Run: 2026-02-19-01KHTRQ50G5YS5T01634J45QBP

Run Details

Duration:
7.0s
Cost:
$0.000924

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
In the hush of pre-dawn, Rory, Nyx, and Isolde stood before the Fae Grove's ancient oak standing stones, their silhouettes stark against the amber glow of Dymas' sky. The air hummed with a faint, otherworldly resonance, like the echo of a forgotten song. Rory's heart pounded in her chest, the Heartstone pendant warm against her skin, pulsating softly in rhythm with the hum. "Beyond these stones lies the Grove," Isolde whispered, her pale lavender eyes reflecting the warm light. "A pocket between Earth and the Fae realm. Time moves differently there." Nyx, a living shadow, shifted beside them, their faintly glowing violet eyes scanning the boundary. "And what of Hel? The Veil is weakest here." Isolde nodded. "Yes. The winter solstice approaches. The Boundary thins, allowing passage between realms. But we must be swift and silent. The Wardens patrol the rifts." Rory took a deep breath, the scent of damp earth and wildflowers filling her lungs. She touched the Fae-Forged Blade at her hip, the moonsilver cool beneath her fingers. "Let's go." They stepped through the standing stones, the air shimmering around them like heat haze. The Grove enveloped them, the sudden profusion of wildflowers a shock to the senses. Time seemed to stretch, each step taking them deeper into the pocket realm. A rustle in the undergrowth made Rory pause. She drew the Fae blade, the metal whispering softly. Nyx, now in solid form, mirrored her stance, their eyes scanning the shadows. Isolde, however, merely smiled, her fingers brushing a cluster of violets. "A deer," she said, her voice barely above a whisper. "It is safe, child. The Fae do not harm the innocent." Rory relaxed, sheathing the blade. She looked around, her breath catching. The Grove was a symphony of color and light, the wildflowers blooming year-round, their petals shimmering like stained glass in the otherworldly light. Ancient trees stretched towards the warm amber sky, their branches intertwined, forming a living cathedral. Nyx drifted ahead, their form shifting through the shadows cast by the trees. "There's a structure," they called back, their voice echoing softly. "Looks like a cottage." They followed Nyx, their footsteps silent on the mossy ground. The cottage was hidden, its stone walls covered in ivy, the roof thatched with reeds. A faint glow emanated from within, casting dancing shadows through the open doorway. Rory approached cautiously, the Fae blade ready. She peered inside, her eyes widening. The room was filled with artifacts, each one radiating power. A staff stood in the corner, its crystal orb pulsing with a soft light. A book lay open on a table, its pages filled with intricate sigils that seemed to writhe under her gaze. A sword hung on the wall, its blade inscribed with runes that hummed softly. "These are Fae artifacts," Isolde murmured, her eyes wide with wonder. "Lost to time. How did they come to be here?" Nyx, now in the room, was examining the book. "Some of these sigils... they're Helian. From the language of the demons." Rory felt a chill run down her spine. She stepped into the room, her eyes scanning the artifacts. "We should take them. If the Wardens find them..." Isolde nodded. "Yes. But we must be careful. The power here is... unpredictable." Rory reached for the staff, her fingers brushing the crystal orb. It pulsed brighter, a wave of power washing over her. She gasped, her vision filled with images - a battle, a fallen king, a crown of silver and black. Then, as suddenly as it had come, the vision was gone. "Rory?" Nyx's voice was laced with concern. "What did you see?" Rory shook her head, her heart pounding. "I... I don't know. A battle. A crown." Isolde's eyes widened. "The Crown of Shadows. It is said that whoever wears it can command the shadows themselves." Rory looked at Nyx, then back at the staff. She picked it up, the crystal orb pulsing in rhythm with her heartbeat. "We need to find out more about this crown. And the demons." Nyx nodded, their form shifting, growing taller, more solid. "I'll scout ahead. See if there's a trail." Isolde watched Nyx go, her expression thoughtful. "The Fae and the Shades were once allies. Perhaps, with these artifacts, we can forge that alliance again." Rory looked at the staff, then at Isolde. "We need to be careful, Isolde. We don't know what we're walking into." Isolde smiled, her eyes gleaming with unshed tears. "Ah, child. But isn't that the thrill of the unknown? The adventure?" Rory smiled back, her heart light. She looked at the staff, then at the doorway, where Nyx had disappeared. "Yes," she said, her voice filled with determination. "It is."
total_cost0.0009243

