Run: 2026-02-19-01KHTRNRXENRJM9DSXW4CA8J44

Run Details

Duration:
4m 27s
Cost:
$0.004791
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"This is a terrible idea." Rory's whisper hung between them like a curse. She hadn't moved from the threshold of the standing stones. Her fingertips brushed against the cold, smooth surface of the nearest monolith. Ancient oak, petrified somehow, but still unmistakably wood. Its rings formed patterns that seemed to shift under moonlight. "You're the one who insisted we find her," Nyx murmured. Their voice came from the shadows pooling around Rory's feet, a sound so quiet she almost imagined it. "That was before I knew it involved..." She gestured at the circle of stones. "Time anomalies." "And yet." Nyx's shadowy form detached from hers, coalescing into a solid silhouette that stood nearly a foot taller. "You're still here." She had to admit they had a point. On the road in Richmond Park—actual road, actual park—everything seemed normal. She'd led them off the main path toward the Pembroke Lodge area, following the instructions Isolde had whispered in her ear weeks ago when they'd met under that bridge. *When the moon rests between the third and fourth branch of the dead oak, follow the fox's path until the stones breathe.* "Fox's path" turned out to be an overgrown deer track. "Stones breathe" apparently meant these damn things pulsed. The Heartstone pendant against her chest warmed. She pressed her palm to it through her jacket. The gemstone's faint crimson glow illuminated her fingers. "Alright," she said. "But if I come out a hundred years old..." "You'll still be younger than half the people in your building," Nyx said. Rory stepped between two stones. The air rippled around her. Not like heat haze—more like wading through gel. Pressure built in her ears until they popped. She stumbled forward onto moss so soft her trainers sank two inches. Then she heard the birds. Not London birds. These sounded deeper, richer. Something between a flute and a chime. She turned back. The stones still stood, but the Richmond Park side looked hazy, distorted, like peering through old glass. Nyx flowed through behind her, their passage silent. He blinked. Rather, the faint violet glow that marked where his eyes should be blinked. "Interesting." The grove stretched before them—a clearing about the size of a football pitch, but wrong. Wildflowers bloomed in impossible combinations: roses wrapped around snowdrops, bluebells tangled with sunflowers. All in perfect flower despite it being November outside. The colours seemed brighter than they should—greens too vivid, purples too deep. "It's like someone turned the saturation up," Rory murmured. "Time dilation," Nyx said. They moved forward, a shadow walking among flowers. "Pocket dimensions often struggle to sync with the mortal realm. An hour here could be a minute outside. Or a day." "That's not comforting." "No." Nyx paused. "But it explains why she hides here." The air smelled of damp earth and honeysuckle, with an undercurrent of ozone after lightning. It tasted faintly of metal on Rory's tongue. She walked deeper. Her feet left no prints in the moss. She checked twice. Not a dent, not a disturbance. Like walking on memory foam that remembered nothing. "Watch the pool," Nyx said. She'd almost missed it. A circular pool of still water maybe twenty feet across, perfectly reflecting the star-dusted sky above. No moon in that sky. Just millions of stars arranged in constellations she didn't recognise. Something moved beneath the surface. Rory froze. The thing—a shape like a silver serpent but with feathery fins—drifted just under the water's glass-smooth surface. It had too many eyes. Then it was gone. "This way," Nyx murmured. They led her toward the grove's heart. A massive fallen tree lay there, so wide she could've walked along it without stepping off. It served as a natural bridge over a shallow stream that seemed to flow with liquid light rather than water. Rory touched the bark. Cold. Not wood-cold—bone-cold. The Fae-Forged Blade at her hip stirred. Isolde had given it to her last time, when Rory had delivered those cryptic warnings about portals and wardens. *A blade that cuts what steel cannot.* It remained in its sheath, but the moonsilver seemed to hum against her thigh. "Can you feel that?" she asked Nyx. "A thinning." "The Veil?" "Weaker here," they confirmed. "This place exists in the gaps." She climbed onto the fallen tree. The view from the center changed everything. The grove wasn't just a clearing—it was the anchor point for something larger. From this height, she saw patterns in the flowers, in the arrangement of rocks, in the way the stream curved. A spiral. A massive, perfect spiral whose centre was this tree. "Isolde!" Rory called. Her voice didn't echo. It just... faded. Swallowed by the grove. "Rory Carter," a voice answered from everywhere and nowhere. "You took your time." Isolde Varga stepped from behind a tree that hadn't been there a second before. Not stepped—appeared. One moment empty space, the next a woman of impossible grace with silver hair that moved like slow water. She wore robes the colour of twilight. Bare feet that left