Run: 2026-02-19-01KHTRMR5DZYH394NJQZRTH7MW

Run Details

Duration:
2m 44s
Cost:
$0.001497
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn stood on the platform of the abandoned Camden Town Tube station, her sharp gaze scanning the scene before her. The dim flickering of the overhead lights cast an eerie glow on the graffitied walls, broken turnstiles, and abandoned ticket booths. She narrowed her eyes, taking in every detail. Across the tracks, a small group of officers milled about, their flashlights cutting through the gloom. One of them, a young constable named Barnes, approached her with a look of unease. "Evening, Detective," he said nervously. "Quite the situation we've got here, eh?" "What've we got?" Quinn asked, her voice curt and business-like. "Victim's over there," Barnes replied, pointing to a shadowy figure slumped against the far wall. "Looks like some kind of... I dunno, ritual sacrifice?" Quinn raised an eyebrow. "Ritual sacrifice?" She stepped closer to the edge of the platform, peering down at the scene below. The victim's body was arranged in an unnatural position, arms and legs splayed out at odd angles. Dark crimson stains covered the concrete floor around him. "Aye," Barnes nodded, swallowing hard. "There's... there's symbols and things drawn all over the place. In blood, looks like." The detective's eyes narrowed further as she took in the strange markings scrawled across the walls and floor. She could make out a few words here and there - Greek letters, maybe? But the rest was gibberish to her. "Have we identified the victim yet?" Quinn asked, pulling out a small notepad from her coat pocket. "Not yet," Barnes shook his head. "But he was carrying this..." He held up a clear evidence bag containing a bone token etched with esoteric symbols. "Looks like some kind of entry pass." Recognition flashed in Quinn's eyes. She'd seen similar tokens before, during her last brush with the supernatural underworld. This was no ordinary murder - this was something deeper, darker. "Bag it," she ordered, snatching the token from Barnes and dropping it into a separate evidence pouch. She turned on her heel, striding towards the staircase leading down to track level. "Oi! Detective!" Barnes called after her, hurrying to catch up. "Where are you going? We need to secure the scene!" "We're beyond that now, lad," Quinn called back over her shoulder, not slowing her pace. "This is bigger than a simple murder. I need answers, and I know where to find them." She descended the stairs rapidly, boots echoing on the concrete steps. At the bottom, a narrow tunnel stretched out before her, barely illuminated by flickering fluorescent lights. Graffiti coated every available surface, layer upon layer of tags and symbols competing for space. The air was thick with the scent of mildew and abandonment. Quinn paused for a moment, studying the bone token in her hand. It was her ticket into the Veil Market - a secret haven for all manner of supernatural trade and intrigue. If there were answers to be found about this murder, that's where they'd be. With a deep breath, she stepped forward into the darkness, the token held out before her like a key. A shimmering portal opened up in front of her, beckoning her into the unknown. She glanced back at Barnes, who stood nervously at the top of the stairs, flashlight beam bobbing as he shifted from foot to foot. "Hold down the fort," she told him firmly. "I'll be back before you know it." And with that, Detective Harlow Quinn stepped through the shimmering veil and into the other side...
