davies muttered, snapping photos of the symbols etched into the stone wall. "No, wait. Reverse Greek." Detective Harlow Quinn crouched beside the body, her sharp jawline set in a grim line. The victim lay sprawled in the centre of the abandoned Tube station beneath Camden, a place known to few as The Veil Market. The air was thick with the scent of copper and something else—something ancient and unsettling. "Someone's been watching too many horror films," Harlow said, picking up a crumpled receipt from the floor. It was from an occult supply shop in Camden, paid by credit card. Amateur hour. Davies glanced at her, his round glasses slipping down his nose. "Could be dangerous though. Remember Bristol?" "Bristol was Sanskrit. And actual cultists." Harlow pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." Davies frowned, his freckled complexion paling. "Speaking of followers..." He pointed to the heavy foot traffic in the dust. Multiple sets. All new trainers. "Anyone check local uni paranormal societies?" Harlow asked, her eyes narrowing as she scanned the scene. Something was off. The evidence didn't add up. The victim, a young woman in her twenties, had no visible wounds. Her eyes were wide open, staring at something only she could see. Harlow's gaze shifted to the Veil Compass clutched in the woman's hand. The small brass compass, etched with protective sigils, had a patina of verdigris. Its needle pointed unwaveringly to the nearest supernatural rift or portal. "What's that?" Davies asked, peering over her shoulder. "A Veil Compass," Harlow replied, her voice tight. "Crafted by a Shade artisan. It points to supernatural energy." Davies' eyes widened. "You think she was trying to find a portal?" "Or escape one," Harlow said, standing up. She glanced around the abandoned station, her military precision bearing evident in every movement. "This place moves locations every full moon. She might have been caught in the shift." Davies shivered. "Creepy." Harlow's eyes narrowed as she noticed something else. The woman's worn leather satchel lay open beside her, books spilling out. One book caught her eye—a tome on ancient history, marked with a British Museum's restricted archives stamp. "Eva Kowalski," Harlow murmured, recognising the name on the library card inside the book. "Aurora's childhood friend." Davies looked puzzled. "Aurora?" "Never mind," Harlow said, tucking the card into her pocket. "We need to find out what she was researching." Davies nodded, his nervous habit of tucking his hair behind his left ear kicking in. "I'll get on it." Harlow's eyes scanned the scene once more. The symbols, the compass, the satchel full of books—it all pointed to something bigger. Something supernatural. But what? "Detective Quinn," a voice called out, breaking her concentration. She turned to see a uniformed officer approaching, his face pale. "We've found something." Harlow followed the officer to a dark corner of the station. There, hidden behind a pile of rubble, was a small, ornate box. The officer handed it to her, his hands shaking. Harlow opened the box carefully. Inside was a bone token, the entry requirement for The Veil Market. Her heart raced. This was no ordinary crime scene. "Get this to forensics," she ordered, handing the box back to the officer. "And keep it quiet. We don't want this getting out." The officer nodded and hurried away. Harlow turned back to Davies, her mind racing. "We need to find out who she was meeting here. And why." Davies nodded, his face serious. "I'll start with the shop where she bought the compass." Harlow watched him go, her mind working overtime. The evidence didn't add up, but she was determined to find the missing pieces. She glanced at her worn leather watch, the memory of her partner, DS Morris, flashing through her mind. He had died during a case with supernatural origins she still didn't understand. She wouldn't let that happen again. As she turned back to the scene, her eyes caught a glint of something metallic in the rubble. She crouched down and pulled out a small, brass key. It was old, with intricate designs etched into it. Another piece of the puzzle. Harlow stood up, her mind racing. The evidence didn't add up, but she was getting closer. She could feel it. The Veil Market held secrets, and she was determined to uncover them. "Detective Quinn," Davies called out, returning with a grim look on his face. "The shop owner remembers her. Said she was asking about portals. And she wasn't alone." Harlow's eyes narrowed. "Who was with her?" "A man," Davies said, his voice tense. "Tall, dark hair, military bearing. Sound familiar?" Harlow's heart skipped a beat. "Morris." Davies looked shocked. "But he's—" "Dead," Harlow finished, her voice cold. "Or so we thought." The pieces were falling into place, but the picture they formed was more terrifying than she had imagined. The Veil Market, the compass, the bone token, and now Morris. It all pointed to something bigger. Something dangerous. "We need to find him," Harlow said, her voice steely. "Before it's too late." Davies nodded, his face pale. "Where do we start?" Harlow glanced at the compass in the victim's hand. "We follow the needle." As they left the abandoned station, Harlow's mind raced with possibilities. The evidence didn't add up, but she was determined to find the truth. The Veil Market held secrets, and she was going to uncover them, no matter the cost. The needle of the compass pointed unwaveringly ahead, leading them into the unknown. Harlow's heart pounded with anticipation. The game was afoot, and she was ready to play.