no prints. "Some of us don't have temporal loopholes," Rory said. Isolde's smile was a crescent moon. "Follow me." She turned and walked toward the spiral's centre. Rory and Nyx exchanged a look—or what counted for a look when one of them had no face—and followed. The centre wasn't what she expected. No altar. No magical glowing thing. Just a flat stone slab, worn smooth by centuries of... something. Footsteps perhaps. But whose? Isolde sat cross-legged atop it. "You've brought the shadow." "Observant," Nyx said dryly. "He can't enter the Courts," Isolde said. "Too much of earth still clings to him." "And you?" Nyx's form rippled slightly. "How much of earth clings to you, exile?" Isolde's lavender eyes flickered. "Enough to choose this prison." They stared at each other across the stone. Rory cleared her throat. "What did you see?" Isolde asked without looking away from Nyx. "The Dymasian portal," Rory said. "Infested by hellhounds." "And?" "And the Veil's thinner there than it should be. Summer's meant to be strong, but..." "But winter approaches," Isolde finished. She finally turned to Rory. "The solstice weakens all boundaries. Even this one." "Can you stop it?" "I?" Isolde laughed—a sound like wind through crystal shards. "I see. I do not interfere." "You gave me this." Rory touched the Fae-Forged Blade's hilt. "Self-preservation. Hellhounds on Earth draw attention. Attention draws Wardens. Wardens..." She glanced at Nyx again. "They ask inconvenient questions about refugees." Nyx's shadow form sharpened. "Say it plainly." "The Veil tears in Dymas," Isolde said. "But not by accident. Someone intends it torn." "Why?" "A question you should ask Prince Belphegor." Rory's hand went to the Heartstone. "Belphegor rules Gluttony." "Well-versed in Helish geography," Isolde observed. "The seeping between realms begins always with sin. Gluttony consumes. Ambition, resources, even boundaries. A broken Veil means more souls to harvest, more power to siphon." "Can we fix it?" The sudden hope in Rory's own voice surprised her. Isolde tilted her head. "Perhaps." "What's the price?" "Always a pragmatist." "You've met me." The seer rose fluidly. "The price is what you carry." Nyx flowed between them. "No." "I haven't agreed to anything," Rory said. "You carry a Heartstone of Dymas," Isolde said. "Given by someone who knew you'd need access. They're keys, Rory. Soul-keyed. Only you can open the deep passages between realms." "I'm not-" "You're the only one who can walk into Belphegor's court and ask him why his realm bleeds into yours." Isolde gestured around them. "This place won't protect you forever. When the Veil falls, all the little pockets collapse." The pool's surface rippled. The silver serpent-thing breached momentarily—a flash of scales, too many eyes—then vanished again. "Is that a threat?" Nyx asked. "A promise. I preserve what I can, but even the Fae grove cannot withstand a broken Veil." Rory looked at Nyx. Their violet eyes glowed steadily. "Do you trust her?" she asked quietly. "No." "Honest." "But we need information," they conceded. Isolde watched with that faint, sad smile. "Three days," she said. "The winter solstice arrives in three mortal days. If the tear widens then..." She didn't finish. She didn't need to. "How do I even get to Dymas?" "The pendant knows." Isolde pointed to the Heartstone. "And the helbound souls will recognise their master's mark." "Master's-" "That stone belonged to Prince Belphegor's last emissary." Isolde's expression turned grim. "He died screaming in Covent Garden three months ago." The grove seemed to breathe in sharply. The flowers swayed. "That delivery you took," Nyx whispered. "The sealed box..." Rory's stomach dropped. She'd assumed it was drugs. Or money. Something illegal but human. The man who'd paid her—silver-haired, quiet eyes—had tipped her fifty quid and told her to never open it. She'd delivered it to an address near Seven Dials. The box had hummed. "The pieces align," Isolde said softly. "Fate's game board. You're already placed upon it." Rory's fingers tightened around the pendant. It burned now. "What happens if I use this?" "You become an emissary. Bound to Dymas. To Belphegor." "And if I don't?" "Earth becomes another layer of Hel." Isolde gestured to the spiral around them. "This collapses first." Nyx's form dissipated slightly, scattering at the edges. "There must be another way." "There are always other ways," Isolde agreed. "Traps. Deceptions. False paths that end in deeper servitude." "That sounds like Fae advice." "It is." Rory stared at the stone slab. At Isolde's bare feet that left no mark. At the impossible flowers. At Nyx, who stood between her and everything else. "Why me?" she asked, the question finally escaping. Isolde met her gaze. "Because you walked into a helhound nest to save a half-fae messenger boy you'd never met." "That was self-preservation." "Liar," Isolde said gently. "The blade knew before I did." Rory touched the Fae-Forged Blade again. It thrummed. "I need to think," she said. Isolde nodded. "Think quickly." Nyx flowed closer. "We're leaving." They turned back toward the stone circle. Rory followed, her mind racing. Emissary. Belphegor. Hellhounds. Tearing