created_at"2026-02-19T10:55:28.948Z" 2/19/2026, 10:55:28 AM
model"nousresearch/hermes-3-llama-3.1-70b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5172
moderation_latency(null)
generation_time164465
tokens_prompt4693
tokens_completion903
native_tokens_prompt4227
native_tokens_completion762
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0014967
router(null)
provider_responses
0
endpoint_id"19e60da4-d0e0-4799-a949-ea786279a5cb"
id"cmpl-98ec0af30ebd4e22a06c2cf320eb720e"
is_byokfalse
latency4921
model_permaslug"nousresearch/hermes-3-llama-3.1-70b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771498528-uBSZSAtfahgPpVbkS2ru"
upstream_id"cmpl-98ec0af30ebd4e22a06c2cf320eb720e"
total_cost0.0014967
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"he said nervously [nervously]"
dialogueSentences19
tagDensity0.632
leniency1
rawRatio0.083
effectiveRatio0.083
82.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount579
totalAiIsmAdverbs2
found
0
adverb"nervously"
count2
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount579
totalAiIsms7
found
0
word"scanning"
count1
1
word"gloom"
count1
2
word"eyebrow"
count1
3
word"etched"
count1
4
word"echoing"
count1
5
word"intrigue"
count1
6
word"firmly"
count1
highlights
0"scanning"
1"gloom"
2"eyebrow"
3"etched"
4"echoing"
5"intrigue"
6"firmly"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences38
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences38
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences45
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords582
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
65.61% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount474
uniqueNames11
maxNameDensity1.69
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Barnes"
discoveredNames
Harlow2
Quinn8
Camden1
Town1
Tube1
Barnes7
Greek1
Recognition1
Veil1
Market1
Detective2
persons
0"Harlow"
1"Quinn"
2"Barnes"
3"Recognition"
places
0"Camden"
1"Town"
2"Tube"
3"Veil"
globalScore0.656
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences32
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount582
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences45
matches(empty)
75.13% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean30.63
std12.65
cv0.413
sampleLengths
051
131
212
310
424
547
619
739
817
933
1029
1131
1220
1332
1453
1546
1633
1739
1816
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences38
matches
0"was arranged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs78
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences45
ratio0.067
matches
0"She could make out a few words here and there - Greek letters, maybe?"
1"This was no ordinary murder - this was something deeper, darker."
2"It was her ticket into the Veil Market - a secret haven for all manner of supernatural trade and intrigue."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount471
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.01910828025477707
lyAdverbCount5
lyAdverbRatio0.010615711252653927
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences45
echoCount0
echoWords(empty)
95.72% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences45
mean12.93
std5.03
cv0.389
sampleLengths
022
121
28
316
415
55
67
710
815
99
104
1117
1217
139
145
1514
1618
1714
187
1917
206
2120
227
235
2413
2511
2617
2714
2810
2910
3015
3117
3211
3316
3415
3511
3612
3720
3814
3919
4014
4124
428
437
4416
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.7333333333333333
totalSentences45
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences38
matches(empty)
ratio0
93.68% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences38
matches
0"She narrowed her eyes, taking"
1"he said nervously"
2"She stepped closer to the"
3"She could make out a"
4"He held up a clear"
5"She'd seen similar tokens before,"
6"she ordered, snatching the token"
7"She turned on her heel,"
8"She descended the stairs rapidly,"
9"It was her ticket into"
10"She glanced back at Barnes,"
11"she told him firmly"
ratio0.316
65.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount30
totalSentences38
matches
0"Detective Harlow Quinn stood on"
1"The dim flickering of the"
2"She narrowed her eyes, taking"
3"he said nervously"
4"Quinn asked, her voice curt"
5"Barnes replied, pointing to a"
6"Quinn raised an eyebrow."
7"She stepped closer to the"
8"The victim's body was arranged"
9"Barnes nodded, swallowing hard"
10"The detective's eyes narrowed further"
11"She could make out a"
12"Quinn asked, pulling out a"
13"Barnes shook his head"
14"He held up a clear"
15"Recognition flashed in Quinn's eyes."
16"She'd seen similar tokens before,"
17"This was no ordinary murder"
18"she ordered, snatching the token"
19"She turned on her heel,"
ratio0.789
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences38
matches
0"If there were answers to"
ratio0.026
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"She turned on her heel, striding towards the staircase leading down to track level."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Barnes called, hurrying to catch up"
1"Quinn called back, not slowing her pace"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"she ordered (order)"
1"Quinn called back (call back)"
dialogueSentences19
tagDensity0.421
leniency0.842
rawRatio0.25
effectiveRatio0.211
82.2265%