Run: 2026-02-19-01KHTRM05G5Z5J9R77YXMDDHHM

Run Details

Duration:
2m 6s
Cost:
$0.061654
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood clotted into rigid beads along the jagged platform tile. Detective Harlow Quinn crouched at the threshold where the scarlet arcs ceased, her cropped salt-and-pepper hair reflected in the spatter’s shine. A heartbeat of silence passed before DS Morgan’s boot betrayed his arrival. His torch beam carved through the station’s hush, exposing rust-stained girders and fallen plaster. The tang of damp stone and dried blood filled her nostrils. No one reported brakes, Morgan said. Just a guard’s radio crackle, then static. Quinn tapped a drop with her nitrile-gloved fingertip. They ended here, not near the track edge. She lifted her head. Morgan’s torch flickered across the platform wall where someone had scrawled chalk sigils hours ago. Blackened loops tangled around scorch marks. The lines looked fresh. Cult ritual, he offered. Ancient superstition. Let’s not get carried away. She rose, brushing grit from her jacket. Ritual murder’s the easy tale. I want hard facts. He stared at her. A low drip echoed. She shifted weight, military-precise, scanning the platform’s length. Concrete dust settled over broken station signs and rat droppings. Decay wore layers of graffiti and grease. Patterns by chalk, patterns by blood. One was staged; one was real. Morgan crouched beside the body. He wore a frayed dark cloak, hood cast aside like a careless shrug. No gouge on the platform’s lip. No rail grime on his boots. The man never saw the train that killed him. Detective Quinn knelt for a closer look. His jaw lay slack, tongue displaced. She traced the edges of a quarter-sized bone token clutched in bleached fingers. A crude loop of leather threaded through its centre. Morgan counted out loud. Three hours since death. Core temperature matched. If he’d been hit by a train, we’d find burnished metal shards in his coat. Quinn slid the token free. Smooth, ancient knuckle bone. A protective rune curled across its face. The grooves held fresh soot. Someone crafted that here, after he died. He fought to hold it, Morgan said. Must have squeezed it before the end. She turned the token in her gloved palm. Blood pooled in the rune. The smoke smell tingled her nose. Veil Market meet and greet, she thought. Morgan’s brow creased. Veil Market? You really fancy black-market banter while we’ve got a body? Quinn stood and studied the scrawled glyphs. Domestic chalk fades in damp air. These lines gleamed like they’d been drawn minutes ago. Mundane chalk would crumble. This holds. Morgan rummaged in a plastic evidence bag, tossing in chalk fragments and plaster flakes. You’ll test it. I’ll test the train logs. She scuffed her boot across the wall’s base. Beneath the paint, a spiral pattern wound eight tight coils into the tile. Compass-rose geometry. Arrows pointed into tunnel darkness. They never aligned with the station’s true orientation. Morgan frowned. Urban explorer’s art project. Quinn crossed her arms. Urban explorers don’t carve wards. That spiral binds something here. You saw the scorch. It’s a lock, or a seal. A soft vibration hummed under her boots. She felt it in her bones. A hollow thrum, too regular for dripping water. Not machinery. Morgan coloured at the collar. Probably a live cable. Hatchet job by the utilities. Her gaze drifted to the vault door at the tunnel’s mouth. Heavy steel, bolts thick with rust and fresh paint. Someone welded it shut after the station closed. Then reopened it. She slid her finger along the bead of weld. Heat softened the seam. Smooth as butter, not old service work. Morgan swallowed. I delivered that line last week. They blasted it open two nights ago. Quinn’s watch hand skipped. The worn leather strap tightened at her wrist. The second hand jumped. Time flickered. Morgan glanced. That watch never lies. She patted her inside pocket and drew out a small brass compass. Verdigris tinted the patina. Protective sigils glowed under torchlight around its face. Crafted by a Shade artisan, it sat ready for rifts. Morgan’s eyes narrowed. That toy? Quinn leveled it. The needle spun, then flicked toward the sealed door. It hummed in her palm, like a secret awakening. Morgan exhaled. All right, magic’s on the table. But I still crave a witness to dropped body, not paranormal portal. Quinn holstered the compass. We chase a killer, not worship shadows. Whoever slit his throat and pressed the ward here means to keep something buried, or let something loose. Morgan clicked his pistol free. This just crossed into shoot-or-be-shot territory. Quinn’s gaze sharpened. You ready? Morgan scooped up his torch. Lead the way, boss. She stepped forward, service revolver in hand. The vault door groaned as he slid bolts aside. A rotten scent of ozone and old linen leaked through. Quinn pressed her ear to the crack. A ragged breath answered. Metal scraped against metal. Slow. Intentional. Morgan padded in close. What the hell are we about to face? She whispered. Something not of this realm, and it’s hungry. He swallowed hard. Got to admit your compass has never failed. Quinn raised her revolver. One step. Two. On three. The bolt dropped. The door rattled open. Pale blue light spilled into the tunnel, casting fractured shadows across the platform. The hum swelled. Morgan trained his torch. The corridor’s walls shifted, as if breathing. A shape gleamed in the gloom, tall and slender, eyes like molten gold. Quinn’s heart hammered. She squeezed the trigger. Glass shattered. The shape recoiled. Something else lurched behind it. Wings unfurled from the darkness. Morgan yelled. We need backup! Morgan hammered a shell into his revolver, clicking the action back. Eager breath puffed between his lips. Instruments of law seeking answers in a darkness built for broken promises and older powers. A rasping growl filled the station as the figure stepped forward and the tunnel behind it collapsed into roaring silence.