Veil. She looked back once. Isolde remained seated on the stone slab, watching them. Around her, the grove seemed to flicker—gone for a heartbeat, leaving only dead winter trees and November chill, then blooming back into impossible colour. The standing stones shimmered ahead. Rory stepped through first. Pressure. Popping ears. Then London's damp chill slapped her face, and the scent of car exhaust replaced honeysuckle. She stood on the deer path. The stones behind her looked ordinary now—just ancient oak markers in a national park. Nyx coalesced beside her. "They're lies," they said immediately. "Maybe." "The Fae can't lie, but they weave truths into snares." Rory rubbed her temple. The Heartstone had cooled against her chest. "What's our move?" Silence stretched between them. Then Nyx said, "We need someone who's actually been to Dymas." "Who?" "Someone gluttonous enough to trade secrets for a meal." Their shadowy form shifted. "There's a chef in Soho. Helbound. Cooks at a place called The Gilded Spoon." Rory remembered the address near Seven Dials. The humming box. "He owes me a conversation," she said. The Heartstone pulsed once. Warm. Almost eager. Nyx watched her. "Are you sure?" "No." "But?" Rory looked toward London's distant lights. "But I'm tired of delivering other people's damn packages." She started walking down the path. Behind her, between breaths, she could've sworn she heard Isolde whisper from an impossible distance: "Three days."
created_at"2026-02-19T10:56:02.486Z" 2/19/2026, 10:56:02 AM
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provider_name"Novita"
status200
api_type"completions"
id"gen-1771498562-16dJvlMk0S1LYHaVespL"
upstream_id"c8e4c8bf-1cd7-4604-8bdc-339f0dc153f9"
total_cost0.00479074
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
84.30% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags46
adverbTagCount7
adverbTags
0"Nyx said dryly [dryly]"
1"Nyx's form rippled slightly [slightly]"
2"Isolde gestured around [around]"
3"she asked quietly [quietly]"
4"Isolde said softly [softly]"
5"Isolde said gently [gently]"
6"they said immediately [immediately]"
dialogueSentences121
tagDensity0.38
leniency0.76
rawRatio0.152
effectiveRatio0.116
81.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1937
totalAiIsmAdverbs7
found
0
adverb"perfectly"
count1
1
adverb"slightly"
count2
2
adverb"sharply"
count1
3
adverb"softly"
count1
4
adverb"gently"
count1
5
adverb"quickly"
count1
highlights
0"perfectly"
1"slightly"
2"sharply"
3"softly"
4"gently"
5"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1937
totalAiIsms18
found
0
word"whisper"
count2
1
word"pulsed"
count2
2
word"perfect"
count2
3
word"comforting"
count1
4
word"echo"
count1
5
word"footsteps"
count1
6
word"flickered"
count1
7
word"crystal"
count1
8
word"stomach"
count1
9
word"racing"
count1
10
word"flicker"
count1
11
word"chill"
count2
12
word"shimmered"
count1
13
word"silence"
count1
highlights
0"whisper"
1"pulsed"
2"perfect"
3"comforting"
4"echo"
5"footsteps"
6"flickered"
7"crystal"
8"stomach"
9"racing"
10"flicker"
11"chill"
12"shimmered"
13"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences198
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences198
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences271
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords29
totalWords1903
ratio0.015
matches
0"When the moon rests between the third and fourth branch of the dead oak, follow the fox's path until the stones breathe."
1"A blade that cuts what steel cannot."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions43
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions108
wordCount1265
uniqueNames16
maxNameDensity2.21
worstName"Rory"
maxWindowNameDensity7
worstWindowName"Isolde"
discoveredNames
Rory28
Nyx25
Richmond2
Park2
Pembroke1
Lodge1
Isolde27
Heartstone5
London3
November2
Fae-Forged3
Blade3
Varga1
Seven2
Dials2
Veil1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"November"
4"Blade"
5"Varga"
places
0"Richmond"
1"Park"
2"Pembroke"
3"Heartstone"
4"London"
5"Seven"
globalScore0.393
windowScore0
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount6
matches
0"patterns that seemed to shift under moonlight"
1"seemed normal"
2"apparently meant these damn th"
3"Something between a flute and a chime"
4"seemed brighter than they should—greens too vivid, purples too deep"
5"stream that seemed to flow with liquid light rather than water"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1903
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences271
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs144
mean13.22
std11.93
cv0.903
sampleLengths
05
148
228
316
422
570
618
736
813
95
1033
115
1214
1320
148
1516
1649
179
1833
193
2010
2123
2228
235
2435
255
2624
274
284
2943
307
3147
327
332
342
3510
3613
3744
383
3911
4013
4135
4213
439
448
4527
4627
479
484
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences198
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs237
matches(empty)
5.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount19
semicolonCount0
flaggedSentences13
totalSentences271
ratio0.048
matches
0"On the road in Richmond Park—actual road, actual park—everything seemed normal."