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.24
leniency0.48
rawRatio0
effectiveRatio0
55.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount785
totalAiIsmAdverbs7
found
0
adverb"softly"
count4
1
adverb"barely above a whisper"
count1
2
adverb"cautiously"
count1
3
adverb"suddenly"
count1
highlights
0"softly"
1"barely above a whisper"
2"cautiously"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount785
totalAiIsms23
found
0
word"stark"
count1
1
word"otherworldly"
count2
2
word"resonance"
count1
3
word"echo"
count1
4
word"scanning"
count3
5
word"whisper"
count1
6
word"symphony"
count1
7
word"structure"
count1
8
word"echoing"
count1
9
word"footsteps"
count1
10
word"dancing"
count1
11
word"crystal"
count3
12
word"intricate"
count1
13
word"chill"
count1
14
word"down her spine"
count1
15
word"pulsed"
count1
16
word"pounding"
count1
17
word"gleaming"
count1
highlights
0"stark"
1"otherworldly"
2"resonance"
3"echo"
4"scanning"
5"whisper"
6"symphony"
7"structure"
8"echoing"
9"footsteps"
10"dancing"
11"crystal"
12"intricate"
13"chill"
14"down her spine"
15"pulsed"
16"pounding"
17"gleaming"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"heart pounded in chest"
count1
1
label"eyes widened/narrowed"
count1
highlights
0"heart pounded in her chest"
1"eyes widened"
60.90% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells4
narrationSentences52
matches
0"e with wonder"
1"felt a chill"
2"filled with determination"
3"d with determination"
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences52
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords784
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
44.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount568
uniqueNames8
maxNameDensity2.11
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory12
Nyx11
Isolde10
Fae4
Grove3
Heartstone1
Fae-Forged1
Blade1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Blade"
places
0"Fae"
1"Grove"
globalScore0.444
windowScore0.667
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"sigils that seemed to writhe under her gaze"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount784
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
95.99% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean30.15
std14.65
cv0.486
sampleLengths
063
128
224
326
431
541
641
721
849
927
1038
1171
1221
1321
1427
1513
1651
1711
1815
1919
2034
2117
2225
2321
2420
2529
78.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences52
matches
0"was hidden"
1"was filled"
2"was gone"
3"was laced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs96
matches
0"was examining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences71
ratio0.014
matches
0"She gasped, her vision filled with images - a battle, a fallen king, a crown of silver and black."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount192
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.020833333333333332
lyAdverbCount1
lyAdverbRatio0.005208333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean11.04
std5.09
cv0.461
sampleLengths
028
115
220
316
412
515
69
72
824
915
1014
112
1214
1314
1413
158
169
1713
1811
1910
2011
215
226
2323
2415
2513
2610
274
2810
2915
3013
317
326
3310
3414
3520
3614
3711
3810
399
4012
418
4210
439
442
4511
4611
4710
4819
4911
55.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.352112676056338
totalSentences71
uniqueOpeners25
66.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences50
matches
0"Then, as suddenly as it"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences50
matches
0"She touched the Fae-Forged Blade"
1"They stepped through the standing"
2"She drew the Fae blade,"
3"she said, her voice barely"
4"She looked around, her breath"
5"they called back, their voice"
6"They followed Nyx, their footsteps"
7"She peered inside, her eyes"
8"She stepped into the room,"
9"It pulsed brighter, a wave"
10"She gasped, her vision filled"
11"She picked it up, the"
12"She looked at the staff,"
13"she said, her voice filled"
ratio0.28
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences50
matches
0"The air hummed with a"
1"Rory's heart pounded in her"
2"Isolde whispered, her pale lavender"
3"Nyx, a living shadow, shifted"
4"Rory took a deep breath,"
5"She touched the Fae-Forged Blade"
6"They stepped through the standing"
7"The Grove enveloped them, the"
8"Time seemed to stretch, each"
9"A rustle in the undergrowth"
10"She drew the Fae blade,"
11"Nyx, now in solid form,"
12"Isolde, however, merely smiled, her"
13"she said, her voice barely"
14"Rory relaxed, sheathing the blade."
15"She looked around, her breath"
16"The Grove was a symphony"
17"Nyx drifted ahead, their form"
18"they called back, their voice"
19"They followed Nyx, their footsteps"
ratio0.94
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences50
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"The Grove was a symphony of color and light, the wildflowers blooming year-round, their petals shimmering like stained glass in the otherworldly light."
1"A book lay open on a table, its pages filled with intricate sigils that seemed to writhe under her gaze."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount4
matches
0"Isolde stood, their silhouettes stark against the amber glow of Dymas' sky"
1"she said, her voice barely above a whisper"
2"they called back, their voice echoing softly"
3"Isolde murmured, her eyes wide with wonder"
30.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Isolde whispered (whisper)"
1"they called back (call back)"
2"Isolde murmured (murmur)"
dialogueSentences25
tagDensity0.2
leniency0.4
rawRatio0.6
effectiveRatio0.24
74.3308%