created_at"2026-02-19T10:55:04.375Z" 2/19/2026, 10:55:04 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency26255
moderation_latency(null)
generation_time125401
tokens_prompt4671
tokens_completion2223
native_tokens_prompt4157
native_tokens_completion13693
native_tokens_completion_images0
native_tokens_reasoning12352
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0616539
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_0dec891c6e29b287016996ec0877c8819480f1d8d71df952e7"
is_byokfalse
latency360
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498504-g8opEXPCC5OACPW6Hvwq"
upstream_id"resp_0dec891c6e29b287016996ec0877c8819480f1d8d71df952e7"
total_cost0.0616539
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
94.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount980
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount980
totalAiIsms15
found
0
word"silence"
count2
1
word"flickered"
count2
2
word"echoed"
count1
3
word"weight"
count1
4
word"scanning"
count1
5
word"traced"
count1
6
word"aligned"
count1
7
word"flicked"
count1
8
word"fractured"
count1
9
word"gloom"
count1
10
word"shattered"
count1
11
word"lurched"
count1
12
word"roaring"
count1
highlights
0"silence"
1"flickered"
2"echoed"
3"weight"
4"scanning"
5"traced"
6"aligned"
7"flicked"
8"fractured"
9"gloom"
10"shattered"
11"lurched"
12"roaring"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences154
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences154
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords969
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions2
matches
0"No one reported brakes, Morgan said."
1"He fought to hold it, Morgan said."
46.80% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount969
uniqueNames6
maxNameDensity2.06
worstName"Morgan"
maxWindowNameDensity3
worstWindowName"Morgan"
discoveredNames
Harlow1
Quinn13
Morgan20
Market2
Shade1
You4
persons
0"Harlow"
1"Quinn"
2"Morgan"
3"Market"
4"You"
places(empty)
globalScore0.468
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount1
matches
0"as if breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount969
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences154
matches
0"crafted that here"
1"delivered that line"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean19.38
std10.31
cv0.532
sampleLengths
031
137
213
320
425
511
620
741
839
935
1026
1128
1214
1326
1415
1528
1622
1736
186
1924
2023
2114
2231
2320
2415
2518
266
2734
285
2921
3020
3129
3211
335
349
3526
3617
3712
3810
3911
409
4123
4224
437
442
453
4610
475
4832
4920
98.43% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences154
matches
0"get carried"
1"was staged"
2"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs187
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences154
ratio0.006
matches
0"One was staged; one was real."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount980
adjectiveStacks1
stackExamples
0"shoot-or-be-shot territory."
adverbCount17
adverbRatio0.017346938775510204
lyAdverbCount2
lyAdverbRatio0.0020408163265306124
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean6.29
std3.75
cv0.596
sampleLengths
010
121
212
314
411
56
67
78
88
94
1015
116
124
134
142
155
167
175
184
194
204
218
2210
237
246
256
265
2713
286
296
309
317
326
3313
349
354
364
373
3815
395
404
417
425
437
447
457
468
475
486
497
72.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.44805194805194803
totalSentences154
uniqueOpeners69
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences134
matches
0"Just a guard’s radio crackle,"
1"Probably a live cable."
2"Then reopened it."
3"All right, magic’s on the"
4"Pale blue light spilled into"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences134
matches
0"His torch beam carved through"
1"They ended here, not near"
2"She lifted her head."
3"She rose, brushing grit from"
4"I want hard facts."
5"He stared at her."
6"She shifted weight, military-precise, scanning"
7"He wore a frayed dark"
8"His jaw lay slack, tongue"
9"She traced the edges of"
10"He fought to hold it,"
11"She turned the token in"
12"You really fancy black-market banter"
13"You’ll test it."
14"I’ll test the train logs."
15"She scuffed her boot across"
16"They never aligned with the"
17"You saw the scorch."
18"It’s a lock, or a"
19"She felt it in her"
ratio0.231
79.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount102
totalSentences134
matches
0"Blood clotted into rigid beads"
1"Detective Harlow Quinn crouched at"
2"A heartbeat of silence passed"
3"His torch beam carved through"
4"The tang of damp stone"
5"Quinn tapped a drop with"
6"They ended here, not near"
7"She lifted her head."
8"Morgan’s torch flickered across the"
9"The lines looked fresh."
10"Cult ritual, he offered."
11"She rose, brushing grit from"
12"Ritual murder’s the easy tale."
13"I want hard facts."
14"He stared at her."
15"A low drip echoed."
16"She shifted weight, military-precise, scanning"
17"Patterns by chalk, patterns by"
18"Morgan crouched beside the body."
19"He wore a frayed dark"
ratio0.761
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences134
matches
0"If he’d been hit by"
1"Whoever slit his throat and"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.4784%