created_at"2026-02-19T10:55:02.803Z" 2/19/2026, 10:55:02 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency219
moderation_latency(null)
generation_time8950
tokens_prompt4671
tokens_completion1505
native_tokens_prompt4158
native_tokens_completion1283
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.040035
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAvyQu1JU8wRR7VxwEi8Uo8BKvjiG"
is_byokfalse
latency218
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498502-vnc1EPjRF2YM9h9N0ihy"
upstream_id"chatcmpl-DAvyQu1JU8wRR7VxwEi8Uo8BKvjiG"
total_cost0.040035
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
94.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount948
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount948
totalAiIsms18
found
0
word"etched"
count3
1
word"scanned"
count2
2
word"raced"
count2
3
word"racing"
count2
4
word"determined"
count3
5
word"glint"
count1
6
word"intricate"
count1
7
word"could feel"
count1
8
word"familiar"
count1
9
word"skipped a beat"
count1
10
word"anticipation"
count1
highlights
0"etched"
1"scanned"
2"raced"
3"racing"
4"determined"
5"glint"
6"intricate"
7"could feel"
8"familiar"
9"skipped a beat"
10"anticipation"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches4
maxInWindow4
found
0
label"eyes widened/narrowed"
count3
1
label"air was thick with"
count1
highlights
0"eyes widened"
1"eyes narrowed"
2"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences82
matches
0"looked shocked"
1"d with anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences82
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords945
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount730
uniqueNames13
maxNameDensity3.15
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Detective1
Harlow23
Quinn1
Tube1
Camden2
Veil6
Market5
Davies13
Multiple1
Compass1
British1
Museum1
Morris2
persons
0"Harlow"
1"Quinn"
2"Market"
3"Davies"
4"Multiple"
5"Compass"
6"Museum"
7"Morris"
places
0"Veil"
globalScore0
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount945
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"let that happen"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean23.63
std14.12
cv0.598
sampleLengths
017
153
232
317
431
524
624
760
88
918
1012
1136
123
1337
1417
154
1619
1719
1825
1923
2032
2126
2223
2326
2415
2559
2642
2732
2828
297
3014
316
325
3310
3437
3514
369
3713
3840
3928
92.43% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences82
matches
0"was determined"
1"was determined"
2"was determined"
98.99% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs132
matches
0"was getting"
1"were falling"
62.75% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences107
ratio0.028
matches
0"The air was thick with the scent of copper and something else—something ancient and unsettling."
1"One book caught her eye—a tome on ancient history, marked with a British Museum's restricted archives stamp."
2"The symbols, the compass, the satchel full of books—it all pointed to something bigger."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount309
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.012944983818770227
lyAdverbCount3
lyAdverbRatio0.009708737864077669
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean8.83
std4.89
cv0.554
sampleLengths
013
14
215
323
415
517
613
72
811
96
1012
1119
126
1313
142
153
1616
173
185
1912
2012
2112
2213
2311
248
258
2610
273
289
297
3014
3115
322
331
348
3512
3617
3714
383
393
401
4110
429
4315
444
457
4614
472
482
499
66.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.42990654205607476
totalSentences107
uniqueOpeners46
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences76
matches
0"All new trainers."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences76
matches
0"It was from an occult"
1"He pointed to the heavy"
2"Her eyes were wide open,"
3"Its needle pointed unwaveringly to"
4"She glanced around the abandoned"
5"She turned to see a"
6"Her heart raced."
7"she ordered, handing the box"
8"She glanced at her worn"
9"He had died during a"
10"She wouldn't let that happen"
11"She crouched down and pulled"
12"It was old, with intricate"
13"She could feel it."
14"It all pointed to something"
ratio0.197
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences76
matches
0"Davies muttered, snapping photos of"
1"Detective Harlow Quinn crouched beside"
2"The victim lay sprawled in"
3"The air was thick with"
4"Harlow said, picking up a"
5"It was from an occult"
6"Davies glanced at her, his"
7"Harlow pointed to the nearest"
8"Davies frowned, his freckled complexion"
9"He pointed to the heavy"
10"Harlow asked, her eyes narrowing"
11"Something was off."
12"The evidence didn't add up."
13"The victim, a young woman"
14"Her eyes were wide open,"
15"Harlow's gaze shifted to the"
16"The small brass compass, etched"
17"Its needle pointed unwaveringly to"
18"Davies asked, peering over her"
19"Harlow replied, her voice tight"
ratio0.934
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount5
matches
0"Harlow asked, her eyes narrowing as she scanned the scene"
1"Harlow replied, her voice tight"
2"Davies said, his voice tense"
3"Harlow finished, her voice cold"
4"Harlow said, her voice steely"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount5
fancyTags
0"Davies muttered (mutter)"
1"Harlow murmured (murmur)"
2"a voice called out (call out)"
3"she ordered (order)"
4"Davies called out (call out)"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.385
effectiveRatio0.25
72.9931%