1"Not like heat haze—more like wading through gel."
2"The grove stretched before them—a clearing about the size of a football pitch, but wrong."
3"The colours seemed brighter than they should—greens too vivid, purples too deep."
4"The thing—a shape like a silver serpent but with feathery fins—drifted just under the water's glass-smooth surface."
5"The grove wasn't just a clearing—it was the anchor point for something larger."
6"Not stepped—appeared."
7"Rory and Nyx exchanged a look—or what counted for a look when one of them had no face—and followed."
8"\"I?\" Isolde laughed—a sound like wind through crystal shards."
9"The silver serpent-thing breached momentarily—a flash of scales, too many eyes—then vanished again."
10"The man who'd paid her—silver-haired, quiet eyes—had tipped her fifty quid and told her to never open it."
11"Around her, the grove seemed to flicker—gone for a heartbeat, leaving only dead winter trees and November chill, then blooming back into impossible colour."
12"The stones behind her looked ordinary now—just ancient oak markers in a national park."
89.69% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1294
adjectiveStacks0
stackExamples(empty)
adverbCount67
adverbRatio0.0517774343122102
lyAdverbCount19
lyAdverbRatio0.014683153013910355
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences271
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences271
mean7.02
std5.2
cv0.741
sampleLengths
05
18
210
312
48
510
610
718
814
92
1019
113
128
1311
1429
1522
1610
178
187
199
208
213
229
2313
245
255
268
278
2812
295
303
314
327
333
3417
358
362
3713
381
3915
4013
419
4212
439
444
458
4621
473
483
497
51.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.33948339483394835
totalSentences271
uniqueOpeners92
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences150
matches
0"apparently meant these damn things"
1"Then she heard the birds."
2"Rather, the faint violet glow"
3"Just millions of stars arranged"
4"Then it was gone."
5"Just a flat stone slab,"
6"Then London's damp chill slapped"
7"Then Nyx said,"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences150
matches
0"She hadn't moved from the"
1"Her fingertips brushed against the"
2"Its rings formed patterns that"
3"Their voice came from the"
4"She gestured at the circle"
5"She had to admit they"
6"She'd led them off the"
7"She pressed her palm to"
8"She stumbled forward onto moss"
9"She turned back."
10"They moved forward, a shadow"
11"It tasted faintly of metal"
12"She walked deeper."
13"Her feet left no prints"
14"She checked twice."
15"She'd almost missed it."
16"It had too many eyes."
17"They led her toward the"
18"It served as a natural"
19"she asked Nyx"
ratio0.273
53.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount122
totalSentences150
matches
0"Rory's whisper hung between them"
1"She hadn't moved from the"
2"Her fingertips brushed against the"
3"Its rings formed patterns that"
4"Their voice came from the"
5"She gestured at the circle"
6"Nyx's shadowy form detached from"
7"She had to admit they"
8"She'd led them off the"
9"The Heartstone pendant against her"
10"She pressed her palm to"
11"The gemstone's faint crimson glow"
12"Rory stepped between two stones."
13"The air rippled around her."
14"Pressure built in her ears"
15"She stumbled forward onto moss"
16"These sounded deeper, richer."
17"Something between a flute and"
18"She turned back."
19"The stones still stood, but"
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences150
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"It served as a natural bridge over a shallow stream that seemed to flow with liquid light rather than water."
1"One moment empty space, the next a woman of impossible grace with silver hair that moved like slow water."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags46
uselessAdditionCount1
matches
0"she asked, the question finally escaping"
75.62% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags34
fancyCount9
fancyTags
0"Nyx murmured (murmur)"
1"Rory murmured (murmur)"
2"Nyx murmured (murmur)"
3"they confirmed (confirm)"
4"Isolde laughed (laugh)"
5"Isolde observed (observe)"
6"they conceded (concede)"
7"Nyx whispered (whisper)"
8"Isolde agreed (agree)"
dialogueSentences121
tagDensity0.281
leniency0.562
rawRatio0.265
effectiveRatio0.149
79